DM Brainiac's Ruins of Azlant: Gills and Grit! (Inactive)

Game Master Brainiac

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@Trinam, the Fast Healer feat specifically says "when you regain hit points by resting. Even though fast healing counts as natural healing, it is not resting, so the feat would not apply to it.


Okay! I will make a sane build like normal people do instead of trying to get away with main-statting constitution. Thanks.


Main stat con invulnerable barbarian actually serves as a really solid wall very well. I've seen it done. If you don't care about some of the other class abilities, you can also learn heavy armor prof and turtle up to go with the HP well.


Question for the GM - could I gain a familiar via the feat Familiar Bond and give it an archetype? (specifically Valet?)

I'm assuming, since the familiar doesn't get all the abilities, that I would only get Able Assistant from the archetype since that's the only ability there to be replaced - or would you simply rule that I couldn't archetype it?

Also - would you allow the Kraken Slayer archetype for Paladins? By fluff its written for tritons, but it seems very appropriate for certain types of gillmen!


That's fine. You can give it the archetype and yes, it would only replace abilities that it had access to.


I would love to create a swashbuckler for this.

Should be able to post background/crunch later this evening.


hustonj wrote:
Main stat con invulnerable barbarian actually serves as a really solid wall very well. I've seen it done. If you don't care about some of the other class abilities, you can also learn heavy armor prof and turtle up to go with the HP well.

Trust me when I say that I am aware of most of the ridiculousness of barbarians, but yes this is a good idea particularly if you add Superstition to it for those ridiculous saving throw bonuses.

I still think I'll try an aquatic bloodline bloodrager for this app, though. Just to try the class out.


I decided the character I want to make will be a Bloodrager, Naga bloodline. I think that gives Sovukh the "sea-serpent-ish" feel I was aiming for.

GM, two things. 1) Any chance of working Bloodrage like an UnBarb's rage (i.e. flat bonuses unstead of actually upping stats)? I ask purely from a bookkeeping-reduction standpoint. :) And 2) While Sovukh might come to Azlant with the resupply voyage, is it possible that they actually found him adrift at sea, instead of his having been with the ship from Andoran?

I'll stat him up tonight. Thanks for your consideration!


dotting...


@Redblade8, yes to both questions.


/big_slightly_scaly_thumbs_up

Thank you! Profile to follow ASAP.


Hmm... so, I have a question for the current players: would a fighter with a proficient set of skills be redundant to the team? I had a look through some of the stats for the group, and I was feeling pretty good about my skill set... Until I saw Gideon and realized he seems to have me matched in most, if not all or more, of them.

So, my question: would you guys rather have someone fully and solely dedicated to beating the hell out of threats at the cost of less combat oriented concerns, or would having a back up set of skill be handier?


The preliminaries for Itzi's swashbuckler here.

Short and sweet: She's a young Verisian woman who was supposed to become a Harrow Reader but decided that wasn't what she wanted out of life.

Still working on crunch.

Background:

Graced with a birth tattoo representing the mark of Desna, Gabriala was destined to follow in her grandmother's path - the way of the Harrow. So said all of her extended family. As she grew she was groomed to read the esoteric imagery of the prophetic cards.

She hated it.

She watched from the wagon as her sisters learned the art of the dance and knew she could easily match them. However, her attempts were rediculed and she was told to "stay with your true gift." The young Verisian began to feel the trap closing even tighter when her grandmother passed. She saw two paths before her - become what her family expected her to become, or run. She ran.

Gabriela's run led her to Riddleport where she managed to talk her way into the crew of an outbound merchant ship - the Eternal Fortune. Ironically the ship's fortune failed ten days into its voyage when it was overtaken by the Tattered Soul - a pirate ship.

Here, the young woman's life began anew. The Tattered Soul was a place where she fit in. Her speed and agility were appreciated and praised and no one asked questions about her past or her distinctive facial markings. She learned many things; not the least of which was the use of a quick sword.

After three years on the open sea, living by the tip of a blade, Gabriela decided that the lure of solid ground under her feet couldn't be denied. While taking port at Almas, she learned of the Bountiful Venture Company's call for colonists. She bid farewell to her brothers and sisters of the Tattered Soul and began what she felt would be her last sea voyage.

Physical Description:

Gabriela is tall and lithe, standing at just under 5' 11". Her movements are those of a dancer - graceful, flowing, and deliberate. Her thick dark hair is normally pulled back into a simple tail, bound by a turquoise scarf and topped by a wide brimmed flat-topped hat. Her eyes are a piercing emerald green. Her face is framed on either side with the tattoo of a single butterfly wing.

Personality:

Although usually reserved when around strangers, Gabriela can be quite tempestuous with people she knows - volleying from effusive praise to violent recriminations within the space of minutes.

