Reynard_the_fox |
Hey all, I was brewing up a Drunken Master build (har har) and noticed a quite relevant trait: Iron Liver.
Iron Liver
Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs.Benefit: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Source Adventurer's Armory 30
But try as I might, I can't find a listed Fort save for drinking - just this from the Game Mastery Guide:
Alcohol
Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.
So when would someone make a fort save vs. alcohol, and what would the DC be?
Thanks!
Reynard_the_fox |
Okay, so if there's nothing in the Rules As Written, what would you guys houserule? I'm thinking that for every drink you take after the limit, you have to make a Fort save DC 10 + TOTAL # drinks that day - 1 for each hour since the first or be sickened for 1 hour. And each time they fail the save, stack another hour on top. Perhaps growing to nauseated or applying other penalties if the # of sickened hours exceeds their Con mod.
Kazumetsa Raijin |
I've continued looking and I still cannot find anything.
Since most of Pathfinder came from D&D 3.5E... I'd look at those rules.
If you want to go Custom... I'd maybe give certain drinks(including drinks of similar potency) a DC of 10+#. I could see 11 different potency levels. Perhaps up to a DC 30 at the most? Perhaps one special drink that's the only DC 40?
Currently all it states it that we can have as many drinks as equal to our Con Mod +1 before we can potentially get sick. Each fort save failure results in 1 hour of sickness, and it stacks. Becoming Nauseated or other Penalties seems fair. I think temporary Deafness or Blindness could be a fun but not uber detrimenting severe penalty.
There are a number of ways you could go with this for sure! Man, I want to drink in your campaign :(
Reynard_the_fox |
Thanks for looking! I don't think potency levels are quite what I'm looking for, since the Drunken Master Monk/Drunken Brute Barbarian both simply say you get bonuses for each drink consumed, and don't mention potency. Throwing in blindness seems like a good idea, though! Heh, eventually they could be sickened, nauseated, blinded, confused... I wonder if casting spells with a hangover requires a concentration check? :3
TheSideKick |
technically there is no save, this feat is useless.
on my drunken master sensei i looked through every pathfinder source. the only thing it says is con number + 1 drinks per day or be sickened. the creator of this feat must have had 3.5 in mind thinking the rules are the same.
in pathfinder youre completely fine until you get that extra drink past con +1, its automatic. i would just ignore the feat completely then build a house rule around it.