GM Rednal's Skull & Shackles (Inactive)

Game Master Rednal

The Wormwood

Theme Song


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Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)
GM Rednal wrote:
I feel like that's how they're meant to be used, since that's otherwise a pretty big thing for the development team to have not noticed and errata'd by this point...

Oh, I agree that it's pretty much the design intent (otherwise, how would you ever get the benefit of stances that, for instance, give an initiative boost, if you can only activate them after initiative has been been rolled). I think the only downside would be folks who know this stuff (Knowledge (martial)) could see it as aggressive/provocative to have someone walking up to them in Battle Dragon Stance. Which, in most contexts, won't be a big deal, but could be if we ever have to "mind our manners."

I'll find a way to include that information in my summary line, as Inner Sphere Stance would be my personal go-to (+AC and Will saves, yes please!).

Thanks for pondering that on a slow Tuesday.


If it helps, you're pirates. Swaggering around dangerously is part of the lifestyle. XD As long as you're not otherwise being aggressive, most people on a ship won't mind.

For your summary line, I recommend brackets. For example, "W: +2 [+6]" for your Will Save, and then maybe "Active Stance: [Inner Sphere]" at the end to denote the source.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Absolutely, makes perfect sense in the context of this campaign. That's not to say there might never be contexts in which we need to check ourselves.

Raven, Hurley: I am now trying to imagine Fisk's reaction if Zohruk got up in his face all "stanced up". I think he'd make Gunnery Sgt. Hartman look like Steven Wright.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

I couldn't put the stance info into the stuff in my header. As it is that's approaching what I consider an unwieldy size (at least from a mobile view), and it actually wouldn't display the whole thing when I added it. I made a note at the top of my profile that Inner Sphere is my "default active" stance. My last remaining question would be, should I include its bonuses to AC and Will in my header totals? I hesitated to do so, as they are conditional.


Put your main reference line into the Gender field, and the stance stuff into your Race line. (They display in the Gender/Race/Classes order, and that can give you a lot more space if you need it.)

Stuff should be included in your quick-reference bar if they're generally applicable at the time. For example, if you have Mage Armor up, you might have "AC: 16 [20]". Your bar there is the main thing I check to see if enemy attacks hit or not, so you do want to use it.

Alternatively, note it at the bottom of your post as an active effect (this is good for things like taking a Total Defense action - it's not an ongoing effect, but it is relevant for a turn).


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Fair 'nuff. The stance-boosted values for AC and Will are there in brackets as per your suggestion, to be used when I'm in ISS. Thanks for the formatting suggestions, they helped a lot.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Two notes:

1) Idea I had yesterday: sunbuoy. Basically a floating sunrod. Would be effing perfect for our current situation.

2) We are taking our sons here for my younger guy's 5th birthday Friday. Saying I'm a bit jealous that I don't get to play along too would be a wild understatement.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

OK, third note of the day:

3) From Blood of the Sea the Deepwater Eidolon type. That's just wonderful. Granted, I've never touched Summoner in my life, so I'd probably build the most ass-backwards eidolon to ever grace the seas, but still...


Summoners are actually pretty hard to get wrong unless you have no idea what you're doing. XD

(They're not, as commonly thought, an overpowered class. They just have a pretty high power floor, higher than some groups normally play at.)


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)
GM Rednal wrote:

Summoners are actually pretty hard to get wrong unless you have no idea what you're doing. XD

(They're not, as commonly thought, an overpowered class. They just have a pretty high power floor, higher than some groups normally play at.)

Challenge accepted!!!

:-)


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

That looks like a lot of fun! I hope you all have a great time :) Sunbuoy is a clever idea.

In other news, I finally made it to my permanent site. I'm just settling in now, but tomorrow I'm going on an epic cleaning spree.

I really liked the God-caller fluff for the original Summoner. I get why they put out the Unchained Summoner, but it loses a lot of the flavor. Even worse, the compromise between normal eidolon fluff and the new outsider-coded eidolons is somehow worse than either the normal eidolons or just summoning normal outsiders.


Yeah, I still prefer the original Summoner, myself... although that might be because I'm playing a rather heavily modified version. XD


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)
Lieutenant Ambrose Jeggare wrote:
Like Donald Duck...

Okay, with you so far...

Quote:
...in the Atlantica levels in the Kingdom Hearts games.

Aaaand you lost me. :) Fortunately, the rest of your description makes sense, thanks.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

No Kingdom Hearts? Man, you're missing out! It's literally a franchise of Disney meets Final Fantasy, and it works.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Hey folks, just letting you know, I'm going out of town from Thursday morning through Sunday. I don't think I'll have much opportunity to post in that time frame.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Current initiative order appears to be

Ambrose
Goblins
Atsadi
Lucas

I think we completed Round 1 (assuming Atsadi was just kinda swimming around), Ambrose and Atsadi have gone for Round 2. So it should be Goblins, and then Atsadi with his climbing (already posted), and then Lucas. Does that sound right?


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Sounds right to me, yeah.

How's it going over there, Hurley?


Well, technically, initiative is just blocked into rounds. Opponents all go together as the end of a 'round', after which the party can post in any order they want (and things will be resolved in that order). This is mostly a PbP quality-of-life thing, so people don't have to worry about who to post after. XD


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

@Felix:
It's going! I've got to re-learn the basics of living life; laundry, bathing, cooking, shopping, travel and navigation.