Silver Crusade

DM and party, How do you all feel about a druid that summons? (only the 1 creature variant, not multiple weaker ones) as a frontline? He would be semi-tanky, with decent hp and AC(uses a shield), ok-meh damage, but would bring 1-2 more bodies to soak damage with (AnC + nature ally) And when things get hairy he would have wildshape to give him a boost.

I'd be looking at menhir savant as an archetype and flavor him as looking for ancient way sites within the area/ruins.

Possibly the race would be Undine, if they are allowed. If not then probably a human or half-elf

Very similar to the hunter, but less "melee combat oriented" for the PC itself, and more on his pets. I ask because this set up I feel would be more versatile. I'm not sold on it entirely though so I wanted to ask your opinions

ehhh, the more I think, the more I realize I'd probably use his spells for other things. lol. Will just finish up the hunter I think, unless you all would prefer this concept.


To answer your question, Fordorian: From my perspective as Gideon, I wouldn't care if we had someone else who had some of the knowledge skills. A little redundancy never hurts!

Grand Lodge

I'm happy to submit Noax Gozgack, a half-orc deepwater rager barbarian. He specializes in holding his breath and doing a lot of damage.

But Noax is no unthinking barbarian. Raised in a shepherding family, Noax was all too eager to escape from work and explore ruins and caves, and during those long nights watching the sheep, Noax devoured books- with his mind, not his mouth. He is young, and excited about seeing the world, though he still misses his family that he left behind.

This is a level 1 submission, but I will happily level him up to 4 if the GM accepts me. I also wrote his longer background in his alias as if he was starting book 1, but I am happy to work with the GM to create a clever and fitting introduction to the party where they are now.

I am a very reliable player and enjoy posting multiple times a day.


Gideon Ross wrote:
To answer your question, Fordorian: From my perspective as Gideon, I wouldn't care if we had someone else who had some of the knowledge skills. A little redundancy never hurts!

On Knowledge especially, it's useful if multiple people get to roll.

Note that I'm already doing a lot of Disable Device work to back up Gideon so we don't need a third set of hands for that.

Also our team really doesn't do Stealth, so... yeah.

But Knowledge skills, or skills that we don't have covered? Absolutely.


I just finished reading through the story up until now.

Wow.

Now I really want to play. :)

Grand Lodge

Hey, no currying favor by unabashed sucking up.

But, yes, this is a lot of fun.


Actually, it was simply a compliment on some great gaming.

But if sucking up helps my chances ... all the characters are really handsome as well.

Scarab Sages

I don't have a stat block written out yet, but what I've landed on is a human hunter (divine hunter archetype) of Erastil with a wolf companion. I'll take the Eye for Talent alternate racial to boost the wolf a bit and it will also get the celestial template from the archetype. 1st and 3rd level feats go to Evolved Companion to give the wolf gills and a swim speed. I'd pick Animal for the domain, giving the wolf a further stat boost per the archetype.

The hunter himself will have good strength and go with a 2-handed weapon for melee.

I figure the man and beast together will make for a nice front line. =)


Gabriela Filosovici wrote:

Actually, it was simply a compliment on some great gaming.

But if sucking up helps my chances ... all the characters are really handsome as well.

If you like "rugged and weathered," I guess...


Tobar Iverrov wrote:
Gabriela Filosovici wrote:

Actually, it was simply a compliment on some great gaming.

But if sucking up helps my chances ... all the characters are really handsome as well.

If you like "rugged and weathered," I guess...

shhh! I'm sucking up.

----
@ DM Brainiac

What are the chances of starting the game with a free Harrow deck? It's normally 100gp. Yeesh.


Here is my submission. Will make an alias if accepted (though I am not sure if he should be 'Liam of Souston' or 'Captain Bill', the latter being his hang-out-on-the-island-and-fish persona).

Versatility is the name of the game here. Liam is a fighter good at defending the party (with Stand Still), an excellent swimmer (+12, 2 less ACP, always Take 10) and can do all the skills. All of them. Not that he's great at them, but he can make an attempt or Aid Another. He's got Barroom Brawler to pick up situational feats to fight swarms, or invisible foes, or underwater, or just take Dedicated Adversary for +2/+2. No weapon feats yet so could use the glaive or the longsword. Dual Talent for good Str and Dex, while not truly dumping anything (Cha is not horrible, he just comes across as a little lazy in maybe a Bruce Campbell way; specifically Sam Axe from Burn Notice). FCB to Grapple and Overrun CMD. Will save is a weak point for now but will take both Iron Will and Armed Bravery down the line.

I really wanted Set Mind mechanically, but it didn't seem to fit with the character concept. After all, why would a 4th-level fighter have been just hanging out and not contributing thus far? He just can't be that driven. He must have been coasting by on his ability to do a little of this and a little of that.

I debated going Brawler archetype for even better party defense but decided I really wanted Advanced Weapon Training.

