You know you're in trouble when you get to the table and...


Pathfinder Society

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Grand Lodge 4/5

AdAstraGames wrote:

My first time playing the Dalsine Affair, the GM prepped high tier...and a table of level 3s and level 4s got seated. It was still legal to play up back then. The GM didn't know how lethal that last encounter was...and none of us had read the Advanced Players Guide.

I/we won, and only because I was lucky-dumb and ran up the staircase in the final encounter. I wasn't the poor wizard who ended up a 5' step away from a level 6 Magus hiding in Invisibiliy when initiative was rolled. That was the Level 4 Wizard.

Only thing that saved our ass was the Bard spamming Hideous Laughter...which bought me time to run down the stairs and be the flanking buddy attack on said Hideously Laughing Magus for the Rogue, but everyone in that group was at Pucker Factor 13.

If Chalfon was level 6, then he wasn't running high tier, he was running the sub-tier 3-4 version.

High tier:
That version of Chalfon is 9th level, and opens the actual combat with an Empowered fireball.

9d6 + (9d6)/2 for damage.

That Empower used his once-per-day Magus ability, so still a third level spell slot.
DC 18, at least, so a chance, especially for a Rogue or Barbarian with Evasion.
For others, though, it would be, at best, painful.

Sovereign Court

3 people marked this as a favorite.
Lamontius wrote:

...hear, "Hi, I'm Kyle Baird and I'll be your GM today!"

...hear "Muwahaha... For you puny mortals that know not me, I am Jason Buhlman... And I wrote this mod."

Sovereign Court

4 people marked this as a favorite.

It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....

3/5 5/5

2 people marked this as a favorite.

Your GM has a half-bottle of alcohol beside him and declares that he drinks a shot for each PC he kills.

And he's already drunk.

1/5 *

Meat wrote:
It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....

You make this sound like a bad thing....

Dark Archive 4/5 5/5 ****

Charles Grybosky wrote:
Meat wrote:
It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....
You make this sound like a bad thing....

He did say Miller products!

Liberty's Edge 5/5 5/5

3 people marked this as a favorite.
Jack Brown wrote:
Charles Grybosky wrote:
Meat wrote:
It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....
You make this sound like a bad thing....
He did say Miller products!

THERE IS NO BAD BEER! SOME BEER JUST BETTER THAN OTHERS!

Liberty's Edge 5/5 5/5

1 person marked this as a favorite.
Jack Brown wrote:
Charles Grybosky wrote:
Meat wrote:
It's con Sunday of a four day Indiana con where you and 50 other Milwaukeens have come down and the hosting hotel has put all their Milwaukee made Miller products on sale for two bucks a pitcher all four days....
You make this sound like a bad thing....
He did say Miller products!

THUNDERLIPS! WILL LET YOU KNOW THUNDERLIPS! SUCKLED AT THE TEAT OF THE BEAST OF MEELEEWAUKAY. MANY POTENT, VIRILE, FIRM ULFEN HAVE LONG PULLED FROM SUCH GLORIOUS TEATS.

The Exchange 5/5 5/5 ***

Grog drinks grog and like it.

Sovereign Court 4/5

AdAstraGames wrote:

My first time playing the Dalsine Affair, the GM prepped high tier...and a table of level 3s and level 4s got seated. It was still legal to play up back then. The GM didn't know how lethal that last encounter was...and none of us had read the Advanced Players Guide.

I/we won, and only because I was lucky-dumb and ran up the staircase in the final encounter. I wasn't the poor wizard who ended up a 5' step away from a level 6 Magus hiding in Invisibiliy when initiative was rolled. That was the Level 4 Wizard.

Only thing that saved our ass was the Bard spamming Hideous Laughter...which bought me time to run down the stairs and be the flanking buddy attack on said Hideously Laughing Magus for the Rogue, but everyone in that group was at Pucker Factor 13.

