New "mythic" cohorts situation (City of locusts spoilers)


Wrath of the Righteous


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Reading City of locust (a fascinating module full of clever thinking and amazing ideas) I've finally found something that this AP was, till now, lacking: the rescuing of powerful, important allies of the crusade. I'm well aware that, in the other modules, PCS are intended to rescue, save and redeem many people (like Arueshalae), but for me characters where never intended to rescue anyone whom presence would have challanged their roles as protagonists. Now, with book six, I'm very glad to see that, since pcs are almost immortal forces of nature, they can actually meet ad save some very interesting people that can later help them:

the new allies:

The phoenix Pyralisia, now corrupted by the abyss, and the silver dragon Terendevel, now a ravaner.

Surely level 18 MR 8 or more pcs can resurrect and clear those souls from corruption, yet the book does not mention how these beings would react after being restored to their proper condiction. Would they follow the Pcs in their quest? Can they offer more insight about the situation in the Worldwound? I can easily see the PCs flying down from the heavens with those two ladies throwing fire and ice on the poor demons of Deskari.

So, what should happen for you? And how should GMs try to balance the presence of those ladies?


I's unfortunate nobody replied. Maybe because of "cohorts" in the title. But I think you're right that these are interesting RPing situations in the last part of the story.

Depending on the strength of the party itself and how the AP is playing, Scorpion's players probably made the right choice:

Sc8rpi8n_mjd wrote:
No, the players didn't have Terendelev or Pyralisia by their side. Both NPCs remained in Drezen and Kenabres respectively to protect the cities, as the demons launched an all-out attack while the PCs were exploring Threshold trying to close the worldwound. The players decided this was best, as both creatures lacked mythic power in their standard forms and were no match for the enemies the heroes would have to face (a sound choice, in my opinion).

That is; the players can have the freshly-redeemed friends helping out with the big picture, insuring that cities aren't overrun & the inhabitants slaughtered (or worse) while they're closing the worldwound. Part of the bigger background, happening off-stage rather than complicating things at center-stage.

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