Use of the word evil


Pathfinder First Edition General Discussion


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Something occurred to me in one of the eleven million alignment threads (making this the eleven millionth and one) and that is the specific use of the word "evil".

Evil has a very strong connotation to it. Very rarely do we call things or people "evil". If someone is a shoplifter we'd call them immoral, a thief, maybe a bad person. But evil? Generally calling someone evil is reserved for the worst of the worst: murderers, rapists, and truly heinous acts. It usually has a religious connotation as well as someone who is a pawn of the devil and destined for hell (or whatever version someone's religion uses).

This raises the question, does the word evil and how we look at it from our modern perspective affect how we should view it as an alignment? If so I'd think lesser immoral behavior would have to fall under neutral.

Or is it just semantics and "evil" should refer to people who habitually engage in immoral/bad behavior.

Or should we view it from a more in-game/method approach and thus a traditional-conservative perspective i.e. how would the medieval (pre-modern if you prefer) people of the setting view this act? This would mean many lesser crimes would be viewed as sins and wicked (and thus the person would be viewed as evil).


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Yes, "Good" and "Evil" are loaded terms. Call it "Merciful" and "Natural" instead.


I'm not sure what you mean unless you're saying that Merciful (good) is the opposite of natural (evil) as in a Hobbsian view that nature is harsh and brutal like the acts of an evil (natural) person.


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I always got the impression that these sorts of games used capital-letter Good and Evil deliberately. It lets players retreat into a romanticized world where wrecking face isn't fraught with the sort of moral ambiguity that it would be in the real world. It provides an outlet for the frustration and powerlessness a lot of people in the target demographic feel when they deal with real life, and see behavior tinted in very uncomfortable shades of grey taking place throughout their culture.

As I've mentioned in one or two of the eleven million recent threads, that's always been something about these games that I really didn't like, for a variety of in-game reasons (most of which boil down to the presence of a pantheon of gods).

That said, I think that the traditional approach to alignment that Pathfinder preserves does serve its meta-purpose for a lot of players. Being able to put on the three-tone RPG morality goggles and have right and wrong handed down from on high is an escape a lot of people value, even if they're not consciously playing for that reason.

Just 2cp; not a value judgement on people who are happy playing this way.


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MattR1986 wrote:
I'm not sure what you mean unless you're saying that Merciful (good) is the opposite of natural (evil) as in a Hobbsian view that nature is harsh and brutal like the acts of an evil (natural) person.

That, and Evil is pretty much the Law of the Jungle, Might Makes Right. It's natural that the strong subjugate he weak. It's natural that I take what you're too weak to hold.


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The law of the jungle from the Jungle book was not merely Eat or be eaten, coincidentally.

Might makes right is far better, though it still encompasses only a subset of what is evil. Someone wholly uninterested in being right, unapologetically merely taking what they want, would not be covered. Note that any philosophy that denies an objective truth to instead merely see every judgement as wholly subjective works directly toward might makes right - in the absence of objective moral rules, whoever is strongest gets to write the rules.

Natural is a word that has no business being used in discussions about morality, and needs being taken down a few notches. There is nothing more natural than dying of cholera. Cue lovely visuals.

But yes, evil is a difficult word. I don't know that there are any good replacements available, though.

Silver Crusade

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Arguably evil is the most unnatural thing you can get.

If you take the view that evil represents a state of privation (There is not where there should be.) This is tied in with the idea that there is no 'pure evil' as existance itself is a positive good (its better to exist then not exist), thus implying a being who is purely evil doesn't get to exist and therefore all evil creatures are intrinsically corrupted/damaged good ones.

Then we also get into teleological approaches.

I again state that bringing RAW discussions into this is an exercise in futility, the brief non-offensive descriptions provided in the Core Rulebook are not precisely concepts that hold up to indepth philosophical analysis (nor were they meant to) just like the rules don't hold up to indepth analysis in the fields of biochemistry, economics, or physics (nor are they meant to).


Altruism verses Selfishness?

