Warpriest Clubber


Advice

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Grand Lodge

So, I am looking to build my first PFS PC, and I have an idea of what I want, but not too sure how to go about it.

Concept Basics:

Warpriest.

Tiefling.

Main weapon focus, Club.(This is a must)

PFS legal.

Any ideas?

Liberty's Edge

At some point grab Quick Draw so you can throw 'em and keep a few for that purpose. I mean, why not?

Beyond that...standard melee combatant/Tiefling advice seems reasonable.


+1 to club throwing.


.....is it wrong that my first thought was to suggest something with the moon domain so you could have an eyebeam laser light show?

Well, other than the fact that warpriests don't have domains, and thus darkness does not get subdomains.

Anyway, any thoughts on tiefling specific material? I mean, for just two feats you can get See in Darkness if you take fiend sight twice. Always a nice ability to have.

EDIT: Best. Idea. Ever. Light spell, on the club. Twirl those glow sticks. Also, grab harmonizing armor. Because one man rave.


blackbloodtroll wrote:

So, I am looking to build my first PFS PC, and I have an idea of what I want, but not too sure how to go about it.

Concept Basics:

Warpriest.

Tiefling.

Main weapon focus, Club.(This is a must)

PFS legal.

Any ideas?

First grasp the club with one hand.

Second, place your other hand just underneath that hand.

Make sure your grip is comfortable.

Swing in the general direction of the bad guy.

Repeat until victory.

But really worship Gorum, grab strength and destruction blessings. And then smack things. Smack them hard.

Not smacking hard enough, fervor in some buffs, sacred weapon your implement, bless your weapon.

Grab fate's favored so your quickened2nd level divine favor's give you a +2 luck bonus on attack and damage.

First level feat? Improved initiative to begin the smacking sooner. 3rd? Power attack to smack them harder.

RPG Superstar Season 9 Top 16

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Get Bane (Animals) on your club and poach some seals.

Grand Lodge

I kind of like the Hand of the Acolyte from the Magic Blessing, but it's not completely needed.

I am thinking Qlippoth-Spawn Tiefling, and nabbing the prehensile tail alternate racial trait.

Also, is it really worth it to focus on ranged? I mean, I could go Two-Handed Thrower, and what not.

Scarab Sages

Since this is for PFS a wood oracle may be a better clubber than Warpriest. You will still have psuedo full bab with wood bond, can self buff with Shillelagh which will be useful for most if not all of you PFS career where your sacred weapon damage wont catch up to shillelagh, and the mystery powers are generally better than blessings. You loose out of Fervor, but you get full spellcasting in exchange.

If you were to swap Aasimar for Tiefling, the Favored class bonus on wooden armor would let you not have to buy armor as well as a weapon, which will make you rich in PFS. Angel Blooded have perfect stats for this.

Aasimar Oracle is a stretch from Tiefling warpriest though, so if it doesn't fit with your concept, that's cool.

Edit: Besides, since Warpriest is still in playtest, it will force you to buy the book when it comes out, and you may have to make some major changes to the character if there are any changes between the playtest version and the release.

Grand Lodge

Warpriest is playtest, but that one of the reasons I want to play it.

Tiefling is for the look, and feel I want to go for.

Grand Lodge

I notice there are some "standard Warpriest build" posts, but I have no idea what that is.

What are "standard Warpriest" tactics?


NEver heard of such things.

I imagine it involves spending swift actions on any number of your various resources.

Until the book comes out though I'm not going to get deeper into it.

Sczarni

Grab the Bludgeoner feat, and also a level of monk, so you can fight unarmed after you've thrown all your clubs. Use Bludgeoner with your fists too. Then call yourself Clubber Lang. *rimshot*

Grand Lodge

I don't really want to multiclass.

Scarab Sages

There is absolutely no reason to multiclass monk as a warpriest. If you want to do unarmed damage, just take irori as your deity and weapon focus unarmed strike. Poof: you have a d6 unarmed strike just like a monk, except this scales with your warpriest level instead of being stuck at d6 forever.

Grand Lodge

I considered taking the Two-Handed Thrower feat.

Not sure if I should focus on throwing though, as the Sacred Weapon ability seems to work wonky with thrown weapons.


How so? Is it one of those damage reverts to normal once weapon leaves your hands deal?