Laundry's a pain because it's so humid that nothing ever really dries; some of my clothes are growing mold, and it's tough to iron slightly damp clothes.

I've got a gas stove for cooking, and that sucker gets hot. I'm not a bad cook by any means, but my first couple of meals got burnt pretty badly.

Bathing is straight medieval; heat the water on the stove, pour it into a bucket with some cooler water, use a cup to dump it over myself.

School starts next week, and I'm teaching twelve hours of computer science to the equivalent of 6th-10th grades. It'll mostly be typing and computer basics, how to use the Office package, etc. I'd rather be doing physics and chemistry, but I'm here to serve in whatever capacity I can.

How are things going for you? Was the birthday party as awesome as it sounded like it was going to be?

@GM Rednal
Gotcha. It just seemed like we'd hit a pause.


In fairness, we did. I was moving and had no internet for a few days, hence the announcement I'd thrown up in my stat bar. (Good place to check if I'm ever gone for more than 48 hours, by the way.)


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Tom, both boys had a freaking blast. That little outing was geared right at their age range (5 and 7.5). Michael kept on his face-paint moustache and goatee right up until bedtime, begrudgingly allowing my wife to wash it off so that it didn't end up all over his sheets.

Then last weekend we were in Mystic (CT) Seaport, and we got to tour a few old ships, like a turn-of-the-century fishing ship, a 19th-c whaler, and a replica Viking longship. Definitely wasn't walking around eyeing stuff up with our guys in mind, nope... ;)


Hey, if you saw it, there's a good chance it'll be available somewhere... XD


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Tours of old ships are awesome! There's really something about those wooden ships and their iron men. It sounds like these are some of those memories that your kids will still have decades from now, even after most of the rest of childhood is long forgotten.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)
Lieutenant Ambrose Jeggare wrote:
Tours of old ships are awesome! There's really something about those wooden ships and their iron men. It sounds like these are some of those memories that your kids will still have decades from now, even after most of the rest of childhood is long forgotten.

I damn well hope so, Tom! :)

Lucas post coming soon (TM); I just need to de-clunkify the writing some. Might be tough, b/c today's my kids' first day of school, so I'm pretty drunk right now. j/k


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

Are you the wine mom who drinks during the day because she's too tired at night?

It was actually the first day of school for me too! I'm teaching computers to the equivalent of 6th-10th grade. Is it your youngest's first day of kindergarten?


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

That's all the Fort saves requested, right?


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

This is an update I'm posting to all my games.

Cameroon is currently experiencing some civil unrest, and I happen to be living just minutes from the border with the conflict zone. The government has shut off internet to that region, as they'd done in the past. Currently, I have access; that may change unexpectedly.

I would like to emphasize that I'm in no personal danger, but if I disappear for a little while, that's what's going on. I'm pretty mobile on weekends, so I absolutely should not be disappearing at any point for more than two weeks.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Tom, I sure as hell hope you put ranks into Keeping Your Damn Fool Head Down! :-)

Seriously, stay safe.


8D;

Yeaaaaah, that is clearly more important. I'm also happy to have this game on hiatus for as long as you need to return to proper safety.


Wizard/Swashbuckler 2 (HP 22/22) | AC: 12 (16) | T: 12 | FF: 10 | CMB +3 | CMD: 15| Fort: +0 | Ref: +4 | Wil: +4 | Init: +2 | Appraise +8 | Bluff: +3 | Diplomacy: +10 | Kn(Arcana, Geography): +9 | Kn(Planes): +12 | Kn(others): +4 | Prof. (Sailor): +7 | Perception: +6 | Sense Motive: +6 | Sleight of Hand +6 | Spellcraft: +9 | Stealth +5 | Swim +5 | Panache 5/5

I appreciate the support. But really, I'm fine. I don't honestly expect even to lose internet. I'm not in harm's way, and the unrest is strictly about local politics; foreigners are not being targeted in any way, and for me it's just really interesting background noise.


Tiefling Gestalt 2: Warlord (Privateer)/Bard (Archaeologist) | HP: 18/18 (0 NL) | AC: 18 [20] (T:14 [16], FF:14) | F +4 / R +7 / W +2 [+4] | CMB: +3 CMD: 17 | Init: +4, Per: +5, SM: +5, Darkvision (60 ft.) | Arch. Luck used 0/7 | Active Stance: Inner Sphere Stance (+2 dodge AC, +2 morale Will when armed with two weapons)

Fair 'nuff. You know the score better than I do. Good luck over there!


Test for echo...

I know we've all been busy, what with two-year-olds, and having moved, and civil unrest in the country we're living in. So I didn't want to be a pain in the butt (or a hypocrite in light of my flake-out last year), but now it's been two months since anyone posted. Where do we stand? Is anyone here?


Oh hey, it wasn't showing me new post updates - good thing I saw this when I did. I hadn't seen posts from everyone, so I was simply waiting.


Indeed, I wondered the same thing after the forums went kablooie last month.

Last I see, Ambrose pointed us east in search of a spot to land the boat. Assuming Atsadi and Ambrose are still with us, can we pick up from there?


Thanks for the bump, Felix. That forum update messed a lot of stuff up.


I... think Atsadi might not be with us? Anyone heard from him lately?


Damn. No, I haven't.

So how do we want to handle this?


Well, if either of you have another friend who wants to play in this game, we could bring them in.

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