Thinking about subscribing for Iron Gods...


Iron Gods

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The current Egyptian-themed AP is no interest to me (haven't enjoyed any of the Eypt-themed stuff I've GM'd or played), and I swore I'd never subscribe to the APs (due to P&P, a subscription to the UK is expensive even with 30% off)... BUT the past several APs all looked brilliant, and I love the whole Heavy Metal barbarians vs laser-wielding robots sub-genre...

My questions:
1. Is this campaign actually going to have a Heavy Metal vibe, as mooted in discussions here? That would be awesome. :D
2. Where's the best place to find out more info about the plot and structure etc of this AP?


We will have to wait and see what it will be like. I am sure we will get more information about the AP before it's release so you can make up your mind. I for one am going to get it like I have every AP even the ones I didn't care much for.

Liberty's Edge

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The earliest indicator will be the tone of the Numeria campaign setting book coming in June. But, I do expect it to have some of that Heavy Metal vibe. I'd love to see where the artwork goes.


Laschoni wrote:
The earliest indicator will be the tone of the Numeria campaign setting book coming in June. But, I do expect it to have some of that Heavy Metal vibe. I'd love to see where the artwork goes.

Thanks Laschoni, I'll look out for that.


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I'm thinking about subscribing just for this AP. I love the concept of Numeria, can't wait to hear more!

Silver Crusade

When do they normally put up new release blurbs up under products? two months out for each product?

Dark Archive

Count me among the group of people subscribing just for this AP. I love Numeria.

Liberty's Edge

I dropped my subscription for Mummy's Mask because, while it really looks damn cool, I just don't have the money to spend or the time to run it. I will certainly be buying Iron Gods however, because it is something I really want to see happen.


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Joshua Goudreau wrote:
I dropped my subscription for Mummy's Mask because, while it really looks damn cool, I just don't have the money to spend or the time to run it. I will certainly be buying Iron Gods however, because it is something I really want to see happen.

I had to drop my subscriptions as well for financial reasons (although to be fair I am not a huge fan of dungeon heavy APs, which is the impression I get from MM).

Hoping to pick up as well the AP for Iron Gods, but that will depend on if Academia continues to be a cruel mistress.

Liberty's Edge

MMCJawa wrote:

I had to drop my subscriptions as well for financial reasons (although to be fair I am not a huge fan of dungeon heavy APs, which is the impression I get from MM).

Hoping to pick up as well the AP for Iron Gods, but that will depend on if Academia continues to be a cruel mistress.

I run a game store now (we didn't open until after Wrath of the Righteous was underway) so I may still pick up Mummy's Mask since I have the advantage now of getting books at cost. I'm waiting to see what the AP looks like before I drop money on it, Iron Gods however will get nabbed as soon as the street date hits. My gaming funds are still pretty limited but it's easier to afford books now.

RPG Superstar 2010 Top 32, 2011 Top 4

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I work at a bookstore and it's generally much more cost-effective for me to buy my APs (and the various other hits of RPG crack Paizo supplies me with) there, using my employee discount. It involves an annoying wait of almost a month for them to filter through the distribution channels, but it's worth it. So I dropped my subscription last year and figured I wouldn't be looking back.
Then word of Iron Gods hit the streets and I realized I'd be looking back.
I will be re-subscribing as soon as the first ish is available, both to show whatever support to Paizo an extra subscriber might impart, and, I'll be honest, because I won't want to wait that extra month at a time.

Liberty's Edge

There are lots of advantages to being a subscriber. You get the book, free .pdf, interactive maps, plus the additional discount on other products. I considered keeping my sub because of all the extras but I found I wasn't using them enough to justify spending $26 over $13. The way I see it, the authors and developers get their commission whether I have a sub or buy it through the store a month or two later.


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I am also waiting to subscribe for this AP and all stuff related.

Many people(including myself) not always like the blend of sci-fi fantasy, but for some reason i do really like Numeria and i really want to have the OPTIONS and subrules for Technology in the game.

Standart material is easy to come by and find all over the web, but this one is kind unique... i can use on the AP and on a very large numbers of other games even not related to Golarion.

I think thats something that many "Iron Gods Haters" are completely forgetting.


