Help me optimize this non-optimal concept.


Advice

Liberty's Edge

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PFS Character-
I want to make a Wizard, and have the Thassalonian Specialist Boon from *THAT* Scenario. I want to focus on spells that Transform this wizard (Beast Shape X, Elemental Body X, Form of The Dragon X) to make this character a seriously Viable melee wizard build. For late game I want to go Dimensional Dervish route (Yep Teleporting Dragon).

What I'm After:
1.)Simple tricks to make sure I include for maximizing AC and Melee attack and Damage in my alternate forms.
2.)Spell Choices that compliment this build
3.)Bond Advice
4.)Needed Magic Items/nice pickups beyond standard stuff.
5.)Things I may have missed.
6.)Analysis of specific Challenges that a build like this is likely to present.


You NEED Eschew Materials to be able to cast in polymorphed form. There is a prestige class that lets you pick up some druid spells, doing so would give access to GMF and the like, for higher DPR in melee.


The most effective approach is probably entering the eldrich knight prc., so that you can continue progressing your spells and keeping your BAB high at the same time.

The best way to do it is Fighter 1 / Wizard (Scryer) 1 / Eldrich Knight 10.

Be a Human. Make sure you have weapon focus (claws) + weapon spec (claws) by 5th lvl, because at 5th you qualify for martial versatility, a human combat trait that allows you to use a combat feat that benefits a single weapon, to make it benefit the whole group. Take dragon ferocity and feral combat training in order to add half your str more to every antural attack, and go to town.

Here is a sample build:

Human Master of Many Styles Monk 1 / Wizard (Scryer) 1 / Eldrich Knight 10

STR 17 (+1 at 4th, 8th and 12th lvls)
DEX 14
CON 14
INT 14
WIS 12
CHA 7

Traits: Magical Knack, Quain Martial Artist

1 Power Attack, Improved Unarmed Strike, Stunning Fist, Dragon Style
3 Arcane Armor Training, Arcane Strike
5 Weapon Focus (Claws), Martial Versatility (Weapon Focus)
7 Dragon Ferocity, Boar Style
9 Blind-Fight
11 Combat Expertise, Moonlight Stalker (use blur and it is permanently activated)

Be prepared, you will not be able to cast while polymorphed. A sorcerer can cast but he cannot enter EK so easily.

Liberty's Edge

Though your approach looks solid it doesn't fly because you don't meet EK's prerequisites. Must be proficient with all martial weapons. And though scryer might help with the spell like ability to be a Third lvl spell I'm not sure it does.

Liberty's Edge

Altus Lucrim wrote:
Though your approach looks solid it doesn't fly because you don't meet EK's prerequisites. Must be proficient with all martial weapons. And though scryer might help with the spell like ability to be a Third lvl spell I'm not sure it does.

Also, and more importantly to the concept, Divination is not a Thassilonian school, which makes the whole point moot in this case. Though the more conventional route to Eldritch Knight (Fighter 1/Wizard 5/Eldritch Knight 6) is probably worth it given your concept.

Greed/Transmutation is your go-to school, and a very solid one. Good opposition schools, too, though you do lose out on Mirror Image, which is always sad.


I've spent a lot of time looking at the options of a shape-shifting wizard / eldritch knight, and I think the best spaheshifting spells are the monstrous physique spells. They let you use all your equipment and cast without any further investment, while offering pretty much the same offensive abilities as the beast shape spells (mainly: strength and natural armor bonuses, and lots of natural attacks). For your concept I'd go 1 guide ranger (you get so much more than a bonus feat, compared to fighter) / 6 wizard / 5 EK.

If you're set on thassilonian specialist, you're going to have a defensive problem. Mirror image is just such a key part of a melee eldritch knight's defenses. Probably the best way to get around it is to take the arcane armor training and arcane armor mastery feats. Since it's for PFS you'll never really use quicken spell much anyway, so the swift action isn't as much of a problem as it is for builds that go up to high levels.

