Action Economy - Oracle of Ancestor's Spirit of the Warrior Ability


Rules Questions


So does it actually take a standard action to activate the Oracle of Ancestor's Spirt of the Warrior Ability?

PRD wrote:
Spirit of the Warrior (Su): You can summon the spirit of a great warrior ancestor and allow it to possess you, becoming a mighty warrior yourself. You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, and a +4 natural armor bonus to AC. Your base attack bonus while possessed equals your oracle level (which may give you additional attacks), and you gain the Improved Critical feat with a weapon of your choice. You can use this ability for 1 round for every 2 oracle levels you possess. This duration does not need to be consecutive, but it must be spent in 1-round increments. You must be at least 11th level to select this revelation.

Grand Lodge

Default action required, is a standard action, if none is listed.


That is what I thought. I understand it is a strong ability, but it seems kind of silly to have to activate it as a standard action and than wait until the next turn to really start making use of it.


Captain Fremont wrote:
That is what I thought. I understand it is a strong ability, but it seems kind of silly to have to activate it as a standard action and than wait until the next turn to really start making use of it.

It's basically the same idea used for spells that make you stronger, etc.


Yep, it kind of sucks. Combine it with Blood of Heroes and a quickened divine favor if you can, to make the best of the round. While it is resource intensive the buff really doesn't last very long, and you have to make the best of it you can.

Silver Crusade

Well, when you consider that if you can't take it until level 11. At level 12, if you consider you'll be using 2 rounds of usage per activation to get a move + activate and then a full round of attacks, you're getting 3 uses per day. That just about falls in line with some of the other level 11 revelations from other mysteries.


A lot of spells give you a minute or round per caster level as opposed to a round per two levels of oracle. Seems like it would work better as a move action when you compare it to some of the other oracle abilities granted by the Oracle of Ancestors.

Although I would have to agree with you Mort that it seems like that entire round would basically be dedicated to buffing with how it is now.

Edit: I see your point Biddaddyjug.

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