Destiny of the Sands Part 2 & 3


GM Discussion

1/5

I can't seem to find it anywhere, but do you need to have the cert for part 2 to play in part 3. Based on the end of Part 2, it really seems like trying part 3 alone would be too difficult for any player that didn't play in part 2. Thoughts?

Grand Lodge 4/5

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You don't need it, but it's nice. Part 3 includes a much simplified version for use if a player doesn't have the boon from playing Part 2.

1/5

Jeff Merola wrote:
You don't need it, but it's nice. Part 3 includes a much simplified version for use if a player doesn't have the boon from playing Part 2.

Thank you for the quick reply, I am going to try and run part 2 tonight for those that didn't get a chance. So our Sunday games of part 3 don't have players feeling like they missed out. Good to know if we have some walk ins they can still jump in and play. :)

Grand Lodge 3/5

Just a quick note for you, make sure the walk-ins get the benefits listed on page 4.

This scenario also makes use of the special character
options available in Pathfinder RPG Mythic Adventures,
and most characters will have received additional Chronicle
sheets that grant them three mythic tiers from playing the
second part of the Destiny of the Sands series. If a character
plays Sanctum of the Sages without having earned these
Chronicle sheets, he receives the Sage-Blessed template
(see Player Handout #2) for the duration of the adventure.

I agree with Jeff, it's extremely nice if they get to play through all three parts, but it's not mandatory.

5/5 5/55/55/5

Wow.. that is bad placement for something that important. Thank you.

Paizo Employee 4/5 Developer

BigNorseWolf wrote:
Wow.. that is bad placement for something that important. Thank you.

Is it? It's in a sidebar at the beginning of the adventure as well as in handout form at the end of the adventure. Although I can imagine some ways to make it more apparent (two sidebars right on top of one another, for example), I'm having difficulty devising a method that wouldn't do wonky things to the formatting. Did you have something in mind?

5/5 5/55/55/5

Its in the last sentence of a sidebar that's usually "these are the books this adventure uses" which is kind of irrelevant (and thus skipped).

The one at the end looks like a copy of the one from part 2, which itself has two parts to it. It says "the following abilities are shared by all characters with three mythic tiers or the sage-blessed simple template" which had me looking back at the sheets for part 2 for the sage blessed simple template. It looks like a copy of the information you got in part 2. "I already know this, onto the good stuff!" *flip*

It could have been in the main body of the text, 'if any of the players were not present for the events in part 2 Amenopheus pulls them aside and performs a ritual using the ruby shards to imbue them with mythic power'.

I might be a philistine but formatting be damned, if people miss that the shadow lodge is going to be carting bodies out of this one.

Grand Lodge 3/5

I don't think it's that terrible of placement, but I see both of your points. It is in a sidebar, which a lot of people (guilty of that myself) skip over, but it would be weird to do multiple sidebars on the same page.

I see BNWs point of putting it in the main text where Amenopheus performs a short ritual, or maybe hands the walk-ins a ruby shard, but that might make the people who have completed parts 1 and 2 feel less special, almost like "why did we even have to go through part 2 if he was just going to do that?"

The only thing I could have suggested is to move those specific player handouts from the back of the book to the front with some note about what that to do with them, but I'm sure someone would just glance over it as well.

Scarab Sages 2/5 *

John Compton wrote:
BigNorseWolf wrote:
Wow.. that is bad placement for something that important. Thank you.
Is it? It's in a sidebar at the beginning of the adventure as well as in handout form at the end of the adventure. Although I can imagine some ways to make it more apparent (two sidebars right on top of one another, for example), I'm having difficulty devising a method that wouldn't do wonky things to the formatting. Did you have something in mind?

A better advertised note would be appreciated:

example..(note; Playing #5-12 and #5-15 are highly recommended however characters that haven't, as well as pregens, will have adjustments for this module.) - or something like that.

We were planning to run this right away but concerns about people playing out of order were unclear as well as the power levels required...more from a scheduling issue than anything as the adventure had yet to be even released.

Grand Lodge 3/5

Cascade, I'm going to start running part 1 Wednesday and doing the rest the following Wednesdays. I've already advised my players that it's highly advised to play the same character through all three parts to experience the full story line and to get the benefits that go from one book to the other.

I'm also going to discourage people from joining in mid-trilogy, just to make sure they can see all the events fold out from beginning to end, but if they REALLY want to join (if someone from part 1 drops), then I'll let them.

5/5 5/55/55/5

Du Nord wrote:

Cascade, I'm going to start running part 1 Wednesday and doing the rest the following Wednesdays. I've already advised my players that it's highly advised to play the same character through all three parts to experience the full story line and to get the benefits that go from one book to the other.

I'm also going to discourage people from joining in mid-trilogy, just to make sure they can see all the events fold out from beginning to end, but if they REALLY want to join (if someone from part 1 drops), then I'll let them.

Its more about the fact that part 3 is scaled for MYTHIC 3-7 pathfinders. If you don't see the part where all pathfinders in the adventure are mythic (either from the events in part II or the sidebar in part III) it looks like you're sending anyone that hasn't played part II into a meat grinder.

Grand Lodge 3/5

BigNorseWolf wrote:
Du Nord wrote:

Cascade, I'm going to start running part 1 Wednesday and doing the rest the following Wednesdays. I've already advised my players that it's highly advised to play the same character through all three parts to experience the full story line and to get the benefits that go from one book to the other.

I'm also going to discourage people from joining in mid-trilogy, just to make sure they can see all the events fold out from beginning to end, but if they REALLY want to join (if someone from part 1 drops), then I'll let them.

Its more about the fact that part 3 is scaled for MYTHIC 3-7 pathfinders. If you don't see the part where all pathfinders in the adventure are mythic (either from the events in part II or the sidebar in part III) it looks like you're sending anyone that hasn't played part II into a meat grinder.

Very true! The very first one might be a bit tough for the non-mythic pathfinders since it's designed to be a test run of the PCs new powers and it all just goes downhill from there for the non-mythic pathfinders.

Shadow Lodge 4/5

Just played through part 3 (low tier). I'd happily play it without the mythic levels, it might be challenging that way. As is, the writers sorely underestimated the amount of power 3 mythic tiers gives you. The fights were all over in 2 rounds.

And I think it's pretty silly to ignore the obvious sidebar, then complain that you couldn't find the important information written in said sidebar. That's like saying "I can't figure out how to use this machine," while holding the unread instruction manual in your hand.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jeff Merola wrote:
You don't need it, but it's nice. Part 3 includes a much simplified version for use if a player doesn't have the boon from playing Part 2.

Part 3 has two bonus sheets to give out to the players if they did not play part 2, or don't have the Mythic Adventures books. It has a subset of the rules and it will give them what they need to be mythic for this adventure.

5/5 5/55/55/5

Gnoams wrote:
And I think it's pretty silly to ignore the obvious sidebar

Its a sidebar that every other time has completely irrelevant information.

Quote:
then complain that you couldn't find the important information written in said sidebar.

Didn't, not couldn't. HUGE difference. If you don't know the information is there to be found you don't go looking for it.

1/5

Is there an official word on whether the Legendary Magic works with alchemists?

Thanks.

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