The Guide Request Thread


Advice

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Shadow Lodge

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Hello fellow forum-browsers!

After browsing through a bunch of the guides, and the posts from the outstanding Guide to the Class Guides thread, it occurred to me that there are many PrCs/playstyles/radically class-changing archetypes that have been largely ignored in most of the guides, and that there are probably several people who would appreciate a guide to said archetypes/playstyles/PrC's, so I thought I'd make this thread to request someone make a guide, and to look at if you are thinking of making a guide to see what would be useful.

I'll start it off with the following three requests that fall into the three categories listed:
1:A Master Chymist PrC guide
2:A Strength-based Magus Guide
3:A Guide to Sword-and-Shield Fighting

So, post any requests you have, and thank you for your time!


Synthesist Summoner....I will likely never build one, but I would love to absorb all that theory crafting

Edit...also not sure if it's a whole guide but I want a guide to using all the harrower feats and deadly dealer to make an uber card wielding caster.


I'll keep an eye on this. I've already got my construct guide. Might take the time to make another.

Shadow Lodge

Oh, and also, just for those looking to make guides but aren't sure how, here is a 3.5 Handbook to Guide Writing

EDIT:Fixed Link


ArmouredMonk13 wrote:
Oh, and also, just for those looking to make guides but aren't sure how, here is a 3.5 Hanbook to Guide Writing

Check your link, it's relinking to this same thread.

Shadow Lodge

Oh, another thing that occurred to me, we probably should hold off on any of the ACG class guide requests until the final version comes out.

Scarab Sages

Yeah, I really expect some things to change with release of the ACG. Warpriest is too powerful, Brawler is very clunky, Swashbuckler needs more dex support, and Skald is just weak.


Rage Prophet would be nice.


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Mammoth rider.

There's so many ways to enter it. I'd love if someone summed it all up.


Master of the Dark Triad wrote:

Mammoth rider.

There's so many ways to enter it. I'd love if someone summed it all up.

Have you just volunteered yourself MotDT?


I'd love to see a guide for the Battle herald. It seems like it should have lots of things it can do... but at first glance it doesn't seem to do them very well. Though I'm sure there are some weird combos, probably with a bodyguard style character or something.


ashern wrote:
I'd love to see a guide for the Battle herald. It seems like it should have lots of things it can do... but at first glance it doesn't seem to do them very well. Though I'm sure there are some weird combos, probably with a bodyguard style character or something.

There is already a decent battle herald guide:

https://docs.google.com/document/d/1BbS5z7Ls4D7IejlbIONq0NJyQtPK1wWJU2olTXw lRUA/pub

Shadow Lodge

williamoak wrote:

There is already a decent battle herald guide:

https://docs.google.com/document/d/1BbS5z7Ls4D7IejlbIONq0NJyQtPK1wWJU2olTXw lRUA/pub

Linkified

Silver Crusade

Honestly I don't think the Master Chymist is worth a guide in and of itself. The discoveries for it are mostly garbage, and the progression is okay, but lacking the ability to give it more useful Discoveries really kills it for me. I can't see it as anything more than a 3 level dip myself, and the play style of it is purely Hyde so it doesn't even have a great deal of variance in it to validate a guide. That's just my opinion though, I'd love to see someone prove me wrong.

Once I finish off my current guide, I do plan on working on another one, so this thread is actually of interest to me. I might do a Synth Summoner guide.


dot


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Anybody interested in a mistery cultist guide? I've been experimenting wiht it a lot lately, and I have some time this weekend, so I could at least give a rungthrough of abilities/empyreal lords for obediences if anyone's interested.

Shadow Lodge

N. Jolly wrote:
Honestly I don't think the Master Chymist is worth a guide in and of itself. The discoveries for it are mostly garbage, and the progression is okay, but lacking the ability to give it more useful Discoveries really kills it for me. I can't see it as anything more than a 3 level dip myself, and the play style of it is purely Hyde so it doesn't even have a great deal of variance in it to validate a guide. That's just my opinion though, I'd love to see someone prove me wrong.
A valid point, N. Jolly. First glance it seemed pretty nice, but looking again it does seem a little bit lacking in the options department.
williamoak wrote:
Anybody interested in a mistery cultist guide? I've been experimenting wiht it a lot lately, and I have some time this weekend, so I could at least give a rungthrough of abilities/empyreal lords for obediences if anyone's interested.

This would be a rather interesting guide to see.

Also, another request, a guide to the Mystic Theurge would be nice, since there are so many ways to enter and so many different spells and styles to go through [especially with early entry].


williamoak wrote:
Master of the Dark Triad wrote:

Mammoth rider.

There's so many ways to enter it. I'd love if someone summed it all up.

