Custom Character: Zahoat, Male Halfling Oracle of Life


Homebrew and House Rules


ZAHOAT
MALE HALFLING ORACLE OF LIFE

SKILLS
STRENGTH d4 □+1 □+2
DEXTERITY d8 □+1 □+2
CONSTITUTION d6 □+1 □+2
INTELLIGENCE d8 □+1 □+2 □+3
.....KNOWLEDGE +3
WISDOM d6 □+1 □+2
.....PERCEPTION +2
CHARISMA d8 □+1 □+2 □+3 □+4
.....DIPLOMACY +3
.....DIVINE +3

POWERS
HAND SIZE 6 □7 □8
PROFICIENT WITH [X] LIGHT ARMOR
*Add 1d6 (□ +2) (□ +4) with the magic trait to your check to defeat a bane with the undead trait. Add an additional 1d6 if your check is an attack made without a weapon or spell with the attack trait.
*At the beginning of your turn you may examine the top card of your location deck. If it is a bane, you may discard two cards to put that card on the bottom of the location deck.

CARDS LIST
FAVORED CARD TYPE: SPELL
WEAPON 1 □2
SPELL 2 □3 □4 □5 □6
ARMOR 1 □2
ITEM 2 □3 □4
ALLY 0 □1 □2
BLESSING 9

STARGAZER
HAND SIZE 6 □7 □8 □9 □10
PROFICIENT WITH [X] LIGHT ARMOR □ Weapons
*Add 1d6 (□ +2) (□ +4) with the magic trait to your check to defeat a bane with the undead trait. Add an additional 1d6 if your check is an attack made without a weapon or spell with the attack trait.
*At the beginning (□ or end) of your turn you may examine the top (□ two) card(s) of your location deck. If any are banes, you may discard two cards to put each bane on the bottom of the location deck.
*□ Add Survival: Wisdom +3 to your skill list.
*□ On any Wisdom checks made after your first exploration, you may add your unmodified Charisma die to the check.
*□ When playing a Blessing of Desna to add to a check, add 1d12 instead of the normal die.

ENLIGHTENED PHILOSOPHER
HAND SIZE 6 □7 □8 □9 □10
PROFICIENT WITH [X] LIGHT ARMOR
*Add 1d6 (□ +2) (□ +4) with the magic trait to your check to defeat a bane with the undead trait. Add an additional 1d6 if your check is an attack made without a weapon or spell with the attack trait.
*At the beginning of your turn you may examine the top card of your location deck. If it is a bane, you may discard two cards to put that card on the bottom of the location deck.
*□ Add 1 (□ 2) (□ 3) (□4) to your Intelligence check
*□ Add your unmodified Charisma die to noncombat checks required by monster cards.
*□ When playing a Blessing of Irori to add to a check, add 1d12 instead of the normal die.


Looks good overall. I like a lot of the creative ideas.

I will say the Intelligence check ability of the Enlightened Philosopher is a bit odd. It's essentially a skill feat you can spend a power feat on. I don't think there's anything technically wrong with it, but I don't think it's a good idea to cross wires between the different feat types.

Also, you have a lot of skill bonuses, more so than any of the base characters. I might consider trimming back on those, probably by turning some +3's into +2's.

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