Silver Crusade

"Altruism" does not by nature prevent someone from being evil.

"Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their consciences" - C. S. Lewis.

There's also an old medieval tale about a man named Cenodoxus, he ran charities, spoke kindly, minister to the sick and needy and then, quite terrifyingly, at his funeral when they were eulogizing him his body began to proclaim he was being sent to hell as he was vainglorious and prideful, his apparently good work being done solely for his own mollification.

The issue that a game system runs into with the alignment scale is the 'don't offender our customers' angle. Nobody wants to put things into the alignment scale that will result in customers feeling like they're being slotted into one of the dodgier categories.


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I like C S Lewis quite a bit. However ...

By definition cenoduxus would not be an altruist, because ...

the principle or practice of unselfish concern for or devotion to the welfare of others (opposed to egoism ).

**unselfish** concern or desire for ...

If your good work is being done for your own mollification, the result may still be good works, but it isn't altruism.

Silver Crusade

Ah! Good point.

I'd still be cautious about utilizing 'altruism' as the polestar term for good.

To paraphrase another Lewis quote 'She lives her life for others, you can tell the others from the hunted look in their eyes.'


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The term 'evil' should be reserved for truly awful, unnatural, and horrifically abusive things... like spoiling the end of movies.

Simon Milligan: Hecubus, have you seen the movie Presumed Innocent?
Manservant Hecubus: Yes I have, Master--and his wife killed her.
Simon Milligan: But Hecubus, I haven't seen the movie yet... Evil. Evil!
--Kids in the Hall--


Personally I view good and evil as two ends to a spectrum. A number line if you will. Evil is the negative numbers, Good is the positive numbers, and 0 is neutral. There are gradients to good and evil (and in truth to neutrality as well) but something that is just a little evil is still evil. It wont change your alignment all on its own, but repeat it enough and it might be a different story.


Look up the catholic concept of venial sins vs mortal sins, mor less.


The argument of natural law can go both ways if you look at Rousseau who made the argument that natural law was better than man-made law.

And I don't know Claxon. Would a little evil repeatedly (like being a cleptomaniac) eventually make someone into Chaotic Evil? I don't think so.

Altruism also changes from culture to culture. In a western culture we often hold the Christian view that humility is highest and the poor man who donates 40% of his income and says nothing is better than the rich man who donates 10% and boasts.


MattR1986 wrote:
And I don't know Claxon. Would a little evil repeatedly (like being a cleptomaniac) eventually make someone into Chaotic Evil? I don't think so.

It's more complicated than that though. Repeatedly requires context. Is it something that happens everyday? Once a month? Once a year. If it's something that occurs everyday the small evil acts accumulate to shift your alignment to evil. If you commit only a small evil act once a year the rest of the non-evil stuff makes up the bulk of your alignment and you would likely never shift to evil.

Also, stealing isn't definitively evil. If anything it's chaotic, but not really evil. Unless you're stabbing or threatening people to get it.


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Looking at games from a Christian-centric viewpoint naturally skews our definition of good and evil.

It might make an interesting comparison to use a different religious tradition as the basis for morality. It might be hard to play most RPGs as we do now if good and evil were defined by (for example) Buddhism rather than Christianity. Certain radical views on interpreting Shari’a Islamism could make female adventurers automatically evil. Shinto clerics couldn't heal by touch without becoming unclean (not really evil but you get the idea).*

I like to create religions which have the occasional twist on the norm, such as it being considered evil for an unmarried man to have 'relations' with a woman. Not just morally wrong, but downright evil! Obviously, the PCs will know as much about such laws as their characters would, I'm not that nasty.

*I ought to point out that I'm not knocking anyone's religion here. Given that I personally think it is all arguing about whether one person's invisible friend is better than the invisible friend of another person, I am in no position and have no desire to say that one religion is better or worse than another. I'm just using cherry-picked examples to illustrate how morality changes according to religious belief.


