You know you're in trouble when you get to the table and...


Pathfinder Society

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5/5

Ryzoken wrote:
Blackbot wrote:
Wendy Bryan wrote:
There are no healers or rogues of any kind...and everyone is arguing about who is buying all the cure light wounds potions...
Why the rogue? To UMD?
Well, someone's gotta be the comic relief and I'm hard pressed to think of a bigger joke than the rogue class...

Mesmerist

5/5 5/55/55/5

1 person marked this as a favorite.
tlotig wrote:


Mesmerist

*headscratch*

A 3/4 caster with access to some of the most devastating spells in the game, near rogue level skills, bonuses to those skills, AND some very useful and unique buffs is a joke because....?

3/5 **** Venture-Agent, Massachusetts—Boston Metro

BigNorseWolf wrote:
tlotig wrote:


Mesmerist

*headscratch*

A 3/4 caster with access to some of the most devastating spells in the game, near rogue level skills, bonuses to those skills, AND some very useful and unique buffs is a joke because....?

And don't forget a debuffs mechanic that replicates metafiction feats on top of a -4 penalty to will of built in a particular way.

Silver Crusade 5/5 5/5 **

BigNorseWolf wrote:
tlotig wrote:


Mesmerist

*headscratch*

A 3/4 caster with access to some of the most devastating spells in the game, near rogue level skills, bonuses to those skills, AND some very useful and unique buffs is a joke because....?

Its significantly overpowered?


6 people marked this as a favorite.

Is being run by the author of the scenario, and you look at the party and see....

Three Grappli frogs riding on the back of the fourth PC.... A Lizard.

Here's to frog legs now being served at The Wounded Wisp!!

Thanks Thirsty!!

Best Game Ever!

Lantern Lodge Customer Service Manager

This thread isn't really the place for debating your individual opinions on the merits or lack thereof with various classes.

Liberty's Edge 4/5 *** Venture-Lieutenant, California—Los Angeles (South Bay)

2 people marked this as a favorite.

You know that you are in trouble when ...

you see a player who is so bad that the rest of the table privately asks the GM if they can get a handicap like in a golf game. (We had one.)

the party for your table at a convention is a life oracle, a ninja, your diviner wizard who summons a lot, and a bard/sorcerer. (We lucked out when the bard/sorcerer charmed a major foe and we had a front line.)

Three players bring characters based on the Three Stooges.

The GM is running an adventure and discovers that a key encounter is missing from the print out. (Happened at a con for a non-Paizo ongoing campaign some years ago.)

You run into a player whose mage specializes in stinking cloud and other smell related spells -- and claims his poor hygiene is part of his roleplaying.

You have players who question the PvP rule as a detriment to them leveling.

the venue is so noisy that your party begins to communicate with hand gestures.

Your wizard has no idea of area of effect and the party is at ground zero for a fireball.

Your party's archer/enchantment mage dresses as his character -- whose costume is closer to Cupid than Robin Hood.

A player asks if he can become a henchman.

You have a party of grim characters and a new player arrives whose character concept is based off of Roger Rabbit.

The party has a player who believes that it is appropriate to test how tough his allies are by mentioning such entities at Cthulhu, Hastur and Pazuzzu.

The GM lets said entities show up.

Dark Archive 2/5 5/5

1 person marked this as a favorite.

You know when you are in trouble when a wizard goes to cast snowball on a skeleton, the gm hints to the wizard to do a religion check first, hint gets ignored. Needless to say the player was upset because snowball worked so well on the burning skeletons last game.

3/5

Beltin Amorus wrote:
You know when you are in trouble when a wizard goes to cast snowball on a skeleton, the gm hints to the wizard to do a religion check first, hint gets ignored. Needless to say the player was upset because snowball worked so well on the burning skeletons last game.

My level 2 gnome color sprayed a caryatid column. I knew I did not have the knowledge check to figure it out.

