Converting an adventure path


Conversions


I am not sure if this is the right forum but here it goes.

I have been watching the musketeers lately and thought a campaign set in the late 16 century would be a fun way to use alchemists and gunslingers, 2 classes I normally don't like.

My thought were to convert way of the wicked, but twist it a little and allow for good players.

Do you have any thoughts or suggestions. Perhaps some of yo have experiences of what to watch out for?


Pretty sure that would be more of a 17th-18th century timeframe, and I'm pretty sure that's the setting for Skulls & Shackles, which is the next adventure path. Though it's probably more of a maritime theme than you are suggesting.


Actually, no...I guess I'm wrong. It would be 16th century-ish. Sorry.


I think you meant to post this in the RPG forum. This is the card game forum. Good luck with that though.


I see that now, sorry for the mistake


That's ok. But, while you are here, you should give PACG a try. Its great!

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