Who do YOU want to play someday?


Pathfinder First Edition General Discussion

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So, I'm a fairly new individual to pathfinder (and TRPGS in general), having only started playing last summer. Since then, I have played numerous games, a few characters, but I keep coming up with concepts that I want to properly play when I have the chance.
-Shadow Mage
-Ultimate ice witch
-Loremaster
-Intellectual warrior (currently playing as magus)
-Goblin Heretic Inquisitor (supersneak!)
-The High Oradin of Arshea (so broken, but so interesting)
-A mute monk character
-A stereotypical Ronin Samurai

That's what I'm hoping to play someday for the moment. I'm also curious what others have a liking to.


I want to play my Kobold barbarian 1/oracle 4/dragon disciple x.

But, I have no game to play it in.

So, alas, he waits his turn.


I'm currently playing the following PCs

- Half-elf Bard (Arcane Duelist) 7 / Fighter (Unbreakable) 2
- Half-orc Oracle (Battle Mistery) 9

I'd like to try a Druid, because I hadn't the opportunity to try the Pathfinder version, but also a Sorcerer.

Silver Crusade

williamoak wrote:


-A mute monk character

Currently playing a Halfing Underfoot Adept like that in a Council of Thieves game. Only Good aligned character in the party, fun stuff, but I was the only player in the group really enjoying the game and we swapped campaigns.

Also currently rolling:
a Knight Errant Halfling Gendarme
a Half-elf basic Bard (Campaign on hold)
a celestial blooded Halfling sorcerer that only takes Fire spells
a CG atheist aasimar Martial Artist for PFS. (In Silver Crusade no less)
a womanizer CN human Rogue/Duelist

I want to roll up:
a Goblin Spellslinger Wizard, I had one that died on the first sitting because the GM was murder happy.
an Arcane Archer of some variety, have to wrap my head around a build.
a combat focused Cleric or Oracle, I know basically nothing about divine casters, I should probably learn how to play them.


Thinking about it, I would like to play a kobold dragon herald (bard archetype) someday.


Welcome to the hobby!

I've been playing tabletop games for over 30 years. I find that it's the personality and flair of a character that intrigues me over the raw stats of the build.

What I'm currently playing...

Del Burblesquall, CN female gnome sorcerer (elemental-water bloodline), first mate of the pirate ship Kraken's Breath, in a face-to-face Skull & Shackles campaign.

Valeria, CG female cleric of Desna (hidden priest archetype) in a PbP set in Cheliax. (And run by potential 2014 RPG Superstar!) Val is a cleric who is posing as a bard, and spreads the word of the Starsong through her music.

Dr. Stefan von Herzog NG male human necromancer in a PbP Carion Crown adventure path. Loosely based on Dr. Van Helsing from the orignal novel Dracula. His schtick: he completely hates and despises the undead, and studies necromancy in order to learn how better to defeat/destroy them. He's also an out gay man.

Zed Allenstarr LE male human bard in a PbP Way of the Wicked game. I joined this campaign because I hadn't played an evil PC in about 20 years. He was a popular entertainer but also a serial killer: he despised his own groupies and would regularly murder them after seducing them. I was going for somewhere between the "Wicked Cultured" and "Faux Affably Evil" tropes with him.

I tend to prefer playing human PCs, and the farther from core races you go, the less interested I am in playing them. I just have a hard time getting into the mindset of a nonhuman PC, and nonhuman character concepts don't usually come to me. (That gnome sorceress is my first non-human PC in more than a decade. The previous was a dwarf paladin in a short-lived D&D 3.0 game.) I'm slightly partial to female PCs-- that probably splits 60/40 female. I just tend to come up with more female character concepts.

As for what I want to play next? Well, it's going to depend on the nature of the game. I like to tailor my PC concept to the game at hand rather than trying to shoehorn a character concept into a game that might not be a good fit.

For martial PCs, I'm fond of fighters. For arcane PCs, I usually prefer wizards. For divine PCs, I like clerics. I also enjoy playing the rogue from time to time.

I also mostly stick to abilities, feats, and spells from the Core Rulebook-- they are tried and true, and there are enough options to play for decades without repeating a character concept. I'm not a huge fan of archetypes. I'll use them on occasion, but I do prefer to get comfortable playing the normal version of a class before I start switching things out.

