lemeres |
.....is it wrong that my first thought was to suggest something with the moon domain so you could have an eyebeam laser light show?
Well, other than the fact that warpriests don't have domains, and thus darkness does not get subdomains.
Anyway, any thoughts on tiefling specific material? I mean, for just two feats you can get See in Darkness if you take fiend sight twice. Always a nice ability to have.
EDIT: Best. Idea. Ever. Light spell, on the club. Twirl those glow sticks. Also, grab harmonizing armor. Because one man rave.
TarkXT |
So, I am looking to build my first PFS PC, and I have an idea of what I want, but not too sure how to go about it.
Concept Basics:
Warpriest.
Tiefling.
Main weapon focus, Club.(This is a must)
PFS legal.
Any ideas?
First grasp the club with one hand.
Second, place your other hand just underneath that hand.
Make sure your grip is comfortable.
Swing in the general direction of the bad guy.
Repeat until victory.
But really worship Gorum, grab strength and destruction blessings. And then smack things. Smack them hard.
Not smacking hard enough, fervor in some buffs, sacred weapon your implement, bless your weapon.
Grab fate's favored so your quickened2nd level divine favor's give you a +2 luck bonus on attack and damage.
First level feat? Improved initiative to begin the smacking sooner. 3rd? Power attack to smack them harder.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Imbicatus |
Since this is for PFS a wood oracle may be a better clubber than Warpriest. You will still have psuedo full bab with wood bond, can self buff with Shillelagh which will be useful for most if not all of you PFS career where your sacred weapon damage wont catch up to shillelagh, and the mystery powers are generally better than blessings. You loose out of Fervor, but you get full spellcasting in exchange.
If you were to swap Aasimar for Tiefling, the Favored class bonus on wooden armor would let you not have to buy armor as well as a weapon, which will make you rich in PFS. Angel Blooded have perfect stats for this.
Aasimar Oracle is a stretch from Tiefling warpriest though, so if it doesn't fit with your concept, that's cool.
Edit: Besides, since Warpriest is still in playtest, it will force you to buy the book when it comes out, and you may have to make some major changes to the character if there are any changes between the playtest version and the release.
blackbloodtroll |
I considered taking the Two-Handed Thrower feat.
Not sure if I should focus on throwing though, as the Sacred Weapon ability seems to work wonky with thrown weapons.
Imbicatus |
How so? Is it one of those damage reverts to normal once weapon leaves your hands deal?
It retains the warpriest damage if thrown, but it looses any enhancement bonuses you give it.
These bonuses only apply while the warpriest is
holding the weapon, and end immediately if the weapon
is sheathed or leaves the warpriest’s possession.
Phntm888 |
I hate that bit of the Warpriest, actually. I feel like the enhancement bonus should apply to the attack, and then fade off, not fade off before doing the damage.
As someone playing a Warpriest of Gorum right now in a Kingmaker game (converted him from a Cleric), Warpriest tactics primarily consist of:
1. Buff before battle
2. If surprised, spend one point of fervor to cast a buff spell (likely Divine Favor, Divine Power, or Righteous Might).
3. Charge
4. Do damage.
The Warpriest gets a lot of bonus combat feats, but doesn't count as a Fighter for the purposes of prerequisites, so you end up with a lot of excess bonus feats. Pick up a couple other Weapon Focuses, so you have multiple Sacred Weapons.
Phntm888 |
Also, which deity has the club as their favored weapon?
Doesn't actually matter. The Warpriest can use their Sacred Weapon ability with any weapon they have Weapon Focus in, and get all the benefits (scaling damage, enhancements, etc.). You can literally use any weapon with any deity, as long as you have Weapon Focus in it.
Imbicatus |
Also, which deity has the club as their favored weapon?
Mostly empryeal lords, although there is an infernal duke and giant ancestral spirits. It doesn't really matter, because all you need to make a weapon sacred is to take weapon focus in it, and you are not required to take weapon focus in your deity's favored weapon.