I'm considering subscribing again (haven't been a subscriber since Second Darkness) but I'm not sure exactly when I should time my subscription to ensure that I get it and none of Mummy's Mask (Egyption not really interesting me too much...). Thoughts, ideas, suggestions?

Digital Products Assistant

Removed an unhelpful post.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Disciple of Sakura wrote:
I'm considering subscribing again (haven't been a subscriber since Second Darkness) but I'm not sure exactly when I should time my subscription to ensure that I get it and none of Mummy's Mask (Egyption not really interesting me too much...). Thoughts, ideas, suggestions?

Lucky enough for you, the last volume of Mummy's Mask comes out in July, so in July you can probably apply for the subscription for Iron Gods. Then or early August.

The first thing you need to do is update your shipping address and account payments. But also remember to factor into your finances the cost of each hardcopy volume + shipping every month, that way you should be able to keep up with your expenses.

Don't forget that if you don't want the AP after Iron Gods to contact customer services and ask them to cancel your subscription after the last volume.


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I am super-excited for Iron Gods, but I want to say one thing to those who have been dismissive of Mummy's Mask...

I wasn't terribly excited for it either. (Egypt. Ho-hum. Yawn.) But I decided to give it a chance...and WOW was I wrong!

The first three volumes of Mummy's Mask are EXCELLENT!

This AP so far is a fantastic combination of dungeon crawl, social role-playing, investigation, hex crawl/exporation, and urban intrigue. It has new mini-systems including rules for a chariot race (a variant of the Chase rules) and a new mechanic for library research.

I haven't started playing it yet-- mainly becasue I like to have all six volumes before I begin an AP-- but it is ABSOLUTELY going to be the AP I run after my homebrew campaign winds down in a year or so.


I will agree with Haladir- I wasn't looking forward to it, either, but I'm glad I stuck around. I love the first two adventures. The third didn't wow me on a first read, but I need to look at it more in-depth.


The thing is, I don't usually run modules. And I run in my own world, where most of the APs are very hard to smoosh in. Something's gotta be pretty exciting to get me interested in running it, especially since it'll either require heavy amounts of modification to fit, or me ignoring a world that's 14 years old to run it. At the rate my campaigns take to finish up, I don't even foresee doing this for another year or so. It just sounds really cool.


Even if I never run them straight, I love the APs as a source of inspiration. You have a wide assortment of NPCs, plot lines, maps, and encounter areas that you can pull out and mix-and-match. I've not run, say Shattered Star as a whole, but I have pulled sections of it into three different campaigns. My current campaign has its own plot of my design, but is about 80% published material. I've pulled out and adapted parts of Shattered Star, Crimson Throne, Second Darkness, Mummy's Mask, a couple of PFS scenarios, and plugged them into the main plot of a third-party module.


Pathfinder Lost Omens, Rulebook Subscriber

I think i will have to become a subscriber for this AP.


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the reason i don't subscribe (and probably never will) is that the two ladies that run the two game shops (one for each shop) by our house are super nice and my kids love going to both of them, its always a super fun experience for them and thats worth way more then what i save (or the perks i get) for subscribing (which after shipping is less then a dollar). but thats my own experience and i will get Iron Gods (and all the corresponding books along with it)

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

I've been out of the subscription game since the middle of Kingmaker (due to lack of funds, not lack of interest), but I'm bending over backwards to subscribe for Iron Gods, and I've got most of the supplemental material announced so far pre-paid. A few of the extras I might skip (tiles, Flip-Mats, cards, the map folio, etc.) but if it's a book, I'm buyin'.


feeling the same as everyone else, definitely thinking about subbing for IG, it sounds very fun so far my only regret is that none of my players are willing to GM, so I will have to settle for seeing this AP from the GM side of the screen

Liberty's Edge

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The only reason I'm not subscribing for Iron Gods the way I did for Wrath of the Righteous is I run a game store now and can get my books at cost. That limits me from the peripherals like the free .pdf and interactive maps, which are nice, but for the money I save, it's worth it.

Dark Archive

Pathfinder Adventure Path Subscriber

I'm kind of mixed about staying on the subscription - I have interest, it's just that I've more than a few AP's that I've not run yet; plus if I read it, it'd be difficult to play should someone wish to run it. D:

Hm


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

DeciusNero, to know what is going to happen is part of MetaGameing. If you really want to play it here's what you do.