Silver Crusade 4/5

This is starting to get off topic, so I'll put it in spoilers.

Spoiler:
Even without a knowledge check, a spellcaster should know the limitations of their own spells. Any PC with Color Spray should know it only works on things with minds, so don't use it on anything that looks like it might be a vermin, undead, or construct, even if you can't identify the creature to know for sure.

2/5 5/5 Venture-Agent, Indiana—Lafayette

1 person marked this as a favorite.

When the party make-up is Barbarian 2, Bloodrager 2, Fighter 1/Barbarian 1, .... Harsk.

Silver Crusade 4/5

1 person marked this as a favorite.

... when you're playing a season 4 scenario with mostly level 1 PCs, and the only healing is a couple of CLW potions.

True story. When I GMed Night March of Kalkamedes, they had to turn back and go get healing before they even got to the tough part of the adventure.

5/5 5/5

Fromper wrote:
... when you're playing a season 4 scenario with mostly level 1 PCs, and the only healing is a couple of CLW potions.

From my experience, you could have stopped at, "When you're playing a season 4 scenario."

Grand Lodge 4/5

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

...when you sit down to run The Traitor's Lodge and five of the six players have brought martial characters.

1/5 5/5

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Steven Schopmeyer wrote:
...when you sit down to run The Traitor's Lodge and five of the six players have brought martial characters.

...and the sixth is a ranged striker that hasn't gotten into the 'multiple attacks' range...

Dark Archive 1/5

1 person marked this as a favorite.

... When you're running the first floor of the Emerald Spire with a party consisting solely of various human fighter archetypes.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

2 people marked this as a favorite.

...there is no table, just a sheet of plywood on a set of legs that threatens to flip over every time someone looks at it too firmly.

And then you play on it for over eight years.

(Love you, NiTessine.)

Grand Lodge 1/5

1 person marked this as a favorite.

Three separate players introduce themselves with some variation on "I'm here 'cuz I like killing stuff" and nothing else.

RPG Superstar 2012 Top 32

4 people marked this as a favorite.

You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.

Grand Lodge 3/5

3 people marked this as a favorite.

... you bring your saurian shaman druid to the table, and it's a social event.
... your bomb-focused alchemist has take a minute to reconfigure his extract (from cognigen) to provide melee support, as everything is immune/resistant to his bomb damage.
... the monk is bumming for money to afford an Agile enchantment on his Amulet of Mighty Fists.
... a new player talks up his Hulk-inspired monk barbarian, and he gets mad when the character is taken out in one attack, before he even gets to act.
... the party describes themselves as an Avengers wannabe.
... the next party describes themselves as Justice League wannabes.
... the Aquaman of the aforementioned JLA team is a Kraken Caller druid.
... and the scenario takes place in the Desert.


2 people marked this as a favorite.
SmiloDan wrote:
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.

I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!

The Exchange 5/5

4 people marked this as a favorite.
Azten wrote:
SmiloDan wrote:
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.
I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!

"...have we drifted into a Paranoia game?"

Grand Lodge 1/5

2 people marked this as a favorite.
Azten wrote:
SmiloDan wrote:
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.
I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!

Actually, this could be really cool if the different PCs were working for different nobles and officials within the government, none of whom know what the others are planning, and the campaign suddenly becomes not about the now-comically-inept rebels who've failed to catch six different spies infiltrating their ranks, and about which of the various evil lords is going to be able to use the threat of rebellion to increase his standing or even take over the empire. Kind of shoots the GMs plans to hell, but if he or she is willing to roll with it...

5/5 5/55/55/5

3 people marked this as a favorite.
Bob's Feet wrote:


"...have we drifted into a Paranoia game?"

Thats the kind of question only a commie mutant traitor would ask.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:
Bob's Feet wrote:


"...have we drifted into a Paranoia game?"
Thats the kind of question only a commie mutant traitor would ask.

