Post something cool that you know!


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Liberty's Edge 5/5

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So, I now know that "nosig" should be (or is) a verb in the Pathfinder Society's parlance. As in, "nosigging the fight".

So, I am listening at the door to a room in a place where we're not supposed to be but need to get past in order to save someone ... and I make enough of a total that I hear someone listening at the other side of the door.

We arrange ourselves in a tactical stack with a familiar ready to deliver invisibility to the door, and initiative is entered as the PCs evaluate the opposition thus revealed...

The opposition acts before our Travel Domain separatist cleric of Pharasma, who acts before our bones oracle...

Cue the Confused Enemy Faces as a spell fails to be castable because of line of effect, and arrows THUNK into the invisible wood. One of the enemy vanishes into a spell effect...

The PCs finally get to Knells-for-Corpses' turn, and the door reappears as she brings up invisibility purge. Karenna, the Pharasmin Who Wanders, uses dimension door to bring most of us where we needed to be, and the bloodletting commences with a chain lightning on Team Confused Enemies, whilst Catena, our tiefling paladin from Cheliax asks the enemy to consider which of us are the real opponents, and which are the illusions? She then dispatched one of the enemy to the Infinite Staircase...

A few arrows later and the opposition is reduced... Just in time for the door to fly back on its hinges as Leshekh, our friendly neighborhood Nagaji of Justice, throws his shoulder into it... to see we have nothing left to do but pursue our actual mission.

So, yeah. Nosigging a room is a thing...

Silver Crusade 3/5

Hilarity.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Avatar-1 wrote:
Jiggy wrote:

I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.

This is an incredible fix for my alchemist who has great ranks in spellcraft but doesn't get detect magic! And more money than he knows what to do with.

I don't think it works like that. I think you have to otherwise be able to cast the spell (so nothing that's not on your spell list either). If you want your alchemist to cast detect magic, you can get a Discerning Wayfinder for 5PP out of the Pathfinder Society Primer.

3/5

1 person marked this as a favorite.
RainyDayNinja wrote:
Avatar-1 wrote:
Jiggy wrote:

I just discovered that the cracked orange prism ioun stone, for 1,000gp, adds a 0-level spell to your spells known or prepared.

This is an incredible fix for my alchemist who has great ranks in spellcraft but doesn't get detect magic! And more money than he knows what to do with.
I don't think it works like that. I think you have to otherwise be able to cast the spell (so nothing that's not on your spell list either). If you want your alchemist to cast detect magic, you can get a Discerning Wayfinder for 5PP out of the Pathfinder Society Primer.

Actually nowhere in the description of the item says that you would need that spell on your spell list. The only requirement is that you have 0-level spells known or prepared for the stone to add to.

Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.

As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip. That interpretation, while it is probably RAW remains a bit iffy in my opinion.

Silver Crusade 3/5

Right, but if you cannot cast spells (such as if you are an alchemist), how are you going to use it?

Grand Lodge 4/5

1 person marked this as a favorite.
manekochan wrote:
The Fox wrote:


Edit: here is the FAQ
Trip: When a prone character stands up and provokes an attack of opportunity, can I use that attack to trip the character again?

No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.

—Jason Bulmahn, 08/13/10

That's great to know! Thank you. ^^ I'll have to let my DM know as this has happened many many times (though none recently).

However, I still attack from the ground when an AofO would put me back under 0 on HP again. (As in, the reason I'm on the ground is not from a trip but from being knocked unconscious.)

Sure, you can't trip-lock someone, but that doesn't prevent the:

Trip, target is prone. (At higher levels, this can include an AoO which can include th edisarm, so prone and no weapon).
Target stands on their turn, AoO to disarm or just play whack-a-mole on them.
If disarmed, you get an AoO to trip them when they try to pick up their weapon, or just play whack-a-mole on them.

Not a trip-lock, but close enough, since, even if they are vertical at the end of their turn, you can trip 'em again at the start of yours.

Eventually, they run out of hit points, and stop trying to stand up again.