That's what I mean. These minor acts are immoral, but it seems to me it would take far more severe acts to cross over from Chaotic/neutral to evil. There was a thread recently where the DM said using mind control was evil. Is it morally wrong and violating someone's privacy and free will? Yes. Evil? I'm not so sure.

I'm not so sure it's how sporadic the acts are as much as the mentality/intent of the offender. If today you stabbed an old woman in a parking lot and did it because she was in your way escaping a crime, and you had absolutely no remorse for doing it, you'd probably be seen as evil/a monster and lacking any conscience, even if it was just once.

I would say conscience and remorse/guilt would play a large part in change of alignment. This is definitely something a DM could/should integrate into the game for the Player to RP his coping with the guilt for committing an evil act.


MattR1986 wrote:
That's what I mean. These minor acts are immoral, but it seems to me it would take far more severe acts to cross over from Chaotic/neutral to evil. There was a thread recently where the DM said using mind control was evil. Is it morally wrong and violating someone's privacy and free will? Yes. Evil? I'm not so sure.

Casting mind controls spell themselves are not evil, but whatever ends you use it for certainly could be. Many times it is (in my experience).

Quote:
I'm not so sure it's how sporadic the acts are as much as the mentality/intent of the offender. If today you stabbed an old woman in a parking lot and did it because she was in your way escaping a crime, and you had absolutely no remorse for doing it, you'd probably be seen as evil/a monster and lacking any conscience, even if it was just once.

I think you've misunderstood what I was saying. I was only saying small acts of evil commitedly infrequently wouldn't change your alignment. And also that small acts of evil commited daily would over a period time change your alignment to evil. But stabbing someone (old lady or not) because they're in your way is a majorly evil act. Depending on the exact circumstance your alignment might shift immeadiately.

Quote:
I would say conscience and remorse/guilt would play a large part in change of alignment. This is definitely something a DM could/should integrate into the game for the Player to RP his coping with the guilt for committing an evil act.

Conscience and remorse do play a role, at least if you want them to. It's why the atonement spell exists in the first place. It's like the Pathfinder version of Penance and saying your "Hail Mary"s for what you did.


Note I'm not talking about anything but big e evil and little e evil. Regardless, even if you say "non Christian' you could go through just about every major religious text in existence now and probably compile a list of things that they agree are 'sins' or 'bad'.


MattR1986 wrote:

The argument of natural law can go both ways if you look at Rousseau who made the argument that natural law was better than man-made law.

And I don't know Claxon. Would a little evil repeatedly (like being a cleptomaniac) eventually make someone into Chaotic Evil? I don't think so.

Altruism also changes from culture to culture. In a western culture we often hold the Christian view that humility is highest and the poor man who donates 40% of his income and says nothing is better than the rich man who donates 10% and boasts.

Is that really about humility though? It seems you would have just as much argument that the 'better' is about the percentage. The rich one gave a percentage that didn't hurt them where the poor one gave an amount they almost certainly felt the effects of in their daily life. One cut into fat in giving, the other cut into bone.


Of course, because behind every organised religion is an attempt to draw up rules to allow humans to live together in close communities without constantly beating each other up or killing each other. No coincidence that major organised religion starts (as far as we know) at the same time as cities.

Therefore, at the heart of most organised religions there are rules to stop you randomly killing, pinching your neighbour's ox, sleeping with your neighbour's wife and so on. All things to avoid social unrest when neighbour A decides to go pre-medieval on neighbour B. There were very likely similar social rules in pre-city civilisations, but whether they were The Word Of God/Sky Spirit/The Ancestors or whatever, we'll probably never know.


Sadurian wrote:
Looking at games from a Christian-centric viewpoint naturally skews our definition of good and evil.

It's also worth noting that the moral compass of modern fantasy as a genre was very heavily influenced by the beliefs of the man who wrote its seminal work; Tolkein was a devout Roman Catholic. The stark Good vs Evil dichotomy LoTR is pretty clearly an allegorical reflection of his faith and the lens he viewed the world though.