As for feats, I don't think the whole dragon style chain is worth it when just going up to level 12, since qualifying for it either takes a monk level or eats up all your feats. Assuming you're human, I'd do something like this:
1. toughness, power attack
3. arcane armor training
5. arcane strike
7. arcane armor mastery
8. weapon focus claws
After level 8, I don't really see any standout feats. Weapon specialization is nice, you could take improved familiar, or you could shore up your weaker saves. An improved familiar might be especially nice because if you get the right one it can use wands and scrolls from your prohibited schools. I'd particularly want it to have a wand of vanish, and if you can fit it in your budget at all a wand of heroism.


Indeed. Th original aoncept was about a fighter, I changed it for achiving early access to Dragon Ferocity, but I forgot to address the restriction.


Hi Altus,
Though I am somewhat unfamiliar with the polymorph melee wizard, I've tried to play melee/ranged castors with varying sucess. One thing that seems to work is to get extend spell and cast long duration spells that will benefit your saves/attack/damage/etc. This is an inexpensive way to benefit your character while spending loot on what you can't cast. Gl and hf.
-KZ

Liberty's Edge

What about eldritch heritage? Should I consider goin after strength of the abyss or perhaps Orc strength bonus power?

Liberty's Edge

Altus Lucrim wrote:
What about eldritch heritage? Should I consider goin after strength of the abyss or perhaps Orc strength bonus power?

On a melee Wizard? No. You have enough Ability scores needed as is, something needs to give, and it's likely gonna be Charisma, and possibly Wisdom a little bit.


Here is a sample build I posted a while back. It covers a bit of the OP's questions. It was built around casting one spell max and then entering combat. Most other spells would be used as out of combat utility or long duration buffs.

AC can cause an issue, but polymorph spells add a lot of AC.

*********************************************

S: 17 D: 14 C: 14 I: 14 W: 8 Ch: 10 (20 pt human - 8 WIS because wizard in melee!)

Transmutation specialist gives you bonus to a physical stat. Choose STR at level 1 for an 18 STR. Choose a Quarterstaff for your Arcane Bond for MW qualities and +1 to hit at level 1. Swap it to an amulet around levels 3 to 5.

Feats: Spell Focus Conjuration (wizard 1), Toughness (human), Arcane Strike (1st), Augment Summoning, Power Attack, Improved Initiative, Dodge, etc.

At level 1: 18 STR = 17 natural + 1 enhancement

- Pre-Combat Spells: Mage Armor
- Combat Spell: Shield

+5 quarterstaff (1d6+7)

At level 3: 18 STR = 17 natural + 1 enhancement

- Pre-Combat Spells: Mage Armor, False Life
- Combat Spell: Alter Self (trogolodyte) +2 size bonus STR

+6/+6/+6 claw/claw/bite (1d4+6/1d4+6/1d4+6)

At level 5: 20 STR = 18 natural + 2 enhancement

- Pre-Combat Spells: Mage Armor, False Life, Ablative Armor
- Combat Spell: Beast Shape I (leopard) and +2 size bonus STR
- +1 Amulet of Might Fists (arcane bond)

+9/+9/+9 claw/claw/bite (1d6+9/1d3+9/1d3+9)

At level 7: 20 STR = 18 natural + 2 enhancement

- Pre-Combat Spells: Mage Armor, False Life, Ablative Armor
- Combat Spell: Beast Shape II (lion) and +4 size bonus STR
- +2 Amulet of Might Fists (arcane bond)

+12/+12/+12 claw/claw/bite (1d8+11/1d4+11/1d4+11) + pounce

etc.

Liberty's Edge

Ok so some general philosophies are rising to the Surface of this discussion.

1: Armor proficiency, Eldritch Knight Route
2: Long Term Buff route.

Lets Discuss Arcane bond. For this character better to have improved familiar and a Faerie Dragon Familiar(GM Credit) or IMP Familiar to buff him with wands (Specifically Blur/Displacement) or Bonded Object on Amulet for Mighty Fists, remember PFS only allows a 1 time 1/2 price purchase so I'd need to wait for prestige to be high enough to afford a +3 amulet then purchase that big chunk all at once to achieve maximum benefit.

