Useful scrolls?


Advice

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I'm currently playing a wizard through the Council of Thieves AP. The GM is brutal. In four sessions, we've had nearly two party wipes. Most recently, we were up against a high level cleric yhat cast deeper darkness and nearly annihilated us with negative channels (Dhampir). I was able to save the day by using my hero point to cast daylight. This made me ponder what spells would make great scrolls for those random times that the GM is maniacal. Any suggestions are appreciated.


There is a PFS thread somewhere that discusses appropriate equipment per level and it is really useful. I don't know where that is so I will give a few of my favs.

Scrolls: not necessarily in level order

mirror image
resist elements
Fly
blink
Water breathing
daylight
d-door

I prefer scrolls that allow me to escape unexpected situations or deal with unexpected environments. You won't use them all of the time but when you need them you really need them.


OF course some of those are cleric spells but if you have a good enough UMD that is ok


Pathfinder Adventure Path Subscriber

To the OP. This may be a separate issue with your GM.
What are your character builds/what's allowed?
Is there any item crafting?

What level is the party? Deeper Darkness is a 3rd level spell so you are fighting 5th+ level casters. Did the cleric have any support? Trying to determine what EL is being thrown at your group.

My casters usually carry utility scrolls such as comprehend languages. But what you need is heavily dependent on the campaign.


Magic Weapon, Fly, Versatile Weapon, Blink, Floating Disk, Expeditious Retreat, Obscuring Mist, Protection From Evil, Ability Enhancing Spells, Resist Energy, Protection From Energy, Glitterdust, See Invisibility, Invisilbility, Blur, Mirror Image, Darkvision, Spiderclimb, Tongues, Tiny Hut(if your Rogue needs to attack from range), Haste, Water Breathing, Dimension Door, Daylight

That should cover most situations.


It is also nice to have a scroll case full of lesser restorations and remove [status effect] for whenever you get poisioned, deafened, cursed, ability damaged, etc.

remember the big point on scrolls is that they go off at minimum caster level. If the spell is highly level dependent, it's not a very good scroll. For example, dispel magic requires a caster level check. Using caster level 5 will make it useless off of a scroll relatively quickly.


Scrolls go off at whatever caster level the creator decides to make it at. That is a PFS rule and the OP is playing through an adventure path. I assume he is asking what he should scribe as scrolls.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Rerednaw wrote:

To the OP. This may be a separate issue with your GM.

What are your character builds/what's allowed?
Is there any item crafting?

What level is the party? Deeper Darkness is a 3rd level spell so you are fighting 5th+ level casters. Did the cleric have any support? Trying to determine what EL is being thrown at your group.

My casters usually carry utility scrolls such as comprehend languages. But what you need is heavily dependent on the campaign.

We were level four at the time, now level five. Makeup is an alchemist, ranger, rogue(died, replaced by inquisitor), life oracle, and wizard.

The cleric had three juju zombies that weren't too brutal other than one shotting the oracle with a falcata crit. The cleric was level 7 and I believe the zombies were 3?

Sovereign Court

As a low-level Druid, having a scroll with a bunch of castings of Stone Call on it was invaluable. +1 on having some Remove Poison, Lesser Restoration, etc. scrolls handy. A Minor Image or Obscuring Mist in your back pocket is also quite nice.

Remember, if you're a prepared caster and you leave some spell slots open, you really only need scrolls of things that you need in less than 15 minutes (or 1 minute with the Fast Study feat).


I don't find daylight that useful as a scroll. Spring for the oil and don't have to worry about being unable to read your scroll since its suddenly dark. Every daylight you need might not be in an enclosed space but why take the chance.

Anyway, in addition to those mentioned I like scrolls of long duration buffs that I assume my character has active like air walk or freedom of movement or heroism. They normally last all adventuring day but when they don't you will sorely miss them.

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