Background:

Liam of Souston had seen his share of bloodshed. He had served with the Eagle Knights, fought as a volunteer for Nirmathas against the Ironfang Legion, and defended freed slaves against Hellknights. He had delved into ruins, partied with satyrs, and feasted with dwarves.
Nearing 30, he was looking to settle down and hopefully find a wife, though he didn’t want to be bored. Just not fighting all the time. His younger sister, Alaysa, had suggested that Talmandor’s Bounty could be the right fit. Helping a new settlement grow, where his martial skills would be valued but hopefully never called upon. She has come along as well.
In the time since the ships have arrived, Liam has helped out with whatever odd jobs needed doing. He has a knack for being able to do just about anything. Mostly he fished, going by ‘Captain Bill.’ He also brewed some ale. Liam didn’t want to take part in dangerous explorations at first, preferring to guard Alaysa (who is a smart girl but no warrior). After some days of her insisting that she was fine, and that his warrior training was needed, he has volunteered his sword.

Where is all the money from working one's way up to being a well-known fighter? Drink, gambling, women (he would claim). In truth, he earned those XP doing a lot of pro-bono work for good causes (though he wouldn't admit it).

Appearance and Personality:

Liam is a tall and lean fellow, around 6’2. He has let a beard grow while here on the island, but like the black hair on his head it is going prematurely grey. This annoys him, but not enough to shave. Liam tends to affect a lazy demeanor when not engaged in combat, but moves quickly in battle.
He acts gruff and annoyed at being called into action, but deep down he enjoys it. Liam would rather be done with this part of his life.... but it isn't quite time for that yet.

Character Sheet:

Liam of Souston
Human Fighter 4
CG Male Humanoid
Deity: Cayden Cailean
Init +3; Perception +3 (+1 Wis, +2 Improvisation)
-----------------
DEFENSE
-----------------
AC 20, touch 13, flatfooted 17 (Armor +5, Dex +3, Shield +2)
HP 36 (4d10+8)
Fort +6, Ref +4, Will +2; +1 vs fear
-----------------
OFFENSE
-----------------
Speed 30ft.
Melee Longsword +8 (1d8+4)
Ranged Javelin +7 (1d6+4) or Shortbow +7 (1d6)
-----------------
STATISTICS
-----------------
Str 18, Dex 16, Con 14, Int 13, Wis 12, Cha 8
BAB +4; CMB +8; CMD 21 (25 vs grapple, overrun)
Feats 1: Fast Learner, Combat Reflexes 2: Stand Still 3: Improvisation 4: Barroom Brawler
Traits Sea-Souled, Athletic (Acrobatics)
FCB +4 CMD vs Grapple, Overrun
Skills (3 per level) Swim +12 (-2 ACP; can always Take 10), Acrobatics +7 (-2 ACP), Climb +8 (-2 ACP), Survival +8; all other skills +2+ability modifier (can do all untrained)
Background Skills Engineering +6, Linguistics +5, Profession (brewer) +6
Languages Common, Halfling, Azlanti, Aklo, Draconic, Aquan
Alternate Racial Traits Dual Talent

Gear
Start: 175 gp
Scale Armor 50
Heavy Wooden Shield 7
Longsword 15
Javelins (2) 2
Cold Iron Dagger 4
Warhammer 12
Fighter’s kit 9
Shortbow 30
20 Arrows 1
Remaining: 45 gp

Grand Lodge

There is clearly a lot of competition for this spot, so I wanted to add in my leveled abilities so you can better see the worth of Noax.

Feats at level 2 and 4: For feats, I was thinking underwater combatant, but the seaborne glaive accomplishes that, and Noax would certainly like to use that weapon. So in its place I would probably take improved overrun and charge through, which together allow for using overruns during a charge attack. It is a fun combat maneuver rarely used but could prove quite effective when I start my spiraling charges that come with the deepwater rager archetype. Oh yeah that would be awesome. Spiraling charging means I don't have to charge in a straight line. So I would start charging--> overrun someone-->keep going-->finish up with a charge attack. Damage and crowd control on the same turn, and it would be probably be possible to do it at the beginning of every battle or whenever I wasn't up in melee with someone.

Rage Powers: Raging swimmer would be an obvious one, gives a swim speed while raging and a +8 to swim checks. Definitely. And 4th level, I would take animal fury to gain a bite attack, making Noax more shark-like. A bite attack would work well with grappling which I would also like to do once I could take improved grapple, maybe at level 6.

Silver Crusade

Okay, so I've finally got the premise and basic crunch for the hunter finished.

He is both a hunter(hah) and a guide. He was meant to go on the first ship and aid the colonists in land planning and to help protect them from unforeseen threats and wildlife. He also was tasked by the pathfinder society to aid in uncovering any ancient sites and to report his findings.

the reason he joined the PFS to begin with was to basically get paid for what he did for fun, and to find bigger game to hunt.

