Mythic Druid build


Advice


Hi I'm gonna play in a mythic adventure and i'm planning on playing a Druid with main battle form "Megafauna, Arsinoitherium"
it has a BIG attack and it's still large so its easyer to fight inside)
the same can be done with stegosaurus or a Hipo but i dont like going Huge!

My GM allows 3rd party and all the races so I'm looking for some cool advice...

the plan is to make the infamus vital strike One Big Hit build!


Why not going with a carnivorous ooze as a cave druid?


How many build points?
What's the start level? Already mythic or the Ascension will be during the game?


The One Big Hit build

An interesting alternative for a race is the Oread. Bonus to Str and Wis. Take the alt. racial trait Stone in the Blood and replace toughness with Arcane Strike, for which you qualify thanks to your racial SLA.


XMorsX wrote:

The One Big Hit build

An interesting alternative for a race is the Oread. Bonus to Str and Wis. Take the alt. racial trait Stone in the Blood and replace toughness with Arcane Strike, for which you qualify thanks to your racial SLA.

Similar things can be done with oni-spawn tieflings.

This does bring up certain differences with the typical vital strike build though: since static bonuses get multiplied as well with the mythic version, they have a fairly high priority. Do not be ashamed of finding all the ones you can stack and exploiting them.

Another piece of advice: go with the bodywraps of mighty strikes instead of the amulet of mighty fists. Typically, the bodywraps are not as valuable, since both unarmed strikes and natural attack builds tend to go for a large number of attacks, which does not work well with an item that can only enhance them for the same amount of attacks they would get if they used a regular sword. But with this, you only have to enhance one attack for everything you do on your round (and you still have uses left over for things like AoO's). With this, you save a lot of money that could be spent on things like magical items or armor.


I would suggest buying some stone full plate and the legendary item path ability making your armor your legendary item with the upgradeable ability (allowing very cheap upgrading) and you should be able to get it to have the wild enhancement very early on. If you are in wild shape there is not even a need for heavy armor proficiency.


T.A.U. wrote:

How many build points?

What's the start level? Already mythic or the Ascension will be during the game?

25pb, 1st lvl,the ascension will be during the game...


XMorsX wrote:
Why not going with a carnivorous ooze as a cave druid?

This is a great build but

1. He is soooo slow
2. this build won’t come together until lvl 10 (we start at lvl 1)
3. no natural armor bonus
4. the whole concept is that we are at Ancient Greece! I will be the son of Proteus, I don’t find it really thematic to turn into an ooze


lemeres wrote:


Another piece of advice: go with the bodywraps of mighty strikes instead of the amulet of mighty fists....

Body Wrap of Mighty Strikes is an excellent idea but I think that by the time I can afford it my magic fang will be at least as good,

it doesn’t bypass DR other than magic but with one big hit it doesn’t make that much difference I think!
Also I don’t know if a druid in wildform can activate any item! Only passive magic items work!
finally the amulet is cheaper if you want properties and no flat bonus (magic fang)

RPG Superstar 2012 Top 32

yeah- mythic vital strike is gonna be key to this. mythic power attack is kind of poorly worded but might be worthwhile... the Arsinoitherium only has 1 natural attack so you get 1.5 Str, which means 3:1 power attack normally- if you're GM will give you 4.5:1 its worthwhile (if not point that out to anyone considering a 2WF build, since that means they'd get 3:1 with both hands).

and you're right about not being able to activate anything- amulet of mighty fists is definitely the way to go.

also, if you're going to focus on wildshape/vital strike look at the dual path feat... that way you can take champion for your path but still pick up a couple path abilities from hierophant (if there are any you want).


With mythic vital strike, this should work very well. You don't need the ooze form if you can multiply your static bonuses as well - just rack up those statics. In general, it should be pretty simple. Get a high strength, use power attack all the time.

A couple of way to add damage that you may not have thought of yet:
- Dragon style and dragon ferocity, with weapon focus and feral combat training puts your damage bonus at strength x2. You probably require a monk dip, but that is great for your AC as well. Probably not worth it in the end though, as you need a lot of feats and lose some bab.
- The resolve subdomain. It's a subdomain of strength, which makes it a legal pick for a saurian shaman, and it lets you add 1/2 your level to damage 3+wis times a day. This is an easy option, and could definitely be worthwhile.
- The Eldritch Heritage feat line for the Orc bloodline. This requires a serious charisma bonus, which is annoying as that's usually your dump stat, but if you have the point buy/ magic item budget to make it work it's incredible. The first level power seems fairly useless, but add the optimistic gambler trait and it's suddenly a great buff. It's also a valid target for quicekn spell-like ability. The 9th level power is obviously amazing.
- Mythic arcane strike is pretty awesome. It's pretty easy to get a spell-like ability that qualifies you through arcane strike, lots of races have them and there are traits that give them as well.
- A ranger dip with the shapeshifting hunter feat gets you favored enemy as a ranger of your full level. You could then get a wand of favored enemy, or find some way to get it on your class spell list.

