What's the easiest way to stop a Wraith?


Advice

Dark Archive

Not forever - just for a few minutes.

Say it's in a room with a doorway but no door and the walls are more than 5' thick so it can't actually go through the walls.

A Wall of Ice is too thin. Death Ward works. Anything else?

What I'm looking for is the lowest level solution.

Richard

P.S. Do people think a Wraith should be able to rise up through the ground if it's more than 5' thick? What about sand? Pebbles?

Silver Crusade

Ghost touch net, stake the rope into the ground. They have no strength, so they won't be going anywhere.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Incorporeal have to stay within 5ft of the surface, any wall with a doorway is useless against them.

Lantern Lodge

Best low level options are a Cleric of Sarenrae, Paladin or Bard.

For cleric, Sun and Glory domains. A level 3 Cleric with decent charisma is looking at a save of 10 + 5 charisma + 2 improved channel + 2 Glory domain + 2 level for a DC of 20-21 with 2d6+3 damage. Plus Wraith doesn't get his channel resistance. For more fun add the Turn Undead feat. Level 3 human cleric could have Extra Channel, Improved Channel and Turn Undead feats. At later levels, Clerics are using things like Searing Light, Disrupting Weapon, Undeath Ward or even Undeath to Death. High level battle Cleric can throw on Dust Form.

Bards can buff. Throw Bless weapon on the melee's weapon. Throw out ghostbane dirge spell.

Paladins can toss out a smite evil. Paladins can likewise channel energy, throw Axiomatic or Holy on their weapon with Divine Bond. Undead Scourge variant and Oath of Vengeance go nice with this. Inquisitors and Paladins both get ghostbane dirge at level 4.

For non-Cleric parties:

Ghost salt weapon blanhce. Oil of Bless weapon. Empowered magic missiles. empowered healing spells. Use bless weapon on a packet archers and get a zen archer. Alchemist with holy bombs. Barbarian with ghost rager can own wraiths all day.

Best way to take down undead is often using Clerics and Paladins. An anti-undead Cleric can absolutely trivialize most undead heavy encounters.

Wraiths are tough customers, but low level adventurers can beat them... if they are prepared.


Options:

- Lesser rod of threnodic spell + charm person + luck = your own personal wraith.

- A scroll of wall of force costs 1,125 gp, and a 1st level wizard can use it with a caster level check of 10 or higher. That'll give you 10 rounds to run.

- Depending on adjudication, undead anatomy 1 (1st level spell) + whistling nonchalantly = a minute of time.

- Find a plucky battle-maiden from Rohan and let her do her thing.


Also, a tree token creates a tree with a 5-foot diameter. Depending on how persnickty your GM is, one or more of those will fill up a doorway quite nicely. It'll tear up the crown moulding though...


Antimagic Field makes them wink out.


stuart haffenden wrote:
Antimagic Field makes them wink out.

No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).


Bravery and a bear trap slathered in ghost salt weapon blanche depending on how your GM rules the blanche to work.


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richard develyn wrote:

Not forever - just for a few minutes.

Say it's in a room with a doorway but no door and the walls are more than 5' thick so it can't actually go through the walls.

A Wall of Ice is too thin. Death Ward works. Anything else?

What I'm looking for is the lowest level solution.

A net, treated with ghost salt. Level 1.

Dark Archive

Thanks for the suggestions so far.

Note that I'm looking for a cheap means of keeping it away or defensing yourself completely from it rather than killing it.

Scroll of Death Ward so far seems the cheapest / lowest level thing to me.

Richard

Dark Archive

Ghost Salt on a net would only work the first time the Wraith tried to get through - presumably.

I know it says it lasts until you successfully attack, however I think you would have to extend this to mean successfully defend too in the case of a net.

IMVHO.

Richard

Shadow Lodge

Have the cleric use Proffesion[Crossing Guard], and the feeble old man wizard bluff to need help across the street. The wraith should be considerate enough to wait.

Lantern Lodge

A real save or suck way... But other than what is mentioned a good old "Command Undead" can work wonders here. A wizard or necromancer can just order it to retreat. Turn Undead can rape a wraith pretty badly too. If DM allows mythic tier stuff, this gets really nasty too. Myself and most DMs do not allow mythic content though..


I know the task is just delay it for a few minutes, but 4 PCs with vials of holy water should get rid of it in well under three rounds.


Command Undead is a level 2 spell.


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wraithstrike wrote:
stuart haffenden wrote:
Antimagic Field makes them wink out.
No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).

Damn it, my players pull a fast one on me!


1 person marked this as a favorite.
stuart haffenden wrote:
wraithstrike wrote:
stuart haffenden wrote:
Antimagic Field makes them wink out.
No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).
Damn it, my players pull a fast one on me!

Maybe that is the easiest way to stop a wraith...


Hmm! My first edition core Rulebook says it works!


richard develyn wrote:
Note that I'm looking for a cheap means of keeping it away or defensing yourself completely from it rather than killing it.

Well, in that case you're looking for hide from undead.

Dark Archive

Needs a s.t. - so not guaranteed.

What about an Ectoplasmic Web Shelter?

Richard

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