The Exchange 4/5 Owner - D20 Hobbies

Saint Caleth wrote:
Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.
As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip.

It won't. This only allows you to add a spell you could already add to your spells known or memorized.

This will not add spells not already available to you.

3/5

James Risner wrote:
Saint Caleth wrote:
Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.
As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip.

It won't. This only allows you to add a spell you could already add to your spells known or memorized.

This will not add spells not already available to you.

Is there an FAQ on this, or just you saying so? In the absence of an actual FAQ I would probably counsel table variation.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

James Risner wrote:
Saint Caleth wrote:
Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.
As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip.

It won't. This only allows you to add a spell you could already add to your spells known or memorized.

This will not add spells not already available to you.

Gonna need a citation on that, because it says "add a cantrip or orison", not "add a centric or orison from your class spell list" or anything like that.

If there was a clarification somewhere, great; prepped casters can still get a 5th 0-level slot. Just please don't invent your own restrictions out of thin air.


James Risner wrote:
Saint Caleth wrote:
Orange Ioun Stone wrote:
Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared.
As far as I am reading, this might even allow an arcane spellcaster to use an orison or a divine spellcaster to use a cantrip.

It won't. This only allows you to add a spell you could already add to your spells known or memorized.

This will not add spells not already available to you.

I do not believe that is the case. The creator of the Ioun stone needs to know the spell to create the item. However, ioun stones are wondrous magic items and any character can use a wondrous item unless it specifies otherwise (per the CRB). Now, you have to be able to cast spells since it adds to your existing list only without granting you spell-casting ability(thus a fighter cannot use it but it does not mandate that it appear on your spell list)

There has been some discussion of this before but no definitive FAQ that I can recall.

Sovereign Court 2/5

The consensus on a couple of topics on the matter of the cracked orange prism ioun stone seem to have concluded that

1. You only gain benefit if you have a spell list.
2. You can obtain any orison or cantrip regardless of which type your class natively provides. Thus a Wizard can obtain something like Create Water, and a Cleric can obtain Message.
3. As it is not a permanent bonus, it does not satisfy prerequisites for PrCs.

Relevant threads here and here.

The wording may be poor, but as written, the Ioun Stone clearly allows you to select either option, and pays no heed to what class you are. The choice of whether it provides an orison or a cantrip is made when the stone is created, and there is no wording to indicate that the cracked orange prism ioun stone needs to correspond to the type of 0th level spells you cast.

4/5

2 people marked this as a favorite.

Something cool I know?

Incorporeals cannot willy-nilly go through walls.

Paizo PRD wrote:
An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own.


nosig wrote:

another 0 level spell...

Prestidigitation - wow... so many uses!

"Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour." so, after detecting the Explosive Runes, I just soil the writing so someone can't read it (hate it when the PC reads something you told them not to!).

Or you can do "actual change" greater than soiling so it will go away in an hour to harry anyone following you!

The Exchange 4/5 Owner - D20 Hobbies

1 person marked this as a favorite.
Jiggy wrote:
Gonna need a citation on that, because it says "add a cantrip or orison", not "add a centric or orison from your class spell list" or anything like that.

Fine, let's call it table variance.

Because it doesn't make it clear (like Unsanctioned Knowledge) that the spell can be one you do not normally have access. Without the additional qualifier, I don't believe it works that way.

The closest citation is the Magus FAQ on what spells you can cast in Spell Combat. It just said "Magus spell list" and people took that to mean they could do Sorcerer spells if they also appeared on the Magus list. Just an example that often explicit language is required to do things outside the default.

Would you rule differently if the Orange Ioun said "add a spell to your spells known"? Because there was an often misused 3.5 feat called Extra Spell that said that. And the official FAQ was it only added spells you could already add normally.

Sovereign Court 2/5

James Risner wrote:
Would you rule differently if the Orange Ioun said "add a spell to your spells known"? Because there was an often misused 3.5 feat called Extra Spell that said that. And the official FAQ was it only added spells you could already add normally.

Well, it does actually say that:

Orange Prism Ioun Stone wrote:
Cracked: Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price: 1,000 gp.