In general terms, the Pathfinder classes I both haven't played and am interested in trying out are (in rough order of preference):

Witch
Paladin
Ranger
Druid
Inquisitor

Classes that have never held much (if any) interest to me include: Monk, Summoner, Gunslinger, or any of the Asian-themed classes from Ultimate Combat. I doubt I'll ever play any of those classes.

Of course, since I usually GM, I don't actually get a whole lot of time in as a player.

Good luck, and welcome again!


I'd like to play an elven Ancient Lorekeeper Oracle at some point, but it's been forever since I've played a game rather than run one.

That particular oracle archetype seems neat for its moderate access to Sorcerer/Wizard spells, and I figured it'd be neat to do a ray-focused blaster-caster who WASN'T another sorcerer or evocation-wizard for once.


Welcome! I've only been back to the hobby for about 2 years after an almost 10-year hiatus so can kind of relate to the "what can I do now?" feeling.....Im in 5 pbp campaigns and 1 bi-weekly Skype game and Im finding its not enough for all the kooky ideas I want to try out.

Next idea I want to try out and find a game for? I want to build a character with a fighting style based on Gandalf from the LOTR movies: sword in one hand, staff in the other, spinning around and kicking major butt.

Havent built him yet, but Im thinking warpriest of Nethys (quarterstaff focus for free, take longsword focus) with a dip into Staff Magus to be able to wield the quarterstaff one-handed.


Who I want to play?

A cocky son of noble who gets cut off from his fathers fortune until he proves himself. (This is my "if I ever play Kingmaker" character)

What I want to play

Cavalier

Arcane Archer

Mystic Theurge


I for one am trying to get away from my normal halfling rogue trap springer (never seem to disable one, but amazing rolls to avoid damage...)
This go round i have a human cleric, something i have not played in almost 26 years of gaming. Next probably an android gunslinger (no twf cheese btw).


Cavalier
Arcanist
Hyde Alchemist
A rogue who is not obsoleted by a feat or like 9 different classes and archetypes
Ancient Lorekeeper sounds cool
Some kind of Inquisitor
Mounted Paladin
Mythic Wizard
Evil Mind-Altering Pastry


Jaunt wrote:
Evil Mind-Altering Pastry

Heard about those... aren't they like a gods avatar or something?


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A defeatist like Bill P in Aliens.

"Maybe you aren't up on current events, but we are getting our a**es kicked here man!"

An obsolete cleric that follows Aroden, who claims Iomedae perverts his teachings like Plato perverted the teachings of Socrates.


I habitually play melee characters more than half of the time. I prefer even my casters to be able to wade in and smash things, or at least be able to step in and help, and I rarely play ranged characters either. I've never played a traditional, dedicated caster for more than a few sessions so I would really like to play a character like that at some point for at least several levels.

Well, I did play a 4E wizard for some time, but they aren't as squishy as a 3.5/PF wizard.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I'd like to play a Vanguard or a psionic character...

Likely my next character is going to be a gnome horse lord. Think Sir Didimus.


I've only ever played 1 hengeyoki/kitsune, i want to play another preferably in a game that doesn't end prematurely. Preferably an arcane spell caster possibly the upcoming arcanist.

Dark Archive Software Developer

The concept I'm currently noodling around is a non-caster magic item crafter using the Master Craftsman feat. I really like the idea of a Fighter who only uses his own gear and ultimately learns how to enhance it with magic solely through his skill as a craftsman. It also opens up the possibility of crafting constructs and clockwork servants eventually. Since I'd be foregoing spellcasting, the severe bump in creation DCs becomes a challenge to overcome.

I haven't quite got the build solidified, but I'm really enjoying the mental gymnastics the concept brings on.

Lantern Lodge Customer Service Dire Care Bear Manager

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I want to play my Blind Medusa Oracle again. Sadly that game died out due to scheduling.


Great stuff everyone.

I'll admit my first post might have been a bit mechanics first. I guess from a "personality" perspective I would have this:

1) A loremaster, obsessed with books. Looking for ancient libraries. Incesed by anybody suggesting to destroy even a non-magical book

2) A sexy seductress; might be a bit weird for a guy to want to do that, but the character interests me. Bonus points if I manage to play that as a kobold dragon herald in a world of humanoids.

3) The shyest person in the world: that would be for the goblin inquisitor. Dump cha completely, be virtually unable to talk to others.