We've inherited a great deal of that worldview in these games, along with his elf/halfling/dwarf/wizard/dragon cultural stereotypes.


Pupsocket wrote:
MattR1986 wrote:
I'm not sure what you mean unless you're saying that Merciful (good) is the opposite of natural (evil) as in a Hobbsian view that nature is harsh and brutal like the acts of an evil (natural) person.
That, and Evil is pretty much the Law of the Jungle, Might Makes Right. It's natural that the strong subjugate he weak. It's natural that I take what you're too weak to hold.

Except for the fact that the "law of the jungle" applies to non-sentient animals. That is why despite being vicious killers animals are mostly Neutral. Sentient creatures have a choice in how they will act. It is this opportunity that makes their actions good or evil. Thus a savage killer human is Evil but a savage killer croq is Neutral.


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Claxon wrote:


Also, stealing isn't definitively evil. If anything it's chaotic, but not really evil. Unless you're stabbing or threatening people to get it.

No, it's Evil as a baseline. You are f#!+ing over people who have done you no wrong to benefit yourself. That is the very definition of evil. It's the shallow end of evil, and you can get away with a lot of stealing before losing your Neutral or even Good alignment, but it's still Evil.

But most heroic thieves are either subsistence thieves (Aladdin), where actual survival is the motive, not gain at the expense of others, or community champions fighting an oppressive regime (Robin Hood).

Silver Crusade

Pupsocket wrote:
Claxon wrote:


Also, stealing isn't definitively evil. If anything it's chaotic, but not really evil. Unless you're stabbing or threatening people to get it.

No, it's Evil as a baseline. You are f&%~ing over people who have done you no wrong to benefit yourself. That is the very definition of evil. It's the shallow end of evil, and you can get away with a lot of stealing before losing your Neutral or even Good alignment, but it's still Evil.

But most heroic thieves are either subsistence thieves (Aladdin), where actual survival is the motive, not gain at the expense of others, or community champions fighting an oppressive regime (Robin Hood).

This got covered in another thread, I wish I had the link handy.

The 'good thief' is typically either preserving his life through the only means available, Alladin for example stops thievery once he can eat legally, or in the Robin Hood case, is actually acting in a restorative fashion towards the social order (These taxes are unjust, ergo, I am replenishing the overtaxed peasants with the stuff that was taken from them in the first place, kinda).

Just like we should be cautious of having 'altruism' be our polestar for good, we sure as hell should be cautious of having 'resisting oppression' as our polestar for good.


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Pupsocket wrote:
Claxon wrote:


Also, stealing isn't definitively evil. If anything it's chaotic, but not really evil. Unless you're stabbing or threatening people to get it.

No, it's Evil as a baseline. You are f#@@ing over people who have done you no wrong to benefit yourself. That is the very definition of evil. It's the shallow end of evil, and you can get away with a lot of stealing before losing your Neutral or even Good alignment, but it's still Evil.

But most heroic thieves are either subsistence thieves (Aladdin), where actual survival is the motive, not gain at the expense of others, or community champions fighting an oppressive regime (Robin Hood).

I think context is required. Cleaning out a poor person's few coppers for fun or just to be sadistic is evil. Stealing trifles from a rich person to feed a starving kid, not so much. I think there is a difference in kind there, not just a difference in degree.


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Even without context, is someone who made his money car-jacking from 17 to 60 years old "evil"? He's immoral, a criminal, and frankly a d***, but I find it very hard to say that a crime against property makes an evil person. Even a corrupt politician who skims is a crook, but "evil" is a bit strong of a word unless they were causing severe hardship to others for their own gain.

As someone mentioned, when RPGs all share having LotR roots it lends itself to have that "good vs. evil" dichotomy. Evil though is such a strong and loaded word to use, especially in such a limited, nominal (categorical) system. It especially creates issues when the expectation of players is "oh it's evil, kill it" and they'll feel perfectly justified in doing it. There's no degrees where the DM usually says they're "evil-lite" or "Evil One with just one calorie of evil".

