Thrown weapon and moving


Rules Questions


Hello all,

I have a simple question to which I havent been able to find an answer.

Can you move and make a ranged attack with a thrown weapon in the same round without the Shot on the Run feat?

For example can an alchemist move up to his speed and throw a bomb afterwards or does he need the feat?

Thanks.


Shot on the Run is for making a ranged attack in the middle of a move action. Example, moving from one side of a door, shooting through the doorway, then moving to the other side of the door.

Any character may use a move action either before or after the standard action to throw a bomb/thrown weapon/etc. You just are going to be out of movement at that point.

Liberty's Edge

Keep in mind that when using thrown weapons such as daggers and hand axes, you must spend a move action to draw the weapon if it is not yet in your hand...then you can throw it with a standard action. You would need the Quick Draw feat to draw a thrown weapon for free.

Alchemist bombs are a special case in that the Alchemist only needs a standard action to draw components for the bomb, create the bomb, and throw the bomb.


Alright that makes sense. But Shot on the Run is not only for making a ranged attack in the middle of a move, you cant shoot a bow and move in the same turn without that feat. But as far as thrown weapons go with that feat I see what you mean.

It answers my question and it makes sense that it would work that way, I just wanted to check. One of my players is an alchemist so he's going to want to know he can move and throw a bomb in the same round.

Thanks.

Sovereign Court

if the thrown weapon is a two-handed weapon you need a full round action to throw it which means you can only take a 5-foot step after


LordCoSaX wrote:
But Shot on the Run is not only for making a ranged attack in the middle of a move, you cant shoot a bow and move in the same turn without that feat.

This is false.

Shot on the Run wrote:

Shot on the Run (Combat)

You can move, fire a ranged weapon, and move again before your foes can react.

Prerequisites: Dex 13, Dodge, Mobility, Point-Blank Shot, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement.

Normal: You cannot move before and after an attack with a ranged weapon.

Normally you may make a move action and a standard action in a single turn. This can be done in either order. You may attack then move, or move then attack. You make a single attack, including a single ranged attack. Shot on the Run is basically Spring Attack for ranged weapons. note the "Normal" section of the feat, which states not being able to normally move before and after an attack with a ranged weapon. That's its exception.

Purple Dragon Knight wrote:
if the thrown weapon is a two-handed weapon you need a full round action to throw it which means you can only take a 5-foot step after

Also false. This rule only applies to improvised thrown weapons, as the text for this is listed in the improvised weapon section and not in the ranged weapon section.

Dark Archive

Pathfinder Adventure Path Subscriber
LordCoSaX wrote:

Alright that makes sense. But Shot on the Run is not only for making a ranged attack in the middle of a move, you cant shoot a bow and move in the same turn without that feat. But as far as thrown weapons go with that feat I see what you mean.

It answers my question and it makes sense that it would work that way, I just wanted to check. One of my players is an alchemist so he's going to want to know he can move and throw a bomb in the same round.

Thanks.

This is not correct. You can absolutely move then fire your bow or fire your bow then move. What you cannot do without the feat is move, fire your bow, and move again. Think of it as spring attack for ranged weapons.

Sovereign Court

LordCoSaX wrote:
you cant shoot a bow and move in the same turn without that feat.

incorrect: you can shoot a bow and move; or move and shoot a bow

Sovereign Court

Mauril wrote:
Purple Dragon Knight wrote:
if the thrown weapon is a two-handed weapon you need a full round action to throw it which means you can only take a 5-foot step after
Also false. This rule only applies to improvised thrown weapons, as the text for this is listed in the improvised weapon section and not in the ranged weapon section.

Ok cool! the only two-handed weapons I found with an explicit range are: spear, harpoon and kyoketsu shoge. If I understand correctly, for these 3 weapons (or any weapon made a throwing weapon via the magic weapon 'throwing' ability) if you have quickdraw you can chuck them at your BAB rate (+ rapid shot, etc.) If so cool, as it would enable spear chucker builds! :)

Sovereign Court

follow up question: do you throw a spear two-handed (with 1.5 x STR damage bonus) or one handed as in real life? is RAW explicit on this?


... glad I just looked for all the two-handed weapons with range increments... :) Thanks PDK.

Easy Answer: there is no two-handed str-bonus for throwing weapons - as listed, they all get STR score to damage. Two-handed Str x 1.5 is under melee weapons.

Hard Followup: then what about off-hand thrown weapons...?

Sovereign Court

Majuba wrote:


Hard Followup: then what about off-hand thrown weapons...?

strictly reading the thrown weapon entry, the answer is: add STR bonus.

However, consider this: if you hold a dagger in each hand, with BAB +6/+1, why would you use the two-weapon fighting feat and get a -2 penalty on each attack? one can throw with the main hand and use a free action to transfer the other dagger to the main hand before throwing again, at no penalty. This allows for rapid shot at 1st level without quickdraw, btw (rapid shot would incur -2 on each attack for a total of two attacks at level 1: BAB +1 --> becomes two attacks at -1/-1; without the free action transfer, one would be obliged to used the TWF system instead; if a 1st level PC would have both TWF feat and rapid shot, technically you could have three attacks at -3/-3/-3, but without quickdraw, would require a dagger in the mouth and a dagger in each hand at the beginning of the round :) )

Now, in melee, off-hand is half STR, but there's no indication that you have to follow this when you throw weapons.

Note that you can use both rapid shot and TWF feat with crossbows as well...

Sovereign Court

...and i'm not entirely sure of the legality of holding a thrown weapon in your mouth... or if you can have a squire hand you weapons so that it's a free action for you, for that matter.... those are all legacy tactics I remember from 3.0... which may no longer be legal

Sovereign Court

there's a tiefling ability, prehensile tail or something, that allows you to hold an extra weapon in "reserve" I think...


Combat wrote:
Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus.

The only time your "off hand" is relevant is when you are TWF. Any time you deal damage with your off hand (absent an ability specifically stating otherwise), you deal 1/2 STR on the attack. This is true for TWF with thrown weapons.

This applies to thrown weapons because the entry directly before it (the general entry on applying STR to damage mentions thrown weapons, as well).

Combat wrote:
Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result.

When you hit, you deal damage. The Off-Hand entry references what happens when you deal damage after having "hit with a melee or thrown weapon".


Good stuff, I misread the Shot on the Run feat a while back and was convinced you couldnt move and shoot a bow in the same turn without it (it kinda makes sense imo but I understand why they allow it, game balance-wise).

Thanks for the answers.

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