A Card You Used to Hate, But Now Find Useful


Rules Questions and Gameplay Discussion


I was wondering if anyone wants to share a card that they hated at first, but now they find useful. To be clear, it would have to be a card you saw little use in any character keeping. So not just a card Valeros hated, but a card you thought no character at all would want in their deck. What changed your thoughts on it?

For me, it was the Medusa Mask. I didn't see much point in having something that would let you set a monster aside and then keep exploring. My thinking was: "If you can't deal with that monster, why would you think you should keep exploring and risk another bane which you won't be able to set aside?"

But then I slowly turned Ezren into an Illusionist. And i slowly worked his deck to contain little to no "combat" cards. Right now Lightning Bolt is his only pure "combat" spell. He's also got Incendiary Cloud and Swipe, but he has those as much for their other uses than his own combat check. I've been keeping spells like Scrying and Augury more than those. And I've also got Brodert Quink.

And when he became an Illusionist, at the end of Hook Mountain Massacre, I decided to keep Enfeeble because it was the only Evade spell available at the time. And as I thought about it, I realized Ezren could use the Medusa Mask if he hit the villain but wanted more loot. Or if he hit any monster but knew from his Scrying and Augury and Brodert plays that most of the monsters were on the bottom.

So Ezren will be asking Amiri to give him the mask next time. She had kept it because she could at least bury it for her rage and we feel bad not keeping loot. After all it is loot. And it can never be earned again. (And part of me worries that in Advenutre 6 there sill be a location that says "When Closing: Banish a Sihedron Medallion.)

But now I think it might just have a good use.

Anyone else got something like that to share?


I didn't think Medusa Mask was all that great until I realized that nothing is immune to it. Even banes that can't be evaded can be Medusa'ed, because there is nothing about evading on the card.


Crown of Charisma.

I tried it in my first game and it never seemed all that useful so I dumped it.

But, in my solo Merisiel game it worked wonders in the scenarios where recruitment is vital (Local Heroes and the one where you have to recruit more allies than the villain eats - I'm blanking on the name) and there's also just a lot of allies that can be acquired via diplomacy to make it generally useful the rest of the time.

Going forward I'd definitely take it on any non-charisma based character who didn't have amazing items and might prioritize it even higher than that for a group that doesn't have a charisma based character (or Lini) at all.


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I didn't think Haste was that great...until I read it carefully and saw that you can use it to explore. LOL DERP!


Ring of Protection. I think armor is pretty close to worthless, especially on the characters they give it to - why try and prevent combat damage, when you can just massacre any enemy you come accross? But then I learned that Ring of Protection blocks pesky non-combat auto damagers such as Entrantresses and Goblin Pyros and the like. I use it a lot now. (This is particularly powerful for my games - I've purchased additional sets and added more copies of the difficult banes, like the auto-damagers above or non-combat sirens, etc, to my box to try and increase the difficulty.)

How about the opposite? I thought that toxic cloud was absolutely amazing - until I realized that half the banes are immune to poison (there's a LOT of undead). Incendiary cloud is just so much better.

Liberty's Edge

my least favorite card is a tad bit hard to say i can see the uses in each one but there is one that i just don't like and that card is gandethus

as great as he is its just too damn risky to play him most of the time

then i reread the card and realised it was only on a one so i felt comfortable using him once or twice but got rid of him for somthing much less likely to kill me


snickersimba wrote:

my least favorite card is a tad bit hard to say i can see the uses in each one but there is one that i just don't like and that card is gandethus

as great as he is its just too damn risky to play him most of the time

then i reread the card and realised it was only on a one so i felt comfortable using him once or twice but got rid of him for somthing much less likely to kill me

I forgot Ilsori's (that's what we call him) last name, so I had no idea who you were talking about until you said "on a one." XD

Ilsori is amazing on Merisiel, she can just evade anytime a 1 comes up.


Burglar. Since we started playing with Merisiel and she died in black fangs dungeon. We quickly figured out we had no good way to deal with barriers (new character is Kyra). When the ally Burglar came up that helped a lot it's been in Kyra's deck ever since and probably would only replace it with something better and similar to it.

I'll probably replace my Merchant with one if I run into one again for my Seelah that way we have two.

