gauging interest in a world building group.


Homebrew and House Rules

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Perhaps a society of lycanthropes or similar shapechangers?


Browman wrote:
RDM42 wrote:
I would think you might throw in one oddball race - one that was native before the newcomers arrived, much more advanced. Could be kobolds, whatever - but something quite a bit different.
While I like the idea, I think they should have been very primitive.

I worded that poorly. I meant that the native race was there before the much mire advanced newcomers arrived.


Here is my next small batch:

Shaal: Halfling Shapechangers, cousins to the Kitsune, that take the form of coyotes. Shaal are shapechangers with Halfling and shapechanger subtypes.

Uses Standard Halfling Racial traits except that Fast Shifter replaces Fearless.

Raoshi: Dwarves reincarnated from the souls of the greatest of Dwarven heroes.
Raoshi use all Dwarven Racial traits except that Lifebound (Samsaran) replaces Greedy and Samsaran Magic replaces Hatred.

Orod a.k.a Blue-ringed Elves: Leftovers of a horrible sorcerous experimental attempt at crossing Elves with the Poisonous Blue-ringed Octopus. These melancholy and xenophobic elves have pale, poisonous and translucent skin covered in blue circles.
Orod use Elven Racial traits except that Terrain Chameleon (Undine) replaces Weapon Familiarity, Toxic Skin (Grippli) replaces Elven Immunities and they gain Water Dependent (Gillmen).


There will be more on the way later. Off to do housework!


Here's Part 2:

Tskrym: Tskrym are nocturnal, fiendish Gnomes that were once employed as assassins for the Unseelie Court in the surreal Fey Realm. They are the stuff of nightmares.
Tskrym use the Gnome Racial traits except that Hatred is replaced by Frightening (Strix) and Obsessive is Replaced by Nocturnal (Strix)

Deep Orc:Infernal Crossbreed of Orcs and Dwarves, Deep Orcs are slightly smaller than normal and engineered to hunt Dwarves underground, on their own turf.
Deep Orcs use the Half Orc racial traits except that Superior Darkvision 120' (Duergar) replaces Darkvision, Bestial replaces Orc Ferocity and the Deep Orc gains Light Sensitivity.


Aeris Fallstar wrote:

Here is my next small batch:

Shaal: Halfling Shapechangers, cousins to the Kitsune, that take the form of coyotes. Shaal are shapechangers with Halfling and shapechanger subtypes.

Uses Standard Halfling Racial traits except that Fast Shifter replaces Fearless.

Raoshi: Dwarves reincarnated from the souls of the greatest of Dwarven heroes.
Raoshi use all Dwarven Racial traits except that Lifebound (Samsaran) replaces Greedy and Samsaran Magic replaces Hatred.

Orod a.k.a Blue-ringed Elves: Leftovers of a horrible sorcerous experimental attempt at crossing Elves with the Poisonous Blue-ringed Octopus. These melancholy and xenophobic elves have pale, poisonous and translucent skin covered in blue circles.
Orod use Elven Racial traits except that Terrain Chameleon (Undine) replaces Weapon Familiarity, Toxic Skin (Grippli) replaces Elven Immunities and they gain Water Dependent (Gillmen).

I like where you are going with these.


With the last two, I think I have finished my task, race wise.

Any new tasks?


honestly I completely missed them because I was posting at the same time.

I am trying to find a map similar to the last one RDM42 posted but that doesn't require us to remove a bunch of stuff, then we can work at placing clans, tribes and nations.


Try looking up continental drift stuff. Then you can get past or future permutations of current continents and go to town.


but if you have any ideas for stuff to do in the mean time go for it, this is supposed to be a collaborative project, not mine with others helping


Ok. Maybe I will work on a list of names for Countries/Regions and things like that and we can decide which ones sound cool and which don't.

My players say I excel at names.


Aeris Fallstar wrote:

Ok. Maybe I will work on a list of names for Countries/Regions and things like that and we can decide which ones sound cool and which don't.

My players say I excel at names.

sounds excellent


Well, what I find useful for names is to definitively pick a language group and make the names fit within it. Or a few language groups. Like one region of a campaign world used Eastern European Slavic derivative languages as the source material for place and person names, etcetera.


New Map

Thoughts? The south America equivalent would be the abandoned continent


Still not really happy with the map, may try hand drawing something tomorrow.


I'm not the best hand drawer. Usually either find appropriate maps or have a friend help out on that front.


Ok. First off, I took some of these back (from myself) after someone asked for a list of fantasy names and ideas here in a different thread, and then apparently didn't care for them.

I have added some ideas/suggestions to some names, others, I have nothing yet...

Names:
Whitemoor

Warringwater

How about the kingdom or city of Skrymir on the Cormorand Coast?

Could be something like GRR Martin's Aerie (sp?), only a city, rather than a keep. Maybe a city in a hollowed out mountain like The Devil's Tower...

