Level 9 to 10 filler side Module needed


Kingmaker


The XP in Varnholdt Vanishing don't add up to let my players walk out @ level 10

Is there a good module that will easily fit in the AP and do the job?

Or just a dungeon which is not in Serpent Skull or Carrion Crown (I'm a player in those and don't need spoilers)


I am using the module "Realm of the Fellnight Queen" between Rivers Run Red and The Varnhold Vanishing (and shortening VV a bit). Thematically, it fits very well with Kingmaker. You might be able to bump up the difficult of that module a bit and use that.


I'm not sure the level will be right (you'd probably have to bump up the difficulty of the encounters a bit) but the one-shot adventure "Carnival of Tears" fits in very well with Kingmaker.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
DropBearHunter wrote:

The XP in Varnholdt Vanishing don't add up to let my players walk out @ level 10

Is there a good module that will easily fit in the AP and do the job?

Or just a dungeon which is not in Serpent Skull or Carrion Crown (I'm a player in those and don't need spoilers)

My Varnhold Vanishing Expansion Pack

This should help shore up some of those xp gaps.


I'm planning on running Crucible of Chaos (moved to a mountain hex near Lake Silverstep) and/or The Harrowing (with a heavy fey influence) for my players when they reach near those levels.

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