Pathfinder Classes: Full BAB = Tier 4?


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Nathanael Love wrote:


Well yeah, because those are martial classes and we have to make sure they are "drool" and are useless according to the tier system. So even if they excel at every single listed non-combat thing mentioned and are pretty good at combat we have to slap them into a low tier so we can complain about full casters more.

Also, for some reason there is no love for the bard. Even though there are bard builds as/more powerful than sorc builds (or were in 3.5), but you know, it shows 6 spell levels so we will put it at a lower tier.

You still display your complete (and I begin to think intentional) misunderstanding of the Tier system, which estimates base potential. And there have been numerous posts in this thread holding up the bard, magus, and inquisitor as some of the "best" classes in the game. Most people designing a class or looking for a new class aren't trying to create or find Tier 1's; they want Tier 3's, classes that can solidly contribute in all aspects of play without hedging anyone else out. The Inquisitor can do basically anything a Fighter can do, usually better, and brings more options and resources to the party, rather than needing to borrow resources to be effective.

The Inquisitor and the Fighter are actually good examples of what the OP was actually trying to find out earlier in the thread, that is, the value of full BAB to an individual class. An Inquisitor running his Judgement and using Bane is better than a Fighter at dealing damage. That's just fact. Before you even count in his spells, his superior saves, his awesome class features, the 3x as many skill points he's bringing in, etc. Judgement + Bane, and later Second Judgement and Greater Bane, is better than the Fighter's full BAB and Weapon Training. The versatility of Judgement and other abilities only widens the gap further. The Bard doesn't get quite as potent without an archetype (though only by a narrow margin), but he improves the whole party simultaneously when he boosts himself, which pretty much makes up for it.

So, and this is what the OP was trying to establish, would you have a problem with an Inquisitor who just flat out got full BAB instead of an effective full BAB and the rest of his abilities, or is there a problem with that? What would the problem be?


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Raith Shadar wrote:

I do not understand why you folks that want martials and casters to stand equal are here.

[...]

Don't talk about versatility because that is not what is being sought.

At a certain point, if someone you're talking to explains what they want, and you respond with "no, that's not what you want, obviously, this is what you really wanted" - then of course you're going to lack understanding of your partners in debates. You're ceased to converse with other people at that point and begun to instead debate your own imagination of them, so of course you will gain little understanding into the actual other people from this exercise.

Sorry. You are flat out wrong. I actually do want versatility, and I'm going to keep talking about it.


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Raith, I might suggest that how your table operates is not how every table operates. My players are not looking to be railroaded; indeed, they prize their agency as the main characters of a story they're helping to co-author. They'd rather try and fail than feel 'coddled' or catered to. You are right in one respect - the DM's burden and joy is to make sure that everyone at the table is having fun. The entire rest of your post is a gigantic condescending generalization and I'll thank you not to repeat it. Aight? Aight.


Rynjin wrote:
DrDeth wrote:


I like class balance. We mostly have class balance*. What I think he's against is YOUR idea of class balance, which is just adding a bunch of power to the classes as a small minority of posters scream for it. Just adding more power to classes as people claim they are underpowered does NOT in any way shape or from help 'class balance' and in fact makes things worse.

Your opinion. Also your statement that it is a "small minority of posters that think things are imbalanced" is misleading as all hell. The vast majority of all posters are indifferent and likely wouldn't care if anything was tweaked at all.

Some people think the game needs a but of work, me included.

And then there's 3 or 4 people, like you, that show up, claim they're the majority because there's "only" 10 or so people complaining at any one time and peg them as the minority, and use that to somehow prove that because we're the supposed minority, we are wrong.

Once I saw a thread with a pretty neutrally phrased OP that was polling on this topic, and was drawing participation from a wider selection of posters than these threads often do. Probably because it was mostly just posters answering the OP, no need to read the whole thread or debate anything or otherwise make a significant time commitment to posting in the thread. A question, and answers, rather than a discussion to keep up on.

Now, someone in that thread also popped in with an assertion about the opinions of board posters writ large, and I decided to test that assertion by spending a few hours counting up every poster.

(This is just the kind of the personality I have, I guess. As Deth already knows since I recall similarly hitting him up on some historical assertions. Testing assertions is kind of fun overall, even if the process often involves some drudgery and can add up to a lot of hours per post that I probably should have spent on, like, work or something ;) )

Here are my results. As noted in that post, they indicated a consensus of opinion that was actually much stronger and less varied than I had expected to discover.