Have you just volunteered yourself MotDT?

I'm terrible with google docs, so no. I'm the most technologically illiterate person I know.

Silver Crusade

guide to the dervish dancer bard.
guide to arcane duelist bard.

Dark Archive

I would like to see a guide to Pathfinder Society. There is a thread in the PFS section that lists certain abilities you should have at each tier (way to deal with swarms at tier 1, ability to fly at tier... something...), but maybe a more indepth guide. Talk about common occurrences and skill checks, what type of builds do and don't work (Cavaliers are generally a no-go in PFS), etc. It might seem pretty obvious, but certain things do not translate from a home game to a PFS game. So far, I have been playing a very skill focused character, which has been awesome so far, getting extra info from the GM and making skill checks that could change the adventure, but from how everyone talks, the higher tiers are going to be nothing but crazy intense combat, so...

Also, some guides to lesser played PrCs. Most of the core classes have been done pretty well and even if they haven't, you can get enough info from checking out multiple guides to get the info you need. But PrCs and multiclassing in general seems pretty much ignored. That is partially because Pathfinder isn't very friendly to such characters, but I feel like such characters can still have a place. I would even more love to see some guides to lesser known PrCs.

If I had the chance to play more often and actually test out some of my ideas, I would try to write a guide. But as of right now, I get PFS once or twice a month and a monthly home game. Not a lot of chances to try out a ton of different builds and ideas. Mraw.

tl;dr?
-Guide to Pathfinder Society
-Guide to Prestige Classes
-Guide to Multiclasses

Shadow Lodge

Make sure you take a look at the Comprehensive Guide to the Guides. It's got a bunch of guides that the thread doesn't have. In fact, I'm fairly certain that the front page of the thread isn't updated anymore.

For example, the Comprehensive Guide to the Guides has the dervish dancer bard guide that rorerk55 wants, the battle herald guide that ashen wants, another magus guide for armored monk, the guide to dipping/multiclassing that Koujow wants and more.


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Yeah. Anymore, when I want a guide, I go straight to BZ's site. It's bookmarked up at the top of my Chrome right between Meetup and Archives of Nethys. Very useful.


It doesn't look like there's a good Cleric guide. Tark and RogueEidolon predate the ultimate splats and none of the others on Broken Zenith's list are anything like comprehensive. Beckett's formatting is bad enough I didn't look into it much, but it's too short to be comprehensive. Everything else says it's a specific build.

Dark Archive

The Dipping for Fun and Profit gives a list of abilities gained if you dipped a level or two. It lacks any kind of strategy, optimization or even 'hey, this could be fun!' and simply states "If you take a level of X, you gain a Ability Y" rather than "If you take levels of Alchemist and Barbarian, you can create the Hulk."

After my original post, I was debating trying to write a guide to prestige classes. Maybe rate each prestige class on its various abilities, requirements of entry, and the like. Maybe offer a few suggestions on how to play them. Give each prestige class (of which I think there are like 50 now?) a page or two of review and strategy. Because honestly, looking at the SRD's prestige list is both daunting and unhelpful because it is hard to find what you are looking for. If you don't know you want to play an Arcane Trickster or a Diabolist (or insert class of choice here), then you probably won't open every single PrC and read what they do. And besides, what the hell is a Daivrat or a Steel Falcon (or insert class of choice here)? And are they any good? Well, if there was a guide to them, maybe you would know.


Atarlost wrote:
It doesn't look like there's a good Cleric guide. Tark and RogueEidolon predate the ultimate splats and none of the others on Broken Zenith's list are anything like comprehensive. Beckett's formatting is bad enough I didn't look into it much, but it's too short to be comprehensive. Everything else says it's a specific build.

I've actually been updating it with the ultimate splats to keep it with the core books.


I'm working on a comprehensive and up to date Ranger Guide. It'll still be a while before I can complete it.

Shadow Lodge

Broken Zenith wrote:
Make sure you take a look at the Comprehensive Guide to the Guides. It's got a bunch of guides that the thread doesn't have.

Thank you, Broken Zenith meant to cite your guide specifically as well as the general one, but I guess it got cut out in editing. One thing to clarify though,

Broken Zenith wrote:
For example, the Comprehensive Guide to the Guides has the dervish dancer bard guide that rorerk55 wants, the battle herald guide that ashen wants, another magus guide for armored monk, the guide to dipping/multiclassing that Koujow wants and more.

I was recommending a guide specifically for a Strength-based magus, explaining why they can be better than the Dervish Dance builds, and specifying for strength-based stuff. The closest in there, STR Ranger and Mathwei apNiall's guide to the Hexcrafter, both prioritizes the debuffing aspect of hexcrafters over the melee combat side, and only briefly touches on the aspect. Meanwhile, the Kensai guide suggests that Dex is the way to go, and strength is a rather poor choice, and Walter's guide is extremely supportive of the dervish build.