Will post a more fully fledged backstory with the final crunch.

As for his abilities, He will be fighting in tandem with his Animal companion, possibly a wolf or Large cat, making use of reach weaponry, outflank, and pack flanking, eventually going into broken wing gambit/paired opportunist. As well as provide support for scouting, with stealth synergy. For the next few levels, he will be weaker in the water, but the seaborne glaive will help with that, and eventually his spells will allow him to fight in underwater environments without hindrance. He will also be going packmaster (making use of boon companion) to nab himself an underwater/amphibious AC to help out as well.

He'll provide zoning, with reach attacks/AoOs and decent damage/hp soaking.


Gabriela's crunch has been added to her profile.


Okay in no particular order here's what I am seeing so far:

Gabriela Filosovici human swashbuckler
Bastien "Bastion" De Navarre human fighter (incomplete?)
Fordorian Benettari human fighter (incomplete?)
Sentir Damautu human brawler
Lord Christian D'Elagante human cavalier (daring champion) (incomplete?)
Noax Gozgack - half-orc barbarian
Liam of Souston - human fighter

Humans everywhere! I would have thought we had enough humans already, but Geez!

This is by no means exhaustive but after glancing at a few sheets, I've spotted some errors.

Gabriela is built on only 17 points instead of 20.
Noax has two campaign traits (one is from RotRL)
Liam of Souston seems to be built on 25 points.
Bastien's sheet says level 1.
Fordorian's sheet says level 1 but I think he is properly leveled.
Lord Christian's sheet says level 1. Feats are incomplete and one of his traits is a campaign trait from Kingmaker.


Liam is a Dual Talent human; +2 Str and +2 Dex.
Base stats are 15, 14, 14, 13, 12, 8. +1 Str at 4th.


Still working on adjusting this character from a KM AP to this one. I will have it done soon.

I built this character around a concept of a front line fighter that is not a HULK SMASH one. I wanted one that could stand toe to toe with the bad guys by not being hit but still able to hit back. I had originally thought of a pole arm specialist but that was taken by someone else.


I am working up my bloodrager, Sovuk (a half-orc with the naga bloodline). The crunch I've got there is still WIP, but it gives an idea of where I'm going with him.


I should be complete, Weyve! But thanks for including me on the list! Super excited for this game!

Grand Lodge

Could you point out which trait is wrong?

Scholar of Ruins is a human race trait.

Scholar of the Great Beyond is a faith trait.

Athletic is the Ruins of Azlant campaign trait.

Lonely is a general drawback trait.

I'm sure you are right but I am not seeing it myself.


Weyve Murkwater wrote:
Gabriela is built on only 17 points instead of 20.

Thanks for pointing that out.

I went back to Hero Lab and looked at the information and from what I could tell, she was a 20 point build. I then rearranged the race bonus and the level bonus and - would you look at that - I had more points to spend on her Dexterity.

Crunch is adjusted.


Noax Gozgack wrote:
Scholar of Ruins is a human race trait.

My bad... got it mixed up with this one:

Scholar of the Ancients

There were no categories or links on your profile, so I searched for "scholar," and got that one.

Grand Lodge

ok, no probs


Thanks for the submission summary there, Weyve! Makes it a lot easier to check them all out.


Finally got my submission ready - the background is currently being reviewed so I'll put that up once it gets the ok, but I've got crunch and various other bits here now!

Terana Murkwater

Crunch:
Terana Murkwater
Female Gillman Eldritch Scrapper (Impossible Bloodline) Sorcerer 2/Kraken Slayer Paladin 2
LG Humanoid (Aquatic)

Init +2
Senses: Perception -1.

DEFENSE
AC 17/21, touch 13, flat-footed 14/18 (+4 armor, (+4 shield), +1 dodge, +2 dex)

HP 34/34 (10 + 6 + (2x4) + 8 con + 2 FCB)

Fort +8 (3 base, +2 Con, +3 Cha)
Ref +6 (1 base, +2 Dex, +3 Cha)
Will +8 (4 base, -1 Wis, +2 feat, +3 Cha)
Calculated using fractional saves.

OFFENSE
Trident +6, d8+3, x2.

Spd 30 ft / Swim 30ft.
Space 5 ft.; Reach 5 ft.

SPELLS
Caster Level: 4, Concentration +7.
Sorceror
Lvl 0 (∞/day) – Dancing Lights, Detect Magic, Drench, Message, Prestidigitation.
Lvl 1 (4+1/day) – Grease, Shield

Base Atk +3 (+2 Paladin, +1 Sorceror)
CMB 3 (3 BAB, 3 Str)
CMD 16 (10, 3 BAB, 2 Dex, 3 Str)

STATISTICS
Str 16 (+3)
Dex 14 (+2) [13 base, +1 level 4]
Con 14 (+2) [12 base,+2 racial]
Int 10 (0)
Wis 8 (-1) [10 base, -2 racial]
Cha 16 (+3) [14 base, +2 racial]

FEATS
Iron Will [Level 1]: You gain a +2 feat bonus to wll saves.
Dodge [Level 3]: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Eschew Materials [Sorceror 1 Bonus]: You can ignore the need for material components worth 1gp or less when casting spells.

