What Are Some of Your Coolest Tricks?


Pathfinder First Edition General Discussion


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Hey everyone. While I'm not sure if a thread like this exists yet or not, I kinda felt compelled to start one anyway. Basically the goal of this particular thread is to showcase some really neat tricks that players have pulled off during their Pathfinder games. I'm not really asking for anyting game-breaking or cheesey, although if you'd like to list those things, that's perfectly fine as well. All I'm asking for is just some cool ideas/discoveries/or interactions that you guys have utilized during some of your campaigns.

And so, with that in mind, allow me to start:

Philter of Love + Syringe Spear = Instant lovey dovey

Rod of Security = Immortality in a can

Iressistable Dance + Quickened Icy Prison = Popsicle Express

Fate's Favored + Stone of Good Luck = Winning

Ablative Barrier + Mummification = Free DR without having DR

Like I said before, feel free to jot down whatever you like: maybe you've discovered a cool item that very few people use, or perhaps you've found a great interaction between two particular spells. Whatever it might be, go ahead and list it, for I'm sure their are many in the community (myself included) who are eager to hear about some of the coolest pathfinder tricks that can be found inside the game. Thanks again.

**Please note, things like bribing the GM with Candy and Beer does NOT qualify as a Pathfinder Trick...just sayin' ;)


It's a 3rd party, but our master gave us Create Ice.
It opens up to really nice tricks:

-block casters from taking 5 ft step, thus forcing them to take AoO for movement or to concentration check

-prevent charge

-with create water, you'll have to worry no more about really hot summer :)

- run a tavern, cold beer anytime!

-never let you meat go rotten anymore :)

And more on :)


I'm a big fan of Limited Wish duplicating Geas/Quest for no save - just lose. Bonus points if cast with Blood Money.

Shrink Item on a wall to use as instant walls, bridges, total cover, blockades, etc. Shrink Item cloths of Lava and Acid for use with Mage's Magnificent Enclosure. (See below)

Aroden's Spellbane set to Mage's Disjunction, Mage's Magnificent Enclosure, Antimagic Field, Aroden's Spellbane and Greater Dispel Magic.

Approaching an enemy with the above active, casting Mage's Magnificent Enclosure (which will be suppressed by your Spellbane), dropping a stack of Shrink Item Lava or Acid. And then Teleporting away. Enclosure is no longer suppresed trapping the enemy without any magical abilities and 20d6 lave damage a round. A great no save way to kill anyone who does not have Ex Fire and Acid resistance.

Create Greater Demiplane w/ Fast Time trait + time = I'm sure you'll think of something to do with two days worth of spells every 1 material plane day.

Blood Money + Wish for free Simulacrums/Stats.

And of course my favorite:

Massed Explosive Runes to be triggered by a Summon/Called/Simulacrum with Greater Dispel Magic.


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I love Pilfering Hand just because its fun to pull stuff out of enemies' hands. But as far as fun tricks: I like to throw Reckless Infatuation on Target A (infatuated with Target B) and then to throw Unadulterated Loathing on Target B (loathing toward Target A).


Fighter 5, spherewalker 5, Devine scion 4.

RPG Superstar 2015 Top 32

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Cast Moment of Greatness on the party Barbarian. Since rage is a morale bonus, it'll double it for one attack. Bonus points if he's got access to a +1 courageous weapon, as they'll all stack to increase the base rage from +4/+4 to +12/+12 for that one all important attack.

Nets and Snag Nets target touch AC, making them fantastic ways to entangle troublesome casters or trap fleeing enemies. The -4 penalty for non-proficiency doesn't matter quite as much when you're aiming at touch AC.

Liberty's Edge

Angry Wiggles wrote:
Cast Moment of Greatness on the party Barbarian. Since rage is a morale bonus, it'll double it for one attack. Bonus points if he's got access to a +1 courageous weapon, as they'll all stack to increase the base rage from +4/+4 to +12/+12 for that one all important attack.

