Which caster would fit best into these groups?


Advice


Which of the following classes would best fit into these two groups?

5 Classes:
Witch, base or scarred witch doctor archetype, debuffer/CC and summons?
Druid, saurian shaman archetype. Summons/CC
Wizard, conjurer. Wizardy stuff. CC/summons/buffs/godliness
Sorcerer, arcane, CC, summons and all around.
Cleric, demon/madness domains melee/caster.

I'd like to make a caster class from one of the following, but I find the party composition not quite the best for what I'm desiring.
I'm afraid we'd have no real damage dealer etc or good dps at low levels 3-5 or so before the 3rd circle spells are available to all.
Any advice why to choose/not to choose one of the 5 mentioned classes, is appreciated. Also all other opinions :)

Both groups are Level 3 characters, fast xp gain. Homebrew campaign.
Material: all d20pfsrd.com official pathfinder material.

My current character is a barbarian (invulnerable rager) that has done 90% of all the dmg this group does and killed almost all our foes.

GROUP 1: My current allies.

Bard:
Completely vanilla supports with bow/rapier and bardic performance, heals if necessary.

Cleric:
Healing and serpent domain's, melee support/healer of the group.

Sorcerer:
Blasting and some CC.

GROUP 2: My allies if the bard dies.

Inquisitor:
Melee/ranged, primary melee of the group. Dmg dealer etc.

Cleric:
Same as above.

Sorcerer:
Same as above.

Please help me with this dilemma :)

Scarab Sages

Out of your options given, I would go cleric. You do not need another arcane caster and the druid and companion would not be able to hold melee well. Standard Battle cleric, or reach if possible. Make STR your primary stat, and Dex/Con/Wis at 14.


Imbicatus wrote:
Out of your options given, I would go cleric. You do not need another arcane caster and the druid and companion would not be able to hold melee well. Standard Battle cleric, or reach if possible. Make STR your primary stat, and Dex/Con/Wis at 14.

So I thought as well, would just love to make a CC/caster druid, something like zyra from League of Legends. Supporting with all the nature ^^ plus I'm a dinosaur, roar.


Admixture invoker can be all the damage the others lag. Let the others do ordinært Spell stuff and take center stage as the demolition man.


No druid love ^^? Can't druid's help in melee with summons or such?

RPG Superstar 2012 Top 32

you can make pretty much whatever you want, you just need the other PCs to think tactically with you and talk about how combat needs to work...

you wanna play a druid? play a druid: use spells like entangle or stone call to make it harder for enemies to close in melee (allowing archer and blaster to shine); buff your animal companion to make it more durable/effective when melee does start (and remember that inspire courage affects it); use summon spells to delay melee, take hits/add damage during combat, or even distract enemies you want to evade; when it comes online, use wildshape to melee alongside your animal companion.

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