TRAITS
Resourceful (Campaign): Growing up in the swirling chaos of the Eye of Abendego has made you surprisingly resourceful. You always seem to make do with less, often in unexpected ways. Choose one Craft or Profession skill when you gain this trait. You gain a +1 trait bonus on checks with that skill. In addition, the time required for you to create a magic item is decreased. You require only 8 hours for every 1,500 gp in the item’s base price (instead of the normal 8 hours per 1,000 gp). You can create potions and scrolls whose base price is 375 gp in just 2 hours; potions and scrolls with a base price more than 375 gp but less than 1,500 gp take 8 hours to create, just like any other magic item.
Magical Knack (Magic): Pick a class when you gain this trait (Sorceror)—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.
Arcane Student (Regional): You gain a +1 trait bonus on Knowledge (arcana) and Spellcraft checks, and you may make these checks untrained.
Scarred (Drawback): You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.

SKILLS
Handle Animal* +8 (2 ranks, +3 Cha, +3 class)
Knowledge (Arcana) +6 (2 ranks, +0 Int, +3 class, +1 trait)
Knowledge (Religion) +5 (2 ranks, +0 Int, +3 class)
Knowledge (History)* +1 (1 rank, +0 Int)
Profession (Sculptor)* +8 (3 ranks, -1 Wis, +3 class, +1 trait, +2 tool)
Spellcraft +8 (4 ranks, + 0 Int, +3 class, +1 trait)
Use Magic Device +8 (2 ranks, +3 Cha, +3 class)

Total Points: 16 [4x(2 Paladin/Sorceror + 0 Int + 2 background)]
AC penalty is -2

LANGUAGES
Common, Aboleth.

EQUIPMENT
Artisan’s Tools (Masterwork) (50gp)
Explorer’s Outfit (free)
Armoured Coat (50gp)
Trident (15gp)

60 gold 0 silver 0 copper (Start 175gp)
Weight Carried: 6lbs.

SPECIAL ABILITIES
Amphibious: Gillmen can breathe both water and air.
Slimehunter: Gillmen with this trait are from lineages that have fought against aboleths since the aberrations rescued their human ancestors. They receive a +2 racial bonus on saving throws against aboleth spells, spell-like abilities, and supernatural abilities. This racial trait replaces enchantment resistance.
Water Dependent: A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.

Favored Class Bonuses (Sorceror): 2x HP.

Proficiencies: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer’s gestures, which can cause her spells with somatic components to fail.
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Smite Evil: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
Smite Deepest Evil: This functions as the smite evil ability, but the kraken slayer does not get a bonus of 2 points of damage per level on the first successful attack against any creatures other than evil creatures with the aquatic or water subtype. She gains a bonus of 2 points of damage per level on all smite attacks made against evil creatures with the aquatic or water subtype.
This ability alters smite evil.
Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Divine Grace: At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.
Lay on Hands: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Bloodline Arcana: Constructs are susceptible to your enchantment (compulsion) spells as if they were not mind-affecting.
Constructs are treated as living creatures for the purposes of determining which spells affect them.
Martial Flexibility: (4/day) At 1st level, an eldritch scrapper gains the brawler’s martial flexibility class feature, using her sorcerer level as her brawler level for the purposes of uses per day. The scrapper treats Arcane Strike and Combat Casting as combat feats for the purpose of this ability.
At 9th level, an eldritch scrapper can use this ability to gain the benefit of two combat feats at the same time. She can select one feat as a move action or two feats as a standard action. She can use one of these feats to meet a prerequisite of the second feat; doing so means she cannot replace the feat that is currently fulfilling another feat’s prerequisites without also replacing all feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 15th level, an eldritch scrapper can use this ability to gain the benefit of three combat feats at the same time. She can select one feat as a swift action, two feats as a move action, or three feats as a standard action. She can use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
This ability replaces the sorcerer’s bloodline powers gained 1st, 9th, and 15th levels.
Eschew Materials: A sorcerer gains Eschew Materials as a bonus feat at 1st level.

Appearance:

Tall and muscular, Terana is often mistaken for a man, since both gillman genders often wear their hair long. Hers is dark and often worn in a tight braid so that it doesn’t get in her way while swimming. Among a crowd of gillmen Terana would not stand out except for one feature, the thick and livid white scar which crosses her throat and one set of gills – the memento of an encounter with a vicious skum strangler.