4) My high oradin of arshea: the concept is pretty messed up since it hinges on the fact that tieflings can be hermaphroditic. I find it has interesting parallels wiht the nature of the empyreal lord arshea.

5) Realy creepy good guy: that would be the shadow mage. Always creeping with his shadows, but is strictly good (maybe even LG). Believes shadows protect us, not harm us.

The others (mute monk, samurai stereotype) are pretty easy to identify.

Another (new one):

6) The rage-mage: It goes with this urban barb/scarred witch doctor/eld knight build I have. Just a crazy person that weaves magic & the arcane and rushes into battle as if it where nothing.


Gus Fring who deals in the souls instead of meth, via the Soul Drinker prestige.

Silver Crusade

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Finally getting my wish to take my redemptive tiefling paladin concept exactly where I want to go come Wrath of the Righteous. :D

Beyond that though:

NG aberrant-bloodline sorcerer/heavens-mystery oracle, either human or aasimar. Basically the child of a union between a human and some form of extremely benign alien. He'd gradually become more and more alien as he gained in levels, initially freaking out over it and eventually growing more and more at ease with the process.

Have had the gradual metamorphosis worked out for a while now(copy-pasted):
I keep fiddling around with my change gameplan. Have an aberrant sorcerer/heavens oracle character that's waiting for the right campaign.

Goes in a different direction from Lovecraft and the usual aberrant types though. Whatever alien-as-hell being parked in this character's family tree was also incredibly benign. Less Cthulu, more "sea angels" from The Abyss. Except from space. With tentacles. And other stuff.

Phase 1 - Appears entirely human save for a slight sickly blue/green tint to his skin.

Phase 2 - All of his hair falls out. White of his eyes become light blue. Starts "sweating" a lot.

Phase 3 - Each of his arms burst into a mass of five thin tentacles. Each tentacle by itself is too weak to act as its own limb; only by acting together do they have the functional equality of a humanoid arm. Eventually he'll figure out how to wind these tentacles together, slide some Sajan-style sleeves over them, leaving only the tips visible and passing for fingers. Ties into the Long Limbs ability.

Phase 4 - Skin deepens in blue-green tones, overshadowing the normal human tones and actually looking more healthy. Slits along his forehead and temples. The back of his head elongates.

Phase 5 - Skin fully changes color to its blue-green hue. Skin becomes permanently slick as his body breathes in the moisture of the atmosphere, but never stains or soaks clothing or other absorbant materials. Slits open to reveal extra eyes either located above his natural eyes and running back in a row along the length of his head or placed assymetrically about his upper face. Bioluminescent patterns begin to form on his skin. Nose flattens. Ears shrink.

Phase 6 - Back of head continues to extend backwards into a long, thick tentacle housing portions of his brain and extrasensory organs tying into Oracle-granted abilities. Some of his aberrant organs and nervous system become luminescent through his skin when he casts spells. Nose is gone completely, leaving only the thin slits of his nostrils. External ears are gone, leaving the exposed holes.

Phase 7 - Legs burst into masses of tentacles just like the arms. By this point the Heavens Oracle revelation that grants permanent levitation means he won't need them for walking any more.

Phase 8 - Head and torso continue to stretch and twist to their final shape.

Extra aesthetics: All summoned celestial creatures have extra eyes and the same blue-green slickened skin from his final form. They all have the rough shape of their "vanilla" counterparts, but always look like they're alien analogues.

Using the Tongues oracle curse to uncontrollably speak in mixtures of Celestial, Aquan, Auran, or Aklo when that curse kicks off.

If playing in Golarion, worships Desna as his primary deity.

Still need to play a celestial totem barbarian at some point. Real "holy barbarian" type. Torn between Shoanti and orc, hoping for a way to combine the two.

A truly awesome ascetic unarmed Vudrani monk. One that feels right. No ton of magic items propping him up. Moves like water, maybe even a bit of water/fire-bendiness to him. Some sort of hadoken-style ki-shenanigans at least.

Thinking more and more about that Osirian Sarenraen cleric lately. Mummy's Mask is actually a bit hard to narrow down concepts for... Hell, I'd play a whole party for it at this point. It'd certainly help with the opportunity paralysis that AP is giving me now. :)

Lamia characters are starting to pop up too, after that recent Kobold Press release. Could be a sort of agent of Nagajor, or the odd result of a naga/humanoid union from Kaer Maga....