Asansolapur: I picture a kingdom something like Nepal/Tibet, resting in a series valleys in an enormous range of mountains,The Mountains of Twilight.

Major cities of Asansolapur: Jeeling, Am-Nemil, Ghostivar... Yetis might be a second class, or even enslaved race.

The Shimmering Waste: A gypsum desert, surrounding a Salt Sea, crossed by Halfling caravans and small ships.

Doloon: Coastal fishing city, a fantasy version of Marseilles, situated on The Lantern Coast so named for the intricate paper lanterns that hang in all of the fishing villages.

Zolder, Hidden city of the Gnomes

Carnassium, City-State in the Echo Archipelago, famed for its colleges of Wizardry.

Sazanne, The Eternal Empire: Capital, Enderban, famed for the Iron Empress and her legendary Midnight Guard, recruited from a rare, noble tribe of good aligned Rock Orcs.

The Startide Plains where Mastodon herds still migrate and the ruined pyramids(think more Aztec than Eygptian)of an ancient empire can still be found.

Grimhelm, A rare Dwarf surface city.

VasterhelmA giant under city of the Dwarves, built under a glacier, kept from warming and calving by enormous runes carved into it, with sea tunnels that boats sail through to gain entrance to a harbor/port with a ceiling of blue ice.

Hjelm, a northern human barbarian land?

Tanglesands, a treacherous, monster infested desert, maybe populated by Medusi that are crossed with Diamondback rattlers? That would be a cool image, I think. The Medusi might attack with Summon Swarm, using swarms of Sidewinders...

Thuzalin, possibly the name of an entire Dwarven kingdom?

AzurumGnome city?

The Psychai Archipelago a chain of islands floating in the sky, possibly anchored together and to the ground by ancient, titanic chains from a forgotten but advanced race/empire?

Carzimur, land of spice trade and assassin cults. I picture something like the real world Phi Phi Islands in Thailand.

Synankam

Genabi

Djekis

The Sonorous Sea

Xatandar

The Plains of Shen-Logoth

Wilderbar

Skyos

Sundergard

The Swanstone

Bayruz

The Jade Sea

Tammeroon

Seram

Ormudz

Shar Alagos

The Miraz Sea

The Swordfish Isles


Possible Pantheon Names: ???

Beleria- The Sun Goddess

Zarkhas- God of Magic (Deceased, asleep or possibly lost?)

Arai- God of Exploration and the Stars

Keshtia- The Forge Goddess, preferred deity of most Dwarves

Mezor- God of War

Nemai- Nature Goddess (The World Goddess), and preferred of Elves

Numos- God of the Sea

Turog- God of the Savage Wild, preferred deity of Orcs and Ogres

Tzor- God of Darkest Desires and Deeds

Xaog- God of Monsters

Shadzar & Shammet- Twin Gods of Sleep and the Dreaming Realm


It has been a productive and creative day for me!

Some organizations, namely you asked for a Lycanthrope organization:

Fenris Faction: A loosely aligned brotherhood of Lycanthropes. Caste based with Werewolves at the top of the caste system.

The Order of the Wolf and Eagle: A group of Rangers and Paladins dedicated to defending the nighttime from the Undead. The main Chapter-house is in the northern city/stronghold of Hjelm.

Hjelm could be situated in a great forest mountain region (think the Black Forest) infested with undead called the Sleepingmarch Wilds.

The Port Ivory Company, headquartered out of Port Ivory in Djekis, a land of savannah and jungles, (Africa?)on the Miraz Sea.

A large, multinational company that funds all manner of enterprises, legal and otherwise.


I am sure we will be able to put most of those to good use. Unfortunately I don't think a better map will be coming today.


I hope I didn't get too gonzo with some of the ideas! like the floating islands that are chained to the ground and the Diamondback Medusi.

I have to tell you that I am really enjoying this! I've been working on my own Homebrew Campaign Wurld concurrently, and this has actually helped. They both have two completely different flavors. And if an idea comes to me that is a little too dark, I put it in mine. If it's kind of High Fantasy, I put it into this World Building Group project.

I wish we could recruit more people, though.


Aeris Fallstar wrote:

I hope I didn't get too gonzo with some of the ideas! like the floating islands that are chained to the ground and the Diamondback Medusi.

I have to tell you that I am really enjoying this! I've been working on my own Homebrew Campaign Wurld concurrently, and this has actually helped. They both have two completely different flavors. And if an idea comes to me that is a little too dark, I put it in mine. If it's kind of High Fantasy, I put it into this World Building Group project.

I wish we could recruit more people, though.

Some stuff will probably get removed as things move along. remember that this is supposed to be an E6 setting so while there may be a few things that couldn't be done with lvl 3 spells they shouldn't be too common.

Edit: yes a few more people would be helpful.


Any more progress?


Unfortunately no, I should have time after work today.

Lantern Lodge

This looks interesting. Dotting this. :)

@Browman, are you going to setup something like a google doc for this game world that you can invite others to edit?