Lets look also at some Items I'm seeing as potentially incredible.
1. Lesser Rod of Extend Spell
Especially if I plan on going the route of Long Term buff (towards which I am leaning because of the nature of the character being transformed, and losing his armor bonus, unless it's mage armor/bracers of Armor.) This Item could turn Mage armor into basically an all day cast by level 8 and much lower it's certainly long enough to cover many encounters.
2. lvl 1 Pearl of Power, Low levels retrieve Mage Armor to recast it.
3. Amulet of Mighty Fists, seems like a must for any natural weapon fighter.
4. Cloak of Resistance, Again basic, but seems necessary
5. Headband of INT, almost goes without saying I want a + 4 eventually to access 7th level and 8th level Spells, but +2 will do until level 13, the majority of society play.
6. Onyx Rhomboid Ioun Stone. I get one for free. so I'll take it.
7. Belt of Giant Strength, this allows me to shift class bonus to Dexterity meaning I'll have enhancement bonus on all physical stats, I need all the Dex I can get.
8. Ring of Protection +X Necessity.
9. Gloves of Corrosiion- Acid damage on natural attacks, from a gloves slot, yes please.
10. Jingasa of the Fortunate Soldier. +1 AC at a high price, If I have a trait to spare +2. Seems reasonable.

Additional thoughts comments?

Liberty's Edge

I'm trying here to put together a sample of how I'm leaning. Feedback Appreciated and this is not* the final Product. Likely.

S-17 D-14 C-14(16w/stone) I-14 W-10 C-8
1. Human Greed Specialist Wizard. Feats: Spell Focus (Transmutation); Eschew Materials, Improved Familiar/Initiative.
2. Wizard - No Feats Skills at this point 1 point in all knowledges
3. Wizard - Power Attack
4. Wizard - +1 Strength, Flop Bonus to Dex, buy Belt of Str +2 (20)
5. Wizard - (At a loss for Feat Selection, perhaps Imp. Init, if I took Imp Familar, otherwise Dodge perhaps, Wizard Bonus Feat of Multimorph)
6. Wizard -
7. Wizard - Dimensional Agility
8. Wizard - +1 Strength.
9. Wizard - Dimensional Assault
10. Wizard- Wizard Bonus Feat (Extend Spell)
11. Wizard- Toughness
12. Wizard- +1 Strength.
13. Wizard- Dimensional Dervish


A d6 1/2 BAB PC will never do well in melee, unless fully buffed. Even then, you will look underwelming.

Your feat build is solid (but why delay dimentional dervish?), but a straight wizard will not cut it for a front-line combatant.

You definately want to qualify for Eldrich Knight, even with the traditional way of fighter / ranger / cavalier / warpriest 1 / wizard 5 / EK 6.

Also, bear in mind that a magus has a better chassis for an arcane caster that uses monstrous physique spells in combat. Spell comat and spell strike greatily enchance its potential, you may want to consider playing one instead of a wizard.

Liberty's Edge

The dervish delay is based on bab of 6 prerequisite. As straight wizard you don't have that till 13. As I said this is based upon a basic chassis I've ruled out no possibility yet just wanting to show discussion where my thoughts are leading me.


You're seeing eldritch knight and long term buffs as two different plans. I think you need both to be successful. Eldritch knight for hit dice and base attack bonus, and the buffs to make up for the attack bonus you lose and for the fact that your class abilities don't support melee.

I think you're currently using too many feats on casting and situational tricks, and too few on core survivability and damage. The dimensional dervish line is nice, but not as nice as not being killed in one full attack. You currently have toughness only coming in at level 11, d6 hit die, and you have no defenses beyond mage armor and your polymorph spell. That's just not going to cut it.

I've already outlined above what feats I would take. Looking at yours, I'd say spell focus transmutation is particularly useless, as you don't care about the save DCs. I also wouldn't take eschew materials, as I'd use the monstrous physique spells, which lets you cast and use all equipment, while still offering forms with 6 primary natural attacks.