Also, that LG grim reaper-styled scythe-weilding paladin/white necromancer character, with the Grave-bound archetype for a ghost companion, most likely a restless loved one whose death he blames himself for, and it would eventually turn out that it was his guilt that was keeping that ghost from moving on. Cloak would be black for putting undead to rest with force and white for raising undead allies and helping them find rest through gentler means. Focuses more on helping and safeguarding the dead and restless than the living, though he'd still be helping them out, naturally.

Cripes, too many to list, honestly.

edit-Oh, and an Augmented caste Vercite! Or a cross-caste Augmented/God-Vessel Vercite with a full-body conversion for angeltech armor, flying through the skies on wings of steel and hardlight.


Hahaha! Like me mikaze, you have much more you want to play than you have time for.

Thinking of APs (more specifically iron gods), I'd probably want to play some kind of "freedom!" obssessed android who want to liberate his mechanical brethren (ze robots) from the technic league.

My inquisitor goblin idea (supershy) would probably be what i want to play in mummy's mask, she's a heretic inquisitor of sarenrae (with some weird ideas).

Then again, it's not like I'm ever going to get to play those APs. Dont want to run them either, because I like GM-ing my own stuff.


I've got a few things lying around that I haven't gotten around to playing... The first three are contenders for seeing play once my group finishes RotRL and starts CotCT.

A half-elf Shoanti oracle/barbarian/rage prophet who is in denial about some self-esteem issues and set out from her clan to prove her worth as a warrior despite being a half-elven "wuss" and basically not understanding a thing people say in combat due to her oracle curse (tongues).

A half-elf bard who's only into the whole adventuring shtick to win the ladies.

A human inquisitor of Cayden Cailean who grew up at an orphanage run by the church (current pick for first CotCT character).

A tiefling wizard born in Mendev, who had to flee the country in her early years to avoid death by crusaders and is seeking the power in arcane magic to get revenge by destroying both the Worldwound and the Mendev crusaders. (She was supposed to be a RotRL backup, but we're currently lv 13 and I've never played a wizard before, so that'd be unwise. Could quite possibly be repurposed for CotCT, but I've got so many lined up for that already.)

A halfling barbarian mounted fury who charges into combat on a ragepouncing boar. I've got more mechanics than fluff of this one, sadly...

I'd also like to try playing a goblin, of any class really, that's trying (and possibly failing) to fit into a non-evil, non-goblin society.


I've got so many I'll have to get back to you, but here's a short list:

Elemental knight (suli magus archetype) find some way to change energy types, and wail on enemies with flaming/shocking/corrosive/frost weapons.

The barBEARian: Druid 4/barbarian 4/Druid X - Grab shaping focus so wildshape is based on character level, not druid, and boon companion so my wildshape AND companion are equal my character level, wildshape into bear, activate rage. Be a pissed of bear on the battlefield.

If I can grab the 3.5 class arcane hierophant then do this:
http://www.giantitp.com/forums//archive/index.php?t-252549.html

A Lawful good champion of Irori, mythic tiers to be a godling of Irori. maybe Suli again for flurry + elemental assault

Another Suli (guess my favorite race) who is a straight monk of the four winds. elemental assault + elemental fist (which increases in damage as I level)+ suli favored class bonus? I PUNCH SO MUCH FIRE IN YOUR FACE!

A sorcerer based on Sylar from heroes, who selects spells when he levels up based on the foes he's slain.

Not to mention a few characters straight copied from other games/movies.

Barbarian/synthesist that is immune to fire damage and Screams like a madman while raging (Krieg from borderlands 2) I'LL SHOW YOU WHAT A REAL BADASS IS! LOSING BLOOD... GIVE ME YOURS!

When ACG comes out Definitely a Sherlock Holmes type investigator.


Pathfinder Rulebook Subscriber

Too many character ideas, too few games. And even fewer that would allow some of them.

I would love to be able to play my blacksmithing wizard. Started out as a blacksmith, and seen some adventurers come by the shop with some magic items. Saw how much more powerful they were compared to what she could make, so went to study magic and became a wizard. Of course, this was before I found out about the Master Craftsman feat, so the wizard part could be changed. This concept requires quite a bit of downtime, which isn't always available.

A spirit totem half-orc barbarian, probably shoanti if I went human. Maybe even shoanti feral half-orc.

Always wanted to try out a rogue, as that is one of the few Core classes I have never played. Thinking maybe kitsune for race, with the Fox Shape feat, to better sneak around.