Smile and be happy Citizen, the Computer is Our Friend!

Dark Archive

1 person marked this as a favorite.
Wei Ji the Learner wrote:
BigNorseWolf wrote:
Bob's Feet wrote:


"...have we drifted into a Paranoia game?"
Thats the kind of question only a commie mutant traitor would ask.
Smile and be happy Citizen, the Computer is Our Friend!

During your first enagement, the pcs have to fight loyal empire forces. The fight resembles the A team (hundreds of rounds and no hits as everyone takes a one on attacks)

2/5

1 person marked this as a favorite.

...you realize that your Alchemist3 is going to see nothing but demons for the next 4 hours.

...the GM warns the Bard that she *will* run out of rounds of Inspire Courage if she uses them every fight.


1 person marked this as a favorite.

The as-yet-unarrived GM's tent card reads VECNA.

RPG Superstar 2012 Top 32

MeriDoc- wrote:
Wei Ji the Learner wrote:
BigNorseWolf wrote:
Bob's Feet wrote:


"...have we drifted into a Paranoia game?"
Thats the kind of question only a commie mutant traitor would ask.
Smile and be happy Citizen, the Computer is Our Friend!
During your first enagement, the pcs have to fight loyal empire forces. The fight resembles the A team (hundreds of rounds and no hits as everyone takes a one on attacks)

This happened in my 2nd 2nd Edition campaign ever. Actually, only 2 or 3 out of 4 or 5 or 6 PCs asked to be traitors....

Silver Crusade 4/5

1 person marked this as a favorite.
Smallfoot wrote:


...the GM warns the Bard that she *will* run out of rounds of Inspire Courage if she uses them every fight.

And the Bard player replies, "Inspire Courage? What's that?"

Silver Crusade 4/5

5 people marked this as a favorite.

"I'm not that kind of bard" is actually a pretty common refrain around here.

4/5

Fromper wrote:
"I'm not that kind of bard" is actually a pretty common refrain around here.

A certain subset of the MN lodge has renamed bards in honor of the guy who plays only bards. None of them are core, but he has about 8 or 9 that I can think of.

Grand Lodge 3/5

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

It is determined that the life shaman's goat familiar shall be the tank...


2 people marked this as a favorite.
Xazil wrote:
It is determined that the life shaman's goat familiar shall be the tank...

...because it is the only thing wearing any armor.

1/5 5/5

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Azten wrote:
Xazil wrote:
It is determined that the life shaman's goat familiar shall be the tank...
...because it is the only thing wearing any armor.

Andddd.... is the only thing that looks like it will have a chance of hitting in a given melee...

4/5

1 person marked this as a favorite.

Not PFS specific, buuuuuuuuuuuut... yeah, this happened in the AP I'm running:

GM: "Alright guys, campaign update - Jimmy has decided he doesn't want to play anymore, so we're down to 4."

...

5 minutes later...

GM: "Well, I just found out that Kevin is out today. I guess it's just the 3 of you that will be going through this 6th level dungeon crawl with incorporeal enemies."

Worth noting: the party did mostly fine with a telekineticist, an archer inquisitor, and a melee occultist.

Dark Archive 4/5 5/5 ****

2 people marked this as a favorite.

Your table is mustered, and you learn that you have THUNDERLIPS!, Lucius, Lady BroKhan, Naerta, Roscoe, and Marzenak at the table!

Two battle cocks, a faerie dragon, and a whole lot of crazy.

Grand Lodge 3/5

"Lucious" Lucius Vizinni wrote:

Your table is mustered, and you learn that you have THUNDERLIPS!, Lucius, Lady BroKhan, Naerta, Roscoe, and Marzenak at the table!

Two battle cocks, a faerie dragon, and a whole lot of crazy.

I want to watch this table.....