The way its worded suggests to me that it just can add either a cantrip or orison to your existing spell list regardless of whether you cast orisons or cantrips normally.

Edit: To be clear, I think your interpretation is logical, I just can't find it in the wording.

The Exchange 5/5

4 people marked this as a favorite.

the following is an attempt at humor to lighten this thread up...

so your elf rogue can put skill points into disguise and you get....

an Elvish Impersonator...

(runs swiftly for the exit).

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

3 people marked this as a favorite.

The first gaming session I ever GM'd was in middle school, and one of my friends made a character called "Elvish Preachly," who was an elven cleric that sang during combat.


Don't know if this has come up in conversation here yet, and also don't know if it applies to PFS (since loot is fixed at the end of a session) but [b]ALL[b] items can receive the benefits of a Mending and Prestidigitation cantrip so long as there's enough time.

- Found an ancient inscription but it's so beat up you can't read it? Handled

- Ancient tapestry that was once brilliant? It is again

- Villains all carrying broken swords? Not after the fight's over...

3/5

kinevon wrote:
manekochan wrote:
The Fox wrote:


Edit: here is the FAQ
Trip: When a prone character stands up and provokes an attack of opportunity, can I use that attack to trip the character again?

No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.

—Jason Bulmahn, 08/13/10

That's great to know! Thank you. ^^ I'll have to let my DM know as this has happened many many times (though none recently).

However, I still attack from the ground when an AofO would put me back under 0 on HP again. (As in, the reason I'm on the ground is not from a trip but from being knocked unconscious.)

Sure, you can't trip-lock someone, but that doesn't prevent the:

Trip, target is prone. (At higher levels, this can include an AoO which can include th edisarm, so prone and no weapon).
Target stands on their turn, AoO to disarm or just play whack-a-mole on them.
If disarmed, you get an AoO to trip them when they try to pick up their weapon, or just play whack-a-mole on them.

Not a trip-lock, but close enough, since, even if they are vertical at the end of their turn, you can trip 'em again at the start of yours.

Eventually, they run out of hit points, and stop trying to stand up again.

We were trip locking with readied actions. The guy was prone from a grease. The guys standard was to trip him once he was standing.

4/5

Pathfinder Adventure, Starfinder Adventure Path Subscriber

"Take a Knee Gents!"

Seriously, take a knee any time you are in range combat (as long as you aren't worrying about somebody getting you in melee. You'll get a +2 on your AC.

Shadow Lodge 4/5

Please, could you give source for that? I know about dropping prone as a free action, but any rules of genuflecting are simply avoiding me.

4/5

4 people marked this as a favorite.
Muser wrote:
Please, could you give source for that? I know about dropping prone as a free action, but any rules of genuflecting are simply avoiding me.

(padding for space)

Table: Armor Class Modifiers
Defender is… ......Melee ......Ranged
Kneeling or sitting –2...............+2

Grand Lodge 4/5

Acedio wrote:
James Risner wrote:
Would you rule differently if the Orange Ioun said "add a spell to your spells known"? Because there was an often misused 3.5 feat called Extra Spell that said that. And the official FAQ was it only added spells you could already add normally.

Well, it does actually say that:

Orange Prism Ioun Stone wrote:
Cracked: Wearer adds one cantrip or orison (determined when the stone is created) to his list of spells known or spells prepared. Price: 1,000 gp.

The way its worded suggests to me that it just can add either a cantrip or orison to your existing spell list regardless of whether you cast orisons or cantrips normally.

Edit: To be clear, I think your interpretation is logical, I just can't find it in the wording.

Since all the interpretation in question does is give a similar ability as a trait, I don't think it is terribly overpowered to allow a 0 level spell from any list.

Two-World Magic, according to D20PFSRD, is the trait in question.

The Exchange 4/5 Owner - D20 Hobbies

kinevon wrote:
Since all the interpretation in question does is give a similar ability as a trait ... Two-World Magic

Let us make a thread to discuss it if you like, but the key point I had was that all other abilities have language like this trait's "from a class spell list other than your own" which makes it clear it isn't restricted to your own spell list. The Orange Ioun Stone doesn't do so.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

4 people marked this as a favorite.