Now, Deth, if you have any verifiable basis for your assertion that fighter or whatever imbalance is a small minority view, and can link to it, I'd love to consider it. I recognize that the above data remains pretty limited in several ways. Really good data would probably ask several sets of questions in several different polls with some opportunity to contrast different phrasings of the question.


Coriat wrote:
Rynjin wrote:
DrDeth wrote:


I like class balance. We mostly have class balance*. What I think he's against is YOUR idea of class balance, which is just adding a bunch of power to the classes as a small minority of posters scream for it. Just adding more power to classes as people claim they are underpowered does NOT in any way shape or from help 'class balance' and in fact makes things worse.

Your opinion. Also your statement that it is a "small minority of posters that think things are imbalanced" is misleading as all hell. The vast majority of all posters are indifferent and likely wouldn't care if anything was tweaked at all.

Some people think the game needs a but of work, me included.

And then there's 3 or 4 people, like you, that show up, claim they're the majority because there's "only" 10 or so people complaining at any one time and peg them as the minority, and use that to somehow prove that because we're the supposed minority, we are wrong.

Once I saw a thread with a pretty neutrally phrased OP that was polling on this topic, and was drawing participation from a wider selection of posters than these threads often do. Probably because it was mostly just posters answering the OP, no need to read the whole thread or debate anything or otherwise make a significant time commitment to posting in the thread. A question, and answers, rather than a discussion to keep up on.

Now, someone in that thread also popped in with an assertion about the opinions of board posters writ large, and I decided to test that assertion by spending a few hours counting up every poster.

Now, Deth, if you have any verifiable basis for your assertion that fighter or whatever imbalance is a small minority view, and can link to it, I'd love to consider it. I recognize that the above data remains pretty limited.

First of all it's DOKTOR Deth, I did not put my way thru 8 years of BBEG school to be called simply "Deth". ;-)

Next, please read again what I wrote:"...YOUR idea of class balance, which is just adding a bunch of power to the classes as a small minority of posters scream for it. Just adding more power to classes as people claim they are underpowered does NOT in any way shape or from help 'class balance' and in fact makes things worse"

So, we agree agree the Fighter could use a little boost, OK? And I agree that Spellcasters get really brutal once they get 9th level spells, OK? But few games get there, so that doesn't matter that much to me.

So, I don't mind giving the FIGHTER a little boost, as long as it doesn't call for a 2nd Ed.

What I do disagree with is "adding a bunch of power to the classes". I'd like to see the fighter get a little boost or two. NOT a "bunch of power" And by "classES" remember what this thread is about - full BAB classES. Let's go back to your poll: how many folks said the BBn, Paladin or Ranger was underpowered?

NONE.

How many said one or more of those was OP? Four.

Thus, the OP would like to take a nice, balanced wonderful class like the Inquisitor, and give it full BAB. Others have suggested giving all full BAB classes a boost- and for all intents & purposes, a boost that more or less equals spellcasting. And not just ranger type spellcasting either. teleport, fly, etc.

So, yeah- let's give the Fighter a couple boosts, things that can be done w/o a 2nd Ed. Yay! Come up with some ideas. Post 'em in the Suggestions forum (watch them being ignored if they are reasonable)

Leave the other full BAB classes more or less alone. (Note that I would say NO to a few nice paladin or ranger only spells....)


DrDeth wrote:

First of all it's DOKTOR Deth, I did not put my way thru 8 years of BBEG school to be called simply "Deth". ;-)

Next [...]

Apologies, sir Doktor.

Anyway, I was mostly focused in that post on the topic of testing the assertion about the beliefs of majorities and minorities of posters, and supplementing my own info on that subject if new stuff was available. If I did not accurately represent the nuance of your own opinion on the topic, my apologies again, but such was, and remains, not my main goal with that post.

However, moving on to that topic:

Quote:

Come up with some ideas. Post 'em in the Suggestions forum (watch them being ignored if they are reasonable)

Leave the other full BAB classes more or less alone. (Note that I would say NO to a few nice paladin or ranger only spells....)

I've posted a few over the last year or so of these discussions. That which remains my favorite, mainly because every single existing fighter statblock would still work fine.

I actually have a pretty high opinion of the Paladin spell list however. Even without Unsanctioned Knowledge, the expansions it received after Core have made it quite formidable IMO. I admit it still does not really come into its own until probably above Pal10 though.

