Mythic Vital Strike & Foebiter


Rules Questions


Hm, when skimming the mythic rules I found the very nice feat Mythic Vital Strike (MVS), which basically allows you to use Vital Strike (VS), Improved VS and Greater VS for 2x, 3x or 4x regular damage- effectively it turns a standard attack into a 2/3/4 pseudo-crit. Now, you can also take foe-biting as a legendary power for your favorite magic weapon- you expend one mythic point and double the damage. Now- how does that work together?

Question a: Is it multiplicative (i.e. I get 4x/6x/8x) or does it add 1 (i.e. I get 3x/4x/5x)?

Question b: Also, can I spend 1 mythic point to get another attack for MVS (by amazing initiative)?

Mythic Vital Strike: wrote:
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.
Foe-Biting: wrote:
When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled. This ability can be applied only to weapons. An item must be a minor or major artifact to have this ability.


Vital Strike is neither a weapon special ability, nor is it precision-based damage (despite sounding like it), so the extra damage from Vital Strike is not doubled. Only your base weapon damage and base modifiers, along with weapon special ability and precision damage.

For example, say you use a 1d10 weapon and have Greater VS with a +4 static bonus to damage, +2 precision damage, and 1d6 Fire damage from Flaming.

Normal hit: 1d10 + 1d6 + 4 + 2p
Mythic Vital Strike: 4d10 + 1d6 + 16 + 2p
Critical Hit: 2d10 + 1d6 + 8 + 2p
Critical Hit + MVS: 5d10 + 1d6 + 20 + 2p
Foe-Biting: 2d10 + 2d6 + 8 + 4p
Foe-Biting + MVS: 5d10 + 2d6 + 20 + 4p costs 1 mythic
Foe-Biting + Crit: 4d10 + 2d6 + 16 + 4p costs 2 mythic
FB + Crit + MVS: 7d10 + 2d6 + 28 + 4p costs 2 mythic


Thx for for your great response! I agree with your first 4 lines (Normal hit to Critical Hit) of your damage chart. I am not fully convinced, however, regarding the last 4 lines regarding foe-biting.

Shouldnt the first sentence "When this item deals damage, its user can use mythic power to double the total amount of damage it deals." apply? I.e. just double everything? For a normal hit, one pays one mythic point. For a crit two. The specialty is that also precision damage, flaming etc. are doubled, which is not the case on crits! ("Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled")

So I would still read foe-biting as:
Foe-Biting: 2d10 + 2d6 + 8 + 4p, costs 1 mythic
Foe-Biting + MVS: 8d10 + 2d6 + 32 + 4p costs 1 mythic
Foe-Biting + Crit: 4d10 + 2d6 + 16 + 4p costs 2 mythic
FB + Crit + MVS: 10d10 + 2d6 + 40 + 4p costs 2 mythic

Or am I missing something? (e.g. I am still not sure, as to whether Foe-biting simply doubles everything or is an additional +1 modifier...)


First 5 of his are correct.

Then take normal damage x2 as you foe-biting damage, as you have on line one, and add it to whatever combo you used.

So MVS + FB is 6d10 + 3d6 + 12 + 6p

YMMV!

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