This scar is the most spectacular, but Terana has numerous others from her life in the Eye of Abendego – a dangerous underwater realm where children grow up fast and hardy, or not at all. Trained by her mother in the arts of underwater fighting Terana holds herself confidently and looks as though she knows how to use the trident which is always strapped to her back.

The only sign of her mixed heritage are her fingers, which are unusually long and fine for a gillman. This helps her inherited aptitude for arcane magic as she can form the complex gestures and symbols with some precision, even in the strong currents of the Eye.

Personality:
Shamara was the bravest of Arkas’ children, and she needed all her bravery when she came to the Eye of Abendego and found a vicious underwater war raging between the skum tribes of the sea and a mixed alliance of aquatic elves and other underwater races. Shamara dived into the war and her courage and fearlessness made her a valuable fighter – when she had children of her own Shamara made sure to pass these traits on, and taught all of her children the importance of courage, duty and devotion to family.

Terana was the third child and the first to show signs of magical potential, despite their elven father’s significant arcane gifts. Trained by both her parents she is more studious than her siblings, although her stubbornness and refusal to back down rapidly became legendary in family circles. This stubbornness, oddly, makes her more adaptable in a fight – willing to do and use anything that will help her to triumph over her opponents.

More than anything however Terana wants to be like her mother and believes that bravery and courage are the most important attributes of any right-thinking person.

Progression and Party Role:

Terana is built for defence and decent melee capability combined with some arcane spellcasting. She can stand in front of the party and hit things as well as using magic to slow enemies down and help the rest of the party shoot them down at range (her spells will focus on defensive buffs and control spells to enable this). Martial Flexibility is a nice little add-on that should help to up her versatility in combat situations.

Out of combat she'll be a magical crafter (Craft Wonderous next level and I could easily take others like Weapons and Armor later on) so she'll be able to help keep the party well kitted out. Hopefully her ranks in profession sculptor will come in handy too - building walls and nice garden ornaments!

Future progression will involve a few more sorceror levels to get the third level spells and then either the Ioun Angel (if allowed) or Eldritch Knight prestige classes, to keep blending magic and combat skill.


Hey Nikolaus, on Terana's build, are you planning to just eat the arcane spell failure on your sorcerer spells, or will you be picking up Still Spell, or focusing on spells that have no somatic components? Or is your armor an error and you're going to try to tank via spells like mage armor? I suppose you could use your martial flexibility to swap in Arcane Armor Training, but that's only a 10% reduction and the armored coat you're wearing is a 20% arcane spell failure chance.


Earlier list was missing Cuthra "Cuth" Carver - slayer.

Silver Crusade

Rules question - would you allow swashbucklers finesse (or Paladin/Cavalier equivalents) to qualify one for the Devoted Muse prestige class?

My build is mostly done. It is a glaive using worshipper of Shelyn with Bladed Brush heading for the Devoted Muse prestige class at level 6.

The Devoted Muse has, as an entry requirement (amongst other things) Weapon Finesse.

So things like swashbucklers finesse clearly do not work from RAW (they count as weapon finesse only for the purpose of feats).

A very strong argument can be made that this is an oversight. The prestige class is pretty clearly intended to work with swashbucklers (they get panache, deeds stack with swashbucklers, etc).


Tobar Iverrov wrote:
Hey Nikolaus, on Terana's build, are you planning to just eat the arcane spell failure on your sorcerer spells, or will you be picking up Still Spell, or focusing on spells that have no somatic components? Or is your armor an error and you're going to try to tank via spells like mage armor? I suppose you could use your martial flexibility to swap in Arcane Armor Training, but that's only a 10% reduction and the armored coat you're wearing is a 20% arcane spell failure chance.

Mix of all the above. Mithril armored coat is first on the list of things to buy once I have more than 175gp. Combined with arcane armor training that will nix spell failure.

For now I'll probably go with not having the armoured coat on and looking to cast shield and don the coat as a first round - hoping that we don't get jumped too often. Paranoia may mean I have to cast a lot of Shields pre-emptively, but sorcerors have spell slots and shield will hold for 4 minutes at a time, so not too bad!

Wands will also help once a little more money is available.

Non-somantic spells are also something to look into once I get a little more in the way of choice - the gillman FCB will help there.

I spent a long time thinking about this!!!


Interesting build. May have trouble hitting due to the lower BAB. The major problem with getting a mithral armored coat is that we have to order stuff from the mainland - I doubt we'll find one in the adventure itself - and it can take a month or more for stuff to arrive. So even when you have the money for it, we may well spend another adventure or two doing stuff before it arrives.

We've been in two nail-biting fights so far where one round would be the difference between victory and TPK, so action economy is a big consideration for us too!


That's partly why I went with Child of An'A. That Eldritch Armor Training takes off a lot of pressure for ASF. Shame the spell progression is a bit slow... but you can still qualify for things like Arcane Strike and Crafting feats!