Ranger is nice too, shorter on shock and awe than the Paladin list but longer on versatility.

Ranger spellcasting likely shares the lack of impressiveness at lower levels however. But then, such are typically cited as the least problematic levels for martial classes anyway.


kyrt-ryder wrote:
The problem here, is that the rules account for SO MUCH MORE than just the 'combat/war game.' A huge portion of the physics of the game world and the dynamics of how sentient beings interact is all spelled out in the rules, and spellcasting exploits those rules harder than a 50 cent prostitute.

Regardless of how much out of combat stuff has been added-- PF was based on 3.5 which was based on 3.0 which was based on 2nd Edition AD&D which was based on. . .all the way back to Chainmail. A wargame, which supplied the original core system we still use today.

K177Y C47 wrote:

Ok Nathaniel Love...

You have absolutely no idea just WHAT the tier system means do you? I mean like, WHAT IT REALLY means...

If you’re going to insult me at least take the time to spell my name right; it’s on every single post and it’s my real name.

I understand only what people on these boards have used it for—to push a point of view that Wizards need to be nerfed and that Fighters shouldn’t exist and to generally complain about spell casters. If it has some other purpose, by all means, enlighten me—but if I see the seeds of the same argument in your explanation I will continue to think that we call a spade a spade and a tier system designed to push a view masquerading as some kind of “objective” measure what it is.
kyrt-ryder wrote:

Ehhh, I say give him a little credit Kirth. He probably offers his players a few choices now and then.

"Do you want to go to the temple dungeon, the mines dungeon, or the seaside dungeon?" For example.

I find this humorous. My games are usually sandbox style. Almost the first thing I say in a session is, “What do you want to do. . .” But it’s still my responsibility to have enemies, allies, situations, locations prepared that the characters can interact with, and it’s still my story—my NPCs who have goals counter to the party and whose actions I determine, ect.

Kirth Gersen wrote:
DrDeth wrote:
I like class balance. We mostly have class balance*. What I think he's against is YOUR idea of class balance, which is just adding a bunch of power to the classes as a small minority of posters scream for it.

Or getting rid of/lessening the tendency of spells to do everything, including superseding everyone else's niches -- I'm fine with that, too. Which sounds like exactly what you say your group does, and how JJ explains his group works -- except you guys do it by gentleman's agreement instead of by houserule.

In other words, you achieve class balance in play by reducing the casters' tier. That's the tier system at work.
On the other hand, Nathaniel and many others think there's balance because their games are one big DM-driven story-time.
In either case, classes are not at all balanced, RAW-wise.

Again, if you are going to take the time to type a 9 letter name to slander me by it, please spell it correctly.

I disagree with your assessment of class balance; I disagree with your methodology to describe it which I feel is designed to support your viewpoint and not objective; I disagree with your assessment of how I run games, and I disagree with your claim that spellcasters need to be neutered for this to be a good game.
If I wanted weaker wizards I’d go play a system/setting/game that has weaker wizards. There are a lot out there—Kirthfinder (I’m told), P6, P8, other mods of this game; Monte Cook’s Arcana Unearthed; 4th Edition DnD, Whitewolf’s Werewolf or Vampire; Shadowrun. . .plenty of options if you want something with no Wizards.
I play D&D/Pathfinder because I want an epic high fantasy system where Wizards can do Wizard stuff. Take that out and I’m done with the game, I’ll stick to previous editions which still allow the kind of game I want when I reach for a 3.X based book from the shelf.
Ssalarn wrote:
You still display your complete (and I begin to think intentional) misunderstanding of the Tier system, which estimates base potential.

Which estimates theoretical base potential weighing all scenarios equally and crediting certain classes for abilities/spells which have never been used in actual games while ignoring others truly potential power based on the simple fact that this doesn’t line up with a pre-assigned ranking.

The Tier system is actually this—
Tier 1 9th level casters,
Tier 2—9th level casters who at first glance seem “weaker” and 6th level casters who seem “stronger”, Tier 3—Bards lol because we don’t really understand what they can do or we’d have them higher, plus the rest of the 6th level casters
Tier 4—4th level casters, plus AM Barbarian because we eventually had to stop pretending that this ridiculously powerful build wasn’t absolute worst
Tier 5—non casters
Tier 6—non-player characters
That’s it. It’s a method of claiming that “the more spells the more broken nerf plox” and dressing it up as something else.