RPG Superstar Season 9 Top 16

Have you considered being a skinwalker instead of a human? You could refluff the beast form as a magic spell or a side effect of your tinkering with polymorph spells. The crocodile bloodline variant grants you +2 STR, +2 INT, -2 WIS and lets you get a bite attack, darkvision, a swim speed, or ferocity. You could say the crocodile form is actually an attempt by your character to create a spell that transforms himself into a humanoid dragon. As a bonus, being a skinwalker qualifies you for the Aspect of the Beast feat.

Dark Archive

My few cents worth.

Your going for a fun concept not an optimized one. Some of the people here while being helpful, are not realizing or trying to talk you out of it. Don't let them. But they have made some good points.

First you want Thassilonian... Kewl.

Stick with it if you wish.

I would still suggest getting some levels of EK

Forget Eschew Materials, and get the magical pouch that lets you polymorph and still use your components.

Dimensional Jump line of feats is fun, stick with it.

Don't get spell focus, as it's not about what your doing.

Consider Either Pathfinder Savant minimum 2 levels or minimum 1 level Magaambyan Arcanist. Magaambyan Arcanist lets you select a druid spell each level, and Pathfinder Savant lets you select any spell from any spell list each level after first level. Which gives you some nice Paladin Spells.

Remember that it is about you having fun.


Titania, the Summer Queen wrote:


Remember that it is about you having fun.

This is great advice in general. However, in the case of a difficult concept such as the OP's you need some level of optimization to get to the level the game expects you to be. If you want to play a shapeshifter, but you keep getting killed in one full attack you're not going to have fun. So for this particular concept, I think you really need to spend some feats on improving your defenses and hit points, rather than to just use them on fun stuff as you might with a paladin or barbarian, which are classes that work in melee pretty much regardless of feat choices.

Note that I think that a thassilonian specialist shapeshifter melee guy can definitely work, but I do think that if you don't go into eldritch knight after wizard 5 or 6 and don't spend some feats on defensive stuff you will be really disappointed in your survivability.

Liberty's Edge

Spell focus is free from class for lack of a better option it sticks around though perhaps another school.
Did a feat build considering eldritch knight. And If I pass on eschew materials then it opens up some feat path options. If I do eldritch knight it slows down spell progression by 2 lvls. Let's assume it's worth it. Multiclass option lore warden 1 level. I'm not taking arcane armor. It doesn't apply while polymorphed . Like say though I'm working on this.

Dark Archive

I like the lore warden for a fighter arch-type, Eldritch Knight will give you survivability. False life would be good to have, as well as Death Knell.

Dark Archive

if you go Pathfinder savant and select deadly juggernaut as your spell, you get a deliscious load of goodies to add to yourself


For entering eldrich knight, a great option is the gendrarme cavalier. You can take power attack as a bonus feat + the cavalier class features like challenge 1/day and an order ability.

Fighter will let you qualify for fighter-only feats sooner though, if you intend to take any of these, Lore Warden is a better choice.

Liberty's Edge

Ok Here is an EK Feat build, What concerns me about it is the push back on spell levels, perhaps caster levels, though a Trait mitigates that entirely.

1. Greed Specialist, Reactionary(possibly Fate's Favored), Magical Knack, Spell Focus(Conjuration or Transmutation), Improved Initiative Dodge.
2. Wizard 2- No Feats, but now we've Got all knowledge Skills trained.
3. Wizard 3- Improved Familiar
4. Gendarme Cavalier 1- Order of the Staff, Power Attack, +1 Strength
5. Wizard 4- Toughness
6. Wizard 5- Heighten Spell
7. Eldritch Knight1- Mobility, Spring Attack
8. EK 2.
9. EK 3. Dimensional Agility
10.EK 4.
11.EK 5. Dimensional Assault, Dimensional Dervish
12.EK 6.
13.EK 7. Improved Share Spells.

I could continue Further but we're officially outside Seeker Arcs.

