Darkfire142 |
OmNomNid |
1 person marked this as a favorite. |
I have the PDF.
Over all I think it is wonderful. The World of Aden provides a neat magitech/steampunk setting with a whole new assortment of character options. Even if you don't want to make use of the setting itself the new classes, races, archetypes, feats, equipment, and rules (neat ones for vehicles).
I know this is why I got the PDF at first, however after reading into the setting can honestly say it stands out. Not because of the abundance of steampunk and guns- God, if I had a dollar for every time a 'original' setting came out with these highlights -but rather of the central conflict on Aden. The way I have come to understand it is that Aden is a world that has only recently come into contact with true evil; this isn't saying the world hasn't had it share of problems. Wars have raged across it and there have been barbarous races that have tried to leech off of civilization like ticks, however these things weren't truely evil in the D&D sense.
Violent and maybe pointless, yes, but not evil. No, Aden has just recently come into contact with real evil in an event called the Darkfall- a strange event that seemed to cause everyones' nightmares to manifest as real things and decimated the population. Basically those creatures in the Beastiary that are absolutely vile things? Fiends, evil fey, and aberrations? Things like those? They all showed up at once and Aden has never had to deal with things like those, a truely bitter task in a largely godless world (faith abounds but it is less the pantheon variety and more the philosophical path). The people that survive on Aden now strike back with magic and steel but who can say what will happen?
Basically it's like Ebberron's technology got lost in a world that smacked into Ravenloft; and it is glorious! Buy it now!
Darkfire142 |
Entomorph was a pretty good game. The most memorable part of the game is the soundtrack, it had some pretty good tunes. Still the creatures in the game also caught my attention and did provoke some degree of horror. The Panorpid, those blood sucking bees that use blood to make their hives and honey were suitably frightening creatures. The thunderscape RPG caught my attention on the kickstarter because I was such a big fan of the Entomorph PC game. I am so glad to have given my contribution to the Kickstarter.
the Queen's Raven |
Okay this is insane I read the novels and played thunderscape, the first person shooter type rpg for the pc they put out. I still have the disc and walk through book. Which you needed to use to navigate the dungeons. The graphics tended to blend walls so you would miss hallways and doors so you needed the map coordinates to find them. Still one of my favorites, glad to see it back.
Oceanshieldwolf |
I'm delighted to report that both our core book and its first supplement (Trouble at the Dunswood Inn) are now available for sale right here at Paizo.com!
Linkified for you...
scarman |
Firearms in Aden have advanced beyond the muzzle-loading stage and now use proper cartridges. They are on the brink of developing revolving chamber firearms, and if you wanted to introduce that to your game it would be appropriate, but we didn't include them in the core rules. As for automatic weapons, absolutely not. They're nowhere near that level.
(Unless of course you want them to be in YOUR Aden...)
Risen Demon |
1 person marked this as a favorite. |
Just wanna say that I love what has been done in the book and with the setting. One thing I would like to address in the Thaumaturge, though, is that level 13 in the table shows him getting something called "Twin Soul," but that ability is never explained in the text. Could I have some insight as to what the ability is?
Michael Sayre Design Manager |
I just have to say, I bought this .pdf on something of a whim and was blown away. The races, classes, feats, archetypes, etc. are all amazing and well executed, and they did a great job of bringing the whole thing to life.
My biggest disappointment as regards Thunderscape: The World of Aden was that I never knew the Kickstarter was happening and now can't seem to find a hardcopy of this book anywhere, which I would dearly love to add to my collection.
OmNomNid |
I just have to say, I bought this .pdf on something of a whim and was blown away. The races, classes, feats, archetypes, etc. are all amazing and well executed, and they did a great job of bringing the whole thing to life.
My biggest disappointment as regards Thunderscape: The World of Aden was that I never knew the Kickstarter was happening and now can't seem to find a hardcopy of this book anywhere, which I would dearly love to add to my collection.
I know how you feel- I'd give away my next paycheck for a physical copy of Thunderscape.
Michael Sayre Design Manager |
Ssalarn wrote:I know how you feel- I'd give away my next paycheck for a physical copy of Thunderscape.I just have to say, I bought this .pdf on something of a whim and was blown away. The races, classes, feats, archetypes, etc. are all amazing and well executed, and they did a great job of bringing the whole thing to life.
My biggest disappointment as regards Thunderscape: The World of Aden was that I never knew the Kickstarter was happening and now can't seem to find a hardcopy of this book anywhere, which I would dearly love to add to my collection.
I went to like every RPG site I could find hoping one of them would have a print on demand option for the hardcopy, even if it cost me a bit extra.
I missed out on Companions of the Firmament's Kickstarter as well, but was able to snag a hardcover while the PODs were still available on RPGNow, but I've had no luck with this one. Seriously hoping there's enough demand that they do another print run.
scarman |
Hello, everyone!
First of all, your kind words are greatly appreciated. Thank you. :)
Secondly, we have ample copies of our full color hardbacks available. You can actually purchase them here on Paizo as of Friday, I believe. If they're out, however, you can either purchase them from Studio 2 Publishing, our fulfillment company, or you can email me directly at shawncarman32@gmail.com and we can get them to you directly, sans middle man. Whatever works for you is great for us! We're just excited to get Thunderscape out there for more people to enjoy.