It's such a staple to D&D that I doubt PF or 3.x stuff (or new D&D versions) will toss or it greatly modify it. I wish the devs would consider a modification to a simple interval system i.e. The NPC Baddie is Lawful 2 Evil 4. It would only add a page or two to clarify what each number entails.


MattR1986 wrote:

Even without context, is someone who made his money car-jacking from 17 to 60 years old "evil"? He's immoral, a criminal, and frankly a d***, but I find it very hard to say that a crime against property makes an evil person. Even a corrupt politician who skims is a crook, but "evil" is a bit strong of a word unless they were causing severe hardship to others for their own gain.

As someone mentioned, when RPGs all share having LotR roots it lends itself to have that "good vs. evil" dichotomy. Evil though is such a strong and loaded word to use, especially in such a limited, nominal (categorical) system. It especially creates issues when the expectation of players is "oh it's evil, kill it" and they'll feel perfectly justified in doing it. There's no degrees where the DM usually says they're "evil-lite" or "Evil One with just one calorie of evil".

It's such a staple to D&D that I doubt PF or 3.x stuff (or new D&D versions) will toss or it greatly modify it. I wish the devs would consider a modification to a simple interval system i.e. The NPC Baddie is Lawful 2 Evil 4. It would only add a page or two to clarify what each number entails.

Crimes against property aren't evil? Say you make sure someone is out of their house first, then burn it down. Not evil?


RDM42 wrote:

Crimes against property aren't evil? Say you make sure someone is out of their house first, then burn it down. Not evil?

Context: Your evil character has started the process of atonement. He's been order by the BBEG to chain shut the doors of the tavern and immolate everyone inside it, making sure that none escape. He knows the BBEG is too busy to go sifting through the ashes to look for corpses, but he'll definitely notice if the tavern isn't burnt down.

Instead, he warns everyone, distracts some of his evil comrades to allow the patrons to flee, and then burns down the tavern. Property crime, arson, disobeying orders. Is it an evil?


aboniks wrote:
RDM42 wrote:

Crimes against property aren't evil? Say you make sure someone is out of their house first, then burn it down. Not evil?

Context: Your evil character has started the process of atonement. He's been order by the BBEG to chain shut the doors of the tavern and immolate everyone inside it, making sure that none escape. He knows the BBEG is too busy to go sifting through the ashes to look for corpses, but he'll definitely notice if the tavern isn't burnt down.

Instead, he warns everyone, distracts some of his evil comrades to allow the patrons to flee, and then burns down the tavern. Property crime, arson, disobeying orders. Is it an evil?

That's adding other things into the equation. Saying property crime, depriving someone of their livelihood and accumulated possessions isn't evil is a bit odd to me.


I liken the above example to the corruption one I gave. If you burn down someone's house you are most likely making them homeless and destitute to where they may go hungry and cold. If you took someone's favorite chair into the street and lit it on fire will they be upset? Sure, but they'll live and get over it. It's just stuff. It's d***ish and depending on what it was could be pretty messed up to do, but that doesn't mean (to me) that the person who did it is "evil".


Pupsocket wrote:
MattR1986 wrote:
I'm not sure what you mean unless you're saying that Merciful (good) is the opposite of natural (evil) as in a Hobbsian view that nature is harsh and brutal like the acts of an evil (natural) person.
That, and Evil is pretty much the Law of the Jungle, Might Makes Right. It's natural that the strong subjugate he weak. It's natural that I take what you're too weak to hold.

I have to disagree on this point. Morality is as natural as anything else. Consider this:

Lions kill and devour gazelles.
Wolves kill and devour elk.
Ants kill (and sometimes eat) other insects.

..but how often to these animals kill and slight others of their species? While I'm no zoologist, I'd make a layman's guess that the answer is not very often, but if they did, the species wouldn't survive.

The concept of morality can be seen as simply a more intricate—as every part of our minds are more intricate—than what appears to be an inherent "species-preservation" that most animals have, especially social ones like wolves and, of course, human beings. It's essential to the existence of civilization.