Scarab Sages

Major_Blackhart wrote:
How so? Is it one of those damage reverts to normal once weapon leaves your hands deal?

It retains the warpriest damage if thrown, but it looses any enhancement bonuses you give it.

ACG Playtest wrote:

These bonuses only apply while the warpriest is

holding the weapon, and end immediately if the weapon
is sheathed or leaves the warpriest’s possession.


I hate that bit of the Warpriest, actually. I feel like the enhancement bonus should apply to the attack, and then fade off, not fade off before doing the damage.

As someone playing a Warpriest of Gorum right now in a Kingmaker game (converted him from a Cleric), Warpriest tactics primarily consist of:
1. Buff before battle
2. If surprised, spend one point of fervor to cast a buff spell (likely Divine Favor, Divine Power, or Righteous Might).
3. Charge
4. Do damage.

The Warpriest gets a lot of bonus combat feats, but doesn't count as a Fighter for the purposes of prerequisites, so you end up with a lot of excess bonus feats. Pick up a couple other Weapon Focuses, so you have multiple Sacred Weapons.

Sczarni

blackbloodtroll wrote:
I don't really want to multiclass.

I was joking anyway.

Do the clubs have to be one-handed clubs, or is the greatclub also on the table?

Also, which deity has the club as their favored weapon?


Silent Saturn said wrote:
Also, which deity has the club as their favored weapon?

Doesn't actually matter. The Warpriest can use their Sacred Weapon ability with any weapon they have Weapon Focus in, and get all the benefits (scaling damage, enhancements, etc.). You can literally use any weapon with any deity, as long as you have Weapon Focus in it.

Scarab Sages

Silent Saturn wrote:


Also, which deity has the club as their favored weapon?

Mostly empryeal lords, although there is an infernal duke and giant ancestral spirits. It doesn't really matter, because all you need to make a weapon sacred is to take weapon focus in it, and you are not required to take weapon focus in your deity's favored weapon.

List of deities with the club as a favored weapon:
Ancestral Spirits
Cernunnos
Halcamora
Losarkur
Valani


I really like the Warpriest so far, and it's a versatile class that can definitely do some damage. My half-orc Warpriest uses those bonus feats for the Deathless tree.

Scarab Sages

The only reason you would really want to stay focused on your deity's favored weapon as a warpriest is if A: it's a really good weapon (Shiziru, Calistria, Erastil, Lamashtu, Gorum) or B: you are going to be wisdom based and take Guided hand once you can qualify for it after level 4, although this is generally a bad idea and will make low level suck.

Grand Lodge

Well, I haven't actually picked a Deity, yet.

I sort of am shying away from good though.

The Club just always seemed to be the weapon that never got any love.

Thing is, it is cheap, can be wielded in one hand, or two for more damage, and thrown.

With the Warpriest, you can scale the damage.

Grand Lodge

So, as throwing seems, wonky, then just melee?

Power Attack, and two hand it?

Is there a good way to do a little of both?

Grand Lodge

What are some of the better Blessings?

Scarab Sages

Air is great for ranged warpriests, but again the sacred weapon wonkiness makes that better for archers (or halfling warsliners).

Knowledge is good for identifying creatures and then giving you a bonus against them like lore warden.

Liberation is fantastic, giving you a freedom of movement effect at first level.

Trickery gives you copycat as the domain power and greater invisibility at 10th.


Glory is a decent blessing. Destruction and War are pretty standard. Magic Blessing is pretty boss for throwing. Travel and Strength are good too. And strength's first level ability is a swift action, but it only lasts for a round, not 10. Weather might be interesting if you decide to full ranged.


Is the tetsubo on the table as a club option? Its what i came up with when i looked at the idea, Tetsubo, Destruction blessing and either Travel or Liberation. Power attack and a buff or two and you put a barbarian to shame (until the barbarian gets pounce or doubles your HP total)


Don't forget Horn of the Chriosphinx.


I vote for two weapon fighting with double clubs. I know it's not as good mechanically, but it sure would be fun.


Double mending.
That's like beating down the local bully with twin nerf bats til he screams uncle.

Grand Lodge

Torbyne wrote:
Is the tetsubo on the table as a club option? Its what i came up with when i looked at the idea, Tetsubo, Destruction blessing and either Travel or Liberation. Power attack and a buff or two and you put a barbarian to shame (until the barbarian gets pounce or doubles your HP total)

Using the unappreciated Club is sort of the core focus.