Liberty's Edge

Orbis Orboros wrote:
snickersimba wrote:

my least favorite card is a tad bit hard to say i can see the uses in each one but there is one that i just don't like and that card is gandethus

as great as he is its just too damn risky to play him most of the time

then i reread the card and realised it was only on a one so i felt comfortable using him once or twice but got rid of him for somthing much less likely to kill me

I forgot Ilsori's (that's what we call him) last name, so I had no idea who you were talking about until you said "on a one." XD

Ilsori is amazing on Merisiel, she can just evade anytime a 1 comes up.

but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now

Dark Archive

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
snickersimba wrote:
Orbis Orboros wrote:
snickersimba wrote:

my least favorite card is a tad bit hard to say i can see the uses in each one but there is one that i just don't like and that card is gandethus

as great as he is its just too damn risky to play him most of the time

then i reread the card and realised it was only on a one so i felt comfortable using him once or twice but got rid of him for somthing much less likely to kill me

I forgot Ilsori's (that's what we call him) last name, so I had no idea who you were talking about until you said "on a one." XD

Ilsori is amazing on Merisiel, she can just evade anytime a 1 comes up.

but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now

Evading the Sandpoint Devil doesn't make Merisiel incapable of evading other things


snickersimba wrote:
but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now

As Doubloons is saying, Merisiel can evade as often as she likes, her power is not once per turn.

Liberty's Edge

Orbis Orboros wrote:
snickersimba wrote:
but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now
As Doubloons is saying, Merisiel can evade as often as she likes, her power is not once per turn.

somone forgot to balance mershiel thats really really overpowered she could just skip through the entire location deck find the henchman and then move to another one


snickersimba wrote:
Orbis Orboros wrote:
snickersimba wrote:
but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now
As Doubloons is saying, Merisiel can evade as often as she likes, her power is not once per turn.
somone forgot to balance mershiel thats really really overpowered she could just skip through the entire location deck find the henchman and then move to another one

Well, she has to play a card to explore after her first exploration. Plus she's hasn't removed the evaded card from the location deck, just shuffled it back in. I've seen Mersiel re-encounter the same card dozens of times. That is a waste of an exploration.

Returning to the topic of this thread: I'll also add in Codex. I don't know why I didn't think highly of it before, but I noticed that it has intelligence or knowledge 10 check recharge. Maybe I just though 10 was really high early on. Ezren's recharge bonus power and the had band of vast intelligence make this a great option for him.


Hawkmoon269 wrote:
snickersimba wrote:
Orbis Orboros wrote:
snickersimba wrote:
but mershiel needs to be able to evade other things :/ especially if they are blessings of sarenrae because im playing as kyra and i want all of them i have three right now
As Doubloons is saying, Merisiel can evade as often as she likes, her power is not once per turn.
somone forgot to balance mershiel thats really really overpowered she could just skip through the entire location deck find the henchman and then move to another one

Well, she has to play a card to explore after her first exploration. Plus she's hasn't removed the evaded card from the location deck, just shuffled it back in. I've seen Mersiel re-encounter the same card dozens of times. That is a waste of an exploration.

Returning to the topic of this thread: I'll also add in Codex. I don't know why I didn't think highly of it before, but I noticed that it has intelligence or knowledge 10 check recharge. Maybe I just though 10 was really high early on. Ezren's recharge bonus power and the had band of vast intelligence make this a great option for him.

@Snicker (expanding on Hawkmoon) - she has to find a way to encounter the cards before she can evade them, she has no way to just turbo through the deck. It's only OP at the General store, where she can guarantee that every explore she makes is a boon; and even then, there are only two banes, so it's not a big deal.

@Hawkmoon - Codex, thieves tools, and sage's journal are all really good, and are usually the first basic items I reach for when constructing a new player's deck.


I don't think Snickersimba has actually read the rules. ;)

Liberty's Edge

csouth154 wrote:
I don't think Snickersimba has actually read the rules. ;)

i have and i have read them well

HOWEVER my memory is not that great and i get to play once a week if im lucky three times if my grandfather isn't being a buttface and shoveling snow


For me it was the Strength spell

I almost got rid of it in the first two adventure decks and now I love it on Kyra. I am using her as more utility/exploration than heals and if I have my Longsword +2 in hand I play Strength at the start of my turn and then start burning blessings to explore. It just makes it really nice not to have to worry about saving the blessings for my combat check since the +3 gives me a nice cushion.


Hawkmoon269 wrote:

I was wondering if anyone wants to share a card that they hated at first, but now they find useful. To be clear, it would have to be a card you saw little use in any character keeping. So not just a card Valeros hated, but a card you thought no character at all would want in their deck. What changed your thoughts on it?

For me, it was the Medusa Mask. I didn't see much point in having something that would let you set a monster aside and then keep exploring. My thinking was: "If you can't deal with that monster, why would you think you should keep exploring and risk another bane which you won't be able to set aside?"

I'm going to agree with you on Medusa Mask. I almost didn't want to take it, thinking same thing. My Sajan ended up with it, nobody else really had the items slots for it. I quickly changed my mind 1 or 2 scenarios in when Sajan bumped into the villain early. We weren't ready for it and no way to temp close all the locations... SO... put it aside. (I think it was Mammy Graul) I even took a Blessing explore after it to just see if I could get a boon. But we put her back on top and left her there until we were ready for her later. Plus since it's a buried item, it became one less card to clutter up his blessing cycling.