There are some strong candidates thus far. It's gonna be tough picking out a winner.


I could not get the character concept to work the way I had hoped it would come out so I will remove this submission and submit a new one.


I present my new submission.
Swashbuckler (Inspired Blade)/ Magus (Blade Bound)
I still need to pick a campaign trait and fix the background.
other than that I think it is ready to go.
Sorry for all the confusion...I did not want to submit something that
A: too many people submitted same concept
B: something fun and that hopefully will fill the role the party is looking for.


Something I think I probably ought to mention:

For those of you considering classes with the mount feature, you should know that most of our major encounters have been indoors or underground. So someone with a large mount would have been at a disadvantage.

Who knows what the future will bring? We may find that in the next module most of the encounters will be outdoors. But I" wouldn't count on it.

Silver Crusade

After a bit of deliberation, and after discovering the Aquanaut archetype for the fighter, I think I will go with a fighter.

basic premise for background is a Dim, if well-meaning kid. Grew up with a love for water, and therefore, the ocean. Spent about as much time in water as he did out. He merely signed on as he was growing bored with working as a sailor and wanted some excitement. He doesn't really have a ending goal, or any big thing. He is just a "normal" guy, who loves the water, and happens to be exceptionally fit and able.

This is assuming your group is using the buoyancy/current rules for underwater environments? As otherwise I'd be swapping out armor training/master for basically useless abilities in that case.

wealth: 5d6 ⇒ (1, 6, 3, 3, 5) = 18 180. Eh, 5g more whoopieee

Silver Crusade

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Honestly, A lot of the traits fit with my character, and a lot fit with the background, in the end I went with the one I felt could lead to the largest amount of character development, at least in my opinion. Based on the character and what little I was told in the guide. Another close runner-up was the Employee trait.

Also, two questions, Are we using Combat Stamina?
And would you allow me to take advanced weapon training(via feats), even weapon training was swapped for X training? (in this case, underwater training)

I'll clean it up and make an alias if I am selected.

rough draft Crunch for Alec:

Human Fighter (aquanaut)
Traits: Eagle Knight Recruit, TBA likely seeker
Str: 18
Dex: 16
Con: 14
Int: 08
Wis: 12
Cha: 10
Defense:
HP: 42
AC:22 T: 13 FF: 19 [10+6armor +3dex +3shield]
Saves:
Fort: +8
Ref: +4
Will: +5 +1 vs mind affecting effects
Offense: [Power attack]

Trident: +10 [+8]
Damage: 1d8+6 [1d8+10]

Morning Star: +10 [+8]
Damage: 1d8+6 [1d8+10]

Javelin: +9
Damage: 1d6+6

Longspear: +10 [+8]
Damage: 1d8+8 [+14]

Skills: 2+int/level (1/level +1 for skilled) (8 total)
Swim: 1
Perception: 1
Diplomacy:1
Survival: 1
Climb: 1
Know. Dungeoneering: 2
Intimidate: 2

Background Skills: 2/ level (8 total)
Profession(Sailor): 2
Know. Geography: 2
Know: Engineering :2
Linguistics: 1
Craft(alchemy): 1

Feats:
1- Weapon focus (piercing), shield proficiency, Iron Will
2- Power attack
3- Shield Focus
4- Weapon specialization (piercing)

Arms and Armor: (120g)
Trident, Javelin(x5), Morning Star, Longspear, Scale Mail, heavy steel shield/illuminating boss

Equipment:
Waterskin (2), rations (2 weeks’ worth), 150ft rope, grappling hook, sunrod (10), waterproof pack, Medium tent, bedroll, Fishing Net, Map, Compass

Magic Items: potion of CLW (1)

Special Abilities:

Piercing Focus

If an aquanaut takes a fighter bonus feat that normally requires selecting a single weapon (except weapon proficiency feats), he can instead apply the feat to all melee piercing weapons with which he is already proficient and that meet all other prerequisites for that feat. This ability counts as having the feat for each such individual weapon for the purpose of meeting prerequisites. This ability also applies to the weapon mastery class feature.

This alters bonus feats and weapon mastery.

Tidal Celerity

At 2nd level, an aquanaut gains a +1 bonus on Reflex saves and saving throws against effects that would immobilize or paralyze him. This bonus increases by 1 for every 4 levels beyond 2nd.

This ability replaces bravery.

Aquadynamic Paragon

At 3rd level, an aquanaut gains a swim speed equal to his unmodified base land speed (if he has a racial swim speed, he instead increases it by 10 feet) and can choose to have a neutral buoyancy once per turn as a free action. At 7th level, he can choose any of the five states of buoyancy once per turn as a free action, and can take his buoyancy movement as part of that free action instead of at the end of his turn without becoming off-balance and without requiring a Swim check; additionally, he can choose to double or halve how far a current moves him.

