Adapting MMC for a party of 6 (Spoilers)


Reign of Winter


Hi everyone

Does anyone have any advice on how to adapt this adventure (or at least the first part) for a larger party size

I ask because all of the encounters in part 1 are with solo creatures (and seem like they should remain that way)
However my fear is that action economy will eventually win through

The alternative to just to keep as is and make the first part less of a challenge in terms of combat and more about the puzzles etc

Thanks for any tips


I am going to run this for a party of five and am just going to add a zombie or elemental here and there. Adding low-level creatures is usually better than giving the main villains extra levels. Alternatively you could make the snow more dangerous or add more random encounters.
Or you could do nothing at all. The first encounters will be easier, but then they will level up more slowly because they have to divide the xp amongst 6 people instead of 4.


I'm running with a party of 5. I didn't change anything. With the exception of some of the solo encounters I haven't had an issue with balance at all. The lack of XP tends to balance itself out.


I ran this with a party of 6. and it balances pretty well if you times the number mooks in a encounter by 1.5 rounding up. Add the advanced simple template to anything that adding numbers doesn't make sense. add one level to anything that has levels, and anything already advanced add 1 warrior level.

The 2 enoucnters where this overpowered the party and i would recomend leaving as is. Is the fey encounter in book 1 where they have color spray and the Frost Worm room in book 4. (sorry for the vagueness I'm not currenlty looking at the material).


I was thinking of doing similar things.
The only time I have broken from that was for logrivich who would still have been too easy.

I have also been grossing up any story awards so that there is the same xp per player as there would have been with 4.

Thanks!

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