Aasimar worshipper of Sarenrae who focuses on dealing nonlethal damage and attempting to redeem her foes. Hopes to some day redeem a demon or devil. Class would be either paladin or oracle.

If I would ever play an evil character (or even go back to a CN one), go for an eco-terrorist type of druid.


Ohh, if I ever played an evil character, I'd probably go for the traditional god-wizard type. True name discovery, all the planar binding I can afford, and endless summons.


Goblin Rogue/Barbarian, specializing in Sundering/disable device.


As an aside, another character I'm playing (not in pathfinder, but in warhammer fantasy roleplay) is Johan Von Deneichen, an initiate of Verena going to the border princes region to seek a mysterious artefact he's convinced is hidden there. For him I'm going investigator-type, and hoping to live long enough to become a verenean investigator.

Shadow Lodge

Dwarven Shoanti Hammermaster Sword&Board Foehammer dwarf with Thunder and Fang

The "Knock Across Room" Fighter Fighter with Shield Slam and Felling Smash, who knocks people across rooms and into walls

Stero-type Elven Dervish Kensai A bit boring, but I want to see what all the hubbub is about with these first-hand

Crazy Gnome who Kneecaps giants Gnome Titan Mauler Barbarian with Ranger levels for Favored Enemy [Giant], in a campaign where Titan Mauler works as intended.

Scary Magus[ooc] Frostbite Rime-spell Enforcer magus

Gentleman Kensai Kensai with a Sword-Cane

Walter Trevor Fredricson [WTF] A Scion of Humanity Azata-Blooded Crossblooded Abyssal/White Draconic sorcerer with Racial Heritage [Gnome], Eldritch Heritage [elemental fire] and a giant's name

Madman 7 wisdom Alchemist/Master Chymist who is focused on being schizophrenic enough to scare the demon lord of madness.

And this just scratches the surface.


A cleric who worships himself as his deity with the Leadership feat and his own followers.


I want to play a half-elf sorceress that focuses on blasting and bluffing (NOT buffing).

A gnome summoner who hides in her eidolons backpack. Basically playing as a fighter with extra baggage.

A feint rogue in a group where she wouldn't be outclassed by the rest of the party.

Build:
CG Half-Elf Rogue || 10 18 14 14 10 10 || Acrobatics, Disable Device, Escape Artist, Sleight of Hand, Stealth ||5|| Bluff,Use Magic Device, Perception||3|| Secondary Skills(2); Climb, Diplomacy, Disguise, Knowledge(dungeoneering,local), Linguistics, Sense Motive, Swim
Traits: Reincarnated(+2 vs fear and death effects), Deathtouch(+2 vs mind affecting)
1 |Combat Expertise, Skill Focus(Bluff)
2 |Finesse Rogue
3 |Deceitful
4 |Combat Trick(Improved Feint)
5 |Skill Focus(UMD)
6 |Minor Magic(Prestidigitation)
7 |Arcane Strike
8 |Major Magic(Silent Image)
9 |Greater Feint
10|Skill Mastery(Bluff, UMD, Stealth, Disable Device, Acrobatics)
11|Iron Will
12|Opportunist
13|Combat Reflexes
14|Crippling Strike
15|Great Fortitude
16|Dispelling Attack
17|Quick Draw
18|Slippery Mind
19|Improved Great Fortitude
20|Defensive Roll
Mythic Feats: Weapon Finesse, Arcane Strike, Combat Expertise, Quickdraw, Deceitful
Mythic Path: Longevity, Impossible Speed, Fleet Warrior, Precision, Precision, Incredible Parry, Lesson Learned, Ever Ready, Limitless Range, Farwalker