Items:
Head: Jingasa of Fortunate Soldier
Headband: Vast Intelligence (+x)
Eyes: Goggles of Fogcutting
Shoulders: Cloak of Resistance (+x)
Neck: Amulet of Mighty Fists (+x)
Armor: I dont think anything, perhaps at low level mwk Hamaraki
Chest: Undecided
Body: Undecided
Wrists: Bracers of Armor.
Hands: Deliquescent Gloves
Finger 1: Ring of Protection (+X)
Finger 2: Undecided
Belt: Belt of Giant Strength (+X)
Slotless:
Onyx Rhomboid Ioun Stone
Lesser Extend Metamagic Rod
Pearl of Power 1st level
Various Wands for Familiar
Cracked dusty rose prism Ioun Stone.

Dark Archive

looks like lots of fun

Liberty's Edge

Yeah now I need to decide some Finer points, as my concept of him has evolved I see him more and more as a Chelaxian Nobleman. I think his improved familar (that at one time I thought would be a Faerie Dragon) is an Imp. This solves alignment for me at Lawful Neutral, an alignment I like to play as, and also it helps me to determine that a lot of my ranks will be going into Use Magic Device so that my Imp (as of yet Unnamed) can fire away with those.

Liberty's Edge

Nathaniel Felaren is a member of Cheliax's lesser known cousins of the Thrune family. Nathaniel has turned from the political road that many of his Infernal Blooded family members were headed down to pursue his own path to power. He refused to barter his immortal soul for present power, and seeks a way to redeem his family by way of enslaving devils in order to find ways of eliminating their contracts them. He views the Pathfinder Society as a path to power outside of his family who, upon his refusal to sign the contract with one of their traditional Infernal allies, promptly disowned him leaving him penniless and without allies. Except for the one member of his household to take the same path, Sir Alek Felaren of Magnimar. Alek had an incredible discovery during his adventuring days of Xin Shalast, and is how he gained connection with the famed Pathfinder Society. Alek allowed his cousin to use a treasure he found there as he begins his journey as a Pathfinder, a single Onyx Rhomboid Ioun Stone. It's been a long road to becoming a Pathfinder Field Agent and Nathaniel is finally ready to enter the field after extensively studying at the foot of one of The Society's members who has faced a Rune-lord victoriously in combat, Altus Lucrim.

Liberty's Edge

Thank You to everyone who helped me with this build and concept! I'm going to enjoy playing this character a lot, and you all really made it possible :)


My suggestions:

- Remove spring attack, it is a wek action to start with and easts through your feat pool.

- Improved Familiar at 3rd lvl grants you only weak familiars, you need to have caster lvl 7 in order to aquire the good ones.

- Improved Share spells is better for mounted PCs. Your familiar may spend a lot of time by your shoulder, but it will also deliver touch attacks, scout etc. making the feat not a great investment. I am sure you can find something better to take by this lvl, maybe Quicken Spell.

- Highten spell and spell focuses are not good choices by themselves, but they unlock great feats, like preffered spell (take haste or emergency force sphere!) and augment summoning for a flanking buddy.

- You should definately take Arcane Strike, it is free damage.

- If youa re looking for feats to replace spring atatck effectively, take Combat Expertise , Blind Fight and eventually Moonlight Stalker. You can have the latter permanently activated with a casting of Blur, and it is free attack + damage bonus while having the benefits of concealmnet and blind-fighting.

Dark Archive

Have fun with it

Liberty's Edge

XMorsX wrote:

My suggestions:

- Remove spring attack, it is a wek action to start with and easts through your feat pool.

I agree here only because it would be of diminishing benefit with the Dimensional chain and your shape changing (assuming that is still the plan)

XMorsX wrote:
- Improved Familiar at 3rd lvl grants you only weak familiars, you need to have caster lvl 7 in order to aquire the good ones.

Correct. You need 7th for the imp/quasit type familiars.

XMorsX wrote:
- Improved Share spells is better for mounted PCs. Your familiar may spend a lot of time by your shoulder, but it will also deliver touch attacks, scout etc. making the feat not a great investment.

