cost for adding true strike to a bow once per day


Rules Questions


I know there have been several posts on true strike and I've tried to read them all but my question is more specific. Its probably a custom job because of personal target and odd duration so not something that falls under the normal rules for magic item pricing. How much do you guys think it should cost to add the ability to my bow to use true strike as a swift action once per day? how much if it was cast as a free action? note that this is ONLY to affect the next bow attack.

Grand Lodge

Custom Magic Item creation is more of an art, than a science.

The rules note some guidelines, but nothing is a be all, end all, formula.

You could just nab a Cloak of the Hedge Wizard, and avoid the mess of a custom job.


that takes a standard action to use though. in many ways what I want is weaker since it can only be used for one bow shot and then only once per day. needs to be swift of free action though

Grand Lodge

Well, a Quickened True Strike, is a whole other monster.

Anything less than a Standard Action, and you are treading on dangerous ground.

You could take the Pantheistic Blessing feat, choose the Vudrani Pantheon, and then get the Quicken Spell-like Ability feat.

Grand Lodge

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Actually, there is the Arrow Master's Bracers, that do exactly what you want.


To be fair, I'd say what you're looking for is in most ways far more powerful then the cloak. It's basically a free I hit this button 1/day, that you can use on the fly without the enemy getting a round to react.

I'd start by costing out 5th level spell 1/day items. It should be around that sort of cost.


Make an intelligent item that can cast true strike for you 3/day.

It's really cheap, and really overpowered.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Adam O'Dell wrote:

that takes a standard action to use though. in many ways what I want is weaker since it can only be used for one bow shot and then only once per day. needs to be swift of free action though

This is such a losing proposition. I'd but if I really wanted to put this in the hands of player, I'd go:

standard action +1,000gp. (Slightly more than the old unlimited wand because its much more convenient on on a primary weapon than on a wand)

swift action +10,000gp. (Quicken SLA, require CL+9, so I multiple the effect by new CL 10.)

free action +20,000gp. (Clearly better than a swift action, and has the potentially troublesome mechanic of stacking with itself so I double the price but would probably just deny this outright.)


those bracers do exactly what I want and more. thanks for pointing them out. even if I don't go with them they give me a good basis for pricing. (a bit less on the bow because they don't have the continuous effects but a bit more because they don't go on the wrist slot). then again I might just take those and be happy. thanks again


I notice everyone has a huge kneejerk reaction to charge out the butt for true strike but in this focused application its not THAT powerful. the bracers are a clear example that the item is already out there and not ridiculously broken. especially at once per day and bow shot only


I think your pricings are relatively reasonable maezer. when there's already another item out there that pretty much does this though, it surprised me how opposed you seem to allowing something even weaker.


I appreciate your suggestion icehawk but that's WAY too powerful. I'm not looking to break the game. In fact if there was a reasonably priced way to once per day add 20 to attack roll but it lowered damage by say 10 I'd still be fine with that. My goal here is NOT to make the character using it lot more powerful. think of it more as finding a way once per day of "taking 20" on an attack roll. true strike ends up being almost more powerful than what I really want but it seemed easier to use it as a basis to start from than trying to create an entirely new effect.

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