Woo!
Michael Sayre Design Manager |
Alceste008 |
I was a backer on the kickstarter, and I am quite a fan of it. I must say I'm surprised there aren't a few extra copies sitting around.
I also ended up backing this product. I am very happy with the book as well. Of all of my Pathfinder related Kickstarters this is my favorite. I need to make time to do a review.
Sam Short |
Just wanna say that I love what has been done in the book and with the setting. One thing I would like to address in the Thaumaturge, though, is that level 13 in the table shows him getting something called "Twin Soul," but that ability is never explained in the text. Could I have some insight as to what the ability is?
I am also interested in what is meant by this. I'm sure it wasn't an oversight, but it is confusing as to where this particular detail could be. If anybody else is able to refer us to a point in the book where it explains "Twin Soul", we would very much appreciate it.
Evilgm |
I believe it is an editing mistake, and that that ability was removed from the class before it went to print, they just forgot to remove it from the table.
I'm a big fan of the book- even just reading the setting section gave me inspiration for a bunch of characters, and I'm looking forward to building an Arbiter or Steamwright.
scarman |
There were a few errors that made it through editing with the Thaumaturge, yes, and that is one of them, Sam. We've moved the Thaumaturge book up to the second in our series of class books in order to address a few of the tidbits that went awry. It should be available in PDF/POD in August. Our Golemoid/Thunder Scout book is in layout now and should be available in PDF here in a couple of weeks and in PDF/POD at DriveThru at the same time.
Oceanshieldwolf |
There were a few errors that made it through editing with the Thaumaturge, yes, and that is one of them, Sam. We've moved the Thaumaturge book up to the second in our series of class books in order to address a few of the tidbits that went awry. It should be available in PDF/POD in August. Our Golemoid/Thunder Scout book is in layout now and should be available in PDF here in a couple of weeks and in PDF/POD at DriveThru at the same time.
So does this mean each class is getting its own book?
ObsessiveCompulsiveWolf |
scarman wrote:There were a few errors that made it through editing with the Thaumaturge, yes, and that is one of them, Sam. We've moved the Thaumaturge book up to the second in our series of class books in order to address a few of the tidbits that went awry. It should be available in PDF/POD in August. Our -Golemoid/Thunder Scout book is in layout now and should be available in PDF here in a couple of weeks and in PDF/POD at DriveThru at the same time.So does this mean each class is getting its own book?
[Emphasis mine] Actually OSW, if you read it again, you'll see the answer (in bold) is likely no. But there does seem to be a "series of class books in order to address a few of the tidbits that went awry".
Hopefully these books will also contain shiny new archetypes, feats, abilities, spells and other support.
Also, hopefully your attention to detail and comprehension of the English language will improve.
scarman |
I get all you wolf-folk confused! :)
ObsessiveCompulsiveWolf is correct, however, in that there will be a series of four class books, each dealing with two of our new Thunderscape classes (one of them is a threefer, however, as you'll note the math doesn't work out otherwise).
Archetypes, feats, abilities, spells, and other support? Yes to them all!
Oceanshieldwolf |
I get all you wolf-folk confused! :)
So do we.
ObsessiveCompulsiveWolf is correct, however, in that there will be a series of four class books, each dealing with two of our new Thunderscape classes (one of them is a threefer, however, as you'll note the math doesn't work out otherwise).
Archetypes, feats, abilities, spells, and other support? Yes to them all!
Yay!!!
ObsessiveCompulsiveWolf |
scarman wrote:I get all you wolf-folk confused! :)So do we.
He does. I do not. I know which and what every single avatar is and does. OSW is a ragged sorry excuse for a thinking being. I am a moderate, learned and genial comprehensively well rounded avatar. Likely a high level Thaumaturge...
DragoDorn |
Voadam |
Thunderscape: the World of Aden Campaign Setting is the deal of the day today at rpgnow and is 40% off.
Rynjin |
Okay, so maybe I'm just stupid but I cannot for the life of me find the actual PRICES for the vehicles in this book. Are they in there, somewhere? Because they don't seem to be listed under the individual vehicle descriptions, and there's no proper table I can find, or even any general rules for how to price the basic, no frills vehicle, much less adding stuff like extra armor.
Can anybody help me out?
ZZTRaider |
2 people marked this as a favorite. |
Okay, so maybe I'm just stupid but I cannot for the life of me find the actual PRICES for the vehicles in this book. Are they in there, somewhere? Because they don't seem to be listed under the individual vehicle descriptions, and there's no proper table I can find, or even any general rules for how to price the basic, no frills vehicle, much less adding stuff like extra armor.
Can anybody help me out?
They were left out of the main book by accident. They were printed in the errata and the supplement that adds more stuff for Thunder Scouts.
For the life of me, though, I can't find the official website again to link you to the errata. Here is the copy I have saved to my Google Drive. Hopefully it's okay to share the link here.
EDIT: I found a place where someone else linked the errata, but the link is dead... The DNS lookup fails, so I guess the domain name lapsed. Here is the original link, though, in case you want to keep tabs on whether or not the site comes back up: http://kyoudai-games.com/aden/wp-content/uploads/2014/09/TScape-Errata.pdf