I still don't like it ALL that much... but I'm definitely keeping it. Very handy in some situations and I'm at hand size 6 so holding it for a bit doesn't hurt that bad.

Motrax


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Having just opened Fortress of the Stonegiants I would say the Eagle. At first glance it is a card with limited Scouting-ability that can't cycle itself:

Rules Text:
Place this Card on top of your deck to examine the top card of a location deck.

Then, not five minutes later, I realized, that this might be the optimal Ally for Lini. since it get put on the top of your deck you could use it after explorations and draw it back at the end of the turn to keep an Animal-Ally available.
Since I havn't played yet so it could still disapoint but at least I will give it a chance.


Fourpaws wrote:

Having just opened Fortress of the Stonegiants I would say the Eagle. At first glance it is a card with limited Scouting-ability that can't cycle itself:

** spoiler omitted **

Then, not five minutes later, I realized, that this might be the optimal Ally for Lini. since it get put on the top of your deck you could use it after explorations and draw it back at the end of the turn to keep an Animal-Ally available.
Since I havn't played yet so it could still disapoint but at least I will give it a chance.

That is a good strategy to note. I hadn't thought of that. So she can use it for her 1d4 power, then just before the resetting her hand play it to know what is coming next turn, then pick it back up while resetting her hand so that she has her 1d4 power again for any check she has to attempt during other turns or on her next turn. That is pretty sweet. Lini fans should definitely take note.


Fourpaws wrote:

Having just opened Fortress of the Stonegiants I would say the Eagle. At first glance it is a card with limited Scouting-ability that can't cycle itself:

** spoiler omitted **

Then, not five minutes later, I realized, that this might be the optimal Ally for Lini. since it get put on the top of your deck you could use it after explorations and draw it back at the end of the turn to keep an Animal-Ally available.
Since I havn't played yet so it could still disapoint but at least I will give it a chance.

Good suggestion. I like it.


I obviously want the Eagle for Lini (almost like giving her a new power since she needs to park an animal in her hand anyway), but it is a good card for anyone. It scouts any deck once per turn, can be used on anyone's turn, doesn't attack you with the Sandpoint Devil.... It can also be used before playing a card that peaks at the top of the deck and maybe gives you an encounter. Put an Eagle on the Grizzled Mercenary's shoulder and he will never steal a good boon again.

Are there any good combos for using it multiple times in a turn?


There are some locations where if you play a certain card you can draw a card. So you could play the Eagle, then play the card to trigger the location's power.

The Exchange RPG Superstar 2008 Top 6, Contributor

It's a power, but I thought Seelah's peak-and-miss-the-boon power was horrible until I started using it aggressively. It's awesome! :)


Hawkmoon269 wrote:
There are some locations where if you play a certain card you can draw a card. So you could play the Eagle, then play the card to trigger the location's power.

Of course! Two Eagle peaks with Scrying in between; I will be renaming a location 'NSA Headquarters'. That will be awesome.


So I'm going to put Mirror Image on this list for myself. I recently started a new version of Ezren. I've played him through deck 4 with my wife and he's an illusionist, but I'm playing with some friends and a new guy joined. I let him take my Valeros (even though he's probably still one of my top 3 favorites) since Valeros is a little easier to pick up the game with, and I decided to play Ezren with an eye towards Evoker.

So, I don't much prefer Arcane Armor. I'd rather have something that will make sure I don't fail a combat check than something that will help me reduce damage if I do. But that might just be my over confidence and a sign I'm headed for a downfall. Anyway, so I chose my own basic deck and took more attack spells and no arcane armor. Then, while playing solo to level Ezren up to the rest of the group (a challenge in and of itself with Ezren!) I acquired Mirror Image. For some reason, I'd always considered Mirror Image the slightly better version of Arcane Armor, but still not something I wanted. Then Ezren encountered Black Fang solo. And obviously failed that constitution check. I was preparing to take that 3 Acid damage, when I noticed the Mirror Image in my hand and re-read its powers.

Mirror Image wrote:
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you.

"Egads," I said, as if I was some late 17th century merchant, "this card doesn't say 'combat damage,' it applies if a monster is dealing me damage of any kind at any time." After pondering it for a bit, I played Mirror Image and rolled a non-1 to avoid Black Fang's before the encounter acid damage. And now it sits in my deck, awaiting an encounter with a Scout, or Enchanter, or Goblin Commando.

And thus a card that my over confidence in my own abilities led me to overlook has now probably resulted in my over confidence in its abilities, leading me to overlook something else (like my in ability to control the odds of a 1 coming up on a d4).

What a great game this is.

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