Sandor avoided.


Council of Thieves


Pathfinder Adventure Path, Rulebook Subscriber

My group completely avoided Sandor's room and went straight to Ilnerik. Ilnerik is now dead, and the PCs have left Walcort. Ideas on what should be done with Sandor now? Should I leave him in Walcourt just in case the group decides to go back and look around? I'm thinking of holding him until close to the end now.

RPG Superstar 2009 Top 32

Laveral wrote:
My group completely avoided Sandor's room and went straight to Ilnerik. Ilnerik is now dead, and the PCs have left Walcort. Ideas on what should be done with Sandor now? Should I leave him in Walcourt just in case the group decides to go back and look around? I'm thinking of holding him until close to the end now.

That is actually a good question.

Sandor the Strange (Mother of Flies, p. 43) has only a limited loyalty to the Drovenge siblings. Remember, he is only serving the Council of Thieves as a means of serving his true masters.

He will be able to observe the aftermath of the Player's assault. You have to look, how well did the heroes do? He has to make a judgement. Does he still think that the Drovenge siblings are going to win?

  • If he does, then he is likely to go help them.
  • If he does not, then he would most likely cut his losses.


  • Pathfinder Adventure Path, Rulebook Subscriber

    I was thinking that with his prying eyes and scrying and basic spying capabilities he would know what happened to Ilnerik. I'm sure he wouldn't just wait for the PCs to come back to clear the place out.


    Consider also that in part six, the Council itself doesn't have a lot of the arcane at its disposal other than the Hellknight Sorceress, so Sandor would make a good stand in for one of the many Council captains that permeate that module. The Drovenges could easily fund the resources to intice Sandor to stay a little longer. Sandor seems practical, so granting him magical trinkets for future services seems a likely scenario. Consider also how dangerous the Council of Thieves and the Drovenges are; since Sandor is known by them, he might not be able to just 'walk away' for fear of the eventual night when an assassin's blade finds him.
    I would not have him encountered at Walcourt; without the distaction of allies and the tight quarters of the hideout, he's going to get one-rounded barring some extreme luck.

    RPG Superstar 2009 Top 32

    Rakshaka wrote:
    Consider also that in part six, the Council itself doesn't have a lot of the arcane at its disposal other than the Hellknight Sorceress, so Sandor would make a good stand in for one of the many Council captains that permeate that module.

    This is a smart way to recycle this character. It also gives him some back up to prevent him from being "one punched" by the heroes.


    Pathfinder Adventure Path, Rulebook Subscriber

    How about having him lead the assault on the Safe House? I have a group of 7 players and adding Sandor to the mix would definitely make that encounter more interesting.

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