Did you know that there's a lesser version of wings of flying?

They're only 22,000 gp and appear in the 3rd chapter of the Shattered Star. Flavored as da Vinci inspired cloth and wooden wings that fold into a bulky canvas backpack, they provide the wearer with a fly speed of 30 ft. The best part is they are 100% PFS legal.

Talk about awesome.

Sovereign Court 2/5

1 person marked this as a favorite.

For Clerics that need to pump up their Charisma for channeling, but have their headband slot occupied by a Phylactery of Positive/Negative Energy, consider investing in a Rod of Splendor! It's pricey, but it's a good way to have a charisma enhancement all the time and still get the extra channel dice!

The Exchange 5/5 RPG Superstar 2010 Top 16

Acedio, another nice choice is a cloak of flash and shadow from the Cheliax book.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Chris Mortika wrote:
Acedio, another nice choice is a cloak of flash and shadow from the Cheliax book.

Eh, I need my shoulder slot. I'm planning on eventually just picking up the +2 Cha ioun stone for 8000 gp.

Scarab Sages 5/5

RainyDayNinja wrote:
Chris Mortika wrote:
Acedio, another nice choice is a cloak of flash and shadow from the Cheliax book.
Eh, I need my shoulder slot. I'm planning on eventually just picking up the +2 Cha ioun stone for 8000 gp.

the Rod gives a +4 though - and you get this really cool outfit!

Sovereign Court 2/5

And a tent!

2/5

Before you know it, it'll be a Big Tent. Then you just need a Leadership feat allowing you to attract many strange and unusual but goodhearted followers. There will be strong men and women with mustaches and lion tamers and acrobatics masters and children will cheer because it'll be the Greatest Show on Golarion...

Also bards. Lots of bards.

Scarab Sages 5/5

Jason Hanlon wrote:

Before you know it, it'll be a Big Tent. Then you just need a Leadership feat allowing you to attract many strange and unusual but goodhearted followers. There will be strong men and women with mustaches and lion tamers and acrobatics masters and children will cheer because it'll be the Greatest Show on Golarion...

Also bards. Lots of bards.

ok, you convensed me! I bought it!

3/5

Chris Mortika wrote:
Acedio, another nice choice is a cloak of flash and shadow from the Cheliax book.

Wow, that Cheliax book is really full of goodies, isn't it. Burning disarm, emergency force sphere, Accelerated Drinker, Desperate Focus, and now this.

In related news, I love the spell burning disarm.

5/5 *****

Emergency Force Sphere is the craziest spell printed bar perhaps Paragon Surge. It is the only reason I bought the PDF.

Dark Archive 4/5 5/5 ****

Meh. Emergency Force Sphere only works if you remember that you have it memorized. Stupid alchemist ratfolk <censored>!!!

Why didn't I remember I had that spell? Would have saved me a scroll of Breath of Life!

---

I've also learned how good Acid Pit really is. Was sort of "meh" about it, until I realized that it does the acid damage every round. Bye bye golem!!! BWAH HA HA HA HA!!

(oh, sorry... my infernal roots were showing there for a moment)

5/5 *****

Oh yes, Acid Pit is great for dealing with Golems. No SR acid damage every round. Its better than Hungry Pit as I believe it has to deal with DR although Hungry Pit munches things like Giants very effectively.

3/5

Some other hidden gems from old splatbooks include all the god specific items from Gods & Magic. Even though it is 3.5 they are all PFS legal.

Gauntlet of the Inheritor: Followers of Iomedae get evil outsider bane on their sword for one minute, +1 enhancement on any weapon for 1 minute and they can use any held sword as a holy symbol. All for 2,700 gp. So good you should probably buy more than one and change them out through the day.

Sash of the Dawnflower: Endure elements in warm environments, a feather fall parachute 1/day and an automatic CLW when you fall unconscious all for 2,500gp. Sign me up for the Church of Sarenrae!

