Scout's Charge, Sap Master, and Knockout Artist


Rules Questions


Does the combo of Scout's Charge/Sap Master and Scout's Charge/Knockout Artist actually work? Scout's Charge says to treat the target as flat-footed for the sake of dealing sneak attack damage, but it doesn't say that they're actually flat-footed. Sap Master requires that the target be flat-footed, while Knockout Artist requires that they be denied their Dex.

So does Scout's Charge actually render them flat-footed against that attack, up to and including denying them their Dex against you? Or is it supposed to just mean "you can do sneak attack damage even if you otherwise couldn't"?

Scout's Charge wrote:
At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
Sap Master wrote:
Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.
Knockout Artist wrote:
When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the damage roll per each sneak attack damage die you roll.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yep, it all works. Knock 'em dead, tiger.

EDIT: Or knock 'em out rather.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

I believe that it would work. Thank you, good sir, I have a Sleepless Detective that will be getting that Sap Master feat as soon as she is able. That works very well with Bludgeoner.


This is great thanks for the idea. Add this, Bludgeoner and Feral Combat Training to a Catfolk Rogue or Ninja with their d8s to Sneak Attack and them not taking AC penalty on charging

Sczarni

Dragon Style, for the ability to charge through squares containing allies and through difficult terrain, would be a nice have as well.

If the Scouts Charge/Sap Master combo works as well in practice as it looks on paper, I would expect the GM may start utilizing a lot of difficult terrain and clogging up charge lanes.


The best way I've found to use this is a Master of Many Styles 1/Scout 4/Vivisectionist X. Interestingly enough, I just recently posted this in another thread.

By level 10, you can have:

Two Vestigial Arms with claws on them. You can exchange your iterative unarmed strikes for claw attacks without gaining any extra attacks, and thus without breaking the convoluted Vestigial Arm rules.

Pummeling Charge and Feral Combat Training, so you can charge and effectively full attack with your four claws.

Scout's Charge, Vicious Claws, and Sap Master, so you get 10d8+10 sneak attack damage on every claw attack when you charge.

All together, this gives you over 200 DPR by level 10 (based on the guidelines in the DPR olympics thread).

Scarab Sages

Krodjin wrote:

Dragon Style, for the ability to charge through squares containing allies and through difficult terrain, would be a nice have as well.

If the Scouts Charge/Sap Master combo works as well in practice as it looks on paper, I would expect the GM may start utilizing a lot of difficult terrain and clogging up charge lanes.

Feather Step Slippers deal with difficult terrain cheaply, making Dragon style less attractive if you are only using it for charge enhancement.

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