I was playing my unstoppable Magical Girl paladin/skald for the encounter, so even though I could tell something was up with this person standing at the top of the stairs, I just marched right up there thinking 'give me your best shot.' The critical hit from invisibility that followed would have slain any other member of the party outright. That fight is brutal.

Grand Lodge 4/5

2 people marked this as a favorite.

... the GM opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

Grand Lodge 5/5

kinevon wrote:
... the GM opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

MotFF?

Silver Crusade 5/5

3 people marked this as a favorite.

You are surrounded by people playing rogues and fireball wizards, who each only have 1d6 apiece...and refuse to borrow yours.

5/5 5/55/55/5

7 people marked this as a favorite.

The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

Grand Lodge 4/5 Venture-Agent, Texas—Houston

kinevon wrote:
... the GM opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

Probably not

Spoiler:
Eyes of the Ten part 4

Scarab Sages 3/5 *

2 people marked this as a favorite.

You sit down before the table starts and one player is explaining to two other players how he built their characters and all of the cool things they can do.
You ask the party for their opinion and they just stare at you waiting for you to answer.
Your level 1 skill monkey investigator outperforms the wizard, sorcerer, barbarian, ranger, and witch that are also at the table.
Someone at the table has clearly never played a tabletop RPG before, and is playing as a prepared caster.

Or when there is a witch or gunslinger at the table.

The Exchange 4/5

Guilty of 4) and 5)..

There was a gunslinger and a *witch* when I did eyes of the ten. Then there was:

Spoiler:

Slumber hex followed by 96 dmg gunslinger cdg on a purple worm

Grand Lodge 3/5

Akari Sayuri "Tiger Lily" wrote:
Divvox2 wrote:
When you start a Bonekeep special and someone is playing a ninja (period?) who, over the course of the game, lands only a single blow and otherwise just fumbles around on the edge of combat/encounters "trying to get into position" while invisible.

I had a ninja in my group for Bonekeep 2.

** spoiler omitted **

Spoiler:
Jealous! I haven't played a ninja before, but I've seen two and they were both pretty ineffective. Glad to know there are some good ones out there! We were going through level 2 as well and made it through that room, but because we got so held up in a previous room, we didn't get any farther (we pitched some of the critters into portals as we had two amazing grapplers; the mobs in one of those rooms got a sudden surprise. Still, our GM had TPK'ed everyone who's gone through it before and we made it farther than anyone before, so I was feeling petty good.
Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
BigNorseWolf wrote:
The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

The Secret Life of Pets. Of the Ten.

Silver Crusade 4/5

In one of my previous games. We encountered a creature with greater invisibility. No one could remedy the situation and I had to get creative and throw my oil of daylight at an invisible target just to create that outline the glow would make.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

6 people marked this as a favorite.

Player 1: What does your character bring to the table?
Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?


trollbill wrote:

Player 1: What does your character bring to the table?

Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?

I am still waiting on an answer!!!!!! I usually prefer lightening based spells.

I can even see his puzzled expression.

Really did make me laugh out loud.

The Exchange 5/5

kinevon wrote:
... the GM opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

First Steps?

Grand Lodge 3/5

1 person marked this as a favorite.

I grapple it. The table. Figures, minis, dice, and character sheets fly about, as I wrestle with the table.

Shadow Lodge

8 people marked this as a favorite.

Half the party describe their boring social personas just to make the party wait five minutes while they change to their vigilante persona.

3/5

Tee hee!

Dark Archive

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
Conman the Bardbarian wrote:
The Beard wrote:
... the cleric of Pharasma tells you it won't heal anyone that doesn't belong to the same religion.
...the cleric of Pharasma is an it.

is an It and an Undead lord. can't figure out why he can't get spells?

Dark Archive

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

the 3rd level pc has 8 archetypes in 3 classes.
...

Player is arguing why he WILL be a Chaotic Neutral Paladin with the GM!!

...

the 1st lvl barbarian has a 24 strength (dumped everything else) and a +1 great ax (from taking 3 or 4 traits that gave him 900gp each) the Android App says its legal!

...

the 6 strength wizard has 290lbs of gear in her backpack.