Really, it's only thing I would be unwilling to budge on.

I really do like the fun options that the Magic, and Trickery Blessing provide, but if that's not going to work, then that's fine too.

I guess I need to dump Two-Handed Thrower, for Power Attack, if I want to be viable.


blackbloodtroll wrote:

So, as throwing seems, wonky, then just melee?

Power Attack, and two hand it?

Is there a good way to do a little of both?

Get a +1 Returning Club?

Liberty's Edge

Starbuck_II wrote:
blackbloodtroll wrote:

So, as throwing seems, wonky, then just melee?

Power Attack, and two hand it?

Is there a good way to do a little of both?

Get a +1 Returning Club?

Or just carry some spare Clubs and get Quickdraw. Not like they're expensive...

Scarab Sages

Maybe an Aklys? It's a club with a cord to pull it back, so it never leaves your possession, letting you use sacred weapon bonuses with it.

Grand Lodge

Imbicatus wrote:
Maybe an Aklys? It's a club with a cord to pull it back, so it never leaves your possession, letting you use sacred weapon bonuses with it.

Akyls is cool, but like I said, the only real thing I don't want to change, is the focus weapon.

Scarab Sages

Yeah, it's cool. I only threw it out there because it's a club with a cord, so it's still more club than anything else. I get the desire for pure club though.

Grand Lodge

Would Two-Handed Thrower work with the Hand of the Acolyte power of the Magic Blessing?

Grand Lodge

Much of the envisioned fighting style, comes from the character Ayla, from Chrono Trigger.

By the way, I am pretty sure now, that the Two-Handed Thrower does not work with the Hand of the Acolyte power.

Scarab Sages

Huh. I always saw Ayla as a Natural Attack Barbarian or a monk. The art shows her with a club, but all of her gameplay is with claw swipes or kicks.

Grand Lodge

She usually just throws it.

Also, I am likely choosing the natural attack alternate racial trait for Tiefling. Extra Attacks.

I had actually, considered just worshiping the Ancestral Spirits, but don't know if that's a PFS legal deity.

Easy to work with, and fitting.


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And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.

Warpriest: *runs up to dragon* HAHA! FEAR ME AND MY MIGHTY CLUB!

Dragon: That is literally just a stick you picked up from the ground 4 seconds ago...

Warpriest: *swings with divine club of clubbingness*

Dragon: *Dies*

:p. Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.

Grand Lodge

Looks like Ancestral Spirits is not legal.

Nyarlathotep is legal, and is fitting for a Qlippoth-Spawn Tiefling, which seems the mechanically best choice for Warpriest.

Seriously, have you seen the few Qlippoth-Spawn pictures? Tentacle hair, green skin, and lips the look like a long flaccid labia, around a mouth full of teeth that look like a Lantern Fish's who got in a fight.

Nuts.

Anyways, I suppose with the Magic Blessing, I don't need a big ranged focus.

With that in mind, what is a good 1st level feat, as Power Attack is not available until 3rd?


I bet their women put out.

For my half-orc Warpriest who's focusing on melee damage, I chose Fey Foundling as my first level feat. Better healing so I gets more staying power.


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K177Y C47 wrote:

And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.

(...)

Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.

It might just be me, but I find it incredibly refreshing to see a class with a class feature that makes previously uncommon and/or unattractive weapons function well in combat.

It's like the dervish dance magus in reverse.

Scarab Sages

The Brawler archetype did this to a lesser extent. Close Combatant makes anything in close group hit very hard, and the static bonuses + specialization match up pretty nicely with the average damage of a Sacred Weapon's increased damage dice. A Cestus is one of the best weapons in the game when wielded by a Brawler.


Kudaku wrote:
K177Y C47 wrote:

And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.

(...)

Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.

It might just be me, but I find it incredibly refreshing to see a class with a class feature that makes previously uncommon and/or unattractive weapons function well in combat.

It's like the dervish dance magus in reverse.

Oh yeah! I have gotten kind of tired of:

Big guy with really big Falcion.

Big guy with really big compound longbow.

Scrawny guy with a single Scimitar.


The Tetsubo has gotten interesting. Now if only it wasn't an exotic weapon.

Shadow Lodge

Toughness, Tribal Scarring [Raptorscale], and any of the save-booster feats are all nice in PFS for first-level feats.

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