But yeah, it would be nice to check Broken Zenith's Comprehensive Guide to the Guides before you make a request, and if you are requesting a different type of a similar guide [like, say, the all STR magus guide above], to specify.

Meanwhile, here I'll check every week or so to keep a running total of guides requested that have and have not been taken up to be made, so its easier to find.


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I've been putting some thought into the subject today and honestly?

Don't bother with a guide unless, you know, it's a guide worth using.

I'm not speaking of merely incomplete guides. But, guides unfinished and undone to the point where they cease to be informative.

For example one guy started a bunch of psionics guidesfor things like the tactician. Dropped them and decided to do one big guide on ultimate psioncs.

Still haven't seen them.

And then there are guides that flat out give bad advice. It's a bit late at night for me to remember any clearly but they're there.

I do like individual build guides like what Kbrewer does since it's really no more than a deeper look into ways of playing a class either none have thought of or haven't been done well (the Reach Cleric in particular has become something of a standard for that class).

So, I guess the point I want to make is I'd really like to see more guides that cover specific builds and playstyles.

But, more importantly, they have to be well done.

And honestly don't afraid to tread old ground or to express an idea that may not be the best. It doesn't have to be the best, it just has to work, which can be surprisingly easy in this game. I honestly wouldn't mind at all if someone else wrote a cavalier guide, or if someone took a shot at the rogue in a different way. Heck if someone wants to write a massive guide to the cleric to include literally all the paizo material by all means have at it.

Just, don't be the guy who starts it, announces it, and then abandons it when it's not even a quarter finished.

And lastly consider whether or not a guide is really necessary. Why waste effort on something you can learn by just reading the other guides?

Silver Crusade

I don't think there needs to be a guide for a Str based Magus. The differences between it and a Dex Magus aren't huge. The biggest difference I can see is which armor to pick, a bit of variance in feats, and not much else. I think that Walter's guide do a good enough example of giving you the tools you need for a Str based build. There differences aren't huge, to the point where you'd only need a mini guide to cover the subject instead of a full fledged one. A lot of what I'm seeing here seems like it'd be better as the sidebar of a full guide rather than its own (unless as stated before, it was a mini guide), due to the narrow scope of the concept.

Really, there's not a lot of non main/prestige class things that I think need a guide, the Synthesis Summoner being one that does due to the MASSIVE change in play style.

I agree with a lot of what TarkXT stated, as making a guide is a labor of love. I can only do a guide for something I genuinely enjoy (So don't expect an Inquisitor/Cleric/Fighter/Rogue guide from me), but I do take ideas from others (once I'm done with this Barb guide, that Synth guide will probably happen.)

Please don't come into making a guide half assed and give up (My barbarian guide...soon...), make a good show of it so that you can help others.


Dot

Shadow Lodge

Guides Requested:

  • Rage Prophet Guide
  • Synthesist Summoner
  • Pathfinder Society
  • Mammoth Rider
  • Prestige Classes
  • Full Multiclassing[not just dipping]
  • Mystery Cultist
  • Mystic Theurge
  • Arcane Duelist
  • Sword-and-Board Fighting

Guides being made:

  • Possibly Synthesist Summoner
  • Possibly Mystery Cultist

Silver Crusade

Okay, I'm game for the Synth guide, I just need a theme. I was thinking Naruto or shaman King, but if anyone has a better idea, let me know.

Scarab Sages

You can make a synthesist have any flavor you want. It.'s great for simulating superheroes. If I were going to make iron man or venom in pathfinder, synthesist is the way I would go.


Imbicatus wrote:
You can make a synthesist have any flavor you want. It.'s great for simulating superheroes. If I were going to make iron man or venom in pathfinder, synthesist is the way I would go.

He's not talking about a character theme. N. Jolly themes his guides.

Silver Crusade

Atarlost wrote:
Imbicatus wrote:
You can make a synthesist have any flavor you want. It.'s great for simulating superheroes. If I were going to make iron man or venom in pathfinder, synthesist is the way I would go.
He's not talking about a character theme. N. Jolly themes his guides.

Hm...symbiotes...I've got the outline for the guide in my head (hoping to use it to rut bust me to get back on my Barb guide, which I'm currently fixing the formatting of to better match my Alchemist guide, which is still my pride and joy.

And the themes are actually slid into the guide. Try clicking the Table of Content link that's in the Table of Content and see where it takes you on both guides.

There's a lot of things to do with this, but getting pictures is a challenge with something lacking material.