1.find a friend who is willing to DM and as soon as you start, cease reading the material and just keep giving it to the DM ASAP.

2.Remain Silent. Don't let the other players know that you know something. And for fun let them get into trouble first and with your Metagaming knowledge plan ahead. But Don't Spoil.

Example
DM: up ahead you see a long corridor along the wall are a series of portraits.

Doug: I'm going to roll a trapfinding check. *rolls dice, get's 11* Okay I have a 13.

DM: There doesn't seem to be any traps.

You: Why don't you go first. *prepares healing spell and Electricity resistance spell*

Doug: Alright. *runs down the hall and while passing the portrait of a kraken is hit with a lightning trap.*

You: Why, don't you Lighten Up the day, Doug. *snicker and start LOLing. Then proceed to help your friend.*

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

K, just put in my subscription. Been checking every day to see when IG #1 came up as the next issue. That time is now. :D


Incidentally I put in my Sub last night. Will probably cancel before Giant Slayer unless that has real awesome previews and doesn't seem to suffer from "Book 6 syndrome"


Insain Dragoon wrote:
Incidentally I put in my Sub last night. Will probably cancel before Giant Slayer unless that has real awesome previews and doesn't seem to suffer from "Book 6 syndrome"

What exactly is Book 6 syndrome?


Neongelion wrote:
Insain Dragoon wrote:
Incidentally I put in my Sub last night. Will probably cancel before Giant Slayer unless that has real awesome previews and doesn't seem to suffer from "Book 6 syndrome"
What exactly is Book 6 syndrome?

From what I've been able to gather, it's a term for finding Book 6 of an AP to be a disappointing payoff for a series, which is apparently a very common feeling for people who use the term (I wouldn't know, since I'm not that easily let down — usually quite the opposite; I'm almost embarrassingly easy to satisfy).


Neongelion wrote:
Insain Dragoon wrote:
Incidentally I put in my Sub last night. Will probably cancel before Giant Slayer unless that has real awesome previews and doesn't seem to suffer from "Book 6 syndrome"
What exactly is Book 6 syndrome?

Pretty much what Graeme said.

For me it's particularly bad when book 6 is utterly disconnected.

The perfect example is Book 6 of Kingmaker. Unless the GM modified the campaign in advance, something one shouldn't have to do for a pre published complete adventure, the last book comes out of left field.

Books 1-5 prepare players for the eventuality of the Brevic civil war and the idea that once all of book 5's plot is done that they'll get dragged into it somehow.

Book 6 spoilers:
Suddenly and out of nowhere, at least according to the players eyes, a very powerful Fey creature starts aggressively attacking their Kingdom and they must spend book six combating her minions and eventually killing her. The foreshadowing for this sort of exists, but it's unlikely the players would catch any of it unless they keep track of items from book one that seem throwaway. Other possible bits of foreshadowing EXPLODE when attempts at identification are made. Instead you get a plot NPC at the end of book 5 or the beginning of book 6 who info dumps everything for you.

A more satisfying for the story ending would have been a book about the possible annexation of Pitax and the Brevic civil war. Incidentally I wrote book 6 out of my Kingmaker campaign, which was very easy, and am instead doing as stated to capstone the campaign.


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Wich is funny because I found book six of Kingmaker to be one of the most interesting of the last volumes of an AP.

Though I was very disappointed with the last volume of the Tian Xia AP.


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I'm with Dragon. I wouldn't have run Kingmaker if it wasn't for Sound of a Thousand Screams. Reading the synopsis for that one adventure sold me on the whole campaign. Your revised alternate ending would have made the entire plot a wash for me - I and my group are in it far more for the fey craziness than for the political stuff.

I do agree though that the plot twist is poorly foreshadowed and, like many people running that campaign, have revamped the entire story to drop hints much, much sooner.


Unfortuneatly I am one of the people who expects a complete product made by proffessionals.

If I bought a car advertised as a high performance vehicle, but it was only high performance after significant modifications made by the user I would have the right to be angry. Same deal for the Kingmaker Adventure Path.


