Daethor |
So, how would people feel if all base saves for all classes started at +1 and progressed to +9 (basically in the middle of the two options now) and the ability score bonus and magic items determined the rest? I see people talking about the disparity between good/bad saves at higher levels. How much would this help to alleviate that? Any other thoughts?
Rynjin |
Unless you tweaked all the Save DCs in the book, you've just made the problem worse.
Characters with a Good save have a decent chance of passing a CR appropriate save.
Characters with a Poor save have little chance.
Characters with a Medium save would have slightly less of a poor chance. And now you've moved EVERYONE down to that level.
rainzax |
ok. how about:
Bad Save: half character level
Good: half character level plus class bonus (+2)
(for example, 20th level rogue, before ability scores: F+10, R+12, W+10)
also,
anyone done the analysis on what happens if saving throws are given a choice between two stats to key from?
Fort - ST or CON
Ref - DX or INT
Will - WIS or CHA
does anybody do this?
rainzax |
this wouldn't be necessary unless you reeled in the good save in addition to boosting the bad save. narrowing the gap between good and bad save, while keeping the good save mathematically intact, is an idea i am interested in.
before factoring in attributes, the difference moves from 6 to 2 (+12 minus +6 vs +12 minus +10), or from 30% to 10%, at the upper limit, and stays constant (at 10%) through the lower levels.
after factoring in attributes, is there a good reason not to allow two attributes vie for substantiating the base save? we are talking about getting ST, INT, CHA to 'count' for saves rather than be independent from them.
bad idea?
DM_aka_Dudemeister |
Star Wars SAGA added your character level to saves, and each class had +3 bonus that got distributed among their saves (Jedi was +1 to all saves, Scoundrel was +2 Ref, +1 Fort; Soldier was +2 Fort +1 Will or something). It seemed an interesting way of handling it.