This fighter build:
Human Fighter || 18 14 14 10 10 10 || Intimidate, Ride, Climb, Survival, Swim; Perception, Knowledge(dungeoneering, engineering)|| Reincarnated(+2 vs fear and death effects), Deathtouch(+2 vs mind affecting)
1 |Toughness, Intimidating Prowess, Combat Reflexes
2 |Bravery, Power Attack
3 |Armor training, Cleave
4 |Great Cleave
5 |Weapon training(Blades, Heavy), Blind-Fight
6 |Bravery, Lunge
7 |Armor training, Iron Will
8 |Quick Draw
9 |Weapon training(Bows), Point-Blank Shot
10|Bravery, Rapid Shot
11|Armor training, Deadly Aim
12|Farshot
13|Weapon training(Spears), Leadership
14|Bravery, Mounted Combat
15|Armor training, Mounted Archery
16|Ride-By Attack
17|Weapon training(Close), Spirited Charge
18|Bravery, Trample
19|Armor mastery, Improved Iron Will
20|weapon mastery(GS), Improved Critical(GS)
Mythic Feats: Power Attack, Rapid Shot, Mounted Combat, Toughness, Deadly Aim
Mythic Path Abilities: Longevity, Impossible Speed, Fleet Warrior, Precision, Precision, Precision, Limitless Range, Crusader, Shatter Spells, Farwalker
in a setting where it would be fun.


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williamoak wrote:

Great stuff everyone.

I'll admit my first post might have been a bit mechanics first. I guess from a "personality" perspective I would have this:

1) A loremaster, obsessed with books. Looking for ancient libraries. Incesed by anybody suggesting to destroy even a non-magical book

[b]2) A sexy seductress; might be a bit weird for a guy to want to do that, but the character interests me. Bonus points if I manage to play that as a kobold dragon herald in a world of humanoids.[b]

3) The shyest person in the world: that would be for the goblin inquisitor. Dump cha completely, be virtually unable to talk to others.

4) My high oradin of arshea: the concept is pretty messed up since it hinges on the fact that tieflings can be hermaphroditic. I find it has interesting parallels wiht the nature of the empyreal lord arshea.

5) Realy creepy good guy: that would be the shadow mage. Always creeping with his shadows, but is strictly good (maybe even LG). Believes shadows protect us, not harm us.

The others (mute monk, samurai stereotype) are pretty easy to identify.

Another (new one):

6) The rage-mage: It goes with this urban barb/scarred witch doctor/eld knight build I have. Just a crazy person that weaves magic & the arcane and rushes into battle as if it where nothing.

I can't help but picture you playing Shattered Star where

Spoiler:
if you trigger a certain trap you can wind up in a cloned body of the runelord of LUST. Bonus points if your playing a regular/straight laced guy then suddenly whie your still mostly you your running around trying to be seductive (and possibly succeeding) "I don't know it just seems to come so naturally now."

@static Hamster
If you can get into a mythic game Divine source lets you do that speaking of which that's another concept I'd like to play but doubt I'll ever be allowed too . . .

Wizard with Leadership and Divine Source their familiar (a dog) is also an evangelist cleric running around trying to convert everyone it can to worshiping the thrower of sticks. Using its divine spells (healing, curing disease etc) to prove the benefits of changing and worshiping a god who has time to throw sticks for its followers. Meanwhile the wizard is constantly trying to get them to stop.

"BAD DOG BAD!"
"Whine you don't want me to heal the sick?"
"No healing the sick is fine but stop trying to convert them afterwards."
"But your much better than their old god she's part cat!"
Wizard looks nervously over their shoulder "Maybe but I'm not a god."
Dog casts a spell "You made me, you grant me spells yes you, you are silly god . . .SQUIRREL."
"GET BACK HERE YOU MANGY MUTT."

Townsfolk back away nervously from the obviously deranged god.


Great Stuff Liam, quite funny. I've been thinking of divine source shenanigans, and never quite come up with something as good as yours.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Oh, one I'd forgot to mention. A Tien archaeologist with improved unarmed strike/catch off guard/throw anything. Bonus if he takes leadership for a relative who is a mage and has a halfling rogue compaion.

"I am an archaeologist!"


Eventually I'd like to play all the base classes. But, the ideas I'm kicking around are an Arcanist that specializes in Evocation and Conjuration, a Monk/Inquisitor archer, a straight LN Inquisitor that was going to be a Paladin's right-hand that did some "extracurricular" type of activities when off-duty and would be a bit of a perky Judge Dredd type. I'm also very interested in playing a Bloodrager when the new book comes out.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I want to play these guys. All of them. Be sure to check out the Crazy Character Emporium's discussion thread.


I'd be curious to know how many of you chars you've actually played RD. I've checked most of them out in the past, and they are all pretty cool, but like my own "bank" of chars, there are just too many.


Another one I've been kicking around but was never sure would work is a familiar of a dead wizard questing to gain the money/experience to bring their master back. However the rules for that would be tricky and I'm not sure how well a cat or raven would work as a PC.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've never bothered to keep track, but I probably get to play a new character every 3 months or so. That makes ~4 characters a year.