So I contest the claim that morality is in any way not "natural", as it's the only reason humans dominated the planet in the first place.


Dot for later. Blaaaaaaaaaaaaarg. Time.


C. S. Lewis was a hack and a liar.

That is all.


Its a misconception that animals don't kill their own species. They rip each other's throat out, eat/murder their sexual partner and sometimes eat/kill their own offspring.

Do they go on murder sprees? No, not really, but they do kill their own kind.

Liberty's Edge

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blahpers wrote:

C. S. Lewis was a hack and a liar.

That is all.

Speaking as someone who does not share Mr. Lewis's religious beliefs in the least...I could not possibly disagree with you more.

C.S. Lewis was pretty g!*##+n awesome.

Silver Crusade

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Ellis Mirari wrote:

Lions kill and devour gazelles.

Wolves kill and devour elk.
Ants kill (and sometimes eat) other insects.

..but how often to these animals kill and slight others of their species? While I'm no zoologist, I'd make a layman's guess that the answer is not very often, but if they did, the species wouldn't survive.

Not a zoologist either, but I do know that lions make a routine habit out of murdering other Lion's young. Ants are perpetually at war with other ant colonies (with ants, its usually best to envision them as giant extensions of their Queen, and the Queens don't seem to get along).

Snakes attack snakes, chimpanezees behave as if they were all little Heinrich Himmlers to one another, and Dolphins are rapists and murderers.

Nature is red in tooth and claw, but animals are not moral actors.

blahpers wrote:
C. S. Lewis was a hack and a liar.

Your opinions regarding Mr. Lewis are something I obviously do not agree with. I also admit I have trouble seeing how its relevant. If you raise this issue to oppose the quotes I provided earlier, its simply ad hominem tu quoqe . Or to put it simply, if a smoker tells you that smoking is bad for your lungs and keeps smoking, its still bad for your lungs regardless of him not following his own advice.

The quotes stand on their own merit, as I imagine most people can see. Even if we were to accept that Mr. Lewis were a horrible individual (which I don't, mind), this in no way impedes the statements.

Let's not step off topic to have discussions that aren't relevant and which may prove unnecessarilly inflammatory.


Spook205 wrote:
Ellis Mirari wrote:

Lions kill and devour gazelles.

Wolves kill and devour elk.
Ants kill (and sometimes eat) other insects.

..but how often to these animals kill and slight others of their species? While I'm no zoologist, I'd make a layman's guess that the answer is not very often, but if they did, the species wouldn't survive.

Not a zoologist either, but I do know that lions make a routine habit out of murdering other Lion's young. Ants are perpetually at war with other ant colonies (with ants, its usually best to envision them as giant extensions of their Queen, and the Queens don't seem to get along).

Snakes attack snakes, chimpanezees behave as if they were all little Heinrich Himmlers to one another, and Dolphins are rapists and murderers.

Nature is red in tooth and claw, but animals are not moral actors.

Hang on now. This is pure anthropomorphism. Animals kill, they don't murder. They don't make war. They don't rape.

Moral Universalism among humans is one thing, (although I don't much care for it) but trying to ascribe human motivations to non-humans is folly. Even in so-called western culture, awareness of a moral transgression is required as part of the standard for determining guilt in cases where humans do such things. That's not a modern view either, go back as far as Hammurabi and you can find parallels.


Pupsocket wrote:
Yes, "Good" and "Evil" are loaded terms. Call it "Merciful" and "Natural" instead.

Hm. Also rather loaded terms. (Although which terms won't be, at this point?)

I'd go with "Benign" vs. "Malign"

Mercy is another one of those human value judgements. Contrasting it with nature (which humans are just one strand of), seems to be an easy out for us. It lets us put nature in a conceptual box and say "we are better than this because we are capable of guilt". The only reason we're not in the box ourselves at that point is because we built a box deliberately too small to fit in.

The capacity for guilt, imo, is really the only meaningful criteria for sentience.


