What's cheapest cost for an Adaptive comp. longbow?


Rules Questions

Silver Crusade

I'm a little confused on how to calculate the cost on this one.

I assume that the bow has to be a minimum of +1 first...so, that's 2000 GP (+ weapon base costs). So, to make it Adaptive, is it just the cost noted in the UE table of +1000 GP? Or, does it have to have another +1 enhancement cost added so that it's an additional +1000+6000 GP (to the already 2000+ GP cost)?

Silver Crusade

3400g

masterwork composite longbow = 400g
+1 enchantment = 2000g
adaptive enchantment = 1000g

Silver Crusade

Okay, so that means if I wanted to add something to a +1 Adaptive bow, it would become a +3 weapon cost?


3000 gp + base masterwork weapon.

Is there a reason you believe it might need more than the base +1 enhancement bonus?

Edit: No, Adaptive does not count as a +1 bonus at all for cost calculations. {Perhaps it should, but it does not.}

Liberty's Edge RPG Superstar 2013 Top 16

Depends on what you want to add. If you're adding a +1 equivalent ability such as flaming, it costs as much as a +2 composite longbow +1000 gp for adaptive.

mwk comp longbow = 400 gp
+2 equivalent (+1 flaming) = 8000 gp
adaptive = 1000 gp
total = 9400 gp

Silver Crusade

Hmmmm....but the Adaptive ability is put under the +1 Enchantment table? Shouldn't it go into a special +0 type table if it wasn't supposed to count as an additional +1 type enchantment?


Prethen wrote:
Shouldn't it go into a special +0 type table if it wasn't supposed to count as an additional +1 type enchantment?

Probably.

Sczarni

If it doesn't say +1, then it doesn't count as a +1. They just put those costs there to simplify the tables.


those table are setup that way for random rolls based cost for treasure genration. Stronger ones cost more and end up as higher level powers see improved shadow on armor ect. they are flat cost and do not count as a +.


Prethen wrote:
Okay, so that means if I wanted to add something to a +1 Adaptive bow, it would become a +3 weapon cost?

No. A flat +gold piece cost is exactly that and nothing more. It is not a '+' equivalent power. Anything that has a simple GP cost can be added to a magic weapon at the GP cost and no other modifier.

So your +1 Adaptive bow, if you want to add any more powers that are '+' rated would do so as a +1 weapon to start. The Adaptive power simply costs 1000 GP and in no way affects further enchanting costs.

Silver Crusade

That's great to know and much cheaper than I thought it might be!

Silver Crusade

I've seen other weapon qualities in the +2 and later tables though with only a GP price (like Transformative and Dueling). What does that mean?


Prethen wrote:
I've seen other weapon qualities in the +2 and later tables though with only a GP price (like Transformative and Dueling). What does that mean?

Same thing - it's just that amount of gold to add that ability.

As for why they are on those tables (when the amount of gold is still far less than those abilities would cost) is just an editing choice I imagine.


they are flat cost only just like adaptive as i stated above, they are in those tables to reflect random location when rolling random treasure. if you look at cost vs cost of adaptive and those other props, you will see the price is much higher in the flat cost, so they are placed in the +2 table to reflect that difference when determine random loot.

The Exchange

what KainPen said.


Prethen wrote:
I've seen other weapon qualities in the +2 and later tables though with only a GP price (like Transformative and Dueling). What does that mean?

They are listed in those tables because their GP value is roughly simliar to other powers in that table so when making random weapons as treasure you will have value appropriate powers being generated.

As has been said above multiple times, a flat +GP power is that and nothing more, no matter where on the table it is listed.

Sczarni

Add +30gp and you can have one made out of Darkwood.

Lowers your encumbrance by 1.5 pounds.

Grand Lodge

ALso remember that the 400 gp cost for the bow shown above is for a masterwork composite longbow (Str +0), which can be important if you wind up in an Anti-Magic Field or out in the Mana Wastes, somewhere where magic does not work.


Bigdaddyjug wrote:
masterwork composite longbow = 400g

Does a weapon that is made magical have to be a masterwork weapon already or can you just use a regular non-masterwork weapon and make it magical?


Has to be Masterwork to enchant it at all. (which can be done with the Masterwork transformation spell, the materials of which are = to the cost of the masterwork add on for weapons 300g and for armor 150g)

One of the best things for a Str based character in PFS is a MW Composite Darkwood Longbow (Str+3). Which comes in at 730g, just under the limit for a 2 PP purchase btw.

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