List of deities with the club as a favored weapon:
Ancestral Spirits
Cernunnos
Halcamora
Losarkur
Valani
Imbicatus |
The only reason you would really want to stay focused on your deity's favored weapon as a warpriest is if A: it's a really good weapon (Shiziru, Calistria, Erastil, Lamashtu, Gorum) or B: you are going to be wisdom based and take Guided hand once you can qualify for it after level 4, although this is generally a bad idea and will make low level suck.
Imbicatus |
Air is great for ranged warpriests, but again the sacred weapon wonkiness makes that better for archers (or halfling warsliners).
Knowledge is good for identifying creatures and then giving you a bonus against them like lore warden.
Liberation is fantastic, giving you a freedom of movement effect at first level.
Trickery gives you copycat as the domain power and greater invisibility at 10th.
blackbloodtroll |
Is the tetsubo on the table as a club option? Its what i came up with when i looked at the idea, Tetsubo, Destruction blessing and either Travel or Liberation. Power attack and a buff or two and you put a barbarian to shame (until the barbarian gets pounce or doubles your HP total)
Using the unappreciated Club is sort of the core focus.
Really, it's only thing I would be unwilling to budge on.
I really do like the fun options that the Magic, and Trickery Blessing provide, but if that's not going to work, then that's fine too.
I guess I need to dump Two-Handed Thrower, for Power Attack, if I want to be viable.
blackbloodtroll |
Much of the envisioned fighting style, comes from the character Ayla, from Chrono Trigger.
By the way, I am pretty sure now, that the Two-Handed Thrower does not work with the Hand of the Acolyte power.
blackbloodtroll |
She usually just throws it.
Also, I am likely choosing the natural attack alternate racial trait for Tiefling. Extra Attacks.
I had actually, considered just worshiping the Ancestral Spirits, but don't know if that's a PFS legal deity.
Easy to work with, and fitting.
K177Y C47 |
3 people marked this as a favorite. |
And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.
Warpriest: *runs up to dragon* HAHA! FEAR ME AND MY MIGHTY CLUB!
Dragon: That is literally just a stick you picked up from the ground 4 seconds ago...
Warpriest: *swings with divine club of clubbingness*
Dragon: *Dies*
:p. Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.
blackbloodtroll |
Looks like Ancestral Spirits is not legal.
Nyarlathotep is legal, and is fitting for a Qlippoth-Spawn Tiefling, which seems the mechanically best choice for Warpriest.
Seriously, have you seen the few Qlippoth-Spawn pictures? Tentacle hair, green skin, and lips the look like a long flaccid labia, around a mouth full of teeth that look like a Lantern Fish's who got in a fight.
Nuts.
Anyways, I suppose with the Magic Blessing, I don't need a big ranged focus.
With that in mind, what is a good 1st level feat, as Power Attack is not available until 3rd?
Kudaku |
1 person marked this as a favorite. |
And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.
(...)
Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.
It might just be me, but I find it incredibly refreshing to see a class with a class feature that makes previously uncommon and/or unattractive weapons function well in combat.
It's like the dervish dance magus in reverse.
Imbicatus |
The Brawler archetype did this to a lesser extent. Close Combatant makes anything in close group hit very hard, and the static bonuses + specialization match up pretty nicely with the average damage of a Sacred Weapon's increased damage dice. A Cestus is one of the best weapons in the game when wielded by a Brawler.
K177Y C47 |
K177Y C47 wrote:And this is why I am hoping they leave warpriest alone. Now you can do wonky and stupid things like clubbing and slinging and still do respectful amounts of damage.
(...)
Visuals get REALLY rediculous with weapons like, daggers and short spears dealing as much damage as a greatsword.
It might just be me, but I find it incredibly refreshing to see a class with a class feature that makes previously uncommon and/or unattractive weapons function well in combat.
It's like the dervish dance magus in reverse.
Oh yeah! I have gotten kind of tired of:
Big guy with really big Falcion.
Big guy with really big compound longbow.
Scrawny guy with a single Scimitar.
EvilPaladin |
Toughness, Tribal Scarring [Raptorscale], and any of the save-booster feats are all nice in PFS for first-level feats.