I agree here, but more because outside of mounts I just think this is a lackluster feat in general that you could use on something you might get more use from with your build plan.

XMorsX wrote:
- You should definately take Arcane Strike, it is free damage.

Agreed and a better over all choice than improved share spells, I think.

XMorsX wrote:

- If youa re looking for feats to replace spring atatck effectively, take Combat Expertise , Blind Fight and eventually Moonlight Stalker. You can have the latter permanently activated with a casting of Blur, and it is free attack + damage bonus while having the benefits of concealmnet and blind-fighting.

OK, a few problems here:

1. He is human so he does not meet the requirement of,

Moonlight Stalker wrote:

Moonlight Stalker (Combat)

You are adept at using shadows to conceal your attacks.

Prerequisite: Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.

Benefit: While you have concealment from an opponent, you gain a +2 bonus on attack and damage rolls against that opponent.

2. He is a Sin Mage of Greed so he can NEVER cast illusion spells, so blur and displacement are out without spending money on an item.

If anything I might suggest picking up Vital Strike and perhaps some meta magic feats.

All in all though, looks like a fun build!

Liberty's Edge

Let me explain my thinking on this: I'm not 100% sold on Spring Attack, I started by taking dodge because I like AC, and that's where that took me.

Spell Focus was free from Wizard so it stays, I'm not totally sold on what to do with it... I was thinking maybe Varisian Tatoo, but I think that may fall short of greatness.

Heighten spell is for a trick that I learned with Heightened Continual Flame. It's a Wizard Bonus feat, there's just not much better.

Improved Share spells, well that's maybe not the greatest, but I was thinking share Imp's invisibility which I cant cast.

Liberty's Edge

Altus Lucrim wrote:
It's a Wizard Bonus feat, there's just not much better.

I'm not sure how far you've gone with this character, but I've been playing a similar build, and I have a few suggestions. You could retrain that level 5 bonus feat to the Multimorph Arcane Discovery, so you can change shapes while polymorphed, or to the Alchemical Affinity Arcane Discovery, for a +1 CL and +1 to DCs on spells on both the alchemist and wizard spell lists, since that includes all the polymorph spells and most of the buffs you'd want.


This does not seem a good build because you cannot even mimic the offensive capacity of an unbuffed martial character.

I have not seen a way of making this concept viable without mythic tiers (changing your BAB for your caster level when polymorphed is needed).

Eldrich Knight route helps a little bit, but in the end you are not a good martial and a bad caster.

By the way, you can maintain the access to armor first with alter self an then monstrous physique spell chain. Caster level 13 is impossible in PFS, but Giant Form I will do the same for later levels.


Get a Shifter's Headband instead of the Headband of Vast Intellect. It is better for your concept. The +2 one should suffice until the highest of levels for PFS.


Quote:
remember PFS only allows a 1 time 1/2 price purchase so I'd need to wait for prestige to be high enough to afford a +3 amulet then purchase that big chunk all at once to achieve maximum benefit

does not jive with PFS Faq:

Quote:

Can an Arcane Bonded Item be upgraded?

A character with the arcane bond class feature may create a bond with any item he owns, either magical or mundane, as long as the item falls within the categories permitted by the arcane bond ability (the cost for bonding with a new item still applies). If a caster later wishes to upgrade an existing bonded item, he may do so for the cost (not price) of the final item as listed in the item's statblock.

For items which can be enhanced incrementally (such as weapons or a ring of protection), the caster must meet all prerequisites for the item as outlined in the item crafting rules. For example, a nonmagical bonded dagger can be enchanted to a +1 dagger for 1,000 gp instead of the normal 2,000 gp, but the caster must be at least 5th level (a prerequisite for the Craft Magic Arms and Armor feat). To upgrade the item further to a +2 dagger, the caster must have a caster level of 6 or higher (three times the item's enhancement bonus).

A bonded item that is enhanced must still conform to all the campaign rules for access to and upgrading of magical items. The final and total price of the item (not the cost) is used on the Fame chart to determine whether a caster can apply such an enhancement to a bonded item.

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