What RPG do you play to change it up between PF sessions?


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Besides PF, what RPG do you enjoy playing?

PF is my favorite system due to the support, user community, theme, adventures, nestalgia, the list goes on.

But for a change of pace, what is another fun RPG that I could throw in.

I need something to run when my full party can't make it for my Jade Regent capaign.

Thanks!

Dark Archive

Yeah, I wish I'd be playing something else between PF sessions. Unfortunately for me, it's PF between PF sessions. My players are kinda xenophobic and don't really like to try new stuff.

Now what I'd like to play:
- Dark. (Not released yet)
- Risus.
- Savage Worlds.

Scarab Sages

ATM: Warhammer Fantasy, Buffy the Vampire Slayer
Before that: Deadlands reloaded, Alternity Dark Matter / Delta Green blend
Coming up (replacing Warhammer Fantasy) Alternity: Babylon 5 homebrew.
On queue: The latest Marvel game, Cthulhu Invictus, Numenera

Sczarni RPG Superstar 2014 Top 16

I'm really liking Fate these days. It's a fun system with enough crunch to keep me interested, but it also puts character and story first. It's definitely more narrativist than simulationist.

You can also download the rules for a pay-what-you-like (including free) download from the publisher.


I LARP.
After a week of reading paladin/ alignment / dev hate / rogue / monk threads, there’s little more satisfying than pummeling your friends and the “GMs” with boffer weapons in an alignment-free system.

-TimD


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I play board games. Not enough people to play our Pathfinder session? We always have enough for Arkham Horror.

That said, we're also about to start up a BESM d20 campaign. So I suppose that's your answer.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Shadowrun, Mutants and Masterminds, and soon Deadlands Reloaded (Savage Worlds). Putting a lot of thought into a FATE Star*Drive game, but that wouldn't be until next year, the way things are scheduled.

I'd also like to run a short Night's Black Agents and Star Wars Edge of the Empire campaign, I think.


I've had a lot of fun with a few Fiasco sessions over the last year or so.

On the fantasy front, I have two 13th Age games starting up. One as a player, and one as a GM. There's something highly appealing about a single, one-sided page for a character sheet.

Liberty's Edge

Star Wars Saga Edition but those sessions are few and far between. My players too fear straying too far off the Pathfinder track.

Liberty's Edge

We have done:
Warhammer Fantasy (the previous version)
D20 Modern
7th Seas

Future Possibilites:
Star Wars (the new one)
Qin (mearly based on how good the books look)
Iron Kingdom

Silver Crusade

Not RPGs but board games (Arkham Horror, Lords of Waterdeep, Game of Thrones) and Munchkin. Healthy to step away every other month and branch out, but we always return to our favorite RPG.


Fiasco is an excellent GM-less RPG to play for a session or two.

Here's an episode of Wil Wheaton's Tabletop devoted to Fiasco!


Mutants and Masterminds and the odd Rapture: End of Days.

Liberty's Edge

Well, despite my subscriptions (I'm a collector and always appreciate good source material) I don't actually play Pathfinder.

I do play Fantasy Craft (primarily this), Eclipse Phase, Cyberpunk 2020, Mekton Z, Toon!, D6, Fate, and some oWoD.


I like old-school D&D or a retro-clone for one-shots; Moldvay Basic is particularly excellent. The system is simple enough you can do pretty much anything with it, and players can get a character rolled up in moments, but the 64 pages still provide plenty of GM support (monsters, magic items, encounter & treasure tables, adventure design advice) in a way many much longer games don't.
The last two I ran were (1) sandboxing City State of the Invincible Overlord and (2) a political intrigue game set in Rob Conley's Points of Light - Southland. Epic little mini campaigns in a few hours' play. :)


In between PF sessions I'm usually prepping for the next PF session. So...

Also @Krensky: If you aren't using any of those things you subscribe to, since you aren't actually playing PF, I'd be more than happy to borrow them for an indeterminate amount of time. :P

Liberty's Edge

I run my Fantasy Craft games in Golarion since my homebrew setting keeps suffering due to a depressing mix of procrastination, short attention spans, and perfectionism.

Plus I steal liberally. Well, not so liberally since there isn't a lot worth stealing mechanically but I usually find a Species or a Feat or two, some Tricks or whatever.

I'm in it for the fluff, really.

Sczarni

I've played Call of Cthulhu and a little bit of Burning Wheel.

I especially like Call of Cthulhu as a break from PF, since it has such different mechanics, expectations, and tone.

Sovereign Court

We tend to run long campaigns in pathfinder. Between those campaigns we will do short campaigns in the following systems:
Call of cthulhu
Traveller
Savage Worlds
Dr. Who
Burning Wheel
Battle tech
Aces and Eights

*Looking forward to checking out Dark.

Silver Crusade

I plan on start using Sword & Wizardry 0E to play some of the old adventures... it should be cool! it is like going back in time.

Also rules are free so no worries:
Swords-Wizardry-Complete-Rulebook-2013-Edition

They should be quick to play...


