Gestalt or Triple Gestalt with lower point buy


Advice


So our next campaign after I'm done running Reign of Winter will be Wrath of the Righteous going from levels 1-20 and mundane to Mythic 10. I will be playing an old demon-hunting martial arts eldritch knight concept character from a previous campaign and not DMing. The last campaign my character was in ended in conflict with a worldwound situation and an adversary succubus nascent lord so being captured by her and drained to first level fits well with the Wrath background champion trait.

The DM has a couple of house rules including an option for us to pay five ability score point buy to gestalt an extra class. Another house rule is that weapon specific feats apply to weapon groups such as monk weapon temple sword and unarmed strike together as monk weapons. A third is that monks can full attack on a standard action at 4th level.

I'm thinking of going gestalt all wizard on one side with master of many forms monk 2, ranger 1, lorewarden fighter 17 on the other side. I'm going with a feat focus on early snake style and combat reflexes, tripping, AC, and monk weapon boost feats.

The stats by the end will be boosted by +5 from levels, +5 from mythic tiers, and probably two +2 enhanced ability mythic path abilities.

I would start out with stats of:

16, 14, 10, 14, 7, 7

And probably ending at 24, 14, 10, 20, 7, 7

If I went triple gestalt (MoMF monk 20/ranger 1 and LW fighter 19/ wizard 20) though I could have stats of

15, 13, 11, 13, 7, 7

and probably ending at 20, 14, 12, 20, 7, 7

So a difference of -1 modifier on three key abilities to start versus +2 con and -4 str at 20 in return for +1 BAB strong reflex saves throughout, 4 extra monk style feats, 18 levels of monk abilities (with super low wisdom), and an extra fighter bonus feat. Bonus style feats would probably be monkey, dragon, ki rin, or crane ones. Qi gong barkskin and ki leech seem attractive.

With the gestalt I would at some point pick up mythic armor mastery and go with mithral breastplate with brawling armor enhancement while with full monk I might stick armorless throughout.

The wizard side is mostly for utility spells and self buffs plus crafting. I had a heavy wizardly blasting emphsasis on the EK incarnation but with SR and energy resistant demons the main foes and going champion instead of archmage I'm not planning on a lot of that anymore. I want to play this character punching demons in the face even though it is less optimal than full focus casting.

Would triple gestalting be worth it mechanically?

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