Is There A Bank In Sandpoint?


Rise of the Runelords


Searched the boards but to no avail. How do your parties store all of their coin and loot. I seem to remember something about a small vault under Deverin's office but nothing that could handle the level of wealth they'll eventually be encountering. Do they need t keep their valuables in Magnimar for safe keeping?

Thanks in advance for any thoughts!

Grand Lodge

Gems? If there is a jeweler in town they could likely change all their coin to platinum or get some nice jewels to cut down on the amount of coinage they have to carry.


My PCs are using the Ultimate Campaign rules and are building the Heroes of Sandpoint Bank. The Scarnettis protested but were laughed out of the meeting as several players (including one bastard Scarnetti who is the reason the Scarnettis are against anything the PCs do) basically put such a smackdown on Titus Scarnetti that Titus is now looking to hire an assassin to do away with his upstart bastard half-brother (who doesn't realize he's a half-brother, he thinks that Titus is his uncle).

Actually I need to come up with a couple ideas of what the Scarnettis can do to start causing the PCs actual problems. No idea what, outside of the assassin, however. (Red Mantises are out, they're too expensive. The Scarnettis are cheap after all!)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

There is a jeweler in town, but more importantly, the Sandpoint Cathedral includes acolytes of Abadar. As the god of banking, his priests often provide banking and money changing services.

I imagine once they acquire a bag of holding, it won't matter much anyways.


I was using the Sandpoint Mercantile League to also operate as a bank.


Yeah, I'd think the Mercantile League is the way to go... or possibly the Town Hall. I like the idea of the Cathedral, though... it's the biggest structure in town, of COURSE the clerics of Adabar would want to facilitate greater trade.


Sandpoint Town Hall is said, in the appendix, as having a vault in the basement that has "functioned as the town bank for decades." Surely the "Hero's of Sandpoint" would be allowed to store their treasures there.


Great ideas, all. Thanks so much!


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What you need to do is store your accumulated treasure in an underground location. Surround it with traps. Then hire goblin mercenaries to guard it...

Then beat up the other adventurers raiding the goblins...


also trap and or murder the labor that built the underground location and lock or stuff them in a bunch of 10x10 rooms:)


captain yesterday wrote:
also trap and or murder the labor that built the underground location and lock or stuff them in a bunch of 10x10 rooms:)

And animate them as undead servitors who guard your goods and do day to day vault cleaning duties. I recommend Skeletons. They tend to not ooze all over the place.


The Town Government, the Mercantile League (which is kind of the real government anyway) and the church of Abadar are all reasonable organizations which could issue promissary notes that would be accepted widely. The church of Abadar is probably the best in this case since it is represented internationally.

Also the noble houses of Sandpoint are also noble houses in Magnimar. A letter of credit from them would also carry weight in Magnimar (probably not Kaijitsu though as that house is nearly dissolute with Ameiko having little desire to engage in life as a noble). But the other houses are well known in Magnimar, and letters of credit would be accepted there.

Normally an organization would expect to take a small percentage when doing this, but a house like the Deverins might do this for free for the characters in light of their service to the town.

Peet

Paizo Employee Creative Director

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The town doesn't have a bank yet. The vault under the Town Hall is the closest thing they've got. There's lots of other good suggestions on this thread for where folks can stash their money, of course.

Sovereign Court

If the PCs alienate the noble houses, but still need a place to store loot, then Sheriff Hemlock would probably let them store it in an empty cell in exchange for their help protecting the town/investigating the titular crimes in the Skinsaw Murders.


Digital Mystic wrote:
captain yesterday wrote:
also trap and or murder the labor that built the underground location and lock or stuff them in a bunch of 10x10 rooms:)
And animate them as undead servitors who guard your goods and do day to day vault cleaning duties. I recommend Skeletons. They tend to not ooze all over the place.

dont forget an ogre or two to keep them in line, also a gibbering mouther for ambience

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