N. Jolly wrote:
Okay, I'm game for the Synth guide, I just need a theme. I was thinking Naruto or shaman King, but if anyone has a better idea, let me know.

No Kamen Rider!?!?!


Okay so I'm definitely not the best know-how about animal companions, but if anybody needs someone to bounce ideas off or help with a mammoth rider guide let me know. I sat down this morning and hit 36d8 base damage with a vital striking Arsinoitherium at 13th level, so there's some real potential for those huge mounts.


Since I brought up the synth...I am thinking manufactured weapon, biped, natural weapon biped and quadruped/ many limbed being the core three builds. Again I am really curios about the theory crafting...if I had the chops and the time I would approach it for. The perspective of how you can use it to build any concept from monster manuals, comics, movies, whatever. Maybe even pick out three famous characters that fit those concepts and build them out....less min/ max more look how bad ass this can be....because let's be honest the class seems to be set up so you almost have to try to make a character that isn't pretty powerful.


ArmouredMonk13 wrote:
Guides Requested:
  • Rage Prophet Guide
  • Synthesist Summoner
  • Pathfinder Society
  • Mammoth Rider
  • Prestige Classes
  • Full Multiclassing[not just dipping]
  • Mystery Cultist
  • Mystic Theurge
  • Arcane Duelist
  • Sword-and-Board Fighting

Guides being made:

  • Possibly Synthesist Summoner
  • Possibly Mystery Cultist

I don't know if it is a whole guide...but I still would love to see something on how to make a viable deadly dealer too.

Shadow Lodge

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Out of curiosity, could the Stonelord paladin archetype be worth a guide? I've only played one for one session, but it seemed pretty different from a normal paladin playstyle-wise.

@Lazurin Arborlon:Could you link Deadly Dealer? I can't find it on the PRD or SRD [probably because I suck at search-fu].


I would like to see some guides devoted to building powerful 15 point buy characters without stat dumping.


You know, there's been quite a few posts about Horizon Walkers and Nature Wardens over the years, but no guides at all that I have found. The two prestige classes have stylistic and mechanical synergy, but they can be used on their own as well. And there's quite a few ways to get into them, so would they be a good target of a guide, perhaps?

RPG Superstar 2015 Top 32

I can't guarantee that I'll be able to finish it quickly, but I love playing mystic theurges, and would be happy to start on a guide for them.


Dalgar the Great wrote:
Rage Prophet would be nice.

Mine's nearly ready for publication: stay tuned ;)

Shadow Lodge

Just to keep resources easy to access, here is

This Week's List:
Guides Requested
  • Rage Prophet Guide
  • Synthesist Summoner
  • Pathfinder Society
  • Mammoth Rider
  • Prestige Classes
  • Full Multiclassing[not just dipping]
  • Mystery Cultist
  • Mystic Theurge
  • Arcane Duelist
  • Sword-and-Board Fighting
  • Horizon Walker
  • Nature Warden
  • Stonelord Paladin
Guides Being Made
  • Synthesist Summoner
  • Rage Prophet
  • Possibly Mystery Cultist
  • Mystic Theurge
Broken Zentith's Comprehensive Guide to Guides


Why do we need a guide for the most broken class in the game?

Shadow Lodge

Master of the Dark Triad wrote:
Why do we need a guide for the most broken class in the game?

They are already made.[/joke]


I didn't know where to put this tidbit of information, and it isn't really relevant, but yeah:

This feat (http://www.d20pfsrd.com/feats/racial-feats/unusual-origin-racial-gillmen) allows gillmen or humans with racial heritage gillmen to qualify for the divine spells portion of the mystic theurge.

I feel like there's a guide to using SLAs to qualify for stuff, but I can't find it, and I wanted to put this somewhere before I forgot. Sorry.

Shadow Lodge

Master of the Dark Triad wrote:

I didn't know where to put this tidbit of information, and it isn't really relevant, but yeah:

This feat (http://www.d20pfsrd.com/feats/racial-feats/unusual-origin-racial-gillmen) allows gillmen or humans with racial heritage gillmen to qualify for the divine spells portion of the mystic theurge.

I feel like there's a guide to using SLAs to qualify for stuff, but I can't find it, and I wanted to put this somewhere before I forgot. Sorry.

That is a useful tip. Here is the guide to the early entry stuff, just so you know. Thanks for the info.

Silver Crusade

Sup kids, finally got to work on a mini guide for the Synth Summoner. Picked a theme (symbiotes), although don't expect this to be nearly as big as my other ones as Saph covers a lot of ground already.

The meat of this guide to me is the guide to the basics, which give a lot of useful info about the class and making sure that you're playing things right.

Getting into Someone Else's Skin

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