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For me, I compose the morality in my game in what I feel is correct or incorrect. Stuff like the Interrogation spell would be Evil, and by extension torture is Evil. I like to use the Chaotic and Lawful dynamics a fair bit, (taking the example of stealing, that would be Chaotic and possibly Evil or Good depending on circumstance and motivation). The point I'm trying to make is that Alignment is a very diverse thing, and though it is very much an arbitrary creation by the game designers, it is merely a tool that is subject to our own interpretations. Coming to a consensus about anything in this thread (or any like it) is very difficult, and even then...

bleh.


Dolphins do indeed gang rape female dolphins.

Besides that, yes lawful and unlawful are a little more clear as to whether things are legal or illegal (chaotic). This could go down a murky path of what was the intent of the law and all that jazz but I find it unlikely the pcs will end up in a supreme court arguing whether or not a law was constitutional or going through a detailed legal process from arraignment to sentencing of a trial.


TRIGGER WARNING: Sexual Assault

MattR1986 wrote:

Dolphins do indeed gang rape female dolphins.

No, they don't. Rape is when humans do it. Coercive intercourse in other species doesn't have any of the moral or ethical issues associated with it that human behavior does. This is a thread explicitly centering on semantic and moral distinctions. Is there coercive intercourse among non-humans? Yes, undeniably. Is it rape? No. Does the fact that other species engage in coercive intercourse provide some sort of moral or biological justification for the practice of rape among humans? No.

Dolphins don't rape each other. Primates don't murder each other. Birds don't commit theft. Jellyfish don't commit assault.

EDIT: inb4 "ZOMG ur trivializing rape!" I'm not. I'm deadly serious about it. I was raped as a child. (This is not an appeal to authority, simply a statement of fact). Rape should be punishable by death, imo. It's easily in the top 5 worst things humans do to each other. Humans.


MattR1986 wrote:

Even without context, is someone who made his money car-jacking from 17 to 60 years old "evil"? He's immoral, a criminal, and frankly a d***, but I find it very hard to say that a crime against property makes an evil person. Even a corrupt politician who skims is a crook, but "evil" is a bit strong of a word unless they were causing severe hardship to others for their own gain.

As someone mentioned, when RPGs all share having LotR roots it lends itself to have that "good vs. evil" dichotomy. Evil though is such a strong and loaded word to use, especially in such a limited, nominal (categorical) system. It especially creates issues when the expectation of players is "oh it's evil, kill it" and they'll feel perfectly justified in doing it. There's no degrees where the DM usually says they're "evil-lite" or "Evil One with just one calorie of evil".

It's such a staple to D&D that I doubt PF or 3.x stuff (or new D&D versions) will toss or it greatly modify it. I wish the devs would consider a modification to a simple interval system i.e. The NPC Baddie is Lawful 2 Evil 4. It would only add a page or two to clarify what each number entails.

We ahve the weird situation in our group where the LE Hellknight and the LG Paladin get on better with each other than they do with the CN druid....it's a dysfunctional party held together by demon and daemon killing tbh honest.


I'd rather not veer off course here to discuss whether or not something is dolphin-rape.

If someone detects as evil there's an expectation that they've done some pretty heinous stuff. In a game with a history of evil monsters that murder-kill anything in sight, how many threads have we seen where a DM is frustrated that the PCs auto-kill people in a LE town or a LE NPC? "Well, they were evil". There's usually this expectation that evil = really bad and kill it. That it's done something heinous and deserves to die. Does a merchant who bribes and tax evades deserve to be killed? I don't think so. Is an official who creates rules to benefit himself deserve a critical hit? I don't think so. The alternative is to sit there and ask someone what they've done wrong. Not many Players are going to do that when they know it could lead to them getting attacked first and lose the tactical element of surprise.


MattR1986 wrote:
I'd rather not veer off course here to discuss whether or not something is dolphin-rape.

Fair enough, although I'll readily admit to being confused as to why you started the discussion if you didn't want to have it. Let us move on.

