Rogue / Ninja: Advanced Talents / Master Tricks and Retraining


Rules Questions

The Exchange

1 person marked this as FAQ candidate.

At level 10, a rogue or ninja can start picking strong abilities at even levels. My question is whether you can retrain a lower talent for the more powerful ones once you hit level 10. For example, could a level 10 rogue retrain (Ninja Trick) Pressure Points for Crippling Strike? Or say Weapon Training for Deadly Sneak?

As rogues aren't particularly powerful at the moment, I am not sure if this would cause balance issues, but it does seem that retraining might be mandatory if this is allowed.

As a relevant comparison: more powerful feats can be retrained into once you meet their requirements, so there does seem to be precedent that this would be allowed.

From the FAQ: "Can I retrain a feat to replace it with a feat I didn't qualify for at the level I originally gained that feat?

Yes. As long as the new feat is a valid feat for your current character, you can retrain the old feat and replace it with the new feat."

The Exchange

Any ideas?


No. They can only be replaced for things you could have taken at the earlier level.


Professor Fredrickson wrote:

. . .

From the FAQ: "Can I retrain a feat to replace it with a feat I didn't qualify for at the level I originally gained that feat?

Yes. As long as the new feat is a valid feat for your current character, you can retrain the old feat and replace it with the new feat."

Reeaaallllyyyyy...

I thought, as an example, if you didn't qualify for two weapon fighting at 1st level due to a 14 dex, you could retrain to have the feat in that first level feat slot once you got the 15 dex required. I figured if you wanted improved two weapon fighting and had currently had a base attack of +6 or higher (such as a 6th level fighter) and the dex required, you could not retrain it in your third level feat slot because your base attack would never be high enough at third level to qualify for that feat. If I am wrong, I would really like that I'm wrong in this instance.

I don't think that works for rogues and ninjas because they specifically get talents at those levels and advanced talents at level 10 and up.

PFSRD wrote:

Rogue Talents

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.
. . .
A rogue cannot choose a ninja trick with the same name as a rogue talent.
. . .
Advanced Talents
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. . . .

That said, as you pointed out, rogue talents aren't as strong as they maybe could/should be. In a house game I would allow it as long as they don't give up any prerequisites for another talent... After another glance, I'm not sure if you can't swap talents for advanced talents if you retrain at level 10 or higher. It would be a quirk of retraining to be sure if it works, but one that would be very welcome for non casters, swapping out for more powerful features.

The Exchange

Mirrel the Marvelous wrote:
No. They can only be replaced for things you could have taken at the earlier level.
Te'Shen wrote:
I thought, as an example, if you didn't qualify for two weapon fighting at 1st level due to a 14 dex, you could retrain to have the feat in that first level feat slot once you got the 15 dex required. I figured if you wanted improved two weapon fighting and had currently had a base attack of +6 or higher (such as a 6th level fighter) and the dex required, you could not retrain it in your third level feat slot because your base attack would never be high enough at third level to qualify for that feat. If I am wrong, I would really like that I'm wrong in this instance.

The example given in the FAQ states that "For example, if you are a 3rd-level rogue who took Improved Initiative at 1st level, you can retrain that feat and replace it with Weapon Focus. Even though Weapon Focus has a prerequisite of "base attack bonus +1" (which means you couldn't take it as a 1st-level rogue), it is a valid feat for your current level (3rd), and is therefore a valid choice for retraining. (Note: Likewise, the fighter class ability to retrain fighter bonus feats does not require you to meet all of the new feat's prerequisites at the level you originally gained the feat.)"

This shows that you are not limited by what you could have gotten at that level, but what is available to you at your current level.


Professor Fredrickson wrote:
. . . This shows that you are not limited by what you could have gotten at that level, but what is available to you at your current level.

Fair enough. I am happy to be wrong.

I still want to say yes, because mechanically it's a good thing but...

PFSRD wrote:
. . . Retraining a class feature means you lose the old class feature and gain a new one that you could otherwise qualify for at that point in your level advancement. For example, if you want to retrain your paladin's fatigued mercy (which she gained at 3rd level), you can replace it only with another mercy from the 3rd-level list. If at 6th level you learned the sickened mercy (which is on the 3rd-level list), you may replace it with a mercy from the 3rd- or 6th-level list (because you are replacing a 6th-level mercy slot which you spent on a 3rd-level mercy). . .

So I am still leaning toward, by RAW, no.

Sczarni

Feats, yes.

Talents into Advanced Talents? No.

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