Just GM'd my first session (beginner box spoilers)


Beginner Box


Hello, Paizoboards!

So, I've never played a tabletop rpg before and neither had either of my two players. I got the core book about a month annd a half ago, and then just recently got the beginner's box. Anyhow, I ran black fang's dungeon for them, and we all had a blast! My friends were a half-elf rogue and a dwarf druiid (allowing core races, classes, skills, and feats) and since there were only two of them, I rolled a human barbarian, which I controlled in combat, but at no other time.

They decided to wash their hands abd weapons in the fountain, which ruined the magic due to dirt and blood. After resting, they tried to drinl the water, but only rolled negative effects.

They used diplomacy on thee goblins successfully, but then decided to attack afterwards (which I allowed a surprise attack for).

They never figuref out the waterr pillar, but I allowed the dwarf to climb it with a DC 25 clomb check. At the top I let him see the chest on the island in the next room.

Black fang was a solid fight, but got away after a few rounds.

A few questions, though:

Svrolls/rods are only usable if you could normally learn thee spell, right?
Do all magic items appear unappraised for party members?

Sorry for spelling and being brief. On my phone and it's about to die...


Congratulations and welcome!

First off, I'm glad to hear you had such a good time. TTRPG's have been a lifelong hobby of mine for more years than dirt has existed, so its always good to see someone new! It sounds like a fun time, too. I know the Beginner Box is very well made for just that reason, one of the best I've ever seen.

Scrolls and wands are only -easily- usable if you can normally learn the spell; however, the Use Magic Device skill allows someone to circumvent that. As I saw you have the Core rulebook, it does a much better job of explaining the ways to use the skill than I can.

Regarding your second question, I am guessing you mean in price/value? If os, then yes...the Appraise skill will help in identifying the value of an item, as well as whether or not it is magical. If you mean determining -what- an item does, the answer is still yes, but the skill to use would be Spellcraft in conjunction with a Detect Magic spell.

Hope that helps, and welcome to Pathfinder!


Wow. Doublefail on my part. Meant to post in the pathfinder board AND doubleposted. Sweet.

I'll check that out in the CRB, but does that mean that with theircurrent party, there is no simple way to determine the effects of a magical item? (That's what I was asking about)


The druid likely has spellcraft as it is a class skill for them. You might consider having them raise it on level-up if they do not, or at least mention it (referencing p. 48 in the BB Game Master's Guide about Spellcraft). If none of them have availability of Detect and/or Spellcraft, they can also hire NPC spellcasters to cast Detect Magic for them (p. 46). As a cantrip, it will be a lower cost than most spells.

Silver Crusade

Hey Briggsie!
Congrats and welcome to the club!


Thanks for the welcome, both of you, and the advice, apotheosis!

One more question on the note of magical loot though... should I tell my players that items are magical at all, even if they still need to appraise it, or should they just be suspicious of all itens being magical?


My pleasure. =)

Regarding the magic items, some items -- most notably, but not only, magical weapons often have a glow to them when they are magical (this is a decision made when the item is created, but is from the Core Rulebook; I didn't see any similar wording in the BB GMG, but its possible I simply overlooked it). So sometimes yes, its obvious an item is magical. However, you'll find that since not all magic items are obvious, your players should be more suspicious that literally anything can be magical. Not everything that is magical is obviously extravagant; consider the movie example of Indiana Jones and the Last Crusade and the Holy Grail (the simple cup). So that chintzy-looking copper ring may just be the Ring of Fire Resistance that a player was hoping for, and the heavily-tooled platinum ring is just that - a fancy ring!


Briggsie90 wrote:

Thanks for the welcome, both of you, and the advice, apotheosis!

One more question on the note of magical loot though... should I tell my players that items are magical at all, even if they still need to appraise it, or should they just be suspicious of all itens being magical?

Just as Apoth above mentioned, some items are clearly magical and some are not.

I recommend you use this to your story-telling advantage!
-you could have a very mundane item in fact be magical, but the party wouldn't even notice unless they happen to cast "detect magic" on it or near it.
-you could have a very mundane sword, that LOOKS magical because some charlatan-salesman cast a simple level 0 Light spell on it. "Here is a powerful weapon indeed, behold! Its power is such that it cannot even contain its powers within!" *pulls out a glowing sword*
"I might be willing to part with it, for a mere...500g pieces?"

:)

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