Adventure ideas


Pathfinder First Edition General Discussion


So, I need some help. I'm trying to decide between two adventures to throw at my group (a group of 5 consisting of, druid, paladin, fighter, cavalier, and ranger)
I have the lead up to either adventure done, I just need to decide which one now.

Adventure 1:
The adventurers go to see a prophet (that's the same for both) about a scroll they found in an ancient civilization in hopes he can decode its message. When they get there the prophet reads the scroll but undergoes a gruesome transformation as an evil entity that was trapped in the scroll for thousands of years (The Contractor who lead a group of ancient assassins) is now alive. He is trying to assassinate all the Queens and re-open Hell.

Adventure 2:
The adventurers go to see a prophet about a scroll they found in an ancient civilization in hopes he can decode its message. The prophet tells them of a cryptic message "Those who you trust will not trust back". And after several investigations it turns out that the scroll had "awakened" an ancient wizard who is actually their best-friend who has been leading them and helping them survive in the world. What the wizard is trying to do is get so powerful he over-throws the God of Magic and rules Heaven, Earth, and Hell


Adventure 1 may be tough to get past the first few minutes as, when the prophet transforms into demi-god, he would likely smush the group into paste. It would be hard to make it believable that he would let the five leave alive.....especially after the Paladin swears destruction or death.


Have an ally, anyone teleport them to a neutral point before the prophet/god fiend kills them; they can regroup and set about fighting it on their terms.
That said, I like the first better although the world shattering stuff is usually best thought out well in advance of the game. I also try to use it sparingly; sure villains gotta have reasons and things, but sometimes smaller scale events are just as fun. Anyways the main reason I like the first is: assassins, you can't go wrong with assassins


//What the wizard is trying to do is get so powerful he over-throws the God of Magic and rules Heaven, Earth, and Hell//
Technically, all wizards are trying to do this; seriously, don't trust wizards.


GoldEdition42 wrote:
Adventure 1 may be tough to get past the first few minutes as, when the prophet transforms into demi-god, he would likely smush the group into paste. It would be hard to make it believable that he would let the five leave alive.....especially after the Paladin swears destruction or death.

Evil is often arrogant. The demi-god might simply think that nothing could possibly be a threat.

Of course, if the GM describes the event appropriately, emphasizing the threat, and the party is foolish enough to attack anyway, well . . . at least one party member is going to get pasted.

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