just had an insane idea, lets see how we can abuse it.


Homebrew and House Rules


Just for fun, what would you do if a gm let you substitute any mental ability for any other mental ability score, and the same for physical ones, for the purposes of prerequisites. For example allowing twf with strength and eldritch heritage with wisdom.


I would cease to worry about ability score prerquisites completely unless I had abnormally low stats or I was totally focused on either physical or mental. Feats would just get easier to get.


Mortuum wrote:
I would cease to worry about ability score prerquisites completely unless I had abnormally low stats or I was totally focused on either physical or mental. Feats would just get easier to get.

or MAD with low point buy and not going to high levels, but thats missing the point. Rephrased, what would you play with the above theoretical houserule.


It opens up the possibilities for some good role-playing and character development. That's a really good idea I'm going to have to think about this.


I would play AM TWO-WEAPON GUY. And focus only on str. If it qualifies, I would also substitute str, for my dex bonus to AC, and Initiative.


Green Smashomancer wrote:
I would play AM TWO-WEAPON GUY. And focus only on str. If it qualifies, I would also substitute str, for my dex bonus to AC, and Initiative.

can't decide if your just fooling around or making a deliberate jab, either way lets not go there shall we? this is just for fun.


It might make combat reflexes easier to swallow for some maneuver feats. Hmm


Paulicus wrote:
It might make combat reflexes easier to swallow for some maneuver feats. Hmm

you mean expertise, and i happened to be musing over that when I came up with this. haven't made my mind up where I would start with this idea (although there seems to be some fun with Eldritch Heritage and monks, "Behold I follow the art of zen cthulhu with my aberrant bloodline" lol)


Less fooling around, more a serious suggestion with a funny name. What exactly are the limits on what we would be allowed to substitute? Could we in fact use Str for initiative, for example?


Green Smashomancer wrote:
Less fooling around, more a serious suggestion with a funny name. What exactly are the limits on what we would be allowed to substitute? Could we in fact use Str for initiative, for example?

for the purposes of prerequisites. such as feats, or even prestiges. However they must still fall in line with being physical or mental.


So, if we were to assume a 22-str (which I believe an Orc with a pre racial 18 is allowed? That's how my group runs it, might as well get clarification) would a TWF Character have a better DPS with this house-rule than a THF with it? Not saying this would be OP in any way, That award would go to the sudden influx of wise casters.


It would allow for more viable two weapon builds besides ranger. 2 handers will still be tops in damage though. It does wonders for combat manuver focused builds though (could chalk meeting the requirements with charisma as having so much confidence in the attempt that it happens more naturally). It definitely brings some fun and interesting eldritch heritage builds for melee classes like monk and magus (although note under these rules your chr+sorc level abilities would still be based on charisma unless you dipped empyreal or sage sorcerer , still leaving charisma based characters with a small advantage in greater number of uses. Which should be fine.)


Style feats actually get a bit more accessible too, hmm.


Ok, ive been mulling this over and i am starting to think a lot of ability score prerequisites feel unnecessary. Funny enough, this was supposed to be just a thought exercise, and i didn't think it would actually get me to reconsider how i do feats.


I wouldn't mind some other input on this. Im about to start a campaign with no ability score prereqs on feats at all.


I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.


Gunsmith Paladin wrote:
I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.

that is my assertion as well, though im always open to the idea that im missing something. I love scaling feats, though this+scaling+some 3rd party contents may lead to trouble.


christos gurd wrote:
Gunsmith Paladin wrote:
I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.
that is my assertion as well, though im always open to the idea that im missing something. I love scaling feats, though this+scaling+some 3rd party contents may lead to trouble.

It's hard to see how changes like this will affect the game. Your best bet is to jump in with both feet. If it doesn't work out or is too much you can scale back.


Gunsmith Paladin wrote:
I doubt you'll notice a huge change. It'll just give some flexibility to the martial classes. I've been thinking about this myself as well as some scaling feats.

Wouldn't it just be easier to outright ignore stat perquisites for feats? That's something I've proposed since 3.5 was relevant.

Stats should only be relevant if they incorporate some sort of ability function. Or at the very least the feat should be REALLY good if it expects just a random high stat to use it. I'm talking true strike the feat good.

RPG Superstar Season 9 Top 16

I agree that you're better off just ignoring the ability score requirements. I think it would just make Dexterity-based builds better and enable martials to dump Intelligence for Combat Expertise.

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