Clockwork Familiars have a constitution score?


Rules Questions

Dark Archive

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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

This is confusing me. They are constructs, but they have a con score. I checked my print copy of the source material, and yes, they have a con score. Does this mean they can go to neg con for hit points?


They don't have con scores here, nor do they have any printed rules exceptions.

It seems to be a typo. What is your source?


Clockwork Subtype for constructs does not normally give a constitution score. This is likely an error you have in your material, in Bestiary 3 the text is as follows...

Clockwork Subtype:
Clockworks are constructs created
through a fusion of magic and technology. They have the
following traits unless otherwise noted.
• Winding (Ex) Clockwork constructs must be wound with
special keys in order to function. As a general rule, a
fully wound clockwork can remain active for 1 day per
Hit Die, but shorter or longer durations are possible.
• Vulnerable to Electricity: Clockwork constructs take 150%
as much damage as normal from electricity attacks.
• Swift Reactions (Ex) Clockwork constructs generally
react much more swiftly than other constructs.
304
They gain Improved Initiative and Lightning Reflexes
as bonus feats, and gain a +2 dodge bonus to AC.
• Difficult to Create (Ex) The time and gp cost required
to create a clockwork is 150% of normal. Construction
requirements in individual clockwork monster entries
are already increased.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

I'm an idiot. I meant Clockwork Familiar! Not all clockwork constructs.

Source Pathfinder Adventure Path #63: The Asylum Stone

STATISTICS
Str 10, Dex 14, Con 10, Int 11, Wis 13, Cha 11
Base Atk +3; CMB +3; CMD 15

That's the copy-paste from the AP PDF. they have a con score there too


Xavier319 wrote:

Source Pathfinder Adventure Path #63: The Asylum Stone

STATISTICS
Str 10, Dex 14, Con 10, Int 11, Wis 13, Cha 11
Base Atk +3; CMB +3; CMD 15

That's the copy-paste from the AP PDF. they have a con score there too

AP's don't determine rules, but they often have typos. Clockworks don't get con scores, and if the one in the book was a variant golem the AP's call such things out. The golem should have a con of --, and it will be destroyed upon reaching 0 hit points.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

I figured since it was a clockwork FAMILIAR, it might be special. they have an INT score too


Xavier319 wrote:
I figured since it was a clockwork FAMILIAR, it might be special. they have an INT score too

Intelligent Constructs are not that uncommon, I believe the INT score is intended. The con score might have been intended as well, but as it stands now it's no different than a "-" in con. As you stated Xavier, it might be because of it's possible status as a familiar choice for the feat improved familiar.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

The real question is does it having a con score keep it from dying at 0 HPs.


Nothing about a constitution score allows you to disregard construct traits if you're a construct. Clockwork familiars in my opinion if the Con 10 statistic is correct still are destroyed at zero hp.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Alright. What purpose would the 10 con serve? Seems like a superfluous stat if it's right.


Hmm.

Well, for one thing, they could take con damage, and they could also be buffed. Except that a familiar doesn't gain hit points from buffed con.


Actually they can't take ability damage as they are immune to it.


Hmm. But I think they'd be buffable. So I guess the one thing that you could do would be to use bear's endurance on them to improve their fort saves.


PFSRD wrote:
Construct Type. . . Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). . .

Which makes me wonder which feature wins out.

PFSRD wrote:
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

I would assume 'share spells' would win over the construct type. If we're going by precedence here, share spells trumps another creature type, so it's not unreasonable to infer it would trump the construct type as well. It's not RAW, but it's not unreasonable.

Grand Lodge

Why would you be casting a nonharmless fortitude targeting spell on your familiar to begin with?

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

True, since you can cast harmless spells that target fort saves on them, like polymorph, without the immunity hitting it.


Xavier319 wrote:
The real question is does it having a con score keep it from dying at 0 HPs.

If it had a con score it would die and not be destroyed. That is the basic difference and humunculus also have intelligence they are basically construct familiars.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Hmmm it'd be nice to know officially

Scarab Sages

3 people marked this as FAQ candidate.

Aaargh! Bestiary 5 has Clockwork Familiar with a Constitution of 10.

So I guess that slipped through editing ... again.

What does having a Constitution score mean for a construct? For a start, that means it is alive, which means cure spells and Raise Dead should work on it. I expect it would also mean it is not treated as an object, so the immunity to effects that require Fortitude saves unless they affect objects would be gone, and probably a few others as well.

But this is all nonsensical! Constructs by definition do not have a Constitution score. (Look at the creature types in any bestiary.)

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