Claxon |
Flying doesn't affect encumbrance, rather encumbrance affects one's ability to fly.
Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.
If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.
SlimGauge |
Start off with the carrying capacity table. Find the row corresponding to your critter's strength.
Then adjust for size.
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.
So tiny will halve the numbers you came up with (assuming a bipedal creature).
Flying doesn't change these numbers but does limit the load you can fly with. Check the creature's entry in the manual, it may give that limit.
The rules for barding state that "Flying mounts can't fly in medium or heavy barding." The rules for carrying capacity state "A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor." This is often taken to possibly restrict flight to a light load. Check with your GM.
Claxon |
And don't forget that while carrying a medium or heavy loaded it reduces the amount of dex to AC you can have and will cause the equivalent of an armor check penalty which applies to several physical skills (including flying).
A medium load have a max dex to AC of 3 and an armor check penalty of -3. A heavy load has a max dex to ac of 1 and an ACP of -6.
Claxon |
Brf wrote:That rule was for a flying mount. You can still fly by yourself with a load at 2/3 speed.Why?
If a flying mount can't fly with medium armor/load then why a flying not mounted creature would be able to fly witha medium armor/load?
Because there is no rule indicating that creatures with medium or heavy loads can't fly except for mounts. In fact, if you read the fly spell it tells you exactly what happens, which is it reduces your fly speed.
Unless some rule indicates otherwise carrying a medium or heavy load only reduces your fly speed, it does not prevent you from flying altogether.*
*You also take max dex penalties, and armor check penalties, etc.