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To each their own, it's hard to argue the point when the thing you think breaks the game is the very thing others think makes it =)


You're not having bad wrong fun. You are just ok with paying almost 120$ on a product that requires significant rewrites in order to function.


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More accurately, I'm okay with paying $120 for the skeleton of a plot that I intend from the get-go to revamp, expand, tinker with, and take apart, to relocate it into my group's homebrew setting since we don't use Golarion if nothing else.

I don't expect to be able to run an AP out of the box. And to be fair, the developers have said many times that the APs aren't designed to be run out of the box - they're designed for a barebones group of brand-new players, with the expectation that anyone with more experience than that will be able to amp them up to what their group needs, alter plots and redo things necessary to fit their group better than the writers can because they don't know your table. I think that follows as much for story as it does for mechanics.

So it might be more a complaint of expectations management.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

In my own opinion what made kingmaker a bit hard to like was the factor that the BBEG was too subtle in her presence throughout the first five parts, and that the players are expecting a campaign about creating your own kingdom and not expecting the last adventure to be completely about a classic heroes vs. Fae showdown.

I was to be perfectly honest expecting a civil war in Brevoy which we will then be called or pulled into, and ending with the death of the Brevoy king and the independence of your own kingdom.

But enough of kingmaker problems (that's something for another thread), Back to Iron Gods! I'm so Excited! :D


Based on the released summaries it doesn't seem like we'll have similar problems.

I have all three companion books sitting in my shopping cart and a subscription starting with Iron Gods.


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*Sigh* the "problem" with Kingmaker isn't Kingmaker, its that everyone seems to think it should be Pathfinder Game of Thrones, which it is not and never was supposed to be.

however the silver lining is that its a "Sandbox" Campaign so if you want to go all GoT on it you can:) but don't get mad when

:
the angry green faery queen sticks your GoT kingdom in a bottle

in case you can't tell, not a GoT fan:)

edit: sorry Orthos thats been stewing in me all day:) i'll stop now:)


Let's take Zerg's advice and not derail this conversation further with that topic, thanks =)


zergtitan wrote:
But enough of kingmaker problems (that's something for another thread), Back to Iron Gods! I'm so Excited! :D

As am I, my friend. As am I. Iron Gods has got me chomping at the bit, frothing at the mouth, and boiling over with anticipation.

August 14 cannot come soon enough. 32 days... why do you have to pass so slowly, days?


What's the attraction of iron gods? Is it because you'd like to tell lots of stories specifically in the "science/fantasy*" genre? Or is it a general desire to see something different from the usual fare? (Or something else?)

*:
insert your preferred label here...


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several draws

-It's "exotic" in its setting and in what kind of character concepts are appropriate.
-I've got a lot on my plate and a "Fully developed" adventure that generally requires minimal modifications is a god send.
-It sounds more fun than a lot of the currently released adventure paths.
-It's perfect for splicing in Ultimate Psionics+Psionic Bestiary due to Numeria being such a unique place,


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For me it's the SciFantasy, Magitek, weird-vibe of the plot. My introductions to the fantasy genre were video games like Final Fantasy VI with its heavy steampunk+magic setting that managed to blend magic and technology in a way few stories have done since and Chrono Trigger with its modern schizo-tech, futuristic post-apocalypse techno-wasteland, and ancient magical technology from lost civilizations. I've yet to be able to reproduce those experiences that drew me and many others in my age/experience bracket to fantasy in the first place in D&D/Pathfinder without a lot of homebrew kludging, and Iron Gods (along with its supplementary material, like the Technology Guide) seems to be a big step in the direction of giving some more solidified content to that genre.


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Steve Geddes wrote:

What's the attraction of iron gods? Is it because you'd like to tell lots of stories specifically in the "science/fantasy*" genre? Or is it a general desire to see something different from the usual fare? (Or something else?)

** spoiler omitted **

Both. I love the science fantasy genre, that's why I ate up monte cook's Numenera game the minute it came out.


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I am into Iron Gods because it sounds like it will be an unusual AP. I am a fan of the unusual. Also I like fantasy with sci-fi elements. We are not scientists, but finding a suit of ancient powered armor might be really cool!


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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

It's techno-arcana, the blending of magic and technology. I LOVE POWER!

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