Grand Lodge 4/5

2 people marked this as a favorite.
Michael_Hopkins wrote:
"Lucious" Lucius Vizinni wrote:

Your table is mustered, and you learn that you have THUNDERLIPS!, Lucius, Lady BroKhan, Naerta, Roscoe, and Marzenak at the table!

Two battle cocks, a faerie dragon, and a whole lot of crazy.

I want to watch this table.....

Come to JimCon and you just may see most of it!

"And Lucius - I didn't close and lock the 5000 plus year old Azlanti Stone door... I just broke it down in 22 seconds. Knock knock!"

Liberty's Edge

1 person marked this as a favorite.
Cenorin wrote:
Azten wrote:
SmiloDan wrote:
You're running a rebel insurgency campaign, and every player approaches you outside of the game and tells you they want to secretly play a double agent working for the big evil empire.
I'd love to watch this blow up in their faces as, since they do not know the others work for the same empire they do, they sabatoge all the plans to backstab and inadvertently win the war for the rebellion!
Actually, this could be really cool if the different PCs were working for different nobles and officials within the government, none of whom know what the others are planning, and the campaign suddenly becomes not about the now-comically-inept rebels who've failed to catch six different spies infiltrating their ranks, and about which of the various evil lords is going to be able to use the threat of rebellion to increase his standing or even take over the empire. Kind of shoots the GMs plans to hell, but if he or she is willing to roll with it...

Or, alternately, the extremely competent rebels have discovered who the spies are and quarantined all of them in a single cell in order to better pass on disinformation to the enemy while never giving them a real chance of learning anything damaging.

Obviously, you have these as layered secrets for the PCs to discover in order. :)

Shadow Lodge 4/5

3 people marked this as a favorite.
Michael_Hopkins wrote:
I want to watch this table.....

I think we were taking radiation damage from the crazy coming off of that table.

No, wait, that was the ravener.

4/5

TOZ wrote:
Michael_Hopkins wrote:
I want to watch this table.....

I think we were taking radiation damage from the crazy coming off of that table.

No, wait, that was the ravener.

To be fair, THUNDERCOCK! made an appearance at one of the 5-6 tables.

Dark Archive

Taking a page from Brickleberry..

"We're any of us Rebels to begin with?"

Sovereign Court 4/5 5/55/55/55/5 **** Venture-Agent, Georgia—Atlanta

1 person marked this as a favorite.
Fromper wrote:
"I'm not that kind of bard" is actually a pretty common refrain around here.

I see what you did there.

*

Pathfinder Roleplaying Game Superscriber
Serisan wrote:

Not PFS specific, buuuuuuuuuuuut... yeah, this happened in the AP I'm running:

GM: "Alright guys, campaign update - Jimmy has decided he doesn't want to play anymore, so we're down to 4."

...

5 minutes later...

GM: "Well, I just found out that Kevin is out today. I guess it's just the 3 of you that will be going through this 6th level dungeon crawl with incorporeal enemies."

Worth noting: the party did mostly fine with a telekineticist, an archer inquisitor, and a melee occultist.

It's been 20 years since I -didn't- have a session that started like that.

Grand Lodge 1/5

1 person marked this as a favorite.

You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.

Scarab Sages 4/5

2 people marked this as a favorite.

Vell, zhis ist vhy I haf studied zee arts of persuasion und logic, to better prepare for zuch emergencies!

Sovereign Court 5/5

1 person marked this as a favorite.
Cenorin wrote:
You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.

Everyone looks to the guy running the Bard - who looks up and says, "I'm not that kind of a bard!"

Liberty's Edge 4/5

1 person marked this as a favorite.
Cenorin wrote:
You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.

Try that at 7-11.... Yup - Been there...

Dark Archive 4/5 5/5 ****

1 person marked this as a favorite.
Cenorin wrote:
You're on a Tier 5-9 diplomatic mission, and the question "who's the party face?" is met with blank stares.

Easy answer when I am there. EVERYBODY loves Lucius... and if they don't, they will!

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