Grand Lodge 5/5

3 people marked this as a favorite.

Shiela Heidmarch says OK, I have an easy one for you guys....


2 people marked this as a favorite.
trollbill wrote:

Player 1: What does your character bring to the table?

Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?

Player 1: What scenario are we playing?

GM: Nothing too hard. (hides the cover of the scenario, "The Land of all the Fire-Immune Things")

Grand Lodge 4/5

Minos Judge wrote:
trollbill wrote:

Player 1: What does your character bring to the table?

Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?

I am still waiting on an answer!!!!!! I usually prefer lightening based spells.

I can even see his puzzled expression.

Really did make me laugh out loud.

Answer: When everything but your party is immune to fire/lightning.

Quote:
... the GM running a 1-7 scenario opens the conversation by asking the table, "So, do you want me to run the Confirmation or Wounded Wisp next session?"

Sorry, fixed it.

Spoiler:
Played a game yesterday which spelled out the difference between a single BBEG Magus, and a BBEG Magus with minions.

Given Chalfon's initial start, he was much more effective, although he might not last as long, than the one with minions....


1 person marked this as a favorite.

One of the players is a bored eight-year old, who is the grandchild of the GM. And despite repeated nudging from the GM, his lovingly crafted-by-somebody-else frontline kickass warrior, Thug Hellbasher, never actually does anything. Like fight. Or move. Or speak.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber
kinevon wrote:

Sorry, fixed it.

** spoiler omitted **

I downed every single member of the party except the greater invisible, magic-jarring witch in that fight. Then the witch possessed the magus, slumber hexed the sorcerer, and commanded the others to stop fighting, saving the party.

Assuming you're referring to the same scenario.

Grand Lodge 4/5

The Morphling wrote:
kinevon wrote:

Sorry, fixed it.

** spoiler omitted **

I downed every single member of the party except the greater invisible, magic-jarring witch in that fight. Then the witch possessed the magus, slumber hexed the sorcerer, and commanded the others to stop fighting, saving the party.

Assuming you're referring to the same scenario.

No idea, since I would think your witch and sorcerer are party members?

Scenario name:
2-21 The Dalsine Affair

stuff gets spoiled:
The BBEG in that scenario is a Magus, and he is a single foe, so he, as the BBEG is set at sub-tier +3, it looks like.
Sub-tier 1-2, he is level 4.
Sub-tier 3-4, he is level 6
Sub-tier 6-7, he is level 9

And his opening move, in each sub-tier, is likely going to knock out or outright kill at least one PC.
1-2, opens with an attack from invisibility, with a shocking grasp on his rapier (18-20)
3-4, opens with an attack from invisibility, with either shocking grasp (5d6) or frigid touch (4d6+staggered), on his rapier (18-20) [I guess we should be happy he just makes his rapier +3, instead of +2 keen]
6-8, opens with a 9d6 fireball, empowerd. In this sub-tier, his rapier is keen, for his follow-up melee attacks.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I played that scenario with a first level Sorcerer, who was the first target of the BBEG. She was KO'd in one hit -- but she managed to avoid death, so it was ok.

Sovereign Court

1 person marked this as a favorite.

You sit down at GenCon with some strangers who are all grinning madly at you. When you start the mod you realize they are all playing GOBLINS!!!

Apologies in advanced to the poor sob who gets us :-D

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
pH unbalanced wrote:
I played that scenario with a first level Sorcerer, who was the first target of the BBEG. She was KO'd in one hit -- but she managed to avoid death, so it was ok.

That's what we call Sorcerer tanking.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

5 people marked this as a favorite.
BigNorseWolf wrote:
The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

Sounds amazing, I am on board. My cat already has amateur swashbuckler, now she just needs a fancy pair of boots and and the appropriate headgear^^

Shadow Lodge 4/5

LazarX wrote:
pH unbalanced wrote:
I played that scenario with a first level Sorcerer, who was the first target of the BBEG. She was KO'd in one hit -- but she managed to avoid death, so it was ok.
That's what we call Sorcerer tanking.

