upgrading feats: light armor specialization.


Homebrew and House Rules


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light armor specialization.

prereqs: light armor proficiency, dex 13, wis 13

benefits: you may only gain these benefits when wearing light or no armor and carrying no more than a light load. At bab +3 and every +3 there after, gain a +2 dodge bonus. You may combine total defense or fighting defensively with combat expertise.

at bab+6, you gain a bonus to reflex saves equal to your current dodge bonus.

at BAB +11, a number of times equal to your dexterity or wisdom bonus (which ever is higher), you may make a reflex save instead of relying on AC or repel rolls.If you avoid the attack, you may move 5 feet without provoking an AoO, this does not count against your 5ft adjustment per round nor against your maximum movement per round.


I do find the idea of armor specialization intriguing. However, as proposed, it seems that the proposed light armor specialization feat provides abilities in connection with armor that associate with avoiding being hit altogether rather than increasing the effectiveness of the armor.

I'm feeling that there ought to be ways that the unarmored character gets the dodge bonuses, reflex saves, and additional five foot moves, and the light armor specialization would allow getting the same bonus - or, better, only most of it - while wearing light armor.

Please describe your rationale for the numbers:

  • multiples of 3 Bab for earning dodge bonuses,
  • +2 dodge at each of those multiples
  • bab +6 for applying dodge to the reflex save,
  • bab+11 for the additional 5 foot moves.

Regarding those additional five foot moves:
showzilla wrote:
a number of times

is that times per round, encounter, day?

Regarding

showzilla wrote:
You may combine total defense or fighting defensively with combat expertise.

(emphasis mine) I believed the benefit of Total Defense was in return for choosing not to attack at all, so I don't see that the dodge bonuses from the feat Combat Expertise and the action Total Defense can combine. Is there any official/published material that supports this combination?

N.B.- I question only the suggestion of combining Total Defense with Combat Expertise; I already thought the dodge bonuses of fighting defensively complemented those of Combat Expertise. Is there a ruling somewhere that they should not combine by default?

I find sudden jumps in capability jarring and fuel for argument against actually playing lower level characters; I suggest phasing in the additional five foot moves you introduce at Bab +11: that might be 1 per some increment of Bab, up to the limit of dexterity or wisdom bonus, whichever is higher. At Bab +11, a single additional five foot move (as dex AND wis prerequisites already provide modifier +1 or more), plus one per 2, 3 , 4, or 5 Bab additional up to the maximum modifier associated with the higher of the two abilities. With this throttle, would it be reasonable to add this ability at a lower level/Bab, making the feat more attractive to partial Bab classes?

My simulationist bent prefers to track increases in capability against the point at which the feat was gained, but that drives additional book-keeping, which is not fun. (e.g., a Rogue who chose this proposed feat at level 9/Bab+6 would be entitled to more benefit from it at level 18/Bab +13, than one who chose it at level 15/Bab +11)


Orich Starkhart wrote:

I do find the idea of armor specialization intriguing. However, as proposed, it seems that the proposed light armor specialization feat provides abilities in connection with armor that associate with avoiding being hit altogether rather than increasing the effectiveness of the armor.

I'm feeling that there ought to be ways that the unarmored character gets the dodge bonuses, reflex saves, and additional five foot moves, and the light armor specialization would allow getting the same bonus - or, better, only most of it - while wearing light armor.

Please describe your rationale for the numbers:

  • multiples of 3 Bab for earning dodge bonuses,
  • +2 dodge at each of those multiples
  • bab +6 for applying dodge to the reflex save,
  • bab+11 for the additional 5 foot moves.

Regarding those additional five foot moves:
showzilla wrote:
a number of times

is that times per round, encounter, day?

Regarding

showzilla wrote:
You may combine total defense or fighting defensively with combat expertise.

(emphasis mine) I believed the benefit of Total Defense was in return for choosing not to attack at all, so I don't see that the dodge bonuses from the feat Combat Expertise and the action Total Defense can combine. Is there any official/published material that supports this combination?

N.B.- I question only the suggestion of combining Total Defense with Combat Expertise; I already thought the dodge bonuses of fighting defensively complemented those of Combat Expertise. Is there a ruling somewhere that they should not combine by default?

I find sudden jumps in capability...

"you may only gain these benefits when wearing light or no armor and carrying no more than a light load."

now, some classes will be allowed to use there level in place of BAB for determining what perks they get from this feat. that little caveat was posted elsewere in my improved light armor profiency post.

the BAB jumps were based on the TWF feat tree. these feats


Everyone proficient in light armour would take this. Even if they had to sacrifice their mothers to get the other, modest, prerequisites. After all, by 12th level it's about as good as 15 feats (8 x Dodge, 4 x not-quite-Lightning Reflexes, 1 for the Combat Expertise bonus, about 2 for the reflex+movement for AC).

It's a bit good. Perhaps too good.


Showzilla,

As Mudfoot wrote, it's a bit good; moreover, none of three abilities granted have any association with armor, they all have to do with movement/reflexes.

I figured armor specialization would grant increased protection (increased armor bonus or added DR) and/or reduced penalties (increasing maximum DEX, reducing/eliminating ACP, reducing encumbrance).

In a system where this feat exists, the unmodified Dodge feat becomes worthless, except for the classes that don't get Light Armor Proficiency free, and for them the benefits probably often appear worth spending the feat to get the prerequisite as well.

I find the idea of scaling feats attractive, but introducing them does alter the feat economy, as does adding into a single feat additional abilities. Both together makes a dramatic change.


Orich Starkhart wrote:

Showzilla,

As Mudfoot wrote, it's a bit good; moreover, none of three abilities granted have any association with armor, they all have to do with movement/reflexes.

I figured armor specialization would grant increased protection (increased armor bonus or added DR) and/or reduced penalties (increasing maximum DEX, reducing/eliminating ACP, reducing encumbrance).

In a system where this feat exists, the unmodified Dodge feat becomes worthless, except for the classes that don't get Light Armor Proficiency free, and for them the benefits probably often appear worth spending the feat to get the prerequisite as well.

I find the idea of scaling feats attractive, but introducing them does alter the feat economy, as does adding into a single feat additional abilities. Both together makes a dramatic change.

all changes taken togehter as their own context, sooner or later I'll post all this s~~# as single document (with all the corrections).

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