Uh...this is not how Courageous works. You'd need a +4 Courageous Weapon for the above result. Still a good trick...but not as good as implied.

Scarab Sages

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Elemental spell ice, half fire half ice damage, just created the stream spell, which is great when you want to burn a troll but not set fire to the area.

RPG Superstar 2015 Top 32

Deadmanwalking wrote:
Angry Wiggles wrote:
Cast Moment of Greatness on the party Barbarian. Since rage is a morale bonus, it'll double it for one attack. Bonus points if he's got access to a +1 courageous weapon, as they'll all stack to increase the base rage from +4/+4 to +12/+12 for that one all important attack.
Uh...this is not how Courageous works. You'd need a +4 Courageous Weapon for the above result. Still a good trick...but not as good as implied.

You are correct. My mistake. I apparently stopped processing the description about half a sentence too early.


My favorites (as I'm sure a lot of people know):

1: Huge Wildshape + Monastic Legacy + Monk's robe = 12d8 unarmed damage

2: Ooze Wildshape (Cave Druid) + Rage + Furious Finish + Immunity to fatigue + Greater vital strike = 448 base weapon damage

3: Champion of Irori + Ring of Ki Mastery + Cleric Level + Bronze Gong + Paladin Hospitaler archetype (optional) = Smite all enemies in every combat all day long. Also, lots of lay on hands as well.

prototype00


I like stabbing people through walls if you have a Brilliant Energy Weapon, and can see through the wall.

I had a fighter once who had tremorsense (either feats or a short prestige class in 3.5), and a brilliant energy weapon.

I think you might be able to do it with a ghost touch weapon too, but I'm not sure that one would work honestly.

Sczarni

I'm not sure if this counts, since it involves a house rule, but here it is.

My GM was pretty stubborn about accepting that PF isn't just "3.5 with tweaks" and tended to keep 3.5 rules unless he had read the specific PF change and liked it better. Included was the Paladin's Lay on Hands-- he ruled that the amount it healed was still tied to the paladin's own maximum HP.

So I made a Half-Orc Paladin. Whenever I got knocked into negative HP, I had just enough time via Orc Ferocity to LoH myself and be (almost) all the way back up to full. Sure, in theory I could only do it so many times per day, but in practice I regularly tanked enemies of APL +3 and was never in any danger of dying.

Eventually my GM gave in and adopted PF's rule for LoH. Though I should mention the trick still basically works, it just doesn't heal you for as much.

Shadow Lodge

How about Greater Trip+Mythic Vital Strike+Wolf[with trip special attack]=Infinite attacks. You walk up, trip the enemy, take an AoO to bite and trip the enemy, rinse and repeat until you miss or fail to trip.


ArmouredMonk13 wrote:
How about Greater Trip+Mythic Vital Strike+Wolf[with trip special attack]=Infinite attacks. You walk up, trip the enemy, take an AoO to bite and trip the enemy, rinse and repeat until you miss or fail to trip.

That's not infinite; with probability 1 you get only finitely many attacks out of that.

Sczarni

sunbeam wrote:

I like stabbing people through walls if you have a Brilliant Energy Weapon, and can see through the wall.

I had a fighter once who had tremorsense (either feats or a short prestige class in 3.5), and a brilliant energy weapon.

I think you might be able to do it with a ghost touch weapon too, but I'm not sure that one would work honestly.

In either the CRB or the APG, under "Mundane Gear", there is listed a hand drill. It says "you can drill a hole through a wall as a standard action".

My spellcasters regularly carry one, in order to give themselves "line of sight" on enemies in other rooms without entering said rooms. You could use it to make yourself a peephole through a wall, though unless the enemy is in the square next to your hole, you're still probably suffering a miss chance due to knowing their square but not actually being able to "see" them.


Create Pit under a guy on a rug, roll the rug up, throw rug out window into the ocean.

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