Best items to spend Prestige Points on


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5/5 5/55/55/5

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glugs a bottle of jack daniels. Tries to save his fort save. Sigh.. no effect...

Grand Lodge 4/5

nosig wrote:
Jeff Merola wrote:
nosig wrote:
Anonymous Visitor 163 576 wrote:
nosig wrote:

potion of Deafness (Blindness/Deafness) for when you know you're facing harpies -

Duration is Perm. until dismissed, and the drinker is the caster, so ... you can't hear until you want to... it can last days!

If you're on a budget, a thunderstone works too. Smash it against your helmet, and forego the save...

can you forego a Fort save? how?

I mean a will save I can see... or maybe even a reflex save (maybe) but a Fort save?

I think this is going to be YMMV...

Against spells you can always forgo your save, regardless of type. Against other things you can expect some table variation, although there's a quote from SKR about voluntarily failing a poison save if you want to.

Sean K Reynolds wrote:


And if you eat something poisonous with an onset time, you don't make the save until the poison activates, and while you can choose to automatically fail, your mind or your body recognizes it as harmful and tries to reject (save) against it.

I don't understand your reply. are you saying you can voluntarily fail a Fort save vs. the Thunderstone? or that you can't?

In fact, I do not even understand the quote you included from SKR - which seems to say you can choose to automatically fail a save, but our body will try to save anyway....

huh? can you link to where that quote is from? to get it in context?

I'm saying that the rules that allow you to willingly fail a save are only in place for spells, so that it'd be table variance for other things.

The SKR quote is from here. The way I read it was that under normal circumstances your body will recognize something is dangerous and try to save, but that you could tell it to fail. I could be wrong, of course.


This one seems clear to me, that under the idea of player agency falls things like choosing to make a saving throw. To my mind, it's like choosing to climb down the ladder, or choosing to jump off the roof instead.

But I suppose in the hyper-legalistic world of PFS, there will be table variation.

The Exchange 1/5

BigNorseWolf wrote:
Dhjika wrote:

I thought it was 32pp for a ressurection and 16pp for a raise dead? Or are you assuming Orsiron faction in those costs (which don't kick in until 20 fame - but an 8pp raise dead is nice).

sorry, ressurection in the general sense (in this case a raise dead), not ressurection the spell.

Quote:

I find the Caravan vanity a good use of pp - if you have a good diplomacy, bluff or intimidate bonus, you can earn quite a bit for consumables that way.

Its a little hard to earn your money back though, unless you're going slow

My 6th level inquisitor PC has a boon for +1 day jobs, soon can re roll day jobs under 10, and +27 intimidate. I'll get my money back...

:)

Shadow Lodge 4/5 5/55/55/55/5 ****

Jeff Merola wrote:

I'm saying that the rules that allow you to willingly fail a save are only in place for spells, so that it'd be table variance for other things.

The SKR quote is from here. The way I read it was that under normal circumstances your body will recognize something is dangerous and try to save, but that you could tell it to fail. I could be wrong, of course.

"Superstitious" Barbarians need not apply :P

Dark Archive 2/5

kinevon wrote:
A dayfinder, if no one in your area is running a stock Aasimar, can be useful...

What source has the rules and cost for a Dayfinder?

Liberty's Edge

I assume they mean a Wayfinder of Passage.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Dayfinder is a wayfinder vanity, found on page 63 of the Pathfinder Society Field Guide. They cost 10 PP.

Dark Archive

I understand why some people suggest saving PP for raise, especially for a first PC that you rarely get to play. PFS has so many scenarios that you can get multiple PCs to the retirement range. So if you have the chance to play on a regular basis, I say spend the PP to avoid the death, it that strategy dies nit work out, you can still play enough games with other PCs to try again.

Silver Crusade 2/5

I've seen a couple mentions of dragonhide—but can dragonhide armor be accessed via PP expenditure even though it's not on the "Always Available" list and is explicitly called out as a special reward on certain chronicles? I wouldn't have figured that purchase via PP would make a previously unavailable special material available.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Joe M. wrote:
I've seen a couple mentions of dragonhide—but can dragonhide armor be accessed via PP expenditure even though it's not on the "Always Available" list and is explicitly called out as a special reward on certain chronicles? I wouldn't have figured that purchase via PP would make a previously unavailable special material available.

Dragonhide isn't "always available" (though I'm not sure why), but it's still a legal material for PP or Fame. You've seen a cloak of resistance +1 explicitly listed as a reward on certain chronicles too, right?

5/5 5/55/55/5

Jiggy wrote:
Joe M. wrote:
I've seen a couple mentions of dragonhide—but can dragonhide armor be accessed via PP expenditure even though it's not on the "Always Available" list and is explicitly called out as a special reward on certain chronicles? I wouldn't have figured that purchase via PP would make a previously unavailable special material available.
Dragonhide isn't "always available" (though I'm not sure why), but it's still a legal material for PP or Fame. You've seen a cloak of resistance +1 explicitly listed as a reward on certain chronicles too, right?

I THINK (and this is even more half baked speculation than usual) its because it actually reduces the cost for some enchantments on it.

Silver Crusade 2/5

Jiggy wrote:
Joe M. wrote:
I've seen a couple mentions of dragonhide—but can dragonhide armor be accessed via PP expenditure even though it's not on the "Always Available" list and is explicitly called out as a special reward on certain chronicles? I wouldn't have figured that purchase via PP would make a previously unavailable special material available.
Dragonhide isn't "always available" (though I'm not sure why), but it's still a legal material for PP or Fame. You've seen a cloak of resistance +1 explicitly listed as a reward on certain chronicles too, right?

1. There's no need to get snippy, Jiggy.

2. Yes, that makes sense. I seem to have gotten the notion that dragonhide was some special exception akin to an additional resource lodged in my head from this post by Mike, after having prepped that scenario recently. (He has stated elsewhere that fame grants access.)

3. I am curious, then, why dragonhide would be the one special material not always available. But I suppose that speculation is off topic.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Or because, darn it, it is cool. And it means that they have a cool thing that they can put on a chronicle sheet as a status symbol. (In fact, I kind of wish they had said that the only way you can get dragon hide is by being given access on a chronicle sheet.)

Shadow Lodge

Joe M. wrote:
3. I am curious, then, why dragonhide would be the one special material not always available. But I suppose that speculation is off topic.

I think it's just a flavor thing: Dragons just aren't killed and skinned often enough for every market to have a few pieces of armor made out of their hides.

Shadow Lodge 4/5

Joe M. wrote:

1. There's no need to get snippy, Jiggy.

Good thing he wasn't snippy, then.

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