Spellsight Bracer: Nethys is getting in on the action too. +1 will saves, all you can eat mage hand and 1/day lesser silent metamagic rod for 2,100gp.

Those are the best, but each of the main gods has one, even Razmir.

Silver Crusade 1/5 *

Saint Caleth wrote:

Some other hidden gems from old splatbooks include all the god specific items from Gods & Magic. Even though it is 3.5 they are all PFS legal.

Gauntlet of the Inheritor: Followers of Iomedae get evil outsider bane on their sword for one minute, +1 enhancement on any weapon for 1 minute and they can use any held sword as a holy symbol. All for 2,700 gp. So good you should probably buy more than one and change them out through the day.

Sash of the Dawnflower: Endure elements in warm environments, a feather fall parachute 1/day and an automatic CLW when you fall unconscious all for 2,500gp. Sign me up for the Church of Sarenrae!

Spellsight Bracer: Nethys is getting in on the action too. +1 will saves, all you can eat mage hand and 1/day lesser silent metamagic rod for 2,100gp.

Those are the best, but each of the main gods has one, even Razmir.

Too bad my inquisitor of Sarenrae has his head and waist slot taken up with important items. I would snap that sash up in a heartbeat.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Saint Caleth wrote:
Gauntlet of the Inheritor: Followers of Iomedae get evil outsider bane on their sword for one minute, +1 enhancement on any weapon for 1 minute and they can use any held sword as a holy symbol. All for 2,700 gp. So good you should probably buy more than one and change them out through the day.

Almost enough to get me to drop my paladins battleaxe.


Jiggy wrote:
** spoiler omitted **

Yep. " The explosive runes detonate when read,..." Not "The explosive runes detonate when seen" or "The explosive runes detonate when viewed" Or "The explosive runes detonate when perceived.. "

You have to, actually, you know... "READ" them. Which is a deliberate action.

In order to work like what some folks are claiming- it would have to be "Hmm, that skeleton has a note on him, I wonder what it says..." Boom! "Hmm, that next skeleton also has a note on him, I wonder what it says..." BOOM! "Gosh, yet another note on a skeleton, better read that one too..." Boom! and so forth.

Grand Lodge 4/5

RainyDayNinja wrote:
Chris Mortika wrote:
Acedio, another nice choice is a cloak of flash and shadow from the Cheliax book.
Eh, I need my shoulder slot. I'm planning on eventually just picking up the +2 Cha ioun stone for 8000 gp.

I believe that there are a second set of Ioun stones that add +2 to a specific stat, for 16K gp each. Why would you weant this, more expensive Ioun stone? Because you can stack up to three of them to get stacking enhancements to that stat.

One (16K) is more expensive than a +2 belt or headband (4K).
Two (32K) is more expensive than a +4 belt or headband (16K).
Three (48K) is more expensive than a +6 belt or headband (36K).

However, it means you can use these for a secondary stat without causing your belt or headband for your primary stat to jump up massively in price, and require updating both (or all three) stats to be boosted at the same time.


kinevon wrote:
I believe that there are a second set of Ioun stones that add +2 to a specific stat, for 16K gp each. Why would you weant this, more expensive Ioun stone? Because you can stack up to three of them to get stacking enhancements to that stat.

You're not wrong, but you're not 100% accurate, either.

The stackable ioun stones found in Seekers, CRB, and UE are:
Normal, Cracked, Flawed Onyx Rhomboid Ioun Stone, 12k-24k (+2 CON)
Normal, Cracked, Flawed Emerald Ellipsoid Ioun Stones, 2k-20k (HP)
Normal, Cracked, Flawed Crimson Sphere Ioun Stones, 12k-24k (+2 INT)
Normal, Cracked, Flawed Amber Spindle Ioun Stones, 3.4k-10k (Saves)

Unfortunately, that's not quite as good as "whatever stat you want" gets the stackable +2.