I've been roleplaying for over 15 years. Therefor, it's probably been like 60 characters or so.

Dark Archive Software Developer

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Static Hamster wrote:

A cleric who worships himself as his deity with the Leadership feat and his own followers.

With a little hard work and dedication, you could run a country like that.


I want to play Yuna. (Final Fantasy X)

The summoner almost gives me what I need but not quite. I would want to trade the summon SLA for the ability to keep a small stable of eidolons that grows over time. Possibly mix the SLA back in so that the eidolons are summoned as a standard action for minutes at a time instead of being an all day thing. I'd also want to adjust the spell list a bit more towards curative magics. Unfortunately, I mostly play PFS so I can't do house rules.

I'm probably going to make a PFS cleric with summon good monster and sacred summons one day. That or wait till the home game I'm in now ends and see if we can do something that would fit the character concept. (We're playing Skull and Shackles now... NOT a good idea! LOL)

Shadow Lodge

At this point, I have a character idea for every AP, but I'd rather do them face-to-face than PbP.

Legacy of Fire: A male Irriseni Winter Witch, exiled for his stupid ideas of welcoming foreigners and their different ways. He wants to bring snow to Katapesh; the soft, romantic kind, not the bone-chilling kind. Can also offer to arm-wrestle people with his moustache.

Council of Thieves: Magician Bard. A harlequin, hired by the mother of one of the other PCs to watch her, and make sure she doesn't get into trouble. He's also a Razmiran in a place where the official policy on it is to pretend that it doesn't exist. Eventually, he'll be able to cast Silent Confusion with one hand behind his back.

Curse of the Crimson Throne: A LG Shoanti Horse Lord ranger (Who might prefer flight horseshoes than swapping out for a hipogriff) who's proficient in nets. Think, "First Nations RCMP Officer".

a possible in-joke line:
"I brought in those Rovaguglians. Practicing their destructive rites on people of other faiths! I do this, not for you, but FOR VARISIA! Where anyone can worship anything! *rides off*

Iron Gods Either a Tien Nagaji Urban/Invulnerable Barbarian, a Nexican Sylph Arcane-Sage Sorcerer who specializes in force and movement spells, or maybe a Samsaran Inquisitor? If all the other players and GM would like it, I'd suggest the team being Pathfinders, sent to re-open the Starfall Lodge and find out what's going on there, led by a human Mysterious Stranger or something else with lots of Cha.

Says it all, really:
"I'm Pathfinder Shepherd, and this is my favourite store in Absalom!"

I also want to play as an overconfident katana-flourishing Kensai Magus, because I named one as a potential daughter of my Jade Regent character.

Making up too many characters is fun, but it'll take decades to see them all in action. I suggest writing on the side.


Nice to see more people adding their ideas. I've been checking out the "distant worlds" book, thinking up possible space adventures/characters. While many people dislike the chocolate of sci-fi in their peanut-butter of fantasy, I quite enjoy the resulting reese cup of sci-fantasy. I'm trying to think up some good lashunta characters. My current char (the magus mentionned earlier) has just tonight landed on castrovel with his companions. He's got a buttload of ranks in engineering, and is a construct crafter, so I MIGHT try to go to Aballon eventually. Seems like a place to get much knowledge.

What would be interesting:

Female lashunta arcanist: JUST not good enough to get into wizard school. Has an inferiority complex towards wizards, which results in her doing her best to show them up.

Silver Crusade

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I would like to play a traditional celtic bard, druidic trained in flora, fauna, and fey lore. Knowledgeable in geography, local, and noble lore from travels.
Cleverly able to combine various types of performances together into an entertaining act, or a means to befuddle those who would harm me(possibly both at the same time). I could easily see such a bard dancing, singing, and playing a drum, or lute at the same time. Each calling forth a different magical effect. I could see also singing medleys, each song in the medley being an additional performance or song(spell) effect.
I would also like said bard to be able to "Tween" like bards do in Charles de Lint's stories.
The bard should also be able to combine dance, and swordplay: elegant and graceful, simply fascinating to watch.


