my everywhere archer.


Advice

Silver Crusade

Shadow-archer. Level 10 Fighter1/wizard1/eldritch Knight3/Shadowdancer2/arcane archer3
Aasimar, true speaker alt racial
Traits- Magical Knack
Wayang Spell hunter
Str:14
Dex:18
Con:12
Int:16
Wis:14
Cha:9
Feats-
1-Point blank shot, precise shot,
3- Deadly aim, Spell Focus
5-Spell Specialization Fireball
7- weapon focus longbow
9-Weapon spec. longbow
11- quicken spell, (yay for arrow+fireball + full attack!)

What do you think?

The idea is to be a stealthy bounty hunter that takes out his targets via blowing them away from Arrows + magic, or knockethem out with.. well, arrows and magic. He always wants to hit first, and hit hard.

It doesn't have to be purely optimized, I just want to make the concept work, because I know shadowdancer dip hurts caster progression, thats OK. Spell spec, has been selected for level 10. Any thoughts on the feat suggestion or other classes that could get this to work are welcome.

RPG Superstar Season 9 Top 16

You have spells as a 5th level Wizard, so I'm not sure how you plan to use Quicken Spell on Fireball.

I'd do this as a Zen Archer, dip into Wis-Sorc, then Arcane Archer.

Sovereign Court

Three levels in Zen Archer would serve you well, TBH. You get many free feats and Perfect Strike. Plus flurry of blows can be useful from time to time. Let's you dump dexterity, then you can smash that CHA down a few points and buy yourself some more HP.

Silver Crusade

hmm. wayang helps with that.. but I would probably need to be level 13 before I could take advantage of that... any suggestions for level 11 feat?

Sovereign Court

If you can build it in, Shot on the Run is nice. Clustered Shots, Focused Shot, Snap Shot. Manyshot and Mounted Archery also make for interesting choices. With Zen Archer you just get all sorts of free feats. Chances are at later levels most of your damage in a round will be from the arrows rather than fireball.

RPG Superstar Season 9 Top 16

I'm still not seeing it. At effective Wizard 5, you just get your lvl3 slots. Quicken is +4, though with Wayang you can make it +3 instead. You still need level 6 spell slots for quickened spells.
You kinda missed Rapid Shot in your build, as well as Clustered Shots and Point Blank Master. As mentioned, Zen Archer will help with that.

You could go Zen Archer8/Sorc3/AA10. That'll get you casting at sorc 10, which is still short of a quickened fireball, alas.

Silver Crusade

Trying to work from an image concept. Looking several things ATM. Iirc EK and AA advance arcane casting. I wont be getting the quickened fireballs at 11 maybe not even 13. But I should have them later. I'm not profiecent in the arcane caster dept. As I was never a fan of them.

The problem with zen archer is it hurts my already hurting BaB. (Also your char. Is lvl 21)

RPG Superstar Season 9 Top 16

Whoops, chop off a sorc level.

Zen Archer hurts your BAB if you don't flurry. If flurry, you're fine. It does delay your entrance into AA however.

EK and AA do advance casting, but both have dead levels. You'll need to be capable of 6th level spells to cast Quickened Fireballs, which is at casting as Wizard 11 or as Sorc 12.

You could drop some money on a metamagic rod of quicken, but you'll need to drop it after use if you want to attack with the bow as well (or quickdraw it after your full attack).

What's the image concept you're after? Is the goal to be an armored archer? How important are Quickened Fireballs?

Silver Crusade

Its for an interesting concept for a game. I was given an image, and I am making a character based off that image. I think I am doing well so far. but for reference, (I don't think this was against the rules :3, besides the fact, the fluff is pretty much done) here is the image.
Image

also, I have +2 to caster level, (if I read it correctly) so, if I had 2 levels fighter, 10 wizard, I would still have spells of a 12 level wizard. correct?

as said, arcane casters are my weak areas.

also, doesn't flurry only work off monk levels? so at 20, if I flurry, I flurry with a level 8 monk flurry.


Flurry uses the monk level for its BAB, minus 2 for its calculations. The monk level is what allows you to get the extra flurry attacks.


rorek55 wrote:

Its for an interesting concept for a game. I was given an image, and I am making a character based off that image. I think I am doing well so far. but for reference, (I don't think this was against the rules :3, besides the fact, the fluff is pretty much done) here is the image.

Image

also, I have +2 to caster level, (if I read it correctly) so, if I had 2 levels fighter, 10 wizard, I would still have spells of a 12 level wizard. correct?

as said, arcane casters are my weak areas.

also, doesn't flurry only work off monk levels? so at 20, if I flurry, I flurry with a level 8 monk flurry.

Magical Knack only affects caster level, not class level.

It allows you to cast a spell you can already cast as if you were 2 levels higher.

Generally it affects duration, damage, and a handful of other things.

Helpful against spell resistance too.

It doesn't give you access to additional spells. :(


You use monk levels instead of monk BAB, then add the other classes' BAB. Your free "2 weapon fighting" attacks are only based off monk level.

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