EDIT: And the Primer's
Normal, Cracked Magenta Prism Ioun Stone, 12k-16k (floating +2 to a stat; cannot stack)

Grand Lodge 4/5

I think you missed at least one, but I don't have my books available. I know I was making a choice for one of my PCs between the 8K Str Ioun and the 16K stackable Str Ioun.


kinevon wrote:
I think you missed at least one, but I don't have my books available. I know I was making a choice for one of my PCs between the 8K Str Ioun and the 16K stackable Str Ioun.

I looked through CRB, UE, Seekers, Dungeoneer's Handbook, and the PFS Primer. I, too, thought other ones stacked (and could have sworn I saw str., however NONE of my searches find such stones).

Also, and you can insert INT here should you choose:

Seekers of Secrets wrote:

Onyx Rhomboid (Ioun Stone)

Aura moderate transmutation; CL 12th

Slot none; Price: 24,000 gp; Weight —.

DESCRIPTION
This stone grants you a +2 enhancement bonus to Constitution. The enhancement bonuses from multiple onyx rhomboids stack (up to a maximum of a +6 enhancement bonus to Constitution).

Cracked: Individually has no effect; when used in pairs, each pair grants a +2 enhancement bonus to Constitution. The bonuses from multiple stones (cracked or otherwise) stack, up to a maximum of a +6 bonus. Price: 12,000 gp.

Flawed: This stone grants a +2 enhancement bonus to Constitution per stone, stacking up to +4 total. These stones do not stack with non-flawed onyx rhomboid ioun stones. Price: 16,000 gp.

They're still good to have, and I've used them on characters, but unless there's some obscure AP that mentions stackable DEX stones, I don't think they're there. The ones for 8k don't stack.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Did you know any class can get an animal companion?

Just take two feats! Nature Soul and Animal Ally!

Now your wizard has a bear, or your fighter has a velociraptor. Even better, grab Boon Companion. Now that companion is your level.

Pretty sweet, huh?


Walter Sheppard wrote:

Did you know any class can get an animal companion?

Just take two feats! Nature Soul and Animal Ally!

Now your wizard has a bear, or your fighter has a velociraptor. Even better, grab Boon Companion. Now that companion is your level.

Pretty sweet, huh?

Actually the list on the feat is pretty specific. However this is STILL totes rad. Imagine: if you REALLY wanted to you could be a 5th level wizard with a small cat AC and then at level 7 he suddenly poofs into the level 4 version. Now you've got a medium cat you can buff the heck out of, ride around on and generally utilize as well or better than a familiar! Me-OW!

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Oh rats, good catch Mark.

Well I guess you could be a half-orc and pick up Beast Rider (the feat, not the trait or archetype) and expand that list a bit. But yeah, still pretty cool ;)

EDIT: Dipping a level at 10 into Mammoth Rider would expand the list too. I imagine Fighter 9/Mammoth Rider 1 would be pretty solid.


1 person marked this as a favorite.

OMG can you imagine a non-martial 1/2 orc, like a sorcerer, mounted on a stegosaurus? That would be so wicked! You, mounted on steggy, hurling ridiculous fireballs, then following up next round with a charge? You use your spear to grant a +2 Aid Another and your freaking dinosaur just plows through your crispy villain. That would be worth the feats!

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Mark Hoover wrote:
OMG can you imagine a non-martial 1/2 orc, like a sorcerer, mounted on a stegosaurus? That would be so wicked! You, mounted on steggy, hurling ridiculous fireballs, then following up next round with a charge? You use your spear to grant a +2 Aid Another and your freaking dinosaur just plows through your crispy villain. That would be worth the feats!

You could make it easier on yourself and just be a Sylvan sorcerer, grabbing the animal companion at level 1 and Boon Companion later on.

Only one feat!

Scarab Sages 4/5 RPG Superstar 2015 Top 16

I don't think this has been mentioned yet..

You can use Alchemist's Fire as a material component to your Fireball spell to catch people on fire.

You can also use Liquid Ice to beef up your Cone of Cold spell.

Plus a bunch of other options. See Alchemical Power Components on page 26 of the Adventurer's Armory.

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