Here are the characters I have made up that I haven't had a chance to play yet:

Human two-weapon ranger/oracle of the heavens who dual-wields sawtooth sabers
Half-elf bard/fighter/shadowdancer
Human fighter/rogue/oracle of the dark tapestry with abberant eldritch heritage
Dwarf barbarian/ranger/druid
Human fighter/bard archer


Dhampir Inquisitor
Kelish Ranger
Strix or Tengu Stalker
Gnomish Mysterious Stranger Gunslinger
Suli Sorcerer


The only thing I would like to do is play a mage or fighter mage in a campaign (where I don't have to run) where I actually get to a level where I get to have a keep/castle and some followers and develop spells/magic items. I always liked this part of the game, the design stuff, but I'm always stuck GMing. Would LOVE to be an Elf Fighter/Mage/EK at a level where I could take Leadership, and Craft Wondrous Item. Then make a cool fort, and add to a campaign world without having to GM.

Alas, it has never happened. All the games I've been in that have had any kind of steam I have run.


Robert Carter 58 wrote:

The only thing I would like to do is play a mage or fighter mage in a campaign (where I don't have to run) where I actually get to a level where I get to have a keep/castle and some followers and develop spells/magic items. I always liked this part of the game, the design stuff, but I'm always stuck GMing. Would LOVE to be an Elf Fighter/Mage/EK at a level where I could take Leadership, and Craft Wondrous Item. Then make a cool fort, and add to a campaign world without having to GM.

Alas, it has never happened. All the games I've been in that have had any kind of steam I have run.

That's unfortunate. I'm currently in a campaign like that, and I'm loving it. That may only be torture to you though... We've got a giant space-whale we've ridden to castrovel (golarion's venus-analogue). So fun times all around.


williamoak wrote:

Nice to see more people adding their ideas. I've been checking out the "distant worlds" book, thinking up possible space adventures/characters. While many people dislike the chocolate of sci-fi in their peanut-butter of fantasy, I quite enjoy the resulting reese cup of sci-fantasy. I'm trying to think up some good lashunta characters. My current char (the magus mentionned earlier) has just tonight landed on castrovel with his companions. He's got a buttload of ranks in engineering, and is a construct crafter, so I MIGHT try to go to Aballon eventually. Seems like a place to get much knowledge.

What would be interesting:

Female lashunta arcanist: JUST not good enough to get into wizard school. Has an inferiority complex towards wizards, which results in her doing her best to show them up.

Interesting I'm going the other way with my arcanist (if I get a chance to play one) she's such a powerful sorceress she had to be taught wizard structured spells to contain them and keep them from being cast accidently (sort of based off Elsa in frozen where she spends the first 21 years of her life trying to control her power and still it keeps flaring out e.g. she leans against a window to enjoy the view and freezes it). Supported thematically with the see magic ability she's actually aware of the magic around her without having to cast a spell to view it. So she was taught a strict wizardly style approach from an early age to ensure she'd think of spells as only happening when she does this rather than casting accidently (mythic is great with its wild arcana as well).

It also prompted the idea of a sorcerer who's initial power manifestation wasn't floating lights or moving objects but ray of frost or the like in a fight which killed a sibling. Resulting in someone who's family cast them out as a monster and who partially hates their own power and will rip verbal strips off anyone who they feel doesn't respect magic enough.

And then there's the outtake song Heir and Spare with the line "She's the scholar, athete, poet, I'm the screw up. Don't I know it." Which has me picturing an adventurer with a sibling (possibly adopted) who's always better than them at everything but who they love anyway.

RPG Superstar Season 9 Top 16

Cyrad pulls out a long list he compiled.
paladin that enchanted his beard to radiate divine light
paladin gunslinger
goblin gunslinger
goblin alchemist/gunslinger
arcane duelist bard cardslinger arcane bonded harrow deck
ray wizard that fancies himself a spell sharpshooter
monk of empty hands
barbarian literary critic
cat wizard that likes polymorph spells
luchador ninja
white hair hexcrafter magus that slings cards using his hair
spheres of power cardslinger
spheres of power mage gunslinger
spheres of power bazooka mage
spheres of power teleportation magus
spheres of power ray mage with short-range teleport (like Ezreal)
mysterious alchemist that bandages his appearance up but has tentacles creeping out of his form to attack
summoner with a lamia eidolon
summoner with an eidolon that is actually himself from the future
whip magus
spellslinger/bladebound magus wielding a dagger pistol
bladebound kapenia dancer magus with a sentient bladed scarf
skinwalker dinosaur druid

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