EDIT: BTW, I know magic is cap at level 6 spells, but is this a high or low magic world? Or a High in the background, low for mortals world?


Secane wrote:

This looks interesting. Dotting this. :)

@Browman, are you going to setup something like a google doc for this game world that you can invite others to edit?

That is certainly a possibility once things get more developed. Right now we are trying to find a good map. As of right now I will probably be hand drawing one at some point this week.

Lantern Lodge

Sorry missed an edit:

BTW, I know magic is cap at level 6 spells, but is this a high or low magic world? Or a High in the background, low for mortals world?


Secane wrote:

Sorry missed an edit:

BTW, I know magic is cap at level 6 spells, but is this a high or low magic world? Or a High in the background, low for mortals world?

I think you may be misinterpreting what E6 means, outside of a few rituals there really isn't magic higher than lvl 3 spells for mortals. In my mind probably about 1% of people in this setting have some magical talent (most of those having a lvl or 2 of adept). Maybe 10% of those people will ever progress to second lvl spells. So by the numbers probably 1 in 100 can use any magic, 1 in 1000 has the potential to learn 2nd lvl spells and 1 in 10,000 third level. These numbers would vary somewhat between races and nations with some showing more of an inclination than others.


The godlands that most of the inhabitants of the setting came from was much higher magic, so there are some remnants of that sprinkled throughout the world as great works of long dead mages. It is also part of the reason that the wars of the last wave of survivors was so deadly. The newcomers still had a few incredibly powerful mages that allowed them to devestate entire armies.


Had some time at lunch to start the first draft of a map. It is looking like there will be a total of five continents including the one devastated in the survival wars.


Excellent! I can't wait to see it.


below is the link to the work in progress map. Right now there are no features just continents and islands.

Map

Lantern Lodge

Ah... Just read up on E6... so players stop leveling after lv 6, but still gain feats? Interesting...

Btw, are the feats gained after lv 6, level dependent?
Asking cos, won't that make classes like rangers and monks that can gain bonus feats that are many levels ahead of other classes like the fighter, much more powerful?


Secane wrote:

Ah... Just read up on E6... so players stop leveling after lv 6, but still gain feats? Interesting...

Btw, are the feats gained after lv 6, level dependent?
Asking cos, won't that make classes like rangers and monks that can gain bonus feats that are many levels ahead of other classes like the fighter, much more powerful?

Not really, there are also feats that allow you take most 7th lvl and some 8th lvl abilities.

But lets not get into a discussion over the pros and cons of E6.

I should have a more detailed map by the weekend.


I'll be on standby. I have had a great time thus far.


I should have time to work on the map tonight.


The map has been started on. Mountain ranges will be finished shortly.

Also some location ideas.

The plains of Karesh

the Mountain of swords

Adorast, the city of sunlight


updated map

Thoughts?


Cool. A map! We can work with this...


I figure the next step is to start placing cities and marking borders. Not so much on the western one as any surviving people would be very nomadic. Though we might want to mark out the location of several abandoned cities.


What do you need me to do?


How many major countries are we wanting?

I can see about 7 in the southern continent, 5 or so in the eastern one and 6-7 in the northern one. That should still leave us with some space for less civilized lands, or smaller city states.

For now can you start placing races and subraces in the various continents, and naming things like mountain ranges, rivers and forests.

If you agree with my approximate number of countries I will start placing borders.


Deviant Art is an excellent source for fantasy-type art and maps. For instance, check out this one:

MAP!

If you don't like that one, try any of the others here:

MORE MAPS!

Plus, they are mainly free to use - as long as you give credit back.


Also, I had set up a similar world-building campaign for 4th Edition (yes, that existed). It was a wiki, and I purposefully made it wide open, where users were able to upload their own changes to the map and upload scenarios, documents, flavor, etc. I used WikiDot. It worked very well.


Ryan Kappler wrote:

Deviant Art is an excellent place for fantasy-type art and maps. For instance, check out this one:

MAP!

If you don't like that one, try any of the other here:

MORE MAPS!

Plus, they are mainly free to use - as long as you give credit back.

Ryan, thanks for taking the time to comment. If you look in the post 5 above yours you will find a link to our current map. Perhaps once we have more info ( such as countries and location names) we could try and find someone more skilled than me to make us a nicer version.

We can always use more people on this project.


Browman,

Do you have the continents named or do you want me to give it a go?


I haven't put anything specific down, though I was thinking something Scandinavian for the northern one, more Mediterranean for the eastern some, something menacing for the western one and maybe oriental or south American for the southern one?


And, I think the nation numbers sound fine.


Okay. Let me see if I can come up with something.


Continents...

North (Scandinavian): Vinmarden or Geltheim?

Eastern (Mediterranean): Grest or Anakletos?

Western (Menacing): Far Shadar or Sulshem?

Southern (Oriental/South American): Shangotl or Xathia?

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