Mythic powers


Rules Questions

201 to 211 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Shimesen wrote:

Wow..I honestly didn't expect someone to find actual rules on how long a day is in pathfinder...cudos. still, my point about how long an individuals day is depending on when they go to sleep and wake up is still valid.

*Snipped for brevity*
Just to clarify, I'm in agreement that the ability gives you back all your spells after one hour of sleep because I believe that was the intent. But it does need clarification.

Not going to argue either. As an ex-combat veteran myself I know what you mean about the apparent "day". But, by RAW & RAI, in the game sense, your point is not valid in terms of duration or activities that can be preformed "per day". Otherwise, any spell with a duration measured in days would tick off every time you go through your sleep/wake "Day/ Night" cycle. Hence the 24 hour day.


True, but again, I wasn't arguing the legality of the per day issue, just giving my personal opinion on the matter so that people can understand how it could be made possible in any other setting besides pfs (and given that mythic isn't pfs legal yet, strictly adhering to RAW on this matter is stupid). Its clear to most of us that the intent behind this ability was to allow anyone who cast spells to be able to do so more often. If you choose to take that to the extreme and cast your full allotment of spells 12 times in 24 hours, then that's perfectly legal if you have the mythic points to do so, but any competent gm is going to show you the error of your ways by either pitting you against a creature with DR/Mythic or else story plot an anti magic field around you for a while to get you to stop.


Fair enough but as I said I'd post it I will even if its not quite what I was thinking it was . . .

Although time runs normally on the Midnight Isles,
a "day" consists of only i6 hours (8 hours of moonlight and 8
hours of true night). All durations and effects listed as lasing
per day should be interpreted as lasting 24 hours rather than
the shorter duration of a day on this Abyssal realm.


I've posted before on this thread and I've since thought on the subject and read the relevant rules very carefully, and I believe I've come across the key word here.

Recuperation says: "[...] and regain the use of any class features that are limited to a certain number of uses per day [...]"

The key word is "any" that word trumps other rules, as it is a specific rule trumping other rules. Because the word any is there it trumps the 8 hour rule, it doesn't matter that another rule states that castings within 8 hours of preparation are not refreshed, they are still abilities that are usable a limited number of times per day, and therefore fall under the purview of "any".

The rules specifically contradict each other, therefore the newer more specific rule wins.


Hogeyhead wrote:

I've posted before on this thread and I've since thought on the subject and read the relevant rules very carefully, and I believe I've come across the key word here.

Recuperation says: "[...] and regain the use of any class features that are limited to a certain number of uses per day [...]"

The key word is "any" that word trumps other rules, as it is a specific rule trumping other rules. Because the word any is there it trumps the 8 hour rule, it doesn't matter that another rule states that castings within 8 hours of preparation are not refreshed, they are still abilities that are usable a limited number of times per day, and therefore fall under the purview of "any".

The rules specifically contradict each other, therefore the newer more specific rule wins.

I agree with this completely, but I would argue that the key word is not just "any", but the entire phrase "regain the use".

If you cast all your spells available, or use all of your spell slots, you can no longer use then until the next day, but if you "regain" their use, you can use them as if you just got them back.


Oooooh.... Oh dear. Master Summoner + Mythic Summons + Augment Summoning + Speedy Summons = Unlimited Uber-Monsters. Being able to do that all day? And here we're worried about the Spells Per Day. This is just the summoner's ability, not taking at all into account his normal spellcasting.


Sindalla wrote:
Oooooh.... Oh dear. Master Summoner + Mythic Summons + Augment Summoning + Speedy Summons = Unlimited Uber-Monsters. Being able to do that all day? And here we're worried about the Spells Per Day. This is just the summoner's ability, not taking at all into account his normal spellcasting.

if any of that is granted by class abilities listed as use/day abilities, then if he has enough mythic points, theres nothing stopping that from happening at all.

the problem is that spells per day suffers from an added rule that every other per day ability does not.


Oh I know. I've read said added rule. This seems more powerful than that to me.


Sindalla wrote:
Oooooh.... Oh dear. Master Summoner + Mythic Summons + Augment Summoning + Speedy Summons = Unlimited Uber-Monsters. Being able to do that all day? And here we're worried about the Spells Per Day. This is just the summoner's ability, not taking at all into account his normal spellcasting.

I find that mythic characters facing mythic challenges us a lot of mythic power per day, or at least they do in WoTR. Many times our group is left low on mythic power and we choose NOT to recuperate because the points are so valuable when used for something else.


CWheezy wrote:
Sindalla wrote:
Oooooh.... Oh dear. Master Summoner + Mythic Summons + Augment Summoning + Speedy Summons = Unlimited Uber-Monsters. Being able to do that all day? And here we're worried about the Spells Per Day. This is just the summoner's ability, not taking at all into account his normal spellcasting.
I find that mythic characters facing mythic challenges us a lot of mythic power per day, or at least they do in WoTR. Many times our group is left low on mythic power and we choose NOT to recuperate because the points are so valuable when used for something else.

THIS is exactly why recuperation IMHO does return all your spell...your not always gonna use it.


I'm just not sure of the point of the power if spellcasters regain all of their slots, but are unable to put any spells into them. Seems kind of worthless to me.

201 to 211 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Mythic powers All Messageboards

Want to post a reply? Sign in.