We played it on middle tier and after our frontline was down my gnome bonacle cast her gozreh's trident and my friend's halfling mysterious stranger took out his small nodachi. And we made some goshdarn Taldan spitroast.

Shadow Lodge 4/5

Pathfinder Adventure Path, Lost Omens Subscriber

No, I was referring to a 7-11 scenario where the high-level magus has minions. Must have misunderstood. Totally different game.

Grand Lodge 2/5

kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

Spoiler:
empowered fireball is pretty deadly. Is there anything that hints a PC might want to put up a resist energy? Is he using silent spell metamagic so the PCs can't hear him?

2/5

claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **

Not really. That last encounter basically teaches players, "Yes, scenarios can throw out optimized choices too" and to accept character death now and again.

Scarab Sages

claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **

Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.

Grand Lodge 2/5

WiseWolfOfYoitsu wrote:
claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **
Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.

Spoiler:
You don't have to see a spell to id it with spellcraft. And if he's casting spells you can hear them. You can't both be stealthy and cast. A detect magic will ping him because the aura won't have the concealment the invisibility is granting him. Just because I can't see him doesn't mean at this point I wouldn't be aware of something going on.
Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
claudekennilol wrote:
WiseWolfOfYoitsu wrote:
claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **
Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.
** spoiler omitted **

Spoiler:
The problem is that he has an illusionary double in the room (or who just left in another direction), so just because you know spellcasting is happening, you don't know that it is coming from the invisible person. Also, I'm told tactics direct him not to attack the frontliners -- my Sorcerer *thought* he was safe in the back.

EDIT: Also - Surprise Round casting, so you can't react to it.

Grand Lodge 2/5

pH unbalanced wrote:
claudekennilol wrote:
WiseWolfOfYoitsu wrote:
claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **
Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.
** spoiler omitted **
** spoiler omitted **

Surprise round doesn't mean you can't react. His double produces no sound.

Scarab Sages

claudekennilol wrote:
pH unbalanced wrote:
claudekennilol wrote:
WiseWolfOfYoitsu wrote:
claudekennilol wrote:
kinevon wrote:
**Stuff that gets spoiled**

Is there any way in scenario to get a heads up that this going to happen? I mean, an

** spoiler omitted **
Even speaking, with a +40 stealth on top of his d20 roll and stealth mod, you aren't really going to be able to find him.
** spoiler omitted **
** spoiler omitted **
Surprise round doesn't mean you can't react. His double produces no sound.

Spoiler:
Actually it does produce sound, just not any understandable speech.
Grand Lodge 2/5

WiseWolfOfYoitsu wrote:


** spoiler omitted **

Spoiler:
Ah, you're right, I missed that part in major image. But where does it say the sound is unintelligible?
5/5 *****

claudekennilol wrote:
You don't have to see a spell to id it with spellcraft. And if he's casting spells you can hear them. You can't both be stealthy and cast. A detect magic will ping him because the aura won't have the concealment the invisibility is granting him. Just because I can't see him doesn't mean at this point I wouldn't be aware of something going on.

Spellcraft requires you to be able to see the spell being cast as per here.

Detect magic wont do anything to ping an invisible target until the third round of concentration as per here. It does nothing to negate concealment.


kinevon wrote:
Minos Judge wrote:
trollbill wrote:

Player 1: What does your character bring to the table?

Player 2: I cast fireball.
Player 1: What do you do when fireball isn't a good choice?
Player 2: When is fireball not a good choice?

I am still waiting on an answer!!!!!! I usually prefer lightening based spells.

I can even see his puzzled expression.

Really did make me laugh out loud.

Answer: When everything but your party is immune to fire/lightning.

Played it. Kinda sucked having my Arcanist do nothing but Echo Shout for 3 hrs of PFS. <Sigh>

I also had cold and acid. They had either resistance 10 or immunity to all of my attacks. Only sonic could get them and I had only 1 sonic attack.

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