MattR1986 wrote:
If someone detects as evil there's an expectation that they've done some pretty heinous stuff.

Does that expectation actually fit the reality of the mechanics of the game though?

Baby goblins detect as evil. Do you have to wait until they grow up and actually do something heinous, or are you justified in wrecking baby-face?


You had brought up about 8 posts above that animals don't rape which is why I responded.

And, I have actually been in that exact situation in

Spoiler:
ROTRL when we went to thistletop and there were cages with baby goblins

We killed them all, but when I had thought back on it, that was pretty evil. The DM didn't pay any mind to it, but infanticide is extraordinarily heinous. It was like a scene from Platoon that we killed all of them. Goblin is a PC option. For all you know one of them could have grown up to be a great hero. Since PF has more of an idea of a balance of nature vs. nurture than previous editions (goblins aren't just inherently evil), yes I'd say its evil.


MattR1986 wrote:

And, I have actually been in that exact situation in ** spoiler omitted **

We killed them all, but when I had thought back on it, that was pretty evil. The DM didn't pay any mind to it, but infanticide is extraordinarily heinous. It was like a scene from Platoon that we killed all of them. Goblin is a PC option. For all you know one of them could have grown up to be a great hero. Since PF has more of an idea of a balance of nature vs. nurture than previous editions (goblins aren't just inherently evil), yes I'd say its evil.

Me too. Looking at the entries on goblins though, they're listed as being either CE or NE by nature (as well as incredibly unpleasant and vicious), with the "mostly" bone thrown in for goblinoid PC angsty Drizzt-clones. Honestly this is one of the reasons the alignment axis system is a white elephant, in my opinion. It mixes objective alignments with subjective behaviors and then pretends that they're equivalent.

"Treat X as objectively Evil for mechanical purposes; But it might not actually be evil at all, in which case, GOTCHA!"

"Treat Y as objectively neutral, unless you do something Evil with it; But we're not going to define which actions are Evil, so...GOTCHA!"

"Treat Z as objectively Good, no matter what you do with it, because PC's are GOOD, and the we didn't write about anything much other being GOOD in the alignment section."

No sir, I don't like it. :/

Is there a mechanical method to determine how evil things are? ie. Random encounter of 12 goblins, what are the odds that one of them isn't actually Evil by alignment? Something like that would go a long way towards uncrippling the baseline system. We don't need rules for everything under the sun, but the lack of something like that seems like a pretty basic flaw unless species are actually 'inherently' evil all the time.


This is in the PRD for Monsters:

Quote:
Alignment, Size, and Type: While a monster's size and type remain constant (unless changed by the application of templates or other unusual modifiers), alignment is far more fluid. The alignments listed for each monster in this book represent the norm for those monsters—they can vary as you require them to in order to serve the needs of your campaign. Only in the case of relatively unintelligent monsters (creatures with an Intelligence of 2 or lower are almost never anything other than neutral) and planar monsters (outsiders with alignments other than those listed are unusual and typically outcasts from their kind) is the listed alignment relatively unchangeable.

I don't recall 2e making that distinction. Like I said, there's been a shift from evil by nature to evil by nature and/or nurture, however after decades of D&D developing its own norms, it's become the expectation of players in D&D that "orc? Evil. Kill it." is Standard operating procedure

This can be shifted for D&D, but it won't be overnight and how 5e and future are developed will affect this change as well.


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My exact wording may have given the wrong impression, but I never claimed that animals do not kill others of their own species: but predatory animals don't kill each other nearly as often as they kill animals of different species. And that's because their species wouldn't survive if they did.

I'm not anthropomorphizing animals. I'm doing the opposite. Humans developed morals because we needed to in order to survive and thrive, just like many other animals did. We simply have the ability to name the aspects of ourselves and ascribe meaning to them (meaning which may or may not be true).

And on the subject of sex habits, there are plenty of animal species that mate for life, and plenty that are promiscuous. To say that one is "unnatural" and another is not is just uninformed.

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