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Warning, this is a long one, for those specifically following this dialogue please bear with it, the rest will probably want to skip this post.

Raith Shadar wrote:
kyrt-ryder wrote:
Why on earth would we need to do that? The rules do it for us. All a DM has to do is not hang rule zero over a caster's head and he'll make the martials cry without us lifting a finger. It's sort of entertaining... in a sadistic fashion, but it's terrible game design.

And Gandalf or Merlin if not handled properly would make Aragorn or Frodo cry. Raistlin would make everyone else in the story completely useless.

You do this because your job as DM is not to allow any single character to become the story even if the rules would allow otherwise.

And you see nothing wrong with this paradigm? Hell, in Lord of the Rings, Gandalf's brokenness wasn't by virtue of being an equal level wizard, but because he was basically an angel of sorts.

Every time I've ever seen the Dragonlance characters stated up, Raistlin always had several levels up over his companions.

I'm perfectly fine with a mage several levels higher than martials being vastly superior. I ALSO want a martial who is several levels higher than a mage to be equally vastly superior.

Raith Shadar wrote:
kyrt-ryder wrote:

I don't think you understand what we mean when we say the GM functions as a referee, or at least, that's never been how I've handled it.

To me, the GM is the world, NOT the story. He creates an environment, and then the players craft their own story through the pursuits, dreams, and goals of their own characters. It's a cooperative story not because the GM provides a list of options, but because the characters drive themselves to greatness.

Incidentally, your complaint about 'some player flexing his ego due to his ability to choose a character with powerful character options' bit completely ignores the goal of making each character option comparatively valuable. You openly admit 'some characters can do more than others and that can cause problems' but don't seem to see it AS a problem.

I don't think you understand what a DM is there to do. He is not "The world". He is the story.

Rarely do players show up at the table with a prepared list for you to run them through. Is that what your players do? They write some backgrounds, throw on some goals, and write the story, then you run it as they want it? Is that what you do? If it is, then you are a small minority.

NOPE, that is not what I do at all. I roleplay the world. In other words, think of the world as my character. I don't run it 'according to their desires' I run it according to the laws, bylaws, instincts and principles of its inhabitants.

The players bring characters with their backgrounds, and then they DO what they want. The world reacts, while at the same time chugging along on its own course. The players forge their own path (or fail to do so, but I'm hardly a killer GM, so failure isn't terribly common.)

Quote:
The majority of players look across at the DM and want one thing from him: a fun gaming experience. They want the DM to tell them where to go, what to do next, and to provide them with a compelling reason why. They want you to do this while making them feel like heroes. Not because every rule has been perfectly crafted to make every character option "comparatively valuable", something no game has ever accomplished. I could type that ten thousand times and it wouldn't be enough.

Ewwww, you tell your players where to go, what to do next, AND write their motivations FOR them?

Yeah, see, right here we're running into a massive difference in playstyle. I would get right up and walk out of a game wherein the DM told me how my character felt about something and demanded I just sit back and ride the rails.

In the games I enjoy, and the ones I GM, the onus is on the PLAYERS to be heroes (or villainous masterminds, or cunning merchants, or free-spirited pirates, or a unit of adventurers loyal to the crown, or a hodgepodge of mercenaries who only get together once in a blue moon for adventures they need eachother's help for because their own resources can't pull it off alone.) None of this 'I am the story and you are my puppets' bullshit.

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You as a GM are there to make every character comparatively valuable to the story as in each has moments to shine. That is your job as a DM because no game will ever be created that makes all the characters equal in ability, options, or anything else. Part of this is because such a rule set is undesirable and makes every character feel like every other character with slightly different naming conventions for their capabilities. That makes no one unique.

First, you're assuming I'm creating this story. I am not. I am simply an arbiter of the world, supported by the rules. Players do as they please, and they either succeed or they fail.

To say that no game will ever be created that gives parity of options is- in my mind- to surrender yourself to mediocre rules for the rest of your gaming life.

I can personally say that I HAVE played in games where each character option was comparatively viable, and each and every one of them had a very distinct feel. None of this 'wizards are fighters and fighters are wizards' concern that often gets thrown about on these forums as a response to the 4th edition of D&D. (Not to say I don't hate 4E, I hate the way that system is designed with a passion, but don't go ascribing 4E's flaws to a system you've never seen.)