I'll finish up his equipment and beautify the crunch if selected.
now, for the important bit outside of being a damage sponge and dealer.

background:

Alexander (or Alec, as he prefers) Grew up in a harbor town, and always felt drawn towards the sea and adventure even as a babe. He was a proficient swimmer by the age of 6 and often spent half his day in or near the water. As he grew older, he would take most odd jobs involving the water. Either as a fisher, using nets or trapping, pearl hunter, or the plethora of other options. During this time Alec learned several bits of bobs of different things, while not spending the time to master any of them he proved adequate enough. He even dabbled a bit herbology and alchemy. As he grew older, he eventually gave in to his longing and signed on to a ship as a crewman for no reason other than to be on the water, and because he had always wondered what it would be like. It was a couple years after that his ship was beset by a pirate vessel and while Alec had been practicing a lot lately with a trident and other piercing weapons, he wouldn't have saved the ship alone. Luckily as fate would have it, a pair of Eagle Knights had just paid for transport and aided Alec and the captain in defending the ship. During the scuffle, the Captain fell overboard, and acting on instinct Alec leapt in after him, his years spent swimming showing themselves and even in his heavy leather armor easily caught and pulled the captain from the water. It was a couple weeks later that one of the Knights returned, offering Alec a position as a potential recruit to the Knights. They were in need of capable men, especially those adept at sea combat.

Not quite understanding the significance of accepting, the promise of some adventure was enough to pique Alec's interest and Alec had always enjoyed helping people as it made him feel important. Besides, while he certianly enjoyed sailing, it wasn't quite what he expected and had grown more and more boring save the few times a storm hit. So, without much real thought he signed on. A brief crash course was given to him on how to make reports, proper terminology and a few other aspects about being an Eagle Knight recruitee. Unfortunately, much of it was lost on the young man. When Alec was offered the standard issue longsword he turned it down, saying he preferred the spear or trident and shield. It was easy enough for him to convince the Co. to sign him on the second ship. His tales and his multitude of skills and combat prowess convincing them he would make a fine addition. Indeed, he even worked as a sailor for the second ship.

Personality:

Alec is a fairly carefree man. Light-hearted, well meaning, and just a bit dim he is an endearing man with many friends. He enjoys physical activities including but not limited to combat, swimming, and labor. He is honest, and can't hold a grudge to save his life. That said, he doesn't take well to routines, and often doesn't think things through. He was well known by the guards in his hometown as he often got in trouble with them. Either due to fighting with someone that hurt or threatened his sister or just blatantly ignoring some of the laws. He also loves a good pint of mead or three.

question and answer background:

I will answer these as if Alec were asked.

-Loyalty, or Honesty?:
A: I suppose you should be honest. At least that way you don't get in trouble for lieing too! Just like my pa always told me! Lieing just makes it worse. *absentmindedly rubs his backside*

-Compassion, or Justice:
A: Well, uh, obviously, um, hey, psst, what, what does this word mean again? oh, kindness? so like, to be nice! ah that one! One definitely should be nice.

-Love, or Fear :
A:Love! For there is nothing to fear! except maybe a world without mead. What would we drink!? ah, also no water! that's pretty scary.

-Obedience, or free thinking:
A:Free thinking, being obedient can get boring. The proof is back home! just ask the guards, they always said there was never a boring day with me and my old friends around ! And we never listened to anyone much!

-Pride, or Greed:
A:Well, I like to feel proud about my strength, and some other things. So I guess pride is ok. Never felt greedy.

-Group, or Individual:
A:Why not both!? I love me, but other people are important too! *completely missing the point of the question*

-What is Right?, What is wrong?
A:Well, obviously right is right and wrong is wrong! Its very simple, its what the words are for!.... oh, like, ummmm... well, whatever makes others happy is right, and whatever makes you or others sad is wrong I guess.

-What is your relationship to the gods and religion?
A:Well, I've never really gotten much help from them, at least, not where I KNEW it was one O' them ya know? I mean, I like that uh, naturey one, Gozoreh, no, gaz- no.. Ah! Gozreh! wait...

-Do you have an easy way with strangers?
A:Of course I do! Especially if we can share a drink! Friends are great, especially ones that actually pay for both your drinks.

-Do you play well with others?

A:Of course. I mean, as long as they don't start trying to boss me aroun' all day ya kno'? Like, lay off man.

-What draws you to the life of an adventurer?
A:Wanderlust *he looks proud of himself for knowing that word* and boredom I guess. I just want excitement ya kno? If'n I get paid for having the fun then all the better though! Haha!

-Do you identify with a particular animal or element?
A:Duh! Water, like, its all go with the flow like, I'm go with the flow like. It fills things, I fill things. I just feel at home near it, or in it I suppose. Just wish I could breathe underwater, that would be rad.

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