Been playing the heck out of Torchbearer lately.


In our regular group, we have played so far:

-Mutants & Masterminds 3e (DCA).
-World of Darkness/Vampire: The Requiem/Mage: The Awakening.

Personally, I would want to play for a season or two:

-CthulhuTech!
-Mythender.
-Hunter: The Vigil.


Dotting for follow up.


BECMI D&D
Doctor Who: Adventures in Time and Space
Call of Cthulhu
Marvel Super Heroes (TSR)
Lone Wolf (d20)
Traveller (any)

Liberty's Edge

Airship Pirates!

Sovereign Court

Nothing, My players don't want to play anything but PF. It is really annoying at times, their inflexibility and unwillingness to even try out a new system.

So, i have several systems that I have been dying to play for years, but, alas. Power of comfort.


In the past few years we've done Call of Cthulhu, my friend's BRP Star Wars game, D20 Apocalypse (zombies and non-zombies), GURPS Fantasy, GURPS Supers, and GURPS Steampunk.


My weekly game is actually HERO/Champions.
I play Pathfinder mostly solo with the wife. It's my change up game from HERO... and to be honest, I can't really say that I like either one more.


Mythic Evil Lincoln wrote:
Been playing the heck out of Torchbearer lately.

So what is torchbearer like to run?


4E D&D.


Ours really aren't betweeners we have running campaigns in multiple systems. Right now they are:

Pathfinder
WOD
Traveller


Haven't really played anything besides Pathfinder and 3.5 yet, but when I do, it will either be Call of Cthulhu or the new edition of the A Song of Ice and Fire RPG by Green Ronin (which looks like an absolutely amazing game just reading the book, interested to see how it plays).


I like to run a 1 or 2 session games of Cyberpunk 2020 in between the longer games. I love cyberpunk settings and everyone always loves making a character with all the options it gives.


I've been running D&D 3.5/Pathfinder for the last decade. To mix it up, I throw in some Shadowrun, Call of Cthulhu, and I am starting a full on Dark Heresy campaign.

Yet for some reason my wife feels I need 'new' hobbies. As if I have time or energy for more? 8^P


When there aren't enough players for the Pathfinder game we play Arkham Horror. I kind of wish I was in on the Champions game my friends were playing on Sundays, but it's just a little strange. I think they also play BESM.


We're currently playing a weird kit-bash of Vampire: The Masquerade slammed together with d20 Call of Cthulhu. It's weird, but it works.


We did Star Wars:Edge of the Empire for a while. Right now our alternate system is actually 1st edition AD&D. We do have one person trying to start up a DC Heroes game, but there hasn't been too much interest in it.


Gawd I miss DC Heroes... are you using the old Mayfair rules or the Mutants and Masterminds rules?

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I like Mutants and Masterminds, but usually I create my own RPGs off the True20 chassis for palatte cleansers.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Fiasco makes for FANTASTIC one-shots.


DungeonmasterCal wrote:
Gawd I miss DC Heroes... are you using the old Mayfair rules or the Mutants and Masterminds rules?

If the game ever gets going, it will be the Mutants and Masterminds version.

Dark Archive

Dresden Files, Mutants & Masterminds, and LARP.


Star Wars RPG Saga Edition, though looking into running Mythender some time soon.

My group is also interested in trying out WH40k Only War, as soon as someone gets around to preparing an actual adventure.


White wolf, so called "old" World of Darkness.

In all honesty, Pathfinder is what I play between WoD games.


Rogue Trader/Dark Heresy if the feeling arises, but more often Anima: Beyond Fantasy (Core only). The system lends itself to being able to create virtually anything in short order, so it's pretty fun to play around with.

I've been looking for a board game (Forbidden Island -seems- interesting perhaps), but haven't committed to one quite yet. I don't have the best of luck with modern board games. I'm always up for a go of Stratego or Risk, though.

Sovereign Court

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Scythia wrote:
White wolf, so called "old" World of Darkness.

You mean the only proper World of Darkness?


Dark (just ran a session of with the beta kit, so excited!)
Mythender
Fate
13th Age
Gumshoe (this and Fate aren't my favorite, but other people I play with like them)
Pendragon
Dungeon World

Dark is probably going to be my go-to game to just have a couple of ideas for sessions on my iPad and pull out as needed.

Sovereign Court

Dark good?


Dread (the jenga based horror game, not the holy crap you need so many damn d12s rip off of Kult one), Don't Rest Your Head, Hollowpoint and Fate make for really good short run games. Fate is also good for longer games.

Other than that, I really enjoy playing World of Darkness games (I preferred the old world setting, but like the refined rules of new world), and am currently in the design phase of games for Shadowrun 5th Ed, The Laundry, CthulhuTech and Part-Time Gods. Scion is another one I've been considering.


Hama wrote:
Dark good?

If you like games about thieves. It's hard to describe how well it handles stealth, because it does it many times better than any game I've ever seen. I might even say it's the first game that actually deals with stealth in an efficient and effective way, mechanically.

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