Ultimate Psionics Marksman Talent Question


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Liberty's Edge

Marksmen get talents like other psionic classes, but the class description doesn't say how many talents a marksman starts out with. Do they get talents? Or are talents treated as powers wherein the table identifies a set number of available powers? Or is this a typo? Should marksmen start out with some talents?


They get none as baseline.
Feats or power options allow them to get some (for example certain first level powers automatically grant a talent, as per wherever that bloody table is) but they don't get to pick a handful a-la-cantrips by default.

Worth doing maybe one exchange though, as there's some fairly handy ones. Trick Shot, Conceal Thoughts, Detect Psi and Far Hand are probably the best picks there, with Trick Shot getting particular mention given what it allows you to pull off.

"This trick shot has no influence on attack or damage rolls, although the effect itself may allow an attack to occur." is the big wording here. It can let you make attacks, maybe even normal ones, out of some otherwise impossible shot conditions.

Liberty's Edge

Yeah. Saw a similar response on Dreamscarred Press's forum board. The rules are what they are. Still, I was a bit surprised to see the Marksman disallowed talents whereas most (if not all) other psionic classes get them. (Have to double check to see whether Marksmen are the only ones.) Still, Marksmen are pretty impressive with all the stackable attack bonuses they get.

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