Quote:
The other part is player choice. Players will make different choices based on personal preference. If they do so, it is up to you as a DM to provide them with opportunities to shine given their choices even if suboptimal or not as powerful as another class provides.

Yeah, f~!~ that noise. You expect me to do more work and arbitrarily screw with the players to balance out what should have been balanced inside the rules? I will pass, my friend. If I have to do that, I'm either going to houserule the system into parity or just buy a different system.

Quote:

This is that Rule 0 you seem not want to use that I use often. Every campaign I run I use Rule 0. It is the most important rule in table-top RPGs for a reason that has existed since these games were conceived. No ruleset will ever be able create a better rule because no group is the same. It is the responsibility of the DM to see that each concatenation of characters he runs has the adventure tailored to their strengths and weaknesses to ensure the game is fun, challenging, and interesting.

No ruleset can ensure this. Only a committed DM interested in doing so can assure this. That is why Rule 0 is the most important rule in any game system and why every game encourages DMs to use it.

Again, this is completely counter to my own style of GMing. Any rule 0 I use, to the best of my ability, is explicitly stated in houserule documents all players have access to during character creation.

Any other rule 0 I am going to implement will be discussed with the players at the table, and get a consensus before it goes forward (or fails to go forward if it fails to get traction.)

It is the responsibility of the DM to provide reasonable challenges for the characters level, and to warn them off of anything that they aren't ready to handle yet, and to honor the dice-gods. You might find it interesting to know that I do not use a GM screen, I make all my rolls in the open as a GM.

Quote:
I'll say again. It sounds to me like a lot of players have DMs that allow casters to run roughshod over their campaigns. I do not allow this. I design encounters to fight groups. I do not design them for the caster to kill everything while the martial sits on his behind doing nothing as seems to be the implication in these threads.

See... this is adding a whole lot more work to my load. To expect to me to specifically design encounters with certain character abilities in mind. Either the characters have what it takes to win, they will retreat, or they will either be killed or captured. It's that simple really.

Quote:
No, I do not see it as a problem that some characters can do vastly more than others. You are correct. I never read a story where Arthur complained that Merlin could summon the power of "the dragon" or do sorcery while he could only swing a sword. I never heard Conan complain that he couldn't summon a demon because the enemy wizard he killed could. I never heard Aragorn complaining that Gandalf could fight the Witchking of Angmar in straight up battle while he would have little chance of victory in the same circumstance.

This should be a function of level or other plot elements. Characters of the same level should have comparative capabilities. Merlin can summon a dragon? Arther (or Lancelot, or Gawain) should be able to engage that dragon in single combat with a HIGH chance of victory (I'm talking 90% or better) if Merlin is the same level (and if he's not the same level he should be a mentor figure, not a party member.)

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I apply the same type of storytelling elements to my encounter design like a book. For example, I may have a powerful caster show up to fight the party. Our party caster will go mano y mano against the BBEG caster. The BBEG caster will have a powerful martial general or monster the caster has no time to deal with because wasting even a single action trying to take him out will lead to his own demise that the powerful warriors will fight. The healer will have his hands full trying to keep both the martial and caster alive. I plan all this out according to the capabilities of the party, while throwing in as many interesting dialogue exchanges as I can.

There's nothing WRONG with designing encounters like this, but a smart party will completely make all this theory crumple like so much paper.

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Good DMing is the careful orchestration of an illusion within the players' minds. The rule set does not determine the quality of the illusion. The effort of the DM does that.

That is YOUR style of DMing, which is well within your rights to use if you see fit, but it is not a style I would be happy playing at. I don't want some illusion of choice and illusion of value. I expect to be treated as an individual with his own will, his own goals, his own dreams, and who stands on his own two feet.

Quote:
I do not understand why you folks that want martials and casters to stand equal are here. Don't you have a game where they accomplished close to that end called D&D 4E? Wasn't that gigantic complaint addressed in that game system?

This again? Ok, let me lay it out for you simply here. What I love about 3E is its flexibility as a system and its ability to provide an immersive roleplaying experience. ALSO I love the distinction one gets in 3E, if you want to see a case where Martial/Caster disparity has been reduced without handicapping distinction, take a look at Kirthfinder, its a great example. In my personal estimation it doesn't go quite far enough in areas, but it's an excellent upgrade from PF as written.

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