I haven't looked at mythic much, so I'll leave that advice to others.


The natural spell feat, mythic version allows you to activate devices and use spell completion items.
It also lets you talk in wild shape.

There is a first rank hierophant power that gives you the free use of one shape- it's at will and does not count against your daily uses.

The only problem I see with your plan is you megafauna shape is large, with a 10' space, but only has 5' reach.

My mythic druid is concentrating on elemental forms.
To keep them up to power, I have powerful form and powerful form, mythic- which adds the giant template to any wildshape.
Proteus was a god of the sea, so water forms are appropriate, consider a backup form of (giant) small water elemental.
Or any giant/small animal or elemental or giant/medium of either.
Wildshape is powerful for its versatility, so keep other forms in mind.

These forms can be complicated enough, I like to keep a sheet of stats for each widshape.
Like how a summoner should have a card for each possible summons.


Thank you all for your advices!

[nate lange]
Yea power attack is good! And dual path is what I’m thinking to do!
do you have any favorite Path Abilities?

[soupturtle]
Eldritch heritage seems to be quite expensive for a small profit!
3 feats for a +4 str (at lvl 11-15)! It’s a good idea for a class with more feats!
Shapeshifting hunter is quite interesting but unless I take some shaman archetype it will hold back my wildshape!
Resolve subdomain doesn’t impress me a lot! Destruction (RAGE) domain (blight druid) gives me something similar plus the invaluable ability to rage + rage powers!!!
This is a great way to combine it with furious focus for maxing vital strike damage!!!!
The other way is a barbarian dip!

[Cornielius]
I would love an elemental form based Druid but the only worthy battle form is the Elder Earth elemental form (2d10 slam) but it is 40 feet long and weighs 60,000 pounds and I cant turn into a huge elemental until lvl 12 but I can turn to a megafauna at lvl 6!

Mythic wild shape is just amaizing!!!
Proteus was a god of the sea but it could turn into any animal, dragon, plant, fire and water (a true Druid) and as his son I will try to avenge Hercules for killing my brothers!


@Beholder: About Eldritch heritage: you forgot the touch of rage power. With the optimistic gambler trait, it's a standard action to give yourself +(level-2)/2 to attack, damage and will saves (so +5 at lvl 12), for 1d4+1 rounds. Spend another feat on quicken spell-like ability and it becomes a swift action 3 times a day. It's probably too many feats, but if you could fit it in it could be worthwhile.

Also, I'm an idiot. I didn't mean resolve subdomain, I meant ferocity subdomain! Half your level to damage 3+wis times per day.

For shapeshifting hunter with a level of ranger, your wild shape doesn't really improve after level 8 anyway (for animal forms). So take one level of ranger any time after that (level 9?) and it doesn't make much difference.

Finally, you could also decide not to be a druid for most of the time at all. Take 4 levels of druid and the shaping focus feat (to count as 8 levels of druid for wild shape), and you could spend all your other levels as a barbarian.


Dual path with heriophant's mythic wildshape, and guardian's partial transformation is quite good.


[XMorsX and lemeres]

I think that the best race for druid is Half elf!

With Dual Minded for +2 on all will saves and +2 vs enchantments
and Elf’s Favored Class Bonuse ( +1/3 to the druid's natural armor bonus when using wild shape.) {a half-elf can select elf and human rules elements}


Covent wrote:
Dual path with heriophant's mythic wildshape, and guardian's partial transformation is quite good.

I'm not sure why you'd still want mythic wildshape if you have partial transformation. Instead of changing back and forth between human and animal for free, you can just use free actions to transform parts of yourself back and forth. There doesn't seem to be a limit on how much you have to shift, so you could just keep long sharp teeth all the time, or something similar that doesn't bother people too much in social interactions.


Covent wrote:
Dual path with heriophant's mythic wildshape, and guardian's partial transformation is quite good.

Partial transformation rocks \m/

but I don’t quite get it!

Can I make any transformation once per round (1st round lion head, 2nd normal head but eagle wings, 3rd normal hand but shark’s tail?)

also what is then my size?
If I am a hafling, can I have a huge T-Rex head?

also, can I combine partial transformation with mythic wildshape?


I'm partial to divine source + leadership. It will fill out your spell list nicely, and give you a bunch of follower clerics in a cult of you! Could be very thematic for ancient Greece, son of a god gathers his own following on the way to becoming a god himself.


Cornielius wrote:

To keep them up to power, I have powerful form and powerful form, mythic- which adds the giant template to any wildshape.

But Powerful form only gives you “giant simple template (quick rules version) “

which only gives you “Quick Rules: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.”

I fail to see how is this worth a mythic feat…


soupturtle wrote:
Covent wrote:
Dual path with heriophant's mythic wildshape, and guardian's partial transformation is quite good.
I'm not sure why you'd still want mythic wildshape if you have partial transformation. Instead of changing back and forth between human and animal for free, you can just use free actions to transform parts of yourself back and forth. There doesn't seem to be a limit on how much you have to shift, so you could just keep long sharp teeth all the time, or something similar that doesn't bother people too much in social interactions.

Partial Transformation still follows the rules for wildshape in terms of total duration and usage limits.

So a level 4 druid with 2 mythic tiers that had partial transformation could only be partially transformed for a max of four hours a day and once he/she returned to his/her normal form completely would be unable to change again.

If the same druid had Mythic Wildshape she/he could change into his/her Mythic Wilshape form and partially transform for any amount of uses. The only limits would be needing to spend a standard once per four hours to start a partial transformation.


That is true, but only really relevant at levels 4 and 5. At level 6 you get wild shape for 2x6 hours per day, so unless you're in a huge dungeon crawl, you don't need any more. From level 8 you can remain in wild shape all the time. To me that benefit at levels 4 & 5 doesn't justify spending a mythic ability.


Mythic powerful shape gives the equivalent of weapon focus twice, weapon specialization, toughness twice, and enlarges you giving reach and larger weapon dice as well as a size bonus for CMD and CMB at the expense of -1 dex bonus for AC, reflex, and skills and a -1 size for BAB.
For all forms.
And you can spend a mythic surge to still get the additional effect from the original powerful form feat- which will double your CMB/CMB size bonus and stack with any other bonus to CMB/CMD.
A bonus that works with any combat maneuver you make in wild form, and there are a lot of forms used mostly for the grab, trip, trample, etc. ability given.

How many feats officially increase your CR by 1?
(The giant simple template does.)

Though I admit I spoke to my DM and he's letting me add the +3 to NA from the rebuild line of the giant template.


Cornielius wrote:
Mythic powerful ... enlarges you giving reach and larger weapon dice as well as a size bonus for CMD and CMB ...

WoW, if this is true it's awesome!

But where exactly does it says that you increase your size and reach and +2 to dammage?
Applying str to damage doesn’t require a roll.

Quick Rules gives you only: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.


I see what you mean.
I seem to have assumed that a 'Giant' template included a size increase- which the quick rules does not say.

That means only +2 to hit, +2 to swim, +2 to fort, +2 to str and con checks, +2 hp/HD, and -1 AC from dex as well as -1 to all dex skills.

Since this took two feats, one of them mythic, I would hope it gave more of a benefit than augment summoning

Definetly not as good, though I think my GM will let me have the +2 to damage as well as the +3 to NA from the rebuild level of giant.


Does anyone understand how partial transformation works?

what’s happening to your the size when you partially transform to a bigger or smaller creature?
do I get the natural armor bonus the size bonus to str?


It's probably intentionally left vague, so it's something to talk about with your GM. If I were your GM I'd say you would get the size increase and ability score and armor bonus if you transform more than half your body.

The giant template definitely does give you a size increase. You shouldn't just look at the quick rules: those are there so you can use the rules more or less correctly during a game when you don't have time to work it out properly. If you're wild shaping into a creature with the giant template you can prepare beforehand, and use the proper rebuild rules. So that's a size increase (with all the CMB/CMD and attack bonus changes that go with that, as well as increased reach), +4 strength and con, -2 dex, and +3 natural armor. Depending on the original size of the creature that means the attack bonus will probably only improve by 1, or not at all, but you'll do a lot more damage. And it is especially great for this kind of big hit build, as a giant arsinotherium will have an attack for 8d6 (or 6d8, depending on interpretation) instead of 4d8.


Quote:

Powerful Shape (Mythic)

Benefit: You can apply the giant simple template (quick rules version) to any form you take with wild shape. This replaces the benefit from Powerful Shape.

As a free action, you can expend one use of mythic power to combine the benefit from this feat with the benefit from non-mythic Powerful Shape for a number of rounds equal to your tier.

Quote:

Simple Template: Giant (CR +1)

Quick Rules: +2 to all rolls based on Str or Con, +2 hp/HD, –1 penalty on all rolls based on Dex.

Rebuild Rules: Size increase by one category; AC increase natural armor by +3; Attacks increase dice rolled by 1 step; Ability Scores +4 size bonus to Str and Con, –2 Dex.

Although I would really love, Mythic Powerful Shape to increase my size, I think it is clearly stated that it doesn’t.


I completely missed that. You're right, it's pretty clear that it just gives +2 to a bunch of things. Shame.


Another dilemma I have:
I want so badly to take the furious finish feat, but it requires rage as class feature!
Is it better to dip 1 lvl into Barbarian or gain rage through Destruction Domain (Rage subdomain) (that is accessible from Blight Druid Archetype)?

If I choose barbarian, I will loose spellcasting levels and I’ll only gain a small rage pool and no rage powers.
If I choose the domain I’ll loose the Animal companion…


I think that it is also available from the saurian shaman domain


Yes indeed,
but Blight Druid gains some Beautiful debuffs AND immunity to sickened and nauseated conditions something that in combination with Scarlet and Green Cabochon (Ioun Stone), allows an early rage cycle!!! ;)

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