Final Rest Inquisition and non-bludgeoning weapons


Rules Questions

Dark Archive

Disruption wrote:


A disruption weapon is the bane of all undead. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. A disruption weapon must be a bludgeoning melee weapon.

Strong conjuration; CL 14th; Craft Magic Arms and Armor, heal; Price +2 bonus.

Final Rest Inquisition wrote:
Unravel Animation (Su): At 8th level, when you activate your bane ability with undead as the creature type, you can choose for your weapon to instead gain the disruption weapon special ability. The DC to resist this effect is equal to 10 + 1/2 your inquisitor level + your Wisdom modifier.

Would an inquisitor be able to use this ability on a scimitar or longsword?

Grand Lodge

Necro. I am looking at making a undead killer inquisitor who uses a longsword so this is an important question for me ATM.


Necro. Would like to know the answer too.


Do any one know?


Necro'd twice?

This seems like a job for a final rest inquisitor...

rolls d20

Anyway, I would imagine it wouldn't, since this is kind of like a keen thing, only the exact opposite kind of damage. If I remember correctly, keen doesn't work, even if you find a way to get it on bludgeoning. You might need a specific clause that allows you to skip the type